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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.15 13:05:00 -
[1] - Quote
Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.15 18:47:00 -
[2] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides. The most popular version of Dust that ever existed still disagrees with you. Don't really know why your argument is still made when it's been proven it isn't the case. Proper aim assist and character movement speeds solves everything. Your argument would only apply to raw input vs unassisted aim. What version of Dust are you talking about?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.16 02:58:00 -
[3] - Quote
Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust.
Raw mouse input and un-capped rotation speeds are the law of the land in PC gaming. Any limitation whatsoever is usually a guarantee of the game having a very limited player base like Hawken did.
The only way to allow console players to compete with PC players using mice with un-capped rotation speed would be to have such heavy-handed aim-assist that both console and PC players would be disgusted by it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.16 19:25:00 -
[4] - Quote
XxBlazikenxX wrote:I'm very intrigued to see how this will be implemented.
I'm skeptical as well. I'm willing to bet sports games will be the first, since the control method has little effect.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.16 21:55:00 -
[5] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust. I'm a PC gamer. Your point is defeated thusly. So you are also the Messiah of PC gamers on which all other PC gamers base their standards of acceptable mechanics?
Hyperbole is commonly used in vernacular. Being pedantic about it just makes you look like a prat.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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