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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.14 18:38:00 -
[1] - Quote
http://www.theverge.com/2016/3/14/11222370/microsoft-xbox-cross-network-play-pc-ps4-gaming
And yet.... I have to wonder. When a game updates, how the hell would you synchronize the patch dates? Microsoft certification is notoriously pathetic.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.14 21:58:00 -
[2] - Quote
Generally the game has to be developed from the ground up in order for this kind of thing to work. In the case of Dust it would theoretically work because you're not seeing PSN/XBL/Steam ID's, you're seeing your character name which is on CCP's server.
And thats usually the best way of making it work. Store game-specific names on game-specific servers.
Regardless, I'm happy that MS is killing their closed network policy. It was absolutely ridiculous.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.15 17:32:00 -
[3] - Quote
Mobius Wyvern wrote:Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides.
The most popular version of Dust that ever existed still disagrees with you.
Don't really know why your argument is still made when it's been proven it isn't the case. Proper aim assist and character movement speeds solves everything. Your argument would only apply to raw input vs unassisted aim.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.16 02:25:00 -
[4] - Quote
Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.16 20:03:00 -
[5] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust.
I'm a PC gamer. Your point is defeated thusly.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.17 02:53:00 -
[6] - Quote
I'm a PC gamer and I'm completely OK with the way the mouse behaved in chromosome. Well not completely, it could always use improvements but the same could have been said for controller support back then as well. Mostly it was an issue of frame rate and hit detection and it messed with both equally.
Prat or not, the point is sound. So I'm not sure what more I can add to the argument than what has already been added. I preferred KB/M for sniping/forging, and I preferred controller for everything else because it allowed you to match speeds and hook your opponent more accurately in strafe battles.
The system worked, and the top players pretty much all agreed it did as well. Am I the gaming messiah? I mean, you can call me that, sure, but not really. I do happen to be standing on the correct end of this argument though.
This is a positive and endearing message brought to you by Himi.
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