Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star.
4
|
Posted - 2016.03.09 13:17:00 -
[31] - Quote
Boo hoo.
MGO had it years ago, so did MAG and even if it did get abused by both sides it was still useful to have.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.10 01:07:00 -
[32] - Quote
Takahiro Kashuken wrote:Boo hoo.
MGO had it years ago, so did MAG and even if it did get abused by both sides it was still useful to have.
If you read the whole thread you'll see that I'm starting to get the point.
Now back to the question I brought up.
Assuming for the sake of this argument that somehow Vote-to-Kick, instead of Dust's current punishment system in FW, is the better option, how do you propose implementing this feature without it being overly abused by players with ill-intent while not being a hindrance to the legitimate players trying to combat the ill-intent using the VTK system?
Should there be an arbitrary limit to the number of times a player can cast a vote to kick per match or per day or within a certain number of hours?
Should vote to kick be limited to being cast between rounds assuming NotLegion adopts the CS:GO round-based match system? You know, the time between rounds when players are not too busy being caught up in the heat of a moment?
Should there be any arbitrary limit at all in regards to VTK?
Should there be punishment on any player who abuses the VTK system?
Assuming NotLegion somehow offers lobby-style match mode, open-world mode, and PvE mode, what punishment system would you propose for each mode and how would you implement it?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
KILL3R H3LLH0UND
Condotta Rouvenor Gallente Federation
320
|
Posted - 2016.03.10 08:28:00 -
[33] - Quote
Since you are a newbie to CSGO, you probably dont have a ton of insight on how to voting system works. (I used to be a semi pro player btw). Players ARE temp banned for kicking too much. Lemme explain.
Player A is repeatedly kicking people off his team. After 'x' amount of kicks, he gets temp banned. (Let's say x = 10, that sounds about right). The system automatically bans him for 'y' amount of time. The system will temp ban you for many reason, but typically its either because A) You kicked too many players recently or B) You did too much friendly fire to your teammates (Just like we have in FW). C) You 'abandoned' the game (AKA you are getting your ass kicked and you LEAVE the match because you refused to harden the f**k up and git gud) D) You committed suicide too many times (Who wants to have a guy throwing going 0/45??)
The rules are as follows: every cooldown increases the offense level by one level and after cooldown expires and a clean week goes by the offense level goes down by one level. First level offenders receive a 30 min cooldown, second level = 2 hr, third level = 24 hr, fourth and higher levels = 7 days. The confusion might arise for extreme abusers of the system whose offense level went beyond level 4 now.
Here's an example: A player reaches offense level 4 and gets their first 7 day cooldown on Jan 1, it expires on Jan 8 -- this means player can play, but their offense level stays at 4 for the duration of one more week. If player commits a competitive offense on Jan 8 then offense level is increased to level 5 and player is penalized with another 7 day cooldown. That cooldown expires on Jan 15 -- again, this means that player can play, but their offense level stays at level 5 for the duration of one more week. So, after the clean week goes by on Jan 22 the offense level goes down by one level to level 4. Committing a competitive offense on Jan 22 will increase it again to level 5 and assign a 7 day cooldown according to the rules listed above.
Essentially if you got your second or third 7 day cooldown in a row this means you need to have two or three clean weeks after it expires before it goes down to offense level 3 which is penalized with a 2 hr cooldown.
This is probably confusing as all hell to you, but I can explain further if you wish (Just let me know). This system could easily be implemented into NotLegion with some minor changes (such as the ability for your team to forgive you vs insta punish like CSGO has).
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
KILL3R H3LLH0UND
Condotta Rouvenor Gallente Federation
320
|
Posted - 2016.03.10 08:29:00 -
[34] - Quote
Read my above post
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.10 22:57:00 -
[35] - Quote
KILL3R H3LLH0UND wrote:Since you are a newbie to CSGO, you probably dont have a ton of insight on how to voting system works. (I used to be a semi pro player btw). Players ARE temp banned for kicking too much. Lemme explain.
Player A is repeatedly kicking people off his team. After 'x' amount of kicks, he gets temp banned. (Let's say x = 10, that sounds about right). The system automatically bans him for 'y' amount of time. The system will temp ban you for many reason, but typically its either because A) You kicked too many players recently or B) You did too much friendly fire to your teammates (Just like we have in FW). C) You 'abandoned' the game (AKA you are getting your ass kicked and you LEAVE the match because you refused to harden the f**k up and git gud) D) You committed suicide too many times (Who wants to have a guy throwing going 0/45??)
The rules are as follows: every cooldown increases the offense level by one level and after cooldown expires and a clean week goes by the offense level goes down by one level. First level offenders receive a 30 min cooldown, second level = 2 hr, third level = 24 hr, fourth and higher levels = 7 days. The confusion might arise for extreme abusers of the system whose offense level went beyond level 4 now.
Here's an example: A player reaches offense level 4 and gets their first 7 day cooldown on Jan 1, it expires on Jan 8 -- this means player can play, but their offense level stays at 4 for the duration of one more week. If player commits a competitive offense on Jan 8 then offense level is increased to level 5 and player is penalized with another 7 day cooldown. That cooldown expires on Jan 15 -- again, this means that player can play, but their offense level stays at level 5 for the duration of one more week. So, after the clean week goes by on Jan 22 the offense level goes down by one level to level 4. Committing a competitive offense on Jan 22 will increase it again to level 5 and assign a 7 day cooldown according to the rules listed above.
Essentially if you got your second or third 7 day cooldown in a row this means you need to have two or three clean weeks after it expires before it goes down to offense level 3 which is penalized with a 2 hr cooldown.
This is probably confusing as all hell to you, but I can explain further if you wish (Just let me know). This system could easily be implemented into NotLegion with some minor changes (such as the ability for your team to forgive you vs insta punish like CSGO has).
THANK YOU SO MUCH!
I'm updating my OP to cover this. I appreciate it bro. I didn't realize that CS:GO had a punishment system in place for those who abuse VTK. Of course, the game didn't make it apparent for me which now explains my original post.
As for "minor changes" what are the changes that your propose for implementation on NotLegion?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
KILL3R H3LLH0UND
Condotta Rouvenor Gallente Federation
323
|
Posted - 2016.03.12 00:09:00 -
[36] - Quote
Maken Tosch wrote:
As for "minor changes" what are the changes that you propose for implementation on NotLegion?
I personally do not know enough about NotLegion yet to make any comment on this. And I'm gonna be sp0ending the next week or so having fun (spring break) and not researching stuff. Feel free to add me on steam (we can talk on there and perhaps play sometime) My Steam Profile (click there and add me if you wish)
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 01:17:00 -
[37] - Quote
KILL3R H3LLH0UND wrote:Maken Tosch wrote:
As for "minor changes" what are the changes that you propose for implementation on NotLegion?
I personally do not know enough about NotLegion yet to make any comment on this. And I'm gonna be sp0ending the next week or so having fun (spring break) and not researching stuff. Feel free to add me on steam (we can talk on there and perhaps play sometime) My Steam Profile (click there and add me if you wish)
Friend invite sent.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2016.03.12 06:16:00 -
[38] - Quote
Maken Tosch wrote:Takahiro Kashuken wrote:Boo hoo.
MGO had it years ago, so did MAG and even if it did get abused by both sides it was still useful to have. If you read the whole thread you'll see that I'm starting to get the point. Now back to the question I brought up. Assuming for the sake of this argument that somehow Vote-to-Kick, instead of Dust's current punishment system in FW, is the better option, how do you propose implementing this feature without it being overly abused by players with ill-intent while not being a hindrance to the legitimate players trying to combat the ill-intent using the VTK system? Should there be an arbitrary limit to the number of times a player can cast a vote to kick per match or per day or within a certain number of hours? Should vote to kick be limited to being cast between rounds assuming NotLegion adopts the CS:GO round-based match system? You know, the time between rounds when players are not too busy being caught up in the heat of a moment? Should there be any arbitrary limit at all in regards to VTK? Should there be punishment on any player who abuses the VTK system? Assuming NotLegion somehow offers lobby-style match mode, open-world mode, and PvE mode, what punishment system would you propose for each mode and how would you implement it?
Winning the match has to matter (in a videogame sense) for the Vote-to-kick system to truly work.
In Rainbow Six Seige / CS:GO you have to think about if the VTK is worth losing a player. If the player is team killing or purposely doing things that hurt the team's performance then a VTK may be legit.
Yes, there are trolly instances (:Trollface: D4GG3R) but overall it's great when people are actually trying to win
Tyrant King, Opus Arcana
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 15:14:00 -
[39] - Quote
Ahkhomi Cypher wrote:Maken Tosch wrote:Takahiro Kashuken wrote:Boo hoo.
MGO had it years ago, so did MAG and even if it did get abused by both sides it was still useful to have. If you read the whole thread you'll see that I'm starting to get the point. Now back to the question I brought up. Assuming for the sake of this argument that somehow Vote-to-Kick, instead of Dust's current punishment system in FW, is the better option, how do you propose implementing this feature without it being overly abused by players with ill-intent while not being a hindrance to the legitimate players trying to combat the ill-intent using the VTK system? Should there be an arbitrary limit to the number of times a player can cast a vote to kick per match or per day or within a certain number of hours? Should vote to kick be limited to being cast between rounds assuming NotLegion adopts the CS:GO round-based match system? You know, the time between rounds when players are not too busy being caught up in the heat of a moment? Should there be any arbitrary limit at all in regards to VTK? Should there be punishment on any player who abuses the VTK system? Assuming NotLegion somehow offers lobby-style match mode, open-world mode, and PvE mode, what punishment system would you propose for each mode and how would you implement it? Winning the match has to matter (in a videogame sense) for the Vote-to-kick system to truly work. In Rainbow Six Seige / CS:GO you have to think about if the VTK is worth losing a player. If the player is team killing or purposely doing things that hurt the team's performance then a VTK may be legit. Yes, there are trolly instances (:Trollface: D4GG3R) but overall it's great when people are actually trying to win
What about open-world environments or environments that are PvEvP like how Eve Online's mission-running system works?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Ahkhomi Cypher
Opus Arcana
1
|
Posted - 2016.03.12 15:47:00 -
[40] - Quote
Maken Tosch wrote:Ahkhomi Cypher wrote:Maken Tosch wrote:Takahiro Kashuken wrote:Boo hoo.
MGO had it years ago, so did MAG and even if it did get abused by both sides it was still useful to have. If you read the whole thread you'll see that I'm starting to get the point. Now back to the question I brought up. Assuming for the sake of this argument that somehow Vote-to-Kick, instead of Dust's current punishment system in FW, is the better option, how do you propose implementing this feature without it being overly abused by players with ill-intent while not being a hindrance to the legitimate players trying to combat the ill-intent using the VTK system? Should there be an arbitrary limit to the number of times a player can cast a vote to kick per match or per day or within a certain number of hours? Should vote to kick be limited to being cast between rounds assuming NotLegion adopts the CS:GO round-based match system? You know, the time between rounds when players are not too busy being caught up in the heat of a moment? Should there be any arbitrary limit at all in regards to VTK? Should there be punishment on any player who abuses the VTK system? Assuming NotLegion somehow offers lobby-style match mode, open-world mode, and PvE mode, what punishment system would you propose for each mode and how would you implement it? Winning the match has to matter (in a videogame sense) for the Vote-to-kick system to truly work. In Rainbow Six Seige / CS:GO you have to think about if the VTK is worth losing a player. If the player is team killing or purposely doing things that hurt the team's performance then a VTK may be legit. Yes, there are trolly instances (:Trollface: D4GG3R) but overall it's great when people are actually trying to win What about open-world environments or environments that are PvEvP like how Eve Online's mission-running system works?
So like the darkzone in the division basically. In that situation your just gonna have to kill that dude. Backstabbing and fuckery should be expected in those situations. Vote to kick only works if the people involved are supposed to be on the same team, cooperating and the sides were AI generated.
This also leads us to a question we need answered if we are to really debate on including VTK.
will the game be a lobby shooter or nah?
If yes then VTK would be needed. (My opinion)
If its an actual MMO then you shouldn't of brought that motherfucka along on the mission in thr first place. Now kill him.
Tyrant King, Opus Arcana
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |