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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.01 00:55:00 -
[1] - Quote
"The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles."
Sentinels are the only with resistance bonuse to weapon types and explosives.
IMHO sentinels need some love.
How about giving them an extra sidearms damage reduction bonus?
As for the toe to toe against vehicles......... Yes lavs, yes dropships, but not havs at least the blaster.
Maybe let the damage type resistance apply to vehicle turrets too? (That is if they don't. I don't know)
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.02.01 00:59:00 -
[2] - Quote
Lightning35 Delta514 wrote:"The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles."
Sentinels are the only with resistance bonuse to weapon types and explosives.
IMHO sentinels need some love.
How about giving them an extra sidearms damage reduction bonus?
As for the toe to toe against vehicles......... Yes lavs, yes dropships, but not havs at least the blaster.
Maybe let the damage type resistance apply to vehicle turrets too? (That is if they don't. I don't know) Sidearm damage reduction?
I LIKE PIE
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zDemoncake
Horizons' Edge
1
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Posted - 2016.02.01 01:06:00 -
[3] - Quote
I'm fine with the Sentinels receiving an eHP buff, other than that I think they're fine where they are.
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.02.01 01:48:00 -
[4] - Quote
Sentinel Damage resistance, to the best of my understanding, applies to vehicle turrets as well.
EVE: Phoenix - 'Rise Again' Trailer
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BATSHlT Crazy
0ther.Haven
55
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Posted - 2016.02.01 01:49:00 -
[5] - Quote
Allow heavies to carry a nanohive.
This bandwidth bs is for the burds.
Xavier Zors alt
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jordy mack
warravens Imperium Eden
1
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Posted - 2016.02.01 01:51:00 -
[6] - Quote
Lightning35 Delta514 wrote:
Edit- "light weapons" fall under small arms so no sidearm damage reduction bonus.
say what?
Less QQ more PewPew
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.02.01 01:51:00 -
[7] - Quote
BATSHlT Crazy wrote:Allow heavies to carry a nanohive.
This bandwidth bs is for the burds.
Ah yes, because we should totally make Logistics less valuable.
EVE: Phoenix - 'Rise Again' Trailer
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BATSHlT Crazy
0ther.Haven
55
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Posted - 2016.02.01 01:53:00 -
[8] - Quote
Pokey Dravon wrote:BATSHlT Crazy wrote:Allow heavies to carry a nanohive.
This bandwidth bs is for the burds. Ah yes, because we should totally make Logistics less valuable.
Well how else am I suppose to run solo and get up high and camp with my alldins. Tired of committing suicide because I ran out of ammo
Xavier Zors alt
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.02.01 01:54:00 -
[9] - Quote
BATSHlT Crazy wrote:Pokey Dravon wrote:BATSHlT Crazy wrote:Allow heavies to carry a nanohive.
This bandwidth bs is for the burds. Ah yes, because we should totally make Logistics less valuable. Well how else am I suppose to run solo and get up high and camp with my alldins. Tired of committing suicide because I ran out of ammo
Uhg that's a real pain. I guess we'll all have to be less anti social and work together like filthy animals.
EVE: Phoenix - 'Rise Again' Trailer
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.01 01:56:00 -
[10] - Quote
zDemoncake wrote:I'm fine with the Sentinels receiving an eHP buff, other than that I think they're fine where they are. There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Sentinels aren't the problem.
Dropsuit Usage Rates
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aussy sledge
ScReWeD uP InC Devil's Descendants
52
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Posted - 2016.02.01 05:34:00 -
[11] - Quote
Adipem Nothi wrote:zDemoncake wrote:I'm fine with the Sentinels receiving an eHP buff, other than that I think they're fine where they are. There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Sentinels aren't the problem here. Sentinel buffs won't solve the problem. If the past is any indication, moar power creep will introduce as many (if not more) problems than it solves. If you want to fix Sentinels without creating new imbalance, nerf Assaults. Reduce Assault slot count by one and see how Sentinels, Scouts and Commandos all become better balanced. Alternatively, take a whack at the root of the issue: Assault staying power. Start by rolling back a portion of the previous base HP increase. Should Assaults remain OP, introduce meaningful drawbacks to stacking ferro/reactive plates. Finally, should the need arise, find a smart way to discourage dual tanking. TL;DR: The problem is not that Sentinels are too squishy but rather that Assaults are too beefy. Maybe it's squishy cause you're putting ferros..... As a sentinel myself I stopped using cause lately it's been too hard. I mean maybe increase the native rep. Maybe a bigger dot sight too? I could go on.. But that's just sentinels.. Game needs a remake. Yet a remake that leaves us all assets and so and isk... I'm gonna see myself out before this turns into one of those port posts. Edit: Maybe we could finally aim down our forge guns?
Spreading freedom to all my fellow dust bunnies!
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Maxor haxor
Horizons' Edge
6
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Posted - 2016.02.01 07:36:00 -
[12] - Quote
I'm pretty sure small arms should mean anything weilded by infantry and not attached to a hav/lav/DS/ads. Maybe flat resistance bonus to all weapons then each sentinel will have bonus resistances to a damage type?
Think about it. Current sentinel ehp and say a flat 25% resistance to all weaponry excluding vehicle turrets. Then for each race sentinel they get their extra % resistance added to that already meaty 25%. That would make for much scarier sentinels.
Or a flat 15% resistance to ALL damage(turrets too)then tack on the racial resistances for each sentinel.
Because you should not have a scout suit at near stock HP able to gun down multiple sentinels firing hmgs at him with just a shotgun.(even stacking sheild HP and kincats I should not be able to slaughter even one let alone multiple)
Or a logistics with an assult rifle be able to stand toe to toe with a 1000ehp sentinel with a friggin minigun spewing at him yet barely gets the logi down to 1/4 his HP but dies still.
"The cat rests in his box,forever dead yet not,doomed to sleep,yet pleasantly it shall dream,of a world outside the box"
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.02.01 20:44:00 -
[13] - Quote
Funny thing is, if memory serves, in the earliest builds of the game the Sentinel had 1000 HP base armor before modules. They were nearly unkillable by infantry to a point where the beat way to deal with them was a swarm launcher
EVE: Phoenix - 'Rise Again' Trailer
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.02.01 20:53:00 -
[14] - Quote
Pokey Dravon wrote:Funny thing is, if memory serves, in the earliest builds of the game the Sentinel had 1000 HP base armor before modules. They were nearly unkillable by infantry to a point where the beat way to deal with them was a swarm launcher O..O
I LIKE PIE
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Forlorn Destrier
Incorruptibles
3
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Posted - 2016.02.01 21:17:00 -
[15] - Quote
Lightning35 Delta514 wrote:"The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles."
Sentinels are the only with resistance bonuse to weapon types and explosives.
IMHO sentinels need some love.
Edit- "light weapons" fall under small arms so no sidearm damage reduction bonus.
As for the toe to toe against vehicles......... Yes lavs, yes dropships, but not havs at least the blaster.
Maybe let the damage type resistance apply to vehicle turrets too? (That is if they don't. I don't know)
You do realize that those descriptions are written "in character", meaning this is meant to be the description that the "manuafacturer" writes to sell it to the fictional characters we play, and that marketing trumps everything thing up, right? Just look at the how much Fox touted the new Fantastic Four movie last year and you'll see how good the marketing teams can really be...
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.01 21:25:00 -
[16] - Quote
Forlorn Destrier wrote:Lightning35 Delta514 wrote:"The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles."
Sentinels are the only with resistance bonuse to weapon types and explosives.
IMHO sentinels need some love.
Edit- "light weapons" fall under small arms so no sidearm damage reduction bonus.
As for the toe to toe against vehicles......... Yes lavs, yes dropships, but not havs at least the blaster.
Maybe let the damage type resistance apply to vehicle turrets too? (That is if they don't. I don't know) You do realize that those descriptions are written "in character", meaning this is meant to be the description that the "manuafacturer" writes to sell it to the fictional characters we play, and that marketing trumps everything thing up, right? Just look at the how much Fox touted the new Fantastic Four movie last year and you'll see how good the marketing teams can really be... You have a point....
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.01 21:29:00 -
[17] - Quote
Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs.
Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard.
the assault buffs had not one goddamn thing to do with this.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.01 21:31:00 -
[18] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this.
Correct.
Assaults are fine imo.
So are scouts and logis and commandos.
But then come the sentinels......
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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General Vahzz
PIanet Express
371
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Posted - 2016.02.01 21:36:00 -
[19] - Quote
Sentinels are fine you insufferable dipshits.
You can bite my shiny metal ass.
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One Eyed King
Nos Nothi
14
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Posted - 2016.02.01 21:43:00 -
[20] - Quote
Lightning35 Delta514 wrote:Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. Correct. Assaults are fine imo. So are scouts and logis and commandos. But then come the sentinels...... Usage rates, assuming Dust Thang is accurate, suggest otherwise.
Last I checked, Assault usage was more than Scout, Commando, and Sentinel combined.
That is insane.
Assault suits should be the mmost used suit, but not by the margin you currently see.
I would be forever grateful to see CCPs data on this, but for the time being the data I am able to see suggests that all other suits outside of Assaults are balanced against each other fairly decently, with Assaults being a major outlier.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.01 23:25:00 -
[21] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. That's preposterous, Breakin. You can't buff Assaults and not affect Assault v Sentinel interplay. Just in case you haven't played the current build, you can't get far these days without bumping into an Assault or three. They're wildly popular for good reason. And buffing GA Assault DPS? The most widely used CQC unit in the game? Yeah, I'm not a game designer by training, but I imagine that might also take a toll on Sentinel performance.
Grab a respec and test it out for yourself like I did. See how easy it is for a GA or CA Assault to go toe-to-toe with a Sentinel and win. It's disgusting, and it wasn't the case until after HF Foxfour. The question is not if the latest round of Assault buffs affected Sentinels but how much. If you think I'm pulling your chain, ask your friend behind the curtain whether Sentinel kill-spawn efficiency has increased or decreased following Foxfour.
PS: I believe the HMG nerfs you're looking to blame were dated March of last year (HF Echo).
Dropsuit Usage Rates
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Death Shadow117
Celestial Phoenixes
934
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Posted - 2016.02.01 23:36:00 -
[22] - Quote
Pokey Dravon wrote:BATSHlT Crazy wrote:Allow heavies to carry a nanohive.
This bandwidth bs is for the burds. Ah yes, because we should totally make Logistics less valuable. Yep move commando to light suit and add a heavy that has 1/4 ehp taken from the highest protection type eg. shields or armor
Join CP4U pub. Its me Pancake3 VAHZZ Sned Dragoor Knight and Noob Destroyer. Need more diversity
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 00:07:00 -
[23] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. That's preposterous, Breakin. Can't buff Assaults and not affect Sentinels. Just in case you've been too busy to play the current build, a merc can't get far these days without bumping into an Assault or three. They're wildly popular for good reason. And buffing GA Assault DPS? The most widely used CQC unit in the game? Yeah, I'm not a game designer by training, but I imagine that might take a toll on the performance of other CQC units. Grab a respec and test it out for yourself like I did. See how easy it is for a GA or even CA Assault to go toe-to-toe with a Sentinel and come out on top. It's disgusting, and it wasn't the case until after HF Foxfour. The question is not if the latest round of Assault buffs affected Sentinels but how much. If you think I'm pulling your chain, ask your buddies behind the curtain whether Sentinel kill-spawn efficiency has increased or decreased following Foxfour. PS: The HMG nerfs you're looking to blame were dated March of last year (HF Echo).
Who's the say the HMG nerfs weren't the start of the Sentinel's issues, with the Assault buffs just compounding them/making them that much more obvious.
A big part of the issue of using a Sentinel is the hit detection issues with the HMG causing it to lose a huge chunk of its DPS.
Purifier. First Class.
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.02 00:09:00 -
[24] - Quote
Megaman Trigger wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. That's preposterous, Breakin. Can't buff Assaults and not affect Sentinels. Just in case you've been too busy to play the current build, a merc can't get far these days without bumping into an Assault or three. They're wildly popular for good reason. And buffing GA Assault DPS? The most widely used CQC unit in the game? Yeah, I'm not a game designer by training, but I imagine that might take a toll on the performance of other CQC units. Grab a respec and test it out for yourself like I did. See how easy it is for a GA or even CA Assault to go toe-to-toe with a Sentinel and come out on top. It's disgusting, and it wasn't the case until after HF Foxfour. The question is not if the latest round of Assault buffs affected Sentinels but how much. If you think I'm pulling your chain, ask your buddies behind the curtain whether Sentinel kill-spawn efficiency has increased or decreased following Foxfour. PS: The HMG nerfs you're looking to blame were dated March of last year (HF Echo). Who's the say the HMG nerfs weren't the start of the Sentinel's issues, with the Assault buffs just compounding them/making them that much more obvious. A big part of the issue of using a Sentinel is the hit detection issues with the HMG causing it to lose a huge chunk of its DPS.
This is very true
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 00:13:00 -
[25] - Quote
Lightning35 Delta514 wrote:Megaman Trigger wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. That's preposterous, Breakin. Can't buff Assaults and not affect Sentinels. Just in case you've been too busy to play the current build, a merc can't get far these days without bumping into an Assault or three. They're wildly popular for good reason. And buffing GA Assault DPS? The most widely used CQC unit in the game? Yeah, I'm not a game designer by training, but I imagine that might take a toll on the performance of other CQC units. Grab a respec and test it out for yourself like I did. See how easy it is for a GA or even CA Assault to go toe-to-toe with a Sentinel and come out on top. It's disgusting, and it wasn't the case until after HF Foxfour. The question is not if the latest round of Assault buffs affected Sentinels but how much. If you think I'm pulling your chain, ask your buddies behind the curtain whether Sentinel kill-spawn efficiency has increased or decreased following Foxfour. PS: The HMG nerfs you're looking to blame were dated March of last year (HF Echo). Who's the say the HMG nerfs weren't the start of the Sentinel's issues, with the Assault buffs just compounding them/making them that much more obvious. A big part of the issue of using a Sentinel is the hit detection issues with the HMG causing it to lose a huge chunk of its DPS. This is very true
Burst HMG reportedly loses something like 67% of it's DPS.
Purifier. First Class.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.02 00:19:00 -
[26] - Quote
Megaman Trigger wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:There were no serious requests for Sentinel buffs until the last round or two of Assault buffs. Correction: There were no serious requests for sentinel buffs until the HMG was nerfed too hard. the assault buffs had not one goddamn thing to do with this. That's preposterous, Breakin. Can't buff Assaults and not affect Sentinels. Just in case you've been too busy to play the current build, a merc can't get far these days without bumping into an Assault or three. They're wildly popular for good reason. And buffing GA Assault DPS? The most widely used CQC unit in the game? Yeah, I'm not a game designer by training, but I imagine that might take a toll on the performance of other CQC units. Grab a respec and test it out for yourself like I did. See how easy it is for a GA or even CA Assault to go toe-to-toe with a Sentinel and come out on top. It's disgusting, and it wasn't the case until after HF Foxfour. The question is not if the latest round of Assault buffs affected Sentinels but how much. If you think I'm pulling your chain, ask your buddies behind the curtain whether Sentinel kill-spawn efficiency has increased or decreased following Foxfour. PS: The HMG nerfs you're looking to blame were dated March of last year (HF Echo). Who's the say the HMG nerfs weren't the start of the Sentinel's issues, with the Assault buffs just compounding them/making them that much more obvious. A big part of the issue of using a Sentinel is the hit detection issues with the HMG causing it to lose a huge chunk of its DPS. An absolutely valid point, and the same goes for Scouts. The root of their problems began with EWAR changes in Dec of '14 and have since been compounded.
The point remains. Assuming that some degree of interplay exists, buffing one side of the equation will always affect the other side. Buffing Sentinel DPS may very well bring them up-to-speed with Assaults, but there are other interplay considerations to weigh.
If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is an Assault nerf.
Dropsuit Usage Rates
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 00:22:00 -
[27] - Quote
Many people did feel the HMG was overnerfed and requested sentinel buffs. Obviously hotfix foxfour will have exacerbated the problem with further assault buffs, particularly the Gal assault rof buff. However, requests for buffs were mostly started following the hmg nerfs. Issues such as shield vs armour and scrambler rifles just got more attention before foxfour.
That said, it is the sentinel's effectiveness vs assaults that is the primary concern, since assaults are clearly the dominant suit by a fair margin.
It's a tough one. Assaults are the outliers and so it seems they should be nerfed rather than buffing other suits. However what should be done to them? Barring some bonus tweaks, they are in pretty good shape when it comes to fitting.
And are sentinels really ok compared to commandos and logis? Both just got major buffs. Dust Thang puts sentinels at the bottom of sales.
I know TTK reduction is unpopular, but is the hmg sufficiently more deadly than a rifle following the nerfs? People were kind of ok with a hmg nerf based on PC data, but I don't think anyone expected quite such a drastic nerf.
If we come up with a good way to nerf assaults that's probably best. Alternatively sentinels and scouts would need buffs. I don't know about commandos and logis, they just got big buffs.
Either way I'd still like to see scout racial balancing. And I much prefer it when the HMG is as devastating at it feels it should be. |
TIGER SHARK1501
Savage Bullet RUST415
764
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Posted - 2016.02.02 02:36:00 -
[28] - Quote
BATSHlT Crazy wrote:Pokey Dravon wrote:BATSHlT Crazy wrote:Allow heavies to carry a nanohive.
This bandwidth bs is for the burds. Ah yes, because we should totally make Logistics less valuable. Well how else am I suppose to run solo and get up high and camp with my alldins. Tired of committing suicide because I ran out of ammo 1. I believe this is a squad based game 2. I call your bluff that you'd suicide with an Aldins |
Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.02 03:55:00 -
[29] - Quote
Varoth Drac wrote: ... what should be done ... ?
* Reduce GA Assault RoF bonus by 1% / level * Rollback a portion of HF Charlie's Assault HP buff * Rollback a portion of HF Echo's HMG nerf
IIRC, Assaults are positioned just above the Speed/HP Curve. A slight reduction to base HP won't break the curve, won't upset interclass balance and -- combined with a slight HMG buff and slight GA Assault nerf -- could be enough to put Sentinels back on top in CQC.
Dropsuit Usage Rates
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castba
1
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Posted - 2016.02.02 06:09:00 -
[30] - Quote
Adipem Nothi wrote:
Same goes for Scouts; the root of their problems began with EWAR changes in Dec of '14 and have since been compounded. But the point remains. Assuming that some degree of interplay exists, buffing one side of the equation will always affect the other side. Buffing Sentinel DPS may very well bring them up-to-speed with Assaults, but there are other interplay considerations to weigh.
If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
If you nerf Assaults, expect to see the return of the "Killer Bees" unless they cop a high/low slot nerf.
"When everything is OP, nothing is" - CCP Ratatti
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Git Gud Bruh
0.P.
137
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Posted - 2016.02.02 06:18:00 -
[31] - Quote
zDemoncake wrote:I'm fine with the Sentinels receiving an eHP buff, other than that I think they're fine where they are. And by where they are I assume you mean left in the "Dust". Because that's where they are. Sentinels do not survive ever since Myo's were introduced, we've seen a massive drop in Sentinel suits on the field, and even Rattati would agree that when you see a massive drop in players using a certain fitting it's because;
A) The fitting is underpowered
or
B) Something else is overpowered
I'm not saying Sentinels need a buff, I'm saying Myo's need a nerf. Sentinels just don't survive against them. AV Sentinels are perfectly fine where they are IMO. The Alldin's is without a doubt in my mind, overpowered. It shoots faster and does more damage than the Gastuns. But I digress, ever since Myo's were introduced you don't see anywhere near the amount of heavies we used to see in PC, PC used to be heavy/logi oriented, now it's who's the laggiest with the most Bons', Myos and Agimus'. Sad really, lot of good heavies sitting around waiting on a respec right now.
"Someone got his Burt hurt, better call Ernie"
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Git Gud Bruh
0.P.
137
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Posted - 2016.02.02 06:24:00 -
[32] - Quote
Adipem Nothi wrote:Varoth Drac wrote: ... what should be done ... ?
* Rollback a portion of HF Foxfour's GA Assault RoF bonus * Rollback a portion of HF Charlie's Assault HP buff * Rollback a portion of HF Echo's HMG nerf IIRC, Assaults are positioned just above the Speed/HP Curve. A slight reduction to base HP won't break the curve, will move interclass balance in the right direction and -- combined with a slight HMG buff and slight GA Assault nerf -- might just be enough to put Sentinels back on top in CQC. I agree. I would suggest a buff to Commandos as well, even if it's a simple -1 to scan precision and a little extra stamina for all commandos except the Min, the MinMando's ability to stack myo's and get a mass driver bonus is ridiculous. If you don't believe me try 3 myo's 2 basic MD 1 complex cardiac regulator and 1 shield regulator on an advanced minmando, if you can go negative in that fit then you're just a downright scrub, I could hand my little cousin the controller with that fit and he'd drop 20 kills easy, and he's 8.
"Someone got his Burt hurt, better call Ernie"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.02 06:57:00 -
[33] - Quote
Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 08:11:00 -
[34] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Have you performed a survey of player's opinion on assault balance? Because this statement is pretty meaningless unless you have.
Playing the game, seeing what everyone is using, reading forum posts, looking at published market data, looking at published kill data from CCP, all suggest assaults may be OP.
Assault is the most straightforward role and therefore the most popular (I don't mean it's easy, just less hassle). Many would be quite happy for assaults to be OP, so there's that to consider as well.
I accept that assaults will be the most commonly used in pubs, being less specialised and more popular.
The problem with nerfing assaults is, whilst they seem OP compared to scouts and sentinels, would nerfing them make them too weak compared with logis and commandos, both of whom were recently buffed? Complaints about power creep accepted, perhaps it would be better to buff sentinels and scouts a little, rather than nerf assaults. Also, assaults may be OP, but I don't think it's by much.
Nerfing myos I agree with. Maybe give them a stamina penalty. The Gal assault bonus is a bit over the top. The hmg could do with some of its range and damage back. Or slightly improve sentinel resistance to all damage types. Some minor scout buffs.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.02 15:06:00 -
[35] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Popular opinion hasn't measured balance since AR-514, which according to both the "hardcore" and majority opinion at the time, was pretty well balanced. I think we can all agree -- barring a handful of willfully ignorant crazies -- that popular opinion at that time was less than reliable.
Fortunately, we need no longer rely solely upon on popular opinion when it comes to measuring balance. Rattati has established methods which are proven, reliable and unbiased. Why not use those instead?
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
14
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Posted - 2016.02.02 15:19:00 -
[36] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Forget opinion. What does the data say?
What is the percentage of Assault suits among those with the SP to use something beyond starter?
What is the Kills per Spawn ratio of Assaults compared to other roles?
You are always looking at poking Devs for something to share, and we haven't been given this kind of data for awhile.
If those numbers can honestly demonstrate balance, then at least it would give us something to consider when discussing any possible changes.
If those numbers demonstrate Assault over performance, then we need to stop coddling them and start talking reasonable, measured nerfs that can be implemented in incriments so as not to be overdone.
Opinion has little room in this discussion, unless we are conceding that data no longer matters to CCP, in which case Dust really is dead for all intents and purposes.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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LOL KILLZ
LulKlz
609
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Posted - 2016.02.02 15:30:00 -
[37] - Quote
Maxor haxor wrote:I'm pretty sure small arms should mean anything weilded by infantry and not attached to a hav/lav/DS/ads. Maybe flat resistance bonus to all weapons then each sentinel will have bonus resistances to a damage type?
Think about it. Current sentinel ehp and say a flat 25% resistance to all weaponry excluding vehicle turrets. Then for each race sentinel they get their extra % resistance added to that already meaty 25%. That would make for much scarier sentinels.
Or a flat 15% resistance to ALL damage(turrets too)then tack on the racial resistances for each sentinel.
Because you should not have a scout suit at near stock HP able to gun down multiple sentinels firing hmgs at him with just a shotgun.(even stacking sheild HP and kincats I should not be able to slaughter even one let alone multiple)
Or a logistics with an assult rifle be able to stand toe to toe with a 1000ehp sentinel with a friggin minigun spewing at him yet barely gets the logi down to 1/4 his HP but dies still. I am guilty of this with my logi. Sorry.....
HMG is my first love
SR my Sancha
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LOL KILLZ
LulKlz
609
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Posted - 2016.02.02 15:33:00 -
[38] - Quote
I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine
HMG is my first love
SR my Sancha
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 15:42:00 -
[39] - Quote
LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine
But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else?
Purifier. First Class.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 15:51:00 -
[40] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else?
Take into account that a sentinel with support can be more effective than other classes with support. |
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 15:53:00 -
[41] - Quote
Varoth Drac wrote:Megaman Trigger wrote:LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else? Take into account that a sentinel with support can be more effective than other classes with support.
Greater than the sum of its parts, I get that. But does that really justify Sentinels being largely ineffective without a logi behind them? Is it enough to justify taking a Sentinel over an Assault or a Commando, when either of the latter can be just as effective with support but can work without it?
Purifier. First Class.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 16:10:00 -
[42] - Quote
Megaman Trigger wrote:Greater than the sum of its parts, I get that. But does that really justify Sentinels being largely ineffective without a logi behind them? Is it enough to justify taking a Sentinel over an Assault or a Commando, when either of the latter can be just as effective with support but can work without it? I feel a sentinel should be able to be fitted to work solo, but not be quite as effective as other classes. However a supported sentinel should be more effective at it's role than other classes when supported.
Bear in mind this is a team game. It should be a team's responsibility to support their sentinels if that's what's required. Often support isn't difficult to find. |
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