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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 00:22:00 -
[1] - Quote
Many people did feel the HMG was overnerfed and requested sentinel buffs. Obviously hotfix foxfour will have exacerbated the problem with further assault buffs, particularly the Gal assault rof buff. However, requests for buffs were mostly started following the hmg nerfs. Issues such as shield vs armour and scrambler rifles just got more attention before foxfour.
That said, it is the sentinel's effectiveness vs assaults that is the primary concern, since assaults are clearly the dominant suit by a fair margin.
It's a tough one. Assaults are the outliers and so it seems they should be nerfed rather than buffing other suits. However what should be done to them? Barring some bonus tweaks, they are in pretty good shape when it comes to fitting.
And are sentinels really ok compared to commandos and logis? Both just got major buffs. Dust Thang puts sentinels at the bottom of sales.
I know TTK reduction is unpopular, but is the hmg sufficiently more deadly than a rifle following the nerfs? People were kind of ok with a hmg nerf based on PC data, but I don't think anyone expected quite such a drastic nerf.
If we come up with a good way to nerf assaults that's probably best. Alternatively sentinels and scouts would need buffs. I don't know about commandos and logis, they just got big buffs.
Either way I'd still like to see scout racial balancing. And I much prefer it when the HMG is as devastating at it feels it should be. |
Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 08:11:00 -
[2] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Have you performed a survey of player's opinion on assault balance? Because this statement is pretty meaningless unless you have.
Playing the game, seeing what everyone is using, reading forum posts, looking at published market data, looking at published kill data from CCP, all suggest assaults may be OP.
Assault is the most straightforward role and therefore the most popular (I don't mean it's easy, just less hassle). Many would be quite happy for assaults to be OP, so there's that to consider as well.
I accept that assaults will be the most commonly used in pubs, being less specialised and more popular.
The problem with nerfing assaults is, whilst they seem OP compared to scouts and sentinels, would nerfing them make them too weak compared with logis and commandos, both of whom were recently buffed? Complaints about power creep accepted, perhaps it would be better to buff sentinels and scouts a little, rather than nerf assaults. Also, assaults may be OP, but I don't think it's by much.
Nerfing myos I agree with. Maybe give them a stamina penalty. The Gal assault bonus is a bit over the top. The hmg could do with some of its range and damage back. Or slightly improve sentinel resistance to all damage types. Some minor scout buffs.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 15:51:00 -
[3] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else?
Take into account that a sentinel with support can be more effective than other classes with support. |
Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 16:10:00 -
[4] - Quote
Megaman Trigger wrote:Greater than the sum of its parts, I get that. But does that really justify Sentinels being largely ineffective without a logi behind them? Is it enough to justify taking a Sentinel over an Assault or a Commando, when either of the latter can be just as effective with support but can work without it? I feel a sentinel should be able to be fitted to work solo, but not be quite as effective as other classes. However a supported sentinel should be more effective at it's role than other classes when supported.
Bear in mind this is a team game. It should be a team's responsibility to support their sentinels if that's what's required. Often support isn't difficult to find. |
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