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Git Gud Bruh
0.P.
137
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Posted - 2016.02.02 06:18:00 -
[31] - Quote
zDemoncake wrote:I'm fine with the Sentinels receiving an eHP buff, other than that I think they're fine where they are. And by where they are I assume you mean left in the "Dust". Because that's where they are. Sentinels do not survive ever since Myo's were introduced, we've seen a massive drop in Sentinel suits on the field, and even Rattati would agree that when you see a massive drop in players using a certain fitting it's because;
A) The fitting is underpowered
or
B) Something else is overpowered
I'm not saying Sentinels need a buff, I'm saying Myo's need a nerf. Sentinels just don't survive against them. AV Sentinels are perfectly fine where they are IMO. The Alldin's is without a doubt in my mind, overpowered. It shoots faster and does more damage than the Gastuns. But I digress, ever since Myo's were introduced you don't see anywhere near the amount of heavies we used to see in PC, PC used to be heavy/logi oriented, now it's who's the laggiest with the most Bons', Myos and Agimus'. Sad really, lot of good heavies sitting around waiting on a respec right now.
"Someone got his Burt hurt, better call Ernie"
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Git Gud Bruh
0.P.
137
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Posted - 2016.02.02 06:24:00 -
[32] - Quote
Adipem Nothi wrote:Varoth Drac wrote: ... what should be done ... ?
* Rollback a portion of HF Foxfour's GA Assault RoF bonus * Rollback a portion of HF Charlie's Assault HP buff * Rollback a portion of HF Echo's HMG nerf IIRC, Assaults are positioned just above the Speed/HP Curve. A slight reduction to base HP won't break the curve, will move interclass balance in the right direction and -- combined with a slight HMG buff and slight GA Assault nerf -- might just be enough to put Sentinels back on top in CQC. I agree. I would suggest a buff to Commandos as well, even if it's a simple -1 to scan precision and a little extra stamina for all commandos except the Min, the MinMando's ability to stack myo's and get a mass driver bonus is ridiculous. If you don't believe me try 3 myo's 2 basic MD 1 complex cardiac regulator and 1 shield regulator on an advanced minmando, if you can go negative in that fit then you're just a downright scrub, I could hand my little cousin the controller with that fit and he'd drop 20 kills easy, and he's 8.
"Someone got his Burt hurt, better call Ernie"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.02 06:57:00 -
[33] - Quote
Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 08:11:00 -
[34] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Have you performed a survey of player's opinion on assault balance? Because this statement is pretty meaningless unless you have.
Playing the game, seeing what everyone is using, reading forum posts, looking at published market data, looking at published kill data from CCP, all suggest assaults may be OP.
Assault is the most straightforward role and therefore the most popular (I don't mean it's easy, just less hassle). Many would be quite happy for assaults to be OP, so there's that to consider as well.
I accept that assaults will be the most commonly used in pubs, being less specialised and more popular.
The problem with nerfing assaults is, whilst they seem OP compared to scouts and sentinels, would nerfing them make them too weak compared with logis and commandos, both of whom were recently buffed? Complaints about power creep accepted, perhaps it would be better to buff sentinels and scouts a little, rather than nerf assaults. Also, assaults may be OP, but I don't think it's by much.
Nerfing myos I agree with. Maybe give them a stamina penalty. The Gal assault bonus is a bit over the top. The hmg could do with some of its range and damage back. Or slightly improve sentinel resistance to all damage types. Some minor scout buffs.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.02.02 15:06:00 -
[35] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Popular opinion hasn't measured balance since AR-514, which according to both the "hardcore" and majority opinion at the time, was pretty well balanced. I think we can all agree -- barring a handful of willfully ignorant crazies -- that popular opinion at that time was less than reliable.
Fortunately, we need no longer rely solely upon on popular opinion when it comes to measuring balance. Rattati has established methods which are proven, reliable and unbiased. Why not use those instead?
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
14
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Posted - 2016.02.02 15:19:00 -
[36] - Quote
Breakin Stuff wrote:Adipem Nothi wrote: If Assaults are OP -- and they certainly look that way from the vantage of Commandos, Sentinels and Scouts -- then the quickest and cleanest fix is to nerf Assaults.
In your opinion, one that is not shared by the vast majority of the playerbase, including hardcore players of other classes. Forget opinion. What does the data say?
What is the percentage of Assault suits among those with the SP to use something beyond starter?
What is the Kills per Spawn ratio of Assaults compared to other roles?
You are always looking at poking Devs for something to share, and we haven't been given this kind of data for awhile.
If those numbers can honestly demonstrate balance, then at least it would give us something to consider when discussing any possible changes.
If those numbers demonstrate Assault over performance, then we need to stop coddling them and start talking reasonable, measured nerfs that can be implemented in incriments so as not to be overdone.
Opinion has little room in this discussion, unless we are conceding that data no longer matters to CCP, in which case Dust really is dead for all intents and purposes.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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LOL KILLZ
LulKlz
609
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Posted - 2016.02.02 15:30:00 -
[37] - Quote
Maxor haxor wrote:I'm pretty sure small arms should mean anything weilded by infantry and not attached to a hav/lav/DS/ads. Maybe flat resistance bonus to all weapons then each sentinel will have bonus resistances to a damage type?
Think about it. Current sentinel ehp and say a flat 25% resistance to all weaponry excluding vehicle turrets. Then for each race sentinel they get their extra % resistance added to that already meaty 25%. That would make for much scarier sentinels.
Or a flat 15% resistance to ALL damage(turrets too)then tack on the racial resistances for each sentinel.
Because you should not have a scout suit at near stock HP able to gun down multiple sentinels firing hmgs at him with just a shotgun.(even stacking sheild HP and kincats I should not be able to slaughter even one let alone multiple)
Or a logistics with an assult rifle be able to stand toe to toe with a 1000ehp sentinel with a friggin minigun spewing at him yet barely gets the logi down to 1/4 his HP but dies still. I am guilty of this with my logi. Sorry.....
HMG is my first love
SR my Sancha
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LOL KILLZ
LulKlz
609
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Posted - 2016.02.02 15:33:00 -
[38] - Quote
I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine
HMG is my first love
SR my Sancha
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 15:42:00 -
[39] - Quote
LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine
But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else?
Purifier. First Class.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 15:51:00 -
[40] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else?
Take into account that a sentinel with support can be more effective than other classes with support. |
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 15:53:00 -
[41] - Quote
Varoth Drac wrote:Megaman Trigger wrote:LOL KILLZ wrote:I'm happy with where my sentinel is at the moment. It's not TRULLY meant for solo play FYI. The need for a logi is very real. But as long as you squad up with a decent logibro you should be fine But is it fair that a Sentinel can't run solo and be effective yet every other class of suit can be effective solo and even more so with support? If a Sentinel can only function with support, what's the point in taking it over anything else? Take into account that a sentinel with support can be more effective than other classes with support.
Greater than the sum of its parts, I get that. But does that really justify Sentinels being largely ineffective without a logi behind them? Is it enough to justify taking a Sentinel over an Assault or a Commando, when either of the latter can be just as effective with support but can work without it?
Purifier. First Class.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.02.02 16:10:00 -
[42] - Quote
Megaman Trigger wrote:Greater than the sum of its parts, I get that. But does that really justify Sentinels being largely ineffective without a logi behind them? Is it enough to justify taking a Sentinel over an Assault or a Commando, when either of the latter can be just as effective with support but can work without it? I feel a sentinel should be able to be fitted to work solo, but not be quite as effective as other classes. However a supported sentinel should be more effective at it's role than other classes when supported.
Bear in mind this is a team game. It should be a team's responsibility to support their sentinels if that's what's required. Often support isn't difficult to find. |
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