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DeadlyAztec11
9
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Posted - 2016.01.07 08:24:00 -
[31] - Quote
fucks
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Happy Violentime
1
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Posted - 2016.01.07 08:31:00 -
[32] - Quote
Vicious Minotaur wrote:People leave battle for many reasons. A fine for leaving does not fix the reasons for why people leave battle.
My strategy for the "leaving battle" issue would be to *FIX ALL THE UNDERLYING PROBLEMS THAT CAUSE PEOPLE TO FREQUENTLY LEAVE BATTLE IN THE FIRST PLACE.
I'd list them off, but I'm lazy, so...
*CAPS because I imma bust a cap in yo ass, and my aim sucks.
Ya know, the people I see leaving battle the most are usually squads of people who have been playing for 1-2 years - mainly polish - they prefer stomping noobs who can't fight back. |
The Noob Destroyer
1
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Posted - 2016.01.07 08:32:00 -
[33] - Quote
DeadlyAztec11 wrote:fucks Always the naughty one
PAS
People Against Signatures.
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I Blame Society
Mannar Focused Warfare Gallente Federation
56
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Posted - 2016.01.07 08:41:00 -
[34] - Quote
Hahaha my post was deleted because the forum's language filter failed to work.
You shall not defeat me in combat, for I am the one who does not bleed...
Face me, and you will lose yours.
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DeadlyAztec11
9
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Posted - 2016.01.07 08:49:00 -
[35] - Quote
The Noob Destroyer wrote:DeadlyAztec11 wrote:fucks Always the naughty one General John Ripper, the type of merc to be naughty.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.07 08:51:00 -
[36] - Quote
sizwe sizzle wrote:Luna McDuffing wrote:This is getting ridiculous. You start a battle with both sides having about equal number of players then within 2 minutes half of them leave. For the team where people leave its awful because it is damn near impossible to win and if you put an effort you will get your rear end handed to you. If you are the team with the most player then the battle gets boring.
I suggest imposing a fine for leaving battle early. 300,000 isk sounds about right to me. The idea here is that you are under contract and violating that contract just like in real life means some sort of penalty. Ofcourse I already know most of the arguments against this idea. for example:
#1 what if one of the squad members doesn't deploy as it often happens? A: give a 1 minute limit. If you leave withing the first minute of the match then there are no penalties. a second after that will cost you 300,000 isk.
#2 What if I get kicked out of battle? A: This one is a valid concerned as internet connections are unreliable. but, how many times are you going to get disconnected during the day. I think loosing 300,000 isk once a day or maybe twice a day for long playing binch is not that bad. I definitely loose more than that puting up a good fight because the other scrub berries leave. Its a small sacrifice.
#3 What if I'm playing and something come up that needs me to leave the game early. A: It's a game, not real life. Just like when your clone gets killed nobody really dies loosing 300,000 isk is not going to deplete your real life bank account.
#4 300,000 isk seems too much. A: Its about what you would make in about 2 battles depending on your performance. The number has to be high enough to make people think twice before leaving but, low enough that it doesn't punish you for legitimate reason for abandoning battle. This will affect people who are broke
Well maybe if they didn't give up all the time and learned how to fight they wouldn't be broke.
This is a positive and endearing message brought to you by Himi.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.07 14:20:00 -
[37] - Quote
One Eyed King wrote:Alena Asakura wrote:Vicious Minotaur wrote:People leave battle for many reasons. A fine for leaving does not fix the reasons for why people leave battle.
My strategy for the "leaving battle" issue would be to *FIX ALL THE UNDERLYING PROBLEMS THAT CAUSE PEOPLE TO FREQUENTLY LEAVE BATTLE IN THE FIRST PLACE.
I'd list them off, but I'm lazy, so...
*CAPS because I imma bust a cap in yo ass, and my aim sucks. People in RL have to pay a penalty for violating the terms of a contract, why not in Dust? The only issue I see with this is if you are DC'd or have a fatal error and have to quit the game. Noone should be penalised for having to quit the game, unless there's a way to rejoin the game you were in. But generally, I like the idea of people having to pay penalties or getting the rewards from other paying penalties. This would vastly improve the game. How about we penalize the people who proto stomp? How about we penalize people that like to stomp on new players? No? Because it is an equally stupid idea. RL penalties carry more weight because they are real. This is a f*cking game. Its not real. Its money isn't real. The only thing real about it is the fun or frustration people have playing it, and the time they spend playing it. If you impose a ridiculous penalty, people will NOT STICK AROUND AND PLAY!!! Get it through your thick skulls. They are leaving because they are not having fun (or having technical problems), both of which have more REAL meaning than the penalties you want to create. Penalties will be inneffective for anything other than driving people away from the game. Rewards for staying and playing despite being on a losing team, and despite entering the battle partway through are your best and most effective options. And even that is not a silver bullet.
Amen brutha!
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.07 14:22:00 -
[38] - Quote
Himiko Kuronaga wrote:sizwe sizzle wrote:Luna McDuffing wrote:This is getting ridiculous. You start a battle with both sides having about equal number of players then within 2 minutes half of them leave. For the team where people leave its awful because it is damn near impossible to win and if you put an effort you will get your rear end handed to you. If you are the team with the most player then the battle gets boring.
I suggest imposing a fine for leaving battle early. 300,000 isk sounds about right to me. The idea here is that you are under contract and violating that contract just like in real life means some sort of penalty. Ofcourse I already know most of the arguments against this idea. for example:
#1 what if one of the squad members doesn't deploy as it often happens? A: give a 1 minute limit. If you leave withing the first minute of the match then there are no penalties. a second after that will cost you 300,000 isk.
#2 What if I get kicked out of battle? A: This one is a valid concerned as internet connections are unreliable. but, how many times are you going to get disconnected during the day. I think loosing 300,000 isk once a day or maybe twice a day for long playing binch is not that bad. I definitely loose more than that puting up a good fight because the other scrub berries leave. Its a small sacrifice.
#3 What if I'm playing and something come up that needs me to leave the game early. A: It's a game, not real life. Just like when your clone gets killed nobody really dies loosing 300,000 isk is not going to deplete your real life bank account.
#4 300,000 isk seems too much. A: Its about what you would make in about 2 battles depending on your performance. The number has to be high enough to make people think twice before leaving but, low enough that it doesn't punish you for legitimate reason for abandoning battle. This will affect people who are broke Well maybe if they didn't give up all the time and learned how to fight they wouldn't be broke.
Lol, hear at folks? This game is important enough that you shouldn't just give up and get back to reality. You MUST get better and prove your worth with a pixelated virtual gun.
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.07 14:25:00 -
[39] - Quote
Alena Asakura wrote:Vicious Minotaur wrote:People leave battle for many reasons. A fine for leaving does not fix the reasons for why people leave battle.
My strategy for the "leaving battle" issue would be to *FIX ALL THE UNDERLYING PROBLEMS THAT CAUSE PEOPLE TO FREQUENTLY LEAVE BATTLE IN THE FIRST PLACE.
I'd list them off, but I'm lazy, so...
*CAPS because I imma bust a cap in yo ass, and my aim sucks. People in RL have to pay a penalty for violating the terms of a contract, why not in Dust? The only issue I see with this is if you are DC'd or have a fatal error and have to quit the game. Noone should be penalised for having to quit the game, unless there's a way to rejoin the game you were in. But generally, I like the idea of people having to pay penalties or getting the rewards from other paying penalties. This would vastly improve the game.
This is how I will pay a penalty for DUST:
https://m.youtube.com/watch?v=Kr0Em_prziY
And this is where CCP is headed if they continue with bullheaded ideas like that:
http://trendsafari.com/visual-culture/homeless-programmer/
CCP logic GÇô We fix what doesn't need breaking.
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Ripley Riley
Incorruptibles
13
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Posted - 2016.01.07 14:40:00 -
[40] - Quote
One Eyed King wrote:Penalties will be ineffective for anything other than driving people away from the game. Rewards for staying and playing despite being on a losing team, and despite entering the battle partway through are your best and most effective options.. I'm going to say I agree with you for the most part. Rewarding players for staying in battle would do more good, yes, but there still needs to be a penalty for leaving battles repeatedly.
Perhaps you get X "freebies" each day that you are not penalized for. This could help account for issues beyond the player's control like power or PSN outages. Beyond that you have some kind of penalty; temporary ISK reduction from public contracts or something similar.
Usually solutions to problems like this are one part carrot and one part stick, is all I'm saying.
Become the phoenix, rise again
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danthrax martin
LAST FRONTIER FIGHTERS
729
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Posted - 2016.01.07 16:27:00 -
[41] - Quote
It feels like this thread is for the "the entitled"
The entitled need to FOAD
Looking to form raid alliance
Will raid anyone =ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.07 17:48:00 -
[42] - Quote
Ripley Riley wrote:One Eyed King wrote:Penalties will be ineffective for anything other than driving people away from the game. Rewards for staying and playing despite being on a losing team, and despite entering the battle partway through are your best and most effective options.. I'm going to say I agree with you for the most part. Rewarding players for staying in battle would do more good, yes, but there still needs to be a penalty for leaving battles repeatedly. Perhaps you get X "freebies" each day that you are not penalized for. This could help account for issues beyond the player's control like power or PSN outages. Beyond that you have some kind of penalty; temporary ISK reduction from public contracts or something similar. Usually solutions to problems like this are one part carrot and one part stick, is all I'm saying. I once suggested a "battles completed per battles deployed" metric. I think it would be useful to not only see how big the problem is, but to identify certain issues where people aren't choosing to leave.
You could also then reward those at the highest rates more significantly, while also varying the penalty so only the mercs most abusing the system are greatly penalized.
That being said, I think we are beyond more complex and nuanced solutions at this point in Dusts life cycle, as we can't even get much other than silence at this point.
I believe an over simplified reward system would be more effective than an over simplified penalty system.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ripley Riley
Incorruptibles
13
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Posted - 2016.01.07 18:07:00 -
[43] - Quote
One Eyed King wrote:I once suggested a "battles completed per battles deployed" metric. I think it would be useful to not only see how big the problem is, but to identify certain issues where people aren't choosing to leave.
You could also then reward those at the highest rates more significantly, while also varying the penalty so only the mercs most abusing the system are greatly penalized.
That being said, I think we are beyond more complex and nuanced solutions at this point in Dusts life cycle, as we can't even get much other than silence at this point.
I believe an over simplified reward system would be more effective than an over simplified penalty system. All of this reminds of WoW's rested experience system.
Many moons ago WoW had an XP mechanic that after X experience your character would get tired then only gain 50% XP from quests and killing monsters. You had to log out to slowly remove the penalty, and if I recall correctly, logging out in an inn removed the penalty faster.
Players HATED it. Blizzard decided to flip the penalty to a bonus. Everyone started in a normal experience gain state, then if you logged out your character would accumulate "rested" XP which caused you to earn XP 50% faster. Logging out in an inn filled your rested XP quicker.
Players liked rested experience a lot.
The end result was the exact same though: playing for too long caused your character to gain XP more slowly.
We can have the match bonus as so damn good that opting to leave a match before it's over is just plain silly. That might remove the need for a penalty entirely.
...but yeah, we might as well be theorycrafting about the ceiling tiles in HL3 at this point. What we're talking about isn't going to happen in the current iteration of Dust 514 (PS3).
Become the phoenix, rise again
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DEV Stupid Head
Krusual Covert Operators Minmatar Republic
7
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Posted - 2016.01.07 18:35:00 -
[44] - Quote
I'm not against a fine but it is still a bandaid for the real problem of matches remaining unbalanced
I have proposed this bandaid as a way to at least make the matches tolerable:
https://forums.dust514.com/default.aspx?g=posts&m=3068548#post3068548 |
Summa Militum
Opus Arcana
2
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Posted - 2016.01.07 19:02:00 -
[45] - Quote
Vlad Rostok wrote:Most people play a game for fun. If they perceive that a match won't be fun (i.e. They will be stomped), then they won't play (they leave battle).
Impose a fine as suggested and, given the model of this particular game, many may stop playing altogether. Is an even smaller playerbase what you seek?
Uneven matches are frustrating but fines for leaving battle won't fix that. Consider basic human nature; therein lies the key to success of incentives or disincentives to remain in battle.
Those same people who leave battle because it's not fun for them to face a challenge that could allow for them to become better in this game have no problem staying in a match when they are the ones stomping the redberries.
Due to such blatant hypocrisy I say those people can go **** themselves or go play a new game.
Their unwillingness to push themselves to become better at this game has a negative impact on the gameplay experience of everyone else.
I recently started playing Domination again. A couple of days ago I started a match with full teams on the train map. I ran straight to the objective, killed a couple of redberries, and hacked the objective before I was slaughtered by 8 redberries who jumped me. As I was about to spawn in again I noticed over half my team had already quit the match and the remaining blueberries made no effort to actually make it to the objective.
I find myself playing this game less and less now because I am getting tired of dealing with being ****** over by my own teammates. Dust514 has given me a very negative perspective on gamers and how they view and work with a team.
I am currently looking around for a new competitive FPS game to play that is solo player oriented.
Thukker is Love, Thukker is Life
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Summa Militum
Opus Arcana
2
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Posted - 2016.01.07 19:07:00 -
[46] - Quote
Happy Violentime wrote:Vicious Minotaur wrote:People leave battle for many reasons. A fine for leaving does not fix the reasons for why people leave battle.
My strategy for the "leaving battle" issue would be to *FIX ALL THE UNDERLYING PROBLEMS THAT CAUSE PEOPLE TO FREQUENTLY LEAVE BATTLE IN THE FIRST PLACE.
I'd list them off, but I'm lazy, so...
*CAPS because I imma bust a cap in yo ass, and my aim sucks. Ya know, the people I see leaving battle the most are usually squads of people who have been playing for 1-2 years - mainly polish - they prefer stomping noobs who can't fight back.
I agree with this except for the part about the people being Polish. I don't know how to identify Polish people in this game.
Thukker is Love, Thukker is Life
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SouthSidePhx
MercenariesOfthePhoenix
5
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Posted - 2016.01.07 19:21:00 -
[47] - Quote
Constantly stomping players does not help'em improve. If you want us to stop leaving battles stop using pro dropships, tanks officer/peoto in pubs vs randoms. I suggest we help proto stompers find other game modes, like fw and pc. Also, i wonder how proto stompers have so much isk to constantly go negative in pubs . Proto stompers may gets lots of kills like 25/5, but where did you get all that isk to lose 5 proto suits in a game mode that will pay roughly 300k isk |
Sbundo'D
Dead Meta Game
215
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Posted - 2016.01.07 19:26:00 -
[48] - Quote
SouthSidePhx wrote:Constantly stomping players does not help'em improve. If you want us to stop leaving battles stop using pro dropships, tanks officer/peoto in pubs vs randoms. I suggest we help proto stompers find other game modes, like fw and pc. Also, i wonder how proto stompers have so much isk to constantly go negative in pubs . Proto stompers may gets lots of kills like 25/5, but where did you get all that isk to lose 5 proto suits in a game mode that will pay roughly 300k isk
Actually if you sacrifice some good gear and actually try to win a battle.. payouts are from 500k - 1mil
But what would you know about trying to win a battle ???
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ANON Cerberus
TerranProtossZerg
999
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Posted - 2016.01.07 20:30:00 -
[49] - Quote
Everyone I think has had to leave battle for a many number of reasons at one point in time, we are only human and we have needs and emotions that will inevitably come first.
That being said I never saw anywhere near close to the amount of people leaving battles back in beta as I do in game today so something needs to be done. |
Rikku Previa
Golden Goats War Pack
11
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Posted - 2016.01.07 21:19:00 -
[50] - Quote
No ISK fine can ever be as horrifying as the already in place fine of getting no SP |
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sullen maximus
Deadspace Knights
14
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Posted - 2016.01.07 21:43:00 -
[51] - Quote
Luna McDuffing wrote:This is getting ridiculous. You [dumb redberries won't stick around for me to proto stomp you!]
^ This is pretty much how I read what you typed.
I commented on this topic in another thread. So I'll just paste it here what I said.
While I generally like the idea of rewarding for staying, you never addressed one of the primary reasons people leave. Being completely outmatching or people they know they simply DO NOT WANT to play.
So long as CCP allows full groups that have wallet'ed their way to never use anything but protos and match them against people who have barely completed the academy people are going to quit. And implementing your 'stick' won't help the already dropping player base. Even with a drawback such as the one you mention i'm going to still quit out of games against teams that in general are simply not fun to play against. (stares at S.K.I.L.L. OF G.O.D. still have yet to have a lagswitch free game against this team).
I don't understand why CCP thinks the same metric of "anyone can fight anyone" from eve would carry over to a FPS. In eve yes a rookie player in a frigate can take on a battleship from an old guard member because the battleship will not be able to hit it. An older member in dust will always be able to rofl stomp a newbie . If they were going to do something they need to have this game group members by average suit value per kill. |
Fiono
4
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Posted - 2016.01.08 05:03:00 -
[52] - Quote
**** easymode slayers generally dont get over 1500wp= low payout. Iv played against u often and u never hit over 2k wp. I doubt u have any skills in hacking or know how to use an uplink . I just cant figure out how u fund ur constant officer/ pub stomping o7 |
Fiono
4
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Posted - 2016.01.08 05:22:00 -
[53] - Quote
Dicck n ballz |
Fiono
4
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Posted - 2016.01.08 05:28:00 -
[54] - Quote
@ sbundzlittled1cky
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 05:43:00 -
[55] - Quote
I don't believe in imposing fines on those who leave the battle as all it will encourage is just AFKing in the MCC or somewhere on the ground with a rubber band on their controller so that the server won't be able to sense inactivity.
To me, the better option has, and always will be, incentives for completing a match as well as winning.
Jadek Menaheim had an idea in place that utilized the personal warbarge for creating cumulative rewards that stacked more and more with every consecutive match you completed up to a maximum. The more consecutive matches you finished, the bigger the ISK and SP earnings and maybe better chances to getting good salvage. And if you win consecutively, your ISK and SP earnings go up even more. However, your earnings multiplier resets back to normal as soon as you leave a match before it finishes and you will only earn the base amount of ISK you earned for the time spent on that match you left. Jadek's idea takes full advantage of the upgrade features of the personal warbarge.
Another alternative is to introduce a permanent Daily Mission (just like the daily key) that rewards you with a lot of ISK and SP for completing a set number of matches in a row for that day without leaving. Win a set number of matches in a row to maybe earn a key or booster. PC battles would not count towards these particular daily missions but they would count toward pubs and FW.
Make the rewards worth it and you will see players get motivated to finish the fight. Punishment will only encourage them to leave more.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.08 06:29:00 -
[56] - Quote
Maken Tosch wrote:I don't believe in imposing fines on those who leave the battle as all it will encourage is just AFKing in the MCC or somewhere on the ground with a rubber band on their controller so that the server won't be able to sense inactivity.
To me, the better option has, and always will be, incentives for completing a match as well as winning.
Jadek Menaheim had an idea in place that utilized the personal warbarge for creating cumulative rewards that stacked more and more with every consecutive match you completed up to a maximum. The more consecutive matches you finished, the bigger the ISK and SP earnings and maybe better chances to getting good salvage. And if you win consecutively, your ISK and SP earnings go up even more. However, your earnings multiplier resets back to normal as soon as you leave a match before it finishes and you will only earn the base amount of ISK you earned for the time spent on that match you left. Jadek's idea takes full advantage of the upgrade features of the personal warbarge.
Another alternative is to introduce a permanent Daily Mission (just like the daily key) that rewards you with a lot of ISK and SP for completing a set number of matches in a row for that day without leaving. Win a set number of matches in a row to maybe earn a key or booster. PC battles would not count towards these particular daily missions but they would count toward pubs and FW.
Make the rewards worth it and you will see players get motivated to finish the fight. Punishment will only encourage them to leave more.
PS: If by any chance someone gets disconnected or gets scottied, a feature should be implemented that allows you to rejoin the last match as long as it is still in progress and as long as you get back in within the next 3 minutes. If you wait longer than that to rejoin, your consecutive multiplier resets to zero and your spot in the roster gets opened up for the next player to join in mid-match. This is so that anyone who gets momentarily disconnected by accident or gets scottied gets a brief chance to get back in without having to get the rest of the squad to leave the battle (if they are in a squad).
But you can only join that last match in progress during those 3 minutes. You can't simply join another match. ^
Dropsuit Usage Rates
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Luna McDuffing
COALICION LATINA
251
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Posted - 2016.01.09 19:28:00 -
[57] - Quote
Since the fined idea seems to be unpopular how about the following.
Give a surrender option. The idea is that under certain condition you can choose the surrender option. If enough people accept then the game ends and all players get whatever they earned up to that point. I think there should be limits to what enables the surrender option. For example, only if there is a huge mismatch of players like say 6 vs 11 and maybe only after the MCC shields have been depleted. |
Scarr Beloxian
BLUEBERRIES WITH AUTISM RUST415
73
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Posted - 2016.01.09 20:14:00 -
[58] - Quote
the fine should be 30mil isk and a 1hr ban on matchmaking
seeking the end is no fun for an immortal
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Satanic Fister
Paladin Survey Force Amarr Empire
78
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Posted - 2016.01.09 21:17:00 -
[59] - Quote
Firstly the matchmaking system AKA "scotty" needs a complete rework.
After scotty knows how to balance a goddamn team then we can remove the leave battle option so the only way or leave is by relaunching dust.
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Satanic Fister
Paladin Survey Force Amarr Empire
78
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Posted - 2016.01.09 21:24:00 -
[60] - Quote
Adipem Nothi wrote:Maken Tosch wrote:I don't believe in imposing fines on those who leave the battle as all it will encourage is just AFKing in the MCC or somewhere on the ground with a rubber band on their controller so that the server won't be able to sense inactivity.
To me, the better option has, and always will be, incentives for completing a match as well as winning.
Jadek Menaheim had an idea in place that utilized the personal warbarge for creating cumulative rewards that stacked more and more with every consecutive match you completed up to a maximum. The more consecutive matches you finished, the bigger the ISK and SP earnings and maybe better chances to getting good salvage. And if you win consecutively, your ISK and SP earnings go up even more. However, your earnings multiplier resets back to normal as soon as you leave a match before it finishes and you will only earn the base amount of ISK you earned for the time spent on that match you left. Jadek's idea takes full advantage of the upgrade features of the personal warbarge.
Another alternative is to introduce a permanent Daily Mission (just like the daily key) that rewards you with a lot of ISK and SP for completing a set number of matches in a row for that day without leaving. Win a set number of matches in a row to maybe earn a key or booster. PC battles would not count towards these particular daily missions but they would count toward pubs and FW.
Make the rewards worth it and you will see players get motivated to finish the fight. Punishment will only encourage them to leave more.
PS: If by any chance someone gets disconnected or gets scottied, a feature should be implemented that allows you to rejoin the last match as long as it is still in progress and as long as you get back in within the next 3 minutes. If you wait longer than that to rejoin, your consecutive multiplier resets to zero and your spot in the roster gets opened up for the next player to join in mid-match. This is so that anyone who gets momentarily disconnected by accident or gets scottied gets a brief chance to get back in without having to get the rest of the squad to leave the battle (if they are in a squad).
But you can only join that last match in progress during those 3 minutes. You can't simply join another match. ^ That idea only encourages proto stomping with the way scotty works nowadays and would be unfair to noobs. Its not people leaving battle that's the problem it's the matchmaking. Proof is q-syncing is still viable even though ccp said after they fixed the matchmaker it wouldn't allow q-syncing. Last night I was playing a dom with a friend and the other team had 2 GAM squads and another corp (forgot the name) our team had the squad of me and my friend. Does that scream "good matchmaking" to you?
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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