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One Eyed King
Nos Nothi
13
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Posted - 2016.01.06 17:09:00 -
[1] - Quote
Vlad Rostok wrote:Most people play a game for fun. If they perceive that a match won't be fun (i.e. They will be stomped), then they won't play (they leave battle).
Impose a fine as suggested and, given the model of this particular game, many may stop playing altogether. Is an even smaller playerbase what you seek?
^
I have made this point every time someone who doesn't understand incentives comes in with the same penalty suggestion.
It won't work. It might make you briefly feel better because you are seeking some sort of justice or vengeance, but it doesn't fix a broken game, and you will be the same person to complain about how poor games are and nobody plays while it was your poor suggestion that hastened the end in the first place.
The games aren't fun, and no amount of of penalty or reward for staying will make people stay if they aren't enjoying themselves.
You have to understand why people are leaving and fix those problems directly if you want to improve the long term health of the game.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.06 23:01:00 -
[2] - Quote
Alena Asakura wrote:Vicious Minotaur wrote:People leave battle for many reasons. A fine for leaving does not fix the reasons for why people leave battle.
My strategy for the "leaving battle" issue would be to *FIX ALL THE UNDERLYING PROBLEMS THAT CAUSE PEOPLE TO FREQUENTLY LEAVE BATTLE IN THE FIRST PLACE.
I'd list them off, but I'm lazy, so...
*CAPS because I imma bust a cap in yo ass, and my aim sucks. People in RL have to pay a penalty for violating the terms of a contract, why not in Dust? The only issue I see with this is if you are DC'd or have a fatal error and have to quit the game. Noone should be penalised for having to quit the game, unless there's a way to rejoin the game you were in. But generally, I like the idea of people having to pay penalties or getting the rewards from other paying penalties. This would vastly improve the game. How about we penalize the people who proto stomp? How about we penalize people that like to stomp on new players?
No?
Because it is an equally stupid idea.
RL penalties carry more weight because they are real. This is a f*cking game. Its not real. Its money isn't real. The only thing real about it is the fun or frustration people have playing it, and the time they spend playing it.
If you impose a ridiculous penalty, people will NOT STICK AROUND AND PLAY!!!
Get it through your thick skulls.
They are leaving because they are not having fun (or having technical problems), both of which have more REAL meaning than the penalties you want to create.
Penalties will be inneffective for anything other than driving people away from the game. Rewards for staying and playing despite being on a losing team, and despite entering the battle partway through are your best and most effective options.
And even that is not a silver bullet.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.07 17:48:00 -
[3] - Quote
Ripley Riley wrote:One Eyed King wrote:Penalties will be ineffective for anything other than driving people away from the game. Rewards for staying and playing despite being on a losing team, and despite entering the battle partway through are your best and most effective options.. I'm going to say I agree with you for the most part. Rewarding players for staying in battle would do more good, yes, but there still needs to be a penalty for leaving battles repeatedly. Perhaps you get X "freebies" each day that you are not penalized for. This could help account for issues beyond the player's control like power or PSN outages. Beyond that you have some kind of penalty; temporary ISK reduction from public contracts or something similar. Usually solutions to problems like this are one part carrot and one part stick, is all I'm saying. I once suggested a "battles completed per battles deployed" metric. I think it would be useful to not only see how big the problem is, but to identify certain issues where people aren't choosing to leave.
You could also then reward those at the highest rates more significantly, while also varying the penalty so only the mercs most abusing the system are greatly penalized.
That being said, I think we are beyond more complex and nuanced solutions at this point in Dusts life cycle, as we can't even get much other than silence at this point.
I believe an over simplified reward system would be more effective than an over simplified penalty system.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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