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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
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Posted - 2015.11.14 02:34:00 -
[1] - Quote
Good Day,
The Basic Armor Repairer repairs 2.5 HP / Sec plus a bonus amount.
The Complex Reactive armor is 3 HP / Sec. Plus 60 HP and a 1% movement penalty.
Might I suggest that Repairers have a better rate of repair than other types of Armor.
I'm not saying bump it up to 5 HP Sec plus bonus, but say equal to the reactive of 3 HP / Sec but with the bonus.
I know the CPU of 25 and PG of 8 for the Complex Reactive is a more than 20 CPU and 1 PG for the B Repairer. The CPU and the PG don't seem to be in line with each other. The Repairer should probably be lower CPU or the Reactive should have a higher CPU.
I don't know, this has just bugged me for a while.
Thanks for reading this.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.14 03:25:00 -
[2] - Quote
It does more with mad skills. I have maxed and my pro rep does like 9.5, adv like 7ish and std like 4ish. You shouldn't really compare one type of tiered item to another item of another tier. You're not gonna get nice results.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
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Posted - 2015.11.14 07:11:00 -
[3] - Quote
Good Day,
I'm not being rude here.
I don't buy that argument. Yeah, the Complex Repairer is 7.5 HP/Sec plus bonus. Okay.
No other module does two things like Reactive Armor.
There is no Shield Energizer or Regulator that increases your shields and increases the shield regeneration rate or cuts the shield delay times.
The Armor Repairer's do one thing. I think they should do it better than hybrid items, even complex vs basic.
Thanks for reading this. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.11.14 07:15:00 -
[4] - Quote
TIMMY DAVIS wrote:Good Day,
I'm not being rude here.
I don't buy that argument. Yeah, the Complex Repairer is 7.5 HP/Sec plus bonus. Okay.
No other module does two things like Reactive Armor.
There is no Shield Energizer or Regulator that increases your shields and increases the shield regeneration rate or cuts the shield delay times.
The Armor Repairer's do one thing. I think they should do it better than hybrid items, even complex vs basic.
Thanks for reading this.
reactive armor reps do not benefit from skills.
so that 3 HP/s at complex is the absolute maximum a complex reactive plate will repair per second.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.15 20:38:00 -
[5] - Quote
You also have to consider that while Reactive Plates do multiple things, they do those things less efficiently than other options.
For example lets say you're dedicating 3 low slots to armor. With max skills, lets look at 2 options.
Option 1 Complex Reactive Plate Complex Reactive Plate Complex Reactive Plate
198 Armor HP 3% Reduction in Movement Speed 9 HP/second
Option 2 Complex Ferroscale Plate Complex Ferroscale Plate Complex Armor Repairer
165 Armor HP 0% Reduction in Movement Speed 9.38 HP/second
So with option 2, you end up with slightly better regen, less speed reduction, and a bit less HP.
There are of course dozens of permutations to compare between, but in terms of raw stats it's more of a variant side grade than being clearly superior.
I will admit however that you tend to get similar stats but for less resource cost with the Reactives though, so in reality Reactives are good option if you're either low on slots, or low on resources. However you will struggle, particularly with regen, if you're trying to use a lot of reactive plates.
For example 2 Complex Reppers will rep faster than 5 Complex Reactives combined, but again that kinda falls into the realm of all of those permutations.
Long story short, Reppers are fine. If anything some slight tweaking to resource cost of Reactives may be in order but I'd say it's low priority.
"That little sh*t Pokey..." --CCP Rattati
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
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Posted - 2015.11.17 02:50:00 -
[6] - Quote
Good Day,
To Pokey.
You use all Proto Equipment in your example. The vast majority of players do not run proto suits and do not/can not run three complex things on one side (High or Low) and then have anything on the other side (High or Low) on Advanced or Basic Suits.
In the last update or two, every suit now has the maximum number of slots on High and Low side.
So a basic Gallente Assault has 3 High slots and 5 Low Slots. Minmatar Assault 4 and 4 Caldarri Assault 5 and 3 Amarr Assault 3 and 5.
Logi suits, Medium suits, etc, etc, etc, are all the same, the maximum number of slots.
Everyone was trying to patch together the "optimum" suits for the new slots with the skills they had.
Armor repairers IMHO should be better at repairing armor than hybrid items.
With the new slots, I was kinda amazed at how often I could plug in a basic reactive plates (BRP) or basic shield extender (BSE) on my various suits with the new slots. They are so low in CPU and PG as BRP (4,1) BSE (10, 3), that on virtually every Assault suit I could add one or the other or both. Then I started looking at some of the other Basic Gear, the Basic Shield Regulator was 8 CPU and 1 PG for instance, for Gallente and Amarr, 15% delay cut, is quite a difference.
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I've seen folks advocating for Reactive Armor to gain the skill bonus. If i remember correctly, the last time I saw a thread on it, Someone, Rattati ?? (I honestly don't remember) but it had a Developer attached, said they were considering it.
Basic Gear is not / are not worthless once you achieve Proto Armor. On Basic and Advanced Suits, it seems better to have a Complex Reactive item than a Basic Repairer. The speed factor is not one that factors into the average players thinking. 1% doesn't affect their game play.
I'm done responding.
Again, IMHO the armor repairers should be better at what they do than a hybrid item.
Thanks for reading this. |
Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.17 03:28:00 -
[7] - Quote
You really can't make an argument that its unfair that a basic modules is inferior to a prototype module. And even if you do, a basic rep will rep at 3.13HP/s with Armor Repair 5, and the Complex Reactive will only rep at 3.
But the reason I compared proto to proto is because you should always balance from the top down and between equal tiers. Anyone will tell you that attempting to balance between different items on different tiers is a bad idea as it adds additional variables which will ultimately be best solved by comparing against equal tiers. Besides, Armor Repair modules are quite powerful as is, even a couple of them provide a very solid and reliable source of armor regeneration.
As for skills bonuses, Reactive Plates already gain the benefit from the Armor Plate skill, and even if it gained armor rep skill bonus, it would remain inferior to Armor Reps within the same tier.
"That little sh*t Pokey..." --CCP Rattati
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