Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.15 20:38:00 -
[1] - Quote
You also have to consider that while Reactive Plates do multiple things, they do those things less efficiently than other options.
For example lets say you're dedicating 3 low slots to armor. With max skills, lets look at 2 options.
Option 1 Complex Reactive Plate Complex Reactive Plate Complex Reactive Plate
198 Armor HP 3% Reduction in Movement Speed 9 HP/second
Option 2 Complex Ferroscale Plate Complex Ferroscale Plate Complex Armor Repairer
165 Armor HP 0% Reduction in Movement Speed 9.38 HP/second
So with option 2, you end up with slightly better regen, less speed reduction, and a bit less HP.
There are of course dozens of permutations to compare between, but in terms of raw stats it's more of a variant side grade than being clearly superior.
I will admit however that you tend to get similar stats but for less resource cost with the Reactives though, so in reality Reactives are good option if you're either low on slots, or low on resources. However you will struggle, particularly with regen, if you're trying to use a lot of reactive plates.
For example 2 Complex Reppers will rep faster than 5 Complex Reactives combined, but again that kinda falls into the realm of all of those permutations.
Long story short, Reppers are fine. If anything some slight tweaking to resource cost of Reactives may be in order but I'd say it's low priority.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.17 03:28:00 -
[2] - Quote
You really can't make an argument that its unfair that a basic modules is inferior to a prototype module. And even if you do, a basic rep will rep at 3.13HP/s with Armor Repair 5, and the Complex Reactive will only rep at 3.
But the reason I compared proto to proto is because you should always balance from the top down and between equal tiers. Anyone will tell you that attempting to balance between different items on different tiers is a bad idea as it adds additional variables which will ultimately be best solved by comparing against equal tiers. Besides, Armor Repair modules are quite powerful as is, even a couple of them provide a very solid and reliable source of armor regeneration.
As for skills bonuses, Reactive Plates already gain the benefit from the Armor Plate skill, and even if it gained armor rep skill bonus, it would remain inferior to Armor Reps within the same tier.
"That little sh*t Pokey..." --CCP Rattati
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