TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
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Posted - 2015.11.14 02:34:00 -
[1] - Quote
Good Day,
The Basic Armor Repairer repairs 2.5 HP / Sec plus a bonus amount.
The Complex Reactive armor is 3 HP / Sec. Plus 60 HP and a 1% movement penalty.
Might I suggest that Repairers have a better rate of repair than other types of Armor.
I'm not saying bump it up to 5 HP Sec plus bonus, but say equal to the reactive of 3 HP / Sec but with the bonus.
I know the CPU of 25 and PG of 8 for the Complex Reactive is a more than 20 CPU and 1 PG for the B Repairer. The CPU and the PG don't seem to be in line with each other. The Repairer should probably be lower CPU or the Reactive should have a higher CPU.
I don't know, this has just bugged me for a while.
Thanks for reading this.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
|
Posted - 2015.11.14 07:11:00 -
[2] - Quote
Good Day,
I'm not being rude here.
I don't buy that argument. Yeah, the Complex Repairer is 7.5 HP/Sec plus bonus. Okay.
No other module does two things like Reactive Armor.
There is no Shield Energizer or Regulator that increases your shields and increases the shield regeneration rate or cuts the shield delay times.
The Armor Repairer's do one thing. I think they should do it better than hybrid items, even complex vs basic.
Thanks for reading this. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
140
|
Posted - 2015.11.17 02:50:00 -
[3] - Quote
Good Day,
To Pokey.
You use all Proto Equipment in your example. The vast majority of players do not run proto suits and do not/can not run three complex things on one side (High or Low) and then have anything on the other side (High or Low) on Advanced or Basic Suits.
In the last update or two, every suit now has the maximum number of slots on High and Low side.
So a basic Gallente Assault has 3 High slots and 5 Low Slots. Minmatar Assault 4 and 4 Caldarri Assault 5 and 3 Amarr Assault 3 and 5.
Logi suits, Medium suits, etc, etc, etc, are all the same, the maximum number of slots.
Everyone was trying to patch together the "optimum" suits for the new slots with the skills they had.
Armor repairers IMHO should be better at repairing armor than hybrid items.
With the new slots, I was kinda amazed at how often I could plug in a basic reactive plates (BRP) or basic shield extender (BSE) on my various suits with the new slots. They are so low in CPU and PG as BRP (4,1) BSE (10, 3), that on virtually every Assault suit I could add one or the other or both. Then I started looking at some of the other Basic Gear, the Basic Shield Regulator was 8 CPU and 1 PG for instance, for Gallente and Amarr, 15% delay cut, is quite a difference.
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I've seen folks advocating for Reactive Armor to gain the skill bonus. If i remember correctly, the last time I saw a thread on it, Someone, Rattati ?? (I honestly don't remember) but it had a Developer attached, said they were considering it.
Basic Gear is not / are not worthless once you achieve Proto Armor. On Basic and Advanced Suits, it seems better to have a Complex Reactive item than a Basic Repairer. The speed factor is not one that factors into the average players thinking. 1% doesn't affect their game play.
I'm done responding.
Again, IMHO the armor repairers should be better at what they do than a hybrid item.
Thanks for reading this. |