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Mr Leader
Duvolle Banks
0
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Posted - 2015.10.29 22:07:00 -
[1] - Quote
It's been nerfed as low as it can go. It needs a serious lock on range buff. |
Radiant Pancake3
KILL-EM-QUICK
1
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Posted - 2015.10.29 22:20:00 -
[2] - Quote
Wasn't it nerfed last hotfix...
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.29 23:42:00 -
[3] - Quote
No guy.... -------> stair case for you to fall down____/
"Anybody order chaos?"
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Mr Leader
Duvolle Banks
1
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Posted - 2015.10.29 23:53:00 -
[4] - Quote
250m would be reasonable I suppose. This definitely needs to get looked at again because right now it's pitiful and tankers and drop ships know how to stay just out of range and assault me and blueberries. Forge guns are the only thing that makes sense now and that's not the way it's supposed to be. |
maybe deadcatz
Serris Inc
1
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Posted - 2015.10.30 00:03:00 -
[5] - Quote
Nerf the swarms,they are so op.
After the Nerf,buff the swarms,they suck!
AND THE CYCLE CONTINUES.
(Gò«=^° -ë °^=)Gò«Gö¦GöüGöüGö¦ ( Gò»=^°Gûí°^=)Gò» Gö+GöüGöüGö+ Gù»n+Éo( =-ë=)y~~..nyaa
Ha! You can't kill me,I'm already dead!
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Yoda Boss
Dem Durrty Boyz
349
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Posted - 2015.10.30 02:38:00 -
[6] - Quote
The only fair way is to give the swarms the same range as small missiles. Or nerf small missiles to the range of swarms.
Right now dropships just hover a little above 150m n rain down shots..
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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Press Attache
The Office of The Attorney General
300
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Posted - 2015.10.30 02:44:00 -
[7] - Quote
Mr Leader wrote:250m would be reasonable I suppose. This definitely needs to get looked at again because right now it's pitiful and tankers and drop ships know how to stay just out of range and assault me and blueberries. Forge guns are the only thing that makes sense now and that's not the way it's supposed to be.
Oh I'm sorry, I didn't know your auto aim scrub Weapon should be just as strong as a forge.
Learn to aim and then AV won't be so bad.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Jackkkkkkkkkkkkkkky jack
Ancient Exiles. Bleeding Sun Conglomerate
96
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Posted - 2015.10.30 02:56:00 -
[8] - Quote
i think just put range buff in swarm proficiency will b good...ppl have to spend sp for the buff..... dont just buff the status of weapon
just found cal assault op^^
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.30 02:58:00 -
[9] - Quote
Press Attache wrote:Mr Leader wrote:250m would be reasonable I suppose. This definitely needs to get looked at again because right now it's pitiful and tankers and drop ships know how to stay just out of range and assault me and blueberries. Forge guns are the only thing that makes sense now and that's not the way it's supposed to be. Oh I'm sorry, I didn't know your auto aim scrub Weapon should be just as strong as a forge. Learn to aim and then AV won't be so bad.
Aim? Ha! Why aim when there's lock on? Nah just kidding. I love blasting drop ships with a plasma cannon. The pilot never sees it coming.
(Gò«=^° -ë °^=)Gò«Gö¦GöüGöüGö¦ ( Gò»=^°Gûí°^=)Gò» Gö+GöüGöüGö+ Gù»n+Éo( =-ë=)y~~..nyaa
Ha! You can't kill me,I'm already dead!
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shanatak
Prima Gallicus
38
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Posted - 2015.10.30 07:10:00 -
[10] - Quote
Mr Leader wrote:It's been nerfed as low as it can go. It needs a serious lock on range buff.
Nerf your idea |
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.30 07:20:00 -
[11] - Quote
Let open vehicle passengers toss grenades
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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duster 35000
491
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Posted - 2015.10.30 07:44:00 -
[12] - Quote
Yoda Boss wrote:The only fair way is to give the swarms the same range as small missiles. Or nerf small missiles to the range of swarms.
Right now dropships just hover a little above 150m n rain down shots.. dropships can kill at over 150m since when?
Molestia approved.
We'll bang ok?
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Trooper X
TROOPER Corp X
24
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Posted - 2015.10.30 07:56:00 -
[13] - Quote
shanatak wrote:Mr Leader wrote:It's been nerfed as low as it can go. It needs a serious lock on range buff. Nerf your idea
Dude!... Your one of the few ADS pilots, I know by name... You were easily killing people with your shiny skytank before the nerf and from what I can see, its even easier for you, after it...
The range nerf wasn't needed... the turn angle and damage effect, i'd tend to agree with...
The constant nerf, buff thing is a pain though...
A 'range module' that you could buy would be better. Give the commands a slot where the grenades would go, that way if your going to use the SL, you need to be a bit more dedicated to the role, to be fully effective....
TROOPER Corp X - Solo Merc - Blueberry Corp
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.10.30 09:24:00 -
[14] - Quote
Leovarian L Lavitz wrote:Let open vehicle passengers toss grenades let open vehicle passengers use their HMG/SWARMS/PLC |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.30 09:25:00 -
[15] - Quote
Mr Leader wrote:250m would be reasonable I suppose. This definitely needs to get looked at again because right now it's pitiful and tankers and drop ships know how to stay just out of range and assault me and blueberries. Forge guns are the only thing that makes sense now and that's not the way it's supposed to be.
hello soraya. alt posting are we?
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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duster 35000
491
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Posted - 2015.10.30 09:41:00 -
[16] - Quote
Mr Leader wrote:It's been nerfed as low as it can go. It needs a serious lock on range buff. My swarm range is already long enough
Molestia approved.
We'll bang ok?
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.30 10:43:00 -
[17] - Quote
I just don't understand why damage wasn't lowered. It craps out 12 missiles in less than 7 seconds which can do upwards of 1200 damage with each volley, even more with dmg mods, proficiency and the warbarge thing.
The amount of damage is what should be dealt with, not lock range or distance it can travel.
Wanna play eve?
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Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.30 11:54:00 -
[18] - Quote
duster 35000 wrote:Yoda Boss wrote:The only fair way is to give the swarms the same range as small missiles. Or nerf small missiles to the range of swarms.
Right now dropships just hover a little above 150m n rain down shots.. dropships can kill at over 150m since when? Missiles have a 200m range, but anything outside of 75m usually doesn't render.
Caldari
REALLY 514
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1
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Posted - 2015.10.30 12:51:00 -
[19] - Quote
I'd be happy if it could lock below you as well. Or actually lock within the range, range meter can say lower than lock range but still unable to lock on.
/c
DUSTBoard
DUST Server Status
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Thaddeus Reynolds
Facepunch Security
540
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Posted - 2015.10.30 13:04:00 -
[20] - Quote
ChribbaX wrote:I'd be happy if it could lock below you as well. Or actually lock within the range, range meter can say lower than lock range but still unable to lock on.
/c
Wait...Chribba actually plays dust? But there's no Veldspar down here!
In all seriousness, the Swarm Lock Mechanics need to be looked at...I've haven't been able to lock onto targets in the 90-120m ranges before, only to be able to lock onto that target at 175-200m (large ranges given due to difficulty in discerning precise distances and to compensate for movement of the target and myself). While these are the exception, not the rule in my experience...they are nonetheless annoying the work with (or be on the receiving end of).
A proper DPS/Range Curve needs to be established for AV weaponry...but vehicles in general need looked at as well, the Vehicle v AV system still jumps between two extremes, with very little being in the middle. Rarely when fighting a vehicle as an AVer or when fighting an AVer as a vehicle do I think that it was a "fair" fight (in that it is rare that I feel like I have an equal mechanical chance to be killed as to kill something always in imbalanced...both ways)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.30 14:58:00 -
[21] - Quote
Yoda Boss wrote:The only fair way is to give the swarms the same range as small missiles. Or nerf small missiles to the range of swarms.
Right now dropships just hover a little above 150m n rain down shots.. Small missiles have a much shorter effective range than swarms (at least on ADSs, which I assume the complaint is about). ADSs can only really engage within 80m or so max, after that, a lot of factors kick in making it difficult or dangerous to fight (missile flight time, rendering, small adjustments making larger changes, etc.).
The only time I've been able to get kills farther than 125m (still 25m short of max swarm range) was when I knew where a lot of enemies were close together and not moving (like on the orange pipe map right next to the tower). At that point I'm just taking pot shots hoping something hits. (Also, damage is halved between 150-200m).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
701
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Posted - 2015.10.30 15:39:00 -
[22] - Quote
...This is still a slow and shocking issue to me. I think CCP sees this problem as I do, so I have some comfort in that feeling----the reduction of lock-on range in the Swarm Launcher was the right thing to do.
Two nights ago, I joined an FW match. One (just one) red-team Assault-DS flew clear over to our MCC area. The DS had zero passengers, clearly hadn't invested enough SP to make its chin-gun very powerful yet, and could only kill a random footsoldier now and then. BUT, SIX of our team dropped their cookies, pulled S-Launchers and PCs from the Supply Depot, manned the puny Missile Installation, and wasted a year of ammo trying to "score a vehicle kill".
I wish I was that DS-driver! Good for him! While six from our team sat in the staging area shooting at him, the rest of HIS red team hiked through the map and turned EVERY panel red. That DS-driver won the match for his team, possibly without even knowing it.
...All because gameplayers can't stop being ADDICTED to the fever to "kill a dropship". Drop your pants just to kill this empty, mostly-harmless, traffic-n-weather-together News-helicopter. I was about to shoot/melee the blue players to get them to hold their fire... but this was FW, and I know I'd be kicked from the match before I could kick enough sense into THEM.
I think CCP sees that bizarre addiction too, and nerfin the S-Launcher is their way of weening you OFF the DS-hunt behavior, without nerfing your ability to help us deal with HAV-threats, etc.
Don't misunderstand me--my point of view is really way beyond "the far-away Dropship".
Regardless of how a PLAYER wants to use some of these weapons, the concept of "Anti-Vehicle" in New Eden warfare is designed to mean "push that vehicle-threat outta here---kill her if she's stubborn enough to stand there flipping you the middle-finger, but above all PUSH her out of the firefight!" ... and it's a concept that really has to be tightly maintained. I may not always agree with that definition. And other players may define A/V as "I blow up mechs and air machines--try to beat my personal best today!"...but that's not what the A/V gear is "tech"ed out to accomplish in Dust combat, and if you got into 'the A/V Role' to slaughter vehicles the way we slaughter a merc with a gun, you got into the role without knowing the true job.
The reduction in the lock-on range in the Swarm Launcher was the right thing to do...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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duster 35000
497
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Posted - 2015.10.30 15:46:00 -
[23] - Quote
fyi, all decent players have swarms on thier commandos even with a hardener at 3k hardener an incubus has to run after the first shot, no time to fight back
I can't wait to first tanks
We'll bang ok?
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Cesar Geronimo
DUST University Ivy League
136
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Posted - 2015.10.30 16:14:00 -
[24] - Quote
Echo 1991 wrote:I just don't understand why damage wasn't lowered. It craps out 12 missiles in less than 7 seconds which can do upwards of 1200 damage with each volley, even more with dmg mods, proficiency and the warbarge thing.
The amount of damage is what should be dealt with, not lock range or distance it can travel.
Which pretty much means nothing to a halfway competent dropship pilot... And even the bad dropship pilots who don't know how to evade at least know how to stack modules... |
Bremen van Equis
Incorruptibles
773
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Posted - 2015.10.30 16:40:00 -
[25] - Quote
Moochie Cricket wrote:Missiles have a 200m range, but anything outside of 75m usually doesn't render.
Yup...you said it. Swarmers can't lock on past range where pilots can't see their targets. Seems pretty balanced now. I'm still getting taken out by swarms, but at least I can see who's firing them now!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.30 16:53:00 -
[26] - Quote
We should be able to shoot what's shooting us. If derpship can reavh you with a turret, we should be able to shoot it as well. Same for tankers. I'm not even talking about full damage, but at least being able to lock.
There should be falloff damage to swarms as well.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.30 18:46:00 -
[27] - Quote
Cesar Geronimo wrote:Echo 1991 wrote:I just don't understand why damage wasn't lowered. It craps out 12 missiles in less than 7 seconds which can do upwards of 1200 damage with each volley, even more with dmg mods, proficiency and the warbarge thing.
The amount of damage is what should be dealt with, not lock range or distance it can travel. Which pretty much means nothing to a halfway competent dropship pilot... And even the bad dropship pilots who don't know how to evade at least know how to stack modules... I'm sorry, what has that got to do with it? I just suggested a way to make swarms balanced, so dropships don't get instablapped and swarms aren't useless. Dropships in general have to either fit tank or reps cos fitting them is a nightmare.
Swarms have always done too much damage, I've used them long enough to know that, and at to far a range. They shouldn't have both so pick one.
Wanna play eve?
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.10.30 19:15:00 -
[28] - Quote
Mr Leader wrote:It's been nerfed as low as it can go. It needs a serious lock on range buff. how about this
they buff swarm range
bring back closed beta swarm zoom
add a tiny laser painter
and make every scrub who uses the gun have to keep target painted for the missiles to track
oh no never mind cant do that then you would have to aim the gun
pc master race
PORT IT CCP
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duster 35000
505
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Posted - 2015.10.30 19:16:00 -
[29] - Quote
Echo 1991 wrote:Cesar Geronimo wrote:Echo 1991 wrote:I just don't understand why damage wasn't lowered. It craps out 12 missiles in less than 7 seconds which can do upwards of 1200 damage with each volley, even more with dmg mods, proficiency and the warbarge thing.
The amount of damage is what should be dealt with, not lock range or distance it can travel. Which pretty much means nothing to a halfway competent dropship pilot... And even the bad dropship pilots who don't know how to evade at least know how to stack modules... I'm sorry, what has that got to do with it? I just suggested a way to make swarms balanced, so dropships don't get instablapped and swarms aren't useless. Dropships in general have to either fit tank or reps cos fitting them is a nightmare. Swarms have always done too much damage, I've used them long enough to know that, and at to far a range. They shouldn't have both so pick one. dropships should just get passive DR like logi vehicles did
I can't wait to first tanks
We'll bang ok?
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.30 19:55:00 -
[30] - Quote
Dr? I'm unfamiliar with the term.
Wanna play eve?
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