CELESTA AUNGM
Kang Lo Directorate Gallente Federation
701
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Posted - 2015.10.30 15:39:00 -
[1] - Quote
...This is still a slow and shocking issue to me. I think CCP sees this problem as I do, so I have some comfort in that feeling----the reduction of lock-on range in the Swarm Launcher was the right thing to do.
Two nights ago, I joined an FW match. One (just one) red-team Assault-DS flew clear over to our MCC area. The DS had zero passengers, clearly hadn't invested enough SP to make its chin-gun very powerful yet, and could only kill a random footsoldier now and then. BUT, SIX of our team dropped their cookies, pulled S-Launchers and PCs from the Supply Depot, manned the puny Missile Installation, and wasted a year of ammo trying to "score a vehicle kill".
I wish I was that DS-driver! Good for him! While six from our team sat in the staging area shooting at him, the rest of HIS red team hiked through the map and turned EVERY panel red. That DS-driver won the match for his team, possibly without even knowing it.
...All because gameplayers can't stop being ADDICTED to the fever to "kill a dropship". Drop your pants just to kill this empty, mostly-harmless, traffic-n-weather-together News-helicopter. I was about to shoot/melee the blue players to get them to hold their fire... but this was FW, and I know I'd be kicked from the match before I could kick enough sense into THEM.
I think CCP sees that bizarre addiction too, and nerfin the S-Launcher is their way of weening you OFF the DS-hunt behavior, without nerfing your ability to help us deal with HAV-threats, etc.
Don't misunderstand me--my point of view is really way beyond "the far-away Dropship".
Regardless of how a PLAYER wants to use some of these weapons, the concept of "Anti-Vehicle" in New Eden warfare is designed to mean "push that vehicle-threat outta here---kill her if she's stubborn enough to stand there flipping you the middle-finger, but above all PUSH her out of the firefight!" ... and it's a concept that really has to be tightly maintained. I may not always agree with that definition. And other players may define A/V as "I blow up mechs and air machines--try to beat my personal best today!"...but that's not what the A/V gear is "tech"ed out to accomplish in Dust combat, and if you got into 'the A/V Role' to slaughter vehicles the way we slaughter a merc with a gun, you got into the role without knowing the true job.
The reduction in the lock-on range in the Swarm Launcher was the right thing to do...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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