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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.23 18:06:00 -
[1] - Quote
Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see..
15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good..
I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it)
As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames or please make sensible changes to balance them.
SOONtm
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.23 18:28:00 -
[2] - Quote
TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them.
No. That's how it should have been done say one. If you let you self be to close to a galass, it's not the galasses problem.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.23 18:33:00 -
[3] - Quote
Lightning35 Delta514 wrote:TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them. No. That's how it should have been done say one. If you let you self be to close to a galass, it's not the galasses problem.
Sorry bud.. everything other than KD padding pubstars are in close range.. Any Dust combat that impacts winning the match (playing the objective) is within 50m
I am not saying the AR did not need some love.. but there is love and there is turning it into a sex offender
SOONtm
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.23 18:44:00 -
[4] - Quote
I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.23 18:48:00 -
[5] - Quote
Ghost Kaisar wrote:I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters.
Indeed, not everyone gets on the bandwagon.. it does not change the GA Assault being too good
The hotfix literally screams.. we are nerfing the ScR to combat that being too easy to spam.. But hey, have a RoF bonus on GA Assault nand spam to your hearts content...
Is COD TTK really where we want to put Dust514 (we are already most of the way there)
SOONtm
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ZymposieR Rusty
Dead Man's Game
41
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Posted - 2015.10.23 18:49:00 -
[6] - Quote
TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them.
How about you HTFU? Stop QQing you sinping scrub....
Git gud and skill into gallente! |
No-one-ganks like-Gaston
Corrosive Synergy RUST415
215
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Posted - 2015.10.23 18:49:00 -
[7] - Quote
TheD1CK wrote: Sorry bud.. everything other than KD padding pubstars are in close range.. Any Dust combat that impacts winning the match (playing the objective) is within 50m
I am not saying the AR did not need some love.. but there is love and there is turning it into a sex offender
Entirely untrue. Popping enemy uplinks and hacking nearby and fringe CRUs so the enemy has limited spawn points, can't spawn nearby, and have either a predictable path of approach or are forced to take an awkward route, doing patrols around an objective, sniping incoming reds to stem the flow, and checking for enemy snipers are all vital to the success of a match. If the only thing that mattered about these matches was the 50 meters around an objective, every single match would be a meat grinder domination, regardless of actual game mode or map. Sure there are pushes that succeed in taking the objective, but those pushes wouldn't get a chance to happen if people would properly survey the area and made even an attempt at coordinating for anything other than a kill spree. Can you imagine how hectic games would be if it were literally nothing but 16 v 16 combat right next to the objective the entire match?
The Gallente are supposed to be great at close quarter combat. It's their thing. While they are powerful and they certainly have the advantage when it comes to pushing the objective, they are not the definitive winners of the match, and matches can certainly be won even completely without them. Everyone has their role, and if those roles are played well then the match will swing wildly in your favor.
It's happened once or twice someone couldn't pay the price, and I'm afraid I had to rake 'em 'cross the coals.
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.23 18:51:00 -
[8] - Quote
ZymposieR Rusty wrote:TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them. How about you HTFU? Stop QQing you sinping scrub.... Git gud and skill into gallente!
Ah yes.. my beloved Corpie..
Who left my ears ringing with screams of laughter about how OP the GalAssault was But, my bad.. I forgot this is a tactical shooter (the tactic is follow each FOTM) great gameplay
SOONtm
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.23 18:54:00 -
[9] - Quote
No-one-ganks like-Gaston wrote:TheD1CK wrote: Sorry bud.. everything other than KD padding pubstars are in close range.. Any Dust combat that impacts winning the match (playing the objective) is within 50m
I am not saying the AR did not need some love.. but there is love and there is turning it into a sex offender
Entirely untrue. Popping enemy uplinks and hacking nearby and fringe CRUs so the enemy has limited spawn points, can't spawn nearby, and have either a predictable path of approach or are forced to take an awkward route, doing patrols around an objective, sniping incoming reds to stem the flow, and checking for enemy snipers are all vital to the success of a match. If the only thing that mattered about these matches was the 50 meters around an objective, every single match would be a meat grinder domination, regardless of actual game mode or map. Sure there are pushes that succeed in taking the objective, but those pushes wouldn't get a chance to happen if people would properly survey the area and made even an attempt at coordinating for anything other than a kill spree. Can you imagine how hectic games would be if it were literally nothing but 16 v 16 combat right next to the objective the entire match? The Gallente are supposed to be great at close quarter combat. It's their thing. While they are powerful and they certainly have the advantage when it comes to pushing the objective, they are not the definitive winners of the match, and matches can certainly be won even completely without them. Everyone has their role, and if those roles are played well then the match will swing wildly in your favor.
You are right.. all very important during the flow of battle...
But are you telling me all 32 players should run about the outskirts of the map avoiding a fight and the objective ?? CQC is in most of our maps and modes, yes Gal should be good there.. not stupidly OP.
SOONtm
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Regnier Feros
Dead Man's Game
970
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Posted - 2015.10.23 18:56:00 -
[10] - Quote
Ghost Kaisar wrote:I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters. Define "love"
I LIKE PIE
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.23 18:57:00 -
[11] - Quote
Lightning35 Delta514 wrote:TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them. No. That's how it should have been done say one. If you let you self be to close to a galass, it's not the galasses problem.
Not a valid excuse considering any type of AR has considerable range that can easily deal with the entire objective area/outpost area and also, the GalAss can use other, longer range weapons.
So, the only solution is to have to stay back like players already end up having to do with heavies which is already bad for game design. This game is designed to have to get into CQ to win. If it was more a traditional, slow moving land war then keeping at range would make sense.
GalAss were doing good as was. They didn't need help. Because the AR did, it has made the suit powerful. I agree with moving the bonuses to the suit for racial suit/weapons combo efficency, but the weapon shouldn't become THAT much better. The tankiness of the Gal suit should be nerfed if anything. As with all assaults, they should be more offense and less defense.
CCP logic GÇô We fix what doesn't need breaking.
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Vlad Rostok
277
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Posted - 2015.10.23 19:24:00 -
[12] - Quote
I have another toon spec'ed into GA medium frames. I've only unlocked std assault so I use an adv med GA frame with adv breach AR. I don't think it gets the bonus but it still performs decently enough.
I do run adv GA assault on this toon so I do notice the difference with the bonus. Especially with a proto breach AR and triple damage mods (plus the warbarge bonus). However, I still see a lot of ARR's (and die to them), even, inexplicably, on GA assaults.
Honestly, I'm just really tired of my weapon behaving differently every time I use it. But if you push to have the AR changed again, then the ARR needs to be toned down as well. |
Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.23 19:25:00 -
[13] - Quote
If we remove the RoF bonus, what do you suggest it get replaced by? It should be something that lessens the AR's weakness(es), like the other races'. One thing though, that weakness can't be range because that would step into other rifles' territories.
I, personally, can't think of any weakness it has. Only thing possible is increase the strength of the rifle.
Scouts United
Gk.0s & Quafes all day.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.23 19:37:00 -
[14] - Quote
Regnier Feros wrote:Ghost Kaisar wrote:I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters. Define "love"
Why run an ScR Amarr Assault when you can run a Tac AR Gal Assault?
The drawbacks of the weapon/suit are too much to consider running over the very similar Gallente Assault.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Regnier Feros
Dead Man's Game
970
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Posted - 2015.10.23 19:40:00 -
[15] - Quote
Ghost Kaisar wrote:Regnier Feros wrote:Ghost Kaisar wrote:I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters. Define "love" Why run an ScR Amarr Assault when you can run a Tac AR Gal Assault? The drawbacks of the weapon/suit are too much to consider running over the very similar Gallente Assault. I'm sooo rust with the normal scr ugh Has it gotten to that point? I've seen some Amarr Assaults equipped with the tac ar..... Hmmm...
I LIKE PIE
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Cesar Geronimo
DUST University Ivy League
126
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Posted - 2015.10.23 19:44:00 -
[16] - Quote
So players like me who from day one have run nothing but Gal suits and 90% of the time nothing but Gal weapons get punished for no reason? |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.23 19:50:00 -
[17] - Quote
+1% rate of fire per level would be a pretty nice assault bonus.
If the AR needs a buff, buff it.
(By the way, since Corp leadership is reading, I'm away for the weekend. Sorry 'bout that). |
Hawkings Greenback
Dead Man's Game
416
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Posted - 2015.10.23 19:51:00 -
[18] - Quote
TheD1CK wrote:Simply judging by the amount of them in battle says enough about it's performance Rat-man claims it's a test to see how it improves and whats needed.. so we'll wait and see.. 15% buff to RoF is clearly too much, and it seems popular to reduce it and add the difference to the rifle itself (5% rifle RoF buff w/10% suit RoF bonus) but it will leave the GA Assault as it is .. too good.. I think a more reasonable change would be 5% rifle RoF buff w/ 1% per level RoF bonus.. (tbh I did not and do not agree with a RoF bonus, but if this is the road we are taking, so be it) As it is, Scouts / low hp fits (+newbs without Core Skills) have a ridiculous TTK versus a GalAssault, there is 0 challenge for the guy in the GA suit.. and 0 enjoyment having to put up with yet another instapop FOTM. So either make Assaults suits cost considerably more ISK than other frames/other frames cost much less or please make sensible changes to balance them.
See, that's much better than your normal wall of spam.
I quite like the GEK at the moment.
"Forum Lurker" since 2012
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.23 19:52:00 -
[19] - Quote
Cesar Geronimo wrote:So players like me who from day one have run nothing but Gal suits and 90% of the time nothing but Gal weapons get punished for no reason?
Or folks who love playing the assult rifle and were perfectly playing thier assult gk.0s before buff? I run almost nothing but shotguns and assult rifles(and scrambler pistols pre hotfix). Because rail rifles are caldari aids and scramblers are so broken. Why are we getting punished?(swept up in your tears?) Just run armour tanked caldari because apprently thats still a thing,just like breach assult rifle gk.0s
Ha! You can't kill me! I'm already dead!
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DDx77
KILL-EM-QUICK Rise Of Legion.
416
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Posted - 2015.10.23 19:56:00 -
[20] - Quote
Ghost Kaisar wrote:I see a lot of Cal Assaults and Min Assaults running around as well.
Amarr needs some love. Apart from that, I think each race finally has a niche they succeed in.
Gal are fantastic CQC fighters now.
Min are flexible and fast.
Caldari are long range monsters.
I Agree with this dude ^
I'd like Ratman to look at dialing back that heat penalty and the recoil on the Scrambler Rifle ( Maybe with a much reduced ammo count?)
I do feel the Breach is much stronger now but I'm still getting shredded by Arr's much more often
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DEATH THE KlD
Imperfect - Bastards
580
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Posted - 2015.10.23 20:27:00 -
[21] - Quote
As a cal and min ass I think gal is fine..they are finally competitive with their racial weapon
CEO of Imperfect Bastards and NF -Heimdallr69
Imps>NS>NF
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
291
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Posted - 2015.10.23 22:19:00 -
[22] - Quote
So.... We're talking about how Galass is like, totally boning all the men and women of dust like Jigalo's right?
That aside, I still feel like the Cal's are kind of under handed, maybe a change from the extra dampened recoil, to a charge reduction on RR's? 0.06 [per level] would be wonderful and would make Cal's perfect with their weapon, as Galass is with their's.
(And for those of you who go, 0.6 is too much, i said 0.06, so at level 5 Calass, it's .30 charge reduction)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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P14GU3
WarRavens
1
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Posted - 2015.10.23 22:33:00 -
[23] - Quote
The galass has now been brought in line with all the other assaults. The amarr was always a sh!t suit, but it had an amazing bonus/weapon combo, so it got used. The calass was an amazing suit with a sh!t bonus and a decent weapon, so it got used. The minass got a buff and became the go-to assault for what seemed like ages (still kind of is.) The galass was a sh!t suit with a sh!t bonus/weapon combo, so it was rarely seen. Now it is on par with the rest of the suits and everyone throws a sh!tfit. Nerf the breach (I never used it anyways,) and you will most likely see players meander back to their cal/minass.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.23 23:07:00 -
[24] - Quote
5% to the weapon RoF and 10% to gal assault seems fair. I won't agree to anything lower. The Gal assault should be maxed out at 10% overall, not 10%+5% from the weapon.
The galmando should not receive any RoF bonuses either. It does really well with AR's as it stands with it's own bonuses.
The 5% RoF to the weapon itself would make it more viable on the gal scout and gal logi.
The 10% bonus would make the Gal assault stand out as a CQC fighter.
I don't feel the 15% current bonus is OP, but I do think other races are so used to disrespecting the AR in close quarters that frankly they're getting shocked to find that the Gal isn't just a punching bag anymore.
In all seriousness though, I've been saying all the other assaults were way better than the gal for months, and no one batted an eye. The gal assault gets a bonus and "OMG Fotm bs is OP"?! Really?
I won't waste time doing the same comparisons no one seems to get when comparing suits, but bottom line....
It's about time we could actually fire back!
Also, consider the shield regen and depletion bonuses! If the AR didn't receive something it would be so outclassed right now it would be completely unused even by us loyalist?!
The scrambler is still deadly, but not completely easy mode anymore so all the "slayers" went to gal and cal assault. No surprise there smh?!
The CR is still very viable, and in combination with the min assault, it is dangerous as hell! Without the AR RoF being brought up the min assault would still be laughing at the gal assault.
The Rail rifle, and in particular the ARR, .... ARE WE SERIOUSLY GOING TO COMPLAIN ABOUT THE AR WHILE THE ARR IS STILL AT LARGE AND BUFFED!?????
The Cal assault is just as Fotm right now as the Gal, but faster and hella dangerous with the ARR!
5% RoF to the AR itself, and 10% to the Gal assault.
"Anybody order chaos?"
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.24 00:27:00 -
[25] - Quote
Assaults: -1 Slot
Voila. Better interclass balance. If GA Assault remains OP, dial back the RoF the bonus.
Dropsuit Usage Rates
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.24 02:52:00 -
[26] - Quote
Btw, if the breach gets nerfed again.... F you guys!
Like seriously, every time this weapon kills 12 mercs guys wanna nerf it lol!
This weapon has low ammo even at lvl 5, low clip size, and low range. Why are we nerfing it?
"But it's an AR, and it kills people?! That's not right!"
Leave the breach alone!
"Anybody order chaos?"
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