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Thread Statistics | Show CCP posts - 0 post(s) |
Lost Apollo
Moose Knuckle Pros
126
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Posted - 2015.10.16 10:24:00 -
[1] - Quote
It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bounds. However, newbros will continue to leave because of ******* pub stompers. Now, those dicks earned the right to run proto and kudos for that but damn. I can run it too but i don't in pubs.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Lost Apollo
Moose Knuckle Pros
130
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Posted - 2015.10.16 21:00:00 -
[2] - Quote
Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. If nothing else, it would only help. We can't newbros to stay if we pound them into oblivion.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Lost Apollo
Moose Knuckle Pros
130
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Posted - 2015.10.16 21:29:00 -
[3] - Quote
Then you are not the type of player that could be a good teacher. You need time and patience. Look, newbros need help. Period. I'm sorry you got "butt-hurt" in the beginning. I didn't know you then, still don't. But turning a blind eye to newbros only guarantees the death of Dust 514. So, I will continue to help newbros, until there aren't any left.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 02:57:00 -
[4] - Quote
Maken Tosch wrote:That is what mentors or supervisors are for. They are there to help you finish learning how to be a professional aircraft mechanic by showing you tips and tricks that no school or college ever has time to show you or understand.
This is no different from video gaming. You pick up a controller to play a FPS game and the tutorials help a lot, but they don't teach you how to strategize like a veteran player. They don't teach you the tricks to being a great HAV or Derpship pilot. That is something only a veteran can help you with.
This is exactly what I meant. A tutorial can never teach you what an experienced player can. There is a huge difference between telling a newbro how to do something and showing them (I'm reffering to tactical/squad gameplay). Walking them through dropsuit fittings and explaining it as you go will help them understand far better than a tutorial. If us vets don't teach them, who or what will? Being proto stomped sure as hell won't do anything but discourage newbros to stop playing. Do we really want that?
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 03:30:00 -
[5] - Quote
Your advanced tutorial idea is great, really. So, that being said, what are you thinking? Give me some numbers to start with here.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 03:32:00 -
[6] - Quote
Shaun Iwairo wrote: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy?
This is a good idea. Implementation may prove to be a bit rough though.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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