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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.15 21:33:00 -
[1] - Quote
EVE: In development: EXPLORING THE CHARACTER BAZAAR & SKILL TRADING
Sounds a bit like a post I brought forward a long while back.
[Idea] Use District Kredits or AUR to sell chunks of your unallocated skill points
Dust 514 Market Trello. The essential resource for trading in Dust.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.15 21:41:00 -
[2] - Quote
Could you explain this in dumb talk?
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.15 21:54:00 -
[3] - Quote
XxBlazikenxX wrote:Could you explain this in dumb talk?
old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.15 21:55:00 -
[4] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill Ah
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.15 21:57:00 -
[5] - Quote
I am a bit confused on the overall application of this system but that is probably because it seems to be in it's early stages.
Overall this system sounds amazing and I can not wait to see it in action. I believe this will help revenues for CCP a lot as this perfectly addresses the reasons that I have not personally splashed several hundred dollars on a new character. My brain is going absolutely insane with the ways to make ISK off of this through strategic training, implants, and remaps. If I even came close to understanding everything properly this essentially makes your character a free ISK generation plant provided you are willing to give up training your own skills.
I think a similar system should be considered for Dust so that anxious new players can make some better jumps to close the SP gaps which we have currently.
EDIT:
After studying it a bit more in depth the ability to create farm characters here is going to be crazy. I would not call this game breaking or even an exploit as it feeds CCP cash as well as gives players an amazing amount of freedom in New Eden that is unlike anything ever before. I have to give huge props on this one to CCP. Another great thing here is it almost entirely eliminates the need for name changes and what not as you can essentially give transfer all your skills over to a new character.
The face of Eve Online is about to get incredibly shifted from top to bottom and I for one absolutely can not wait. |
MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.10.15 22:30:00 -
[6] - Quote
Got to admit
If I was still playing EVE I'd probably be with the "BUT WTF MY 100M+ SP CHARACTER OMG RESPECS CCCP TURNING EVE INTO COMMUNIST SKILL UTOPIA WTF EVE IS DED" crowd
but being out of the loop for nearly two years this is just funny to watch instead |
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.15 22:31:00 -
[7] - Quote
deezy dabest wrote:EDIT:
After studying it a bit more in depth the ability to create farm characters here is going to be crazy. I would not call this game breaking or even an exploit as it feeds CCP cash as well as gives players an amazing amount of freedom in New Eden that is unlike anything ever before. I have to give huge props on this one to CCP. Another great thing here is it almost entirely eliminates the need for name changes and what not as you can essentially give transfer all your skills over to a new character.
The face of Eve Online is about to get incredibly shifted from top to bottom and I for one absolutely can not wait. And suddenly millions of inactive multi-box miner accounts cried out as they were cannibalized for SP to recoup the losses of their overlord.
I am looking forward to word of CCP bringing this system to Dust. We're running into the limited issue of players reaching the skill cap within the next few months to a year.
Here's a video of a Dust player with 200 million SP posted in July. https://youtu.be/_7aVXN3le10
Dust 514 Market Trello. The essential resource for trading in Dust.
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emm kay
Direct Action Resources
394
|
Posted - 2015.10.15 22:43:00 -
[8] - Quote
Jadek Menaheim wrote:deezy dabest wrote:EDIT:
After studying it a bit more in depth the ability to create farm characters here is going to be crazy. I would not call this game breaking or even an exploit as it feeds CCP cash as well as gives players an amazing amount of freedom in New Eden that is unlike anything ever before. I have to give huge props on this one to CCP. Another great thing here is it almost entirely eliminates the need for name changes and what not as you can essentially give transfer all your skills over to a new character.
The face of Eve Online is about to get incredibly shifted from top to bottom and I for one absolutely can not wait. And suddenly millions of inactive multi-box miner accounts cried out as they were cannibalized for SP to recoup the losses of their overlord. I am looking forward to word of CCP bringing this system to Dust. We're running into the limited issue of players reaching the skill cap within the next few months to a year. Here's a video of a Dust player with 200 million SP posted in July. https://youtu.be/_7aVXN3le10 jesus christ.
There is a reason you never see me in battle.
it's because I see you first.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.10.15 23:13:00 -
[9] - Quote
emm kay wrote:Jadek Menaheim wrote:deezy dabest wrote:EDIT:
After studying it a bit more in depth the ability to create farm characters here is going to be crazy. I would not call this game breaking or even an exploit as it feeds CCP cash as well as gives players an amazing amount of freedom in New Eden that is unlike anything ever before. I have to give huge props on this one to CCP. Another great thing here is it almost entirely eliminates the need for name changes and what not as you can essentially give transfer all your skills over to a new character.
The face of Eve Online is about to get incredibly shifted from top to bottom and I for one absolutely can not wait. And suddenly millions of inactive multi-box miner accounts cried out as they were cannibalized for SP to recoup the losses of their overlord. I am looking forward to word of CCP bringing this system to Dust. We're running into the limited issue of players reaching the skill cap within the next few months to a year. Here's a video of a Dust player with 200 million SP posted in July. https://youtu.be/_7aVXN3le10 jesus christ.
I wonder how if he still has that many skill points. Why am I talking about losing SP???
Because CCP retroactively deemed an action exploit (six months later) and removed all the SP gained thru it. The scale being removed was any multiplier of 3 M SP. Any multiplier means really any number, as long as there was will to pay 2100 AUr per multiplier. In theory, infinite SP was available.
Therefore, I'd like to see that person (Olssam62?) post a current vid or pic.
KERO-TRADER is my official Eve character for Dust trading.
Seach "KEROBPO" for list of bpos for sale.
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 23:21:00 -
[10] - Quote
Seems pretty dumb to me.
I'd think active skill point accrual would drive more activity in Eve.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.15 23:23:00 -
[11] - Quote
Jadek Menaheim wrote:deezy dabest wrote:EDIT:
After studying it a bit more in depth the ability to create farm characters here is going to be crazy. I would not call this game breaking or even an exploit as it feeds CCP cash as well as gives players an amazing amount of freedom in New Eden that is unlike anything ever before. I have to give huge props on this one to CCP. Another great thing here is it almost entirely eliminates the need for name changes and what not as you can essentially give transfer all your skills over to a new character.
The face of Eve Online is about to get incredibly shifted from top to bottom and I for one absolutely can not wait. And suddenly millions of inactive multi-box miner accounts cried out as they were cannibalized for SP to recoup the losses of their overlord. I am looking forward to word of CCP bringing this system to Dust. We're running into the limited issue of players reaching the skill cap within the next few months to a year. Here's a video of a Dust player with 200 million SP posted in July. https://youtu.be/_7aVXN3le10
I think I am going to start cooking up a few characters on a hardcore remap and some implants in place.
That +9 implant from the starter pack on amazon sounds like it will literally pay for itself now. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.15 23:29:00 -
[12] - Quote
Thor Odinson42 wrote:Seems pretty dumb to me.
I'd think active skill point accrual would drive more activity in Eve.
There are just too many variables on what "activity" means in Eve for that.
This will HUGELY drive activity as people who are impatient won't have to wait months for the shiny new ship they want to sport for their alliance. I can also already see mining corps sitting around handing these things to newbies on day 1 to get them pumping cash from the start.
The entire economy is going to get shifted by this over the first month or two. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.10.15 23:36:00 -
[13] - Quote
With that system, I could imagine a legion of alts farming SP and skills for a month then transferring them at once to same dude, giving him years of SP in one go.
There goes down the drain any game with intent to have multi-year progress of a skill tree.
KERO-TRADER is my official Eve character for Dust trading.
Seach "KEROBPO" for list of bpos for sale.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
119
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Posted - 2015.10.15 23:47:00 -
[14] - Quote
So raw skillpoints will now have an ISK value?
- Theoretically the price should settle around (SP earned per month)/(price of PLEX) + the ISK equivalent value of the Aurum item. (EDIT: these will move the PLEX price, not sure which way though) - Power of Two offers will be very popular. (Power of Two basically gives you six months SP for the price of three). - Hello instant gank/cyno/trade character.
Should we have this in Dust? Not sure. It would certainly help established players roll up effective alts faster, not sure if that's a good thing though. For most of the mercs that have the SP to spare, ISK is already fairly meaningless. New players wouldn't be able to afford the packets as there's no way for them to get large chunks of ISK quickly. It might work for them as a direct Aurum -> Aurum trade but I doubt CCP would go there, and I wouldn't blame them.
Something is killing new player retention.
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.15 23:49:00 -
[15] - Quote
KEROSIINI-TERO wrote:With that system, I could imagine a legion of alts farming SP and skills for a month then transferring them at once to same dude, giving him years of SP in one go.
There goes down the drain any game with intent to have multi-year progress of a skill tree. Under the current proposal in EVE you can't extract skills off 'under 5 million sp' characters, and, there are very high diminishing returns for SP plugged into already high SP characters.
Additionally, the alt farmers has to 1.) pay ISK or $ to maintain farm accounts and 2.) pay AUR for the skill extractor--there is not an ISK equivalent to that current.
This makes CCP a nice chunk of change too.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.15 23:52:00 -
[16] - Quote
Shaun Iwairo wrote:Should we have this in Dust? Not sure. It would certainly help established players roll up effective alts faster, not sure if that's a good thing though. For most of the mercs that have the SP to spare, ISK is already fairly meaningless. New players wouldn't be able to afford the packets as there's no way for them to get large chunks of ISK quickly. It might work for them as a direct Aurum -> Aurum trade but I doubt CCP would go there, and I wouldn't blame them. Vets might not care about ISK, however, Skill packet injections can be a good incentive tool for corp recruitment, items trades, and even various sca...erm lotteries!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
119
|
Posted - 2015.10.15 23:57:00 -
[17] - Quote
Yeah they would be pretty sweet as a recruitment tool, also might be used like a quick and dirty re-spec if you find you're a critical role short in an important battle.
Something is killing new player retention.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 00:19:00 -
[18] - Quote
Notice how utterly **** on it is on the Comments thread. There's no way this will actually happen.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.16 00:39:00 -
[19] - Quote
Mobius Wyvern wrote:Notice how utterly **** on it is on the Comments thread. There's no way this will actually happen. The Eve vocal minority doesn't always like change. CCP appears to be looking to options to use players as recruiters via skill transfers to bring new players into EVE. Subscription numbers are they lowest they've been since 2008.
Get people into the big sandbox faster.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 01:35:00 -
[20] - Quote
Jadek Menaheim wrote:Mobius Wyvern wrote:Notice how utterly **** on it is on the Comments thread. There's no way this will actually happen. The Eve vocal minority doesn't always like change. CCP appears to be looking to options to use players as recruiters via skill transfers to bring new players into EVE. Subscription numbers are they lowest they've been since 2008. Get people into the big sandbox faster. That means allowing people to buy Skillpoints, which is blatant pay-to-win in what is already a pay-to-play game.
That's unacceptable.
HOWEVER, I'm not one to go screaming at people for trying new ideas. Every now and then people come up with bad ones and that's normal.
Also, there's no vocal minority in this. That Comments thread is already 61 pages long and counting, and almost everything I've read is by different individual accounts. There's barely anyone that's stated support for this idea.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 01:51:00 -
[21] - Quote
No!
Dropsuit Usage Rates
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.16 01:57:00 -
[22] - Quote
Mobius Wyvern wrote: That means allowing people to buy Skillpoints, which is blatant pay-to-win in what is already a pay-to-play game.
That's unacceptable.
HOWEVER, I'm not one to go screaming at people for trying new ideas. Every now and then people come up with bad ones and that's normal.
Even if you have the 'sp' to fly a big ship, it doesn't necessarily mean you have the 'skill' to fly it.
How is it pay-to-win if you can convert plex to AUR already?
https://wiki.eveonline.com/en/wiki/Aurum
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
|
Posted - 2015.10.16 02:06:00 -
[23] - Quote
deezy dabest wrote:Thor Odinson42 wrote:Seems pretty dumb to me.
I'd think active skill point accrual would drive more activity in Eve. There are just too many variables on what "activity" means in Eve for that. This will HUGELY drive activity as people who are impatient won't have to wait months for the shiny new ship they want to sport for their alliance. I can also already see mining corps sitting around handing these things to newbies on day 1 to get them pumping cash from the start. The entire economy is going to get shifted by this over the first month or two.
That makes sense.
If Dust has a future wouldn't mind something like that. Corporations would be able to bring along a noob pretty quick. Can you imagine the butthurt over a player getting up to 20 mil SP and then leaving Corp?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.16 02:06:00 -
[24] - Quote
Mobius Wyvern wrote:Also, there's no vocal minority in this. That Comments thread is already 61 pages long and counting, and almost everything I've read is by different individual accounts. There's barely anyone that's stated support for this idea. Threadnaught alt posting is a thing. The EVE community is very good at it.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 02:09:00 -
[25] - Quote
Jadek Menaheim wrote:Mobius Wyvern wrote: That means allowing people to buy Skillpoints, which is blatant pay-to-win in what is already a pay-to-play game.
That's unacceptable.
HOWEVER, I'm not one to go screaming at people for trying new ideas. Every now and then people come up with bad ones and that's normal.
Even if you have the 'sp' to fly a big ship, it doesn't necessarily mean you have the 'skill' to fly it. How is it pay-to-win if you can convert plex to AUR already? https://wiki.eveonline.com/en/wiki/Aurum
Eve needs something like this. Just like the QQ over respecs here, the naysayers would be silenced quickly. For some stupid reason I still sub 3 Eve characters and I'd rather mow my lawn than log into Eve.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.10.16 02:13:00 -
[26] - Quote
Thor Odinson42 wrote:That makes sense.
If Dust has a future wouldn't mind something like that. Corporations would be able to bring along a noob pretty quick. Can you imagine the butthurt over a player getting up to 20 mil SP and then leaving Corp? Or imagine the devastation of an 'honest and upstanding' corp logistics officer put in charge of holding and distributing Transneural Skill Packets to corp newbies...dropping roles and leaving with the message.
"It's been fun. HTFU."
Dust 514 Market Trello. The essential resource for trading in Dust.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.16 02:25:00 -
[27] - Quote
Jadek Menaheim wrote:Mobius Wyvern wrote:Notice how utterly **** on it is on the Comments thread. There's no way this will actually happen. The Eve vocal minority doesn't always like change. CCP appears to be looking to options to use players as recruiters via skill transfers to bring new players into EVE. Subscription numbers are they lowest they've been since 2008. Get people into the big sandbox faster.
I have been reading the first page and saw how almost everyone who posted there is taking a dump on the idea. Even the CSM seems to be against it. But then again, there were about 2-3 CSM members vocally against the idea on the first page of that thread. Not sure how the rest of the CSM feels.
Also, those people seem to be missing the point here. They seem to act as if suddenly CCP is going to sell SP for AUR. But when you look at the details closely, it's just SP moving from one character to another with diminished returns on older characters.
I brought this up with Jadek earlier on Twitter when I noticed how similar it is to his idea. In fact, I think this idea dates back even further to when CCP CmdrWang was still working at the CCP Shanghai office when the idea of "skillback boosters" was brought up by someone.
In the context of Eve Online, I don't see a problem with this. But in the context of Dust this can present a problem because, unlike Eve Online, Dust is free-to-play and you can create however many accounts your PS3 would allow for free and use that for alt farming on a massive scale. Eve Online has a subscription requirement and obviously trial accounts will be very limited in what they can do regarding this.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 02:34:00 -
[28] - Quote
Maken Tosch wrote:Jadek Menaheim wrote:Mobius Wyvern wrote:Notice how utterly **** on it is on the Comments thread. There's no way this will actually happen. The Eve vocal minority doesn't always like change. CCP appears to be looking to options to use players as recruiters via skill transfers to bring new players into EVE. Subscription numbers are they lowest they've been since 2008. Get people into the big sandbox faster. I have been reading the first page and saw how almost everyone who posted there is taking a dump on the idea. Even the CSM seems to be against it. But then again, there were about 2-3 CSM members vocally against the idea on the first page of that thread. Not sure how the rest of the CSM feels. Also, those people seem to be missing the point here. They seem to act as if suddenly CCP is going to sell SP for AUR. But when you look at the details closely, it's just SP moving from one character to another with diminished returns on older characters. I brought this up with Jadek earlier on Twitter when I noticed how similar it is to his idea. In fact, I think this idea dates back even further to when CCP CmdrWang was still working at the CCP Shanghai office when the idea of "skillback boosters" was brought up by someone. In the context of Eve Online, I don't see a problem with this. But in the context of Dust this can present a problem because, unlike Eve Online, Dust is free-to-play and you can create however many accounts your PS3 would allow for free and use that for alt farming on a massive scale. Eve Online has a subscription requirement and obviously trial accounts will be very limited in what they can do regarding this.
I'm sure it would be similar to trading now. If players want to drop $25 per farm, then let them.
I'm at 140 mil SP and I'm probably 10 mil away from literally having every single thing that I want in Dust maxed out. And I don't use 90% of the stuff I can.
I've spent a lot of time and money on Dust to get to that point, but I wouldn't care if it was minimized by a system like this. Just as I supported the raised cap and respecs. The thing I've noticed about Eve players as well as many Dust players with a knowledge of Eve, they'd rather see their game die than tweak the skill point system.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.16 03:04:00 -
[29] - Quote
Thor Odinson42 wrote:
I'm sure it would be similar to trading now. If players want to drop $25 per farm, then let them.
I'm at 140 mil SP and I'm probably 10 mil away from literally having every single thing that I want in Dust maxed out. And I don't use 90% of the stuff I can.
I've spent a lot of time and money on Dust to get to that point, but I wouldn't care if it was minimized by a system like this. Just as I supported the raised cap and respecs. The thing I've noticed about Eve players as well as many Dust players with a knowledge of Eve, they'd rather see their game die than tweak the skill point system.
Strange, isn't it?
PS: I remember I was against respecs earlier starting a couple of years back. But after seeing how everything is now, I'm putting my nova knives where my mouth it.
PPS: I'm starting to realize I should have worded that last statement better.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.16 03:28:00 -
[30] - Quote
@Maken
You knew exactly how you were phrasing it.
http://katahu.deviantart.com/art/Rebellion01-492312197
Dust 514 Market Trello. The essential resource for trading in Dust.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.16 03:37:00 -
[31] - Quote
SHUSH YOU!
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.10.16 04:44:00 -
[32] - Quote
KEROSIINI-TERO wrote:
Because CCP retroactively deemed an action exploit (six months later) and removed all the SP gained thru it. The scale being removed was any multiplier of 3 M SP. Any multiplier means really any number, as long as there was will to pay 2100 AUr per multiplier. In theory, infinite SP was available.
Therefore, I'd like to see that person (Olssam62?) post a current vid or pic.
I'm sorry, I don't get what happened? There was an exploit involving AUR and SP multipliers?
O.G. Pink Fluffy Bunny
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
800
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Posted - 2015.10.16 10:35:00 -
[33] - Quote
Reformed POD person here. The queue is almost sacred to EVE online. Its the one thung that comforts players when they get highsec ganked or their faction ratter get driveby DD'd. The whole idea that no one can cheat SP, everyone has to put in their time and that the game is fair and unbiased is THE reason behind the dedication to CCP. This idea breaks that.
/salute /play Taps /fade to black.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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ANON Cerberus
TerranProtossZerg
850
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Posted - 2015.10.16 14:02:00 -
[34] - Quote
MrShooter01 wrote:Got to admit
If I was still playing EVE I'd probably be with the "BUT WTF MY 100M+ SP CHARACTER OMG RESPECS CCCP TURNING EVE INTO COMMUNIST SKILL UTOPIA WTF EVE IS DED" crowd
but being out of the loop for nearly two years this is just funny to watch instead
My thoughts exactly. |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.10.16 14:35:00 -
[35] - Quote
Can't say I'm overly fond of the idea.
With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month).
That is Pay to Win in its purest form.
With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns.
Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months.
Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE.
So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process.
The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless.
Just my 2 ISK |
IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
808
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Posted - 2015.10.16 15:15:00 -
[36] - Quote
/agree in principle Hope they at least put in a cooldown for it.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 15:46:00 -
[37] - Quote
Regis Blackbird wrote:Can't say I'm overly fond of the idea. With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month). That is Pay to Win in its purest form. With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns. Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months. Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process. The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless. Just my 2 ISK
Why not limit the number of injections a character can use in a certain timeframe?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.16 16:46:00 -
[38] - Quote
Thor Odinson42 wrote:Regis Blackbird wrote:Can't say I'm overly fond of the idea. With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month). That is Pay to Win in its purest form. With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns. Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months. Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process. The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless. Just my 2 ISK Why not limit the number of injections a character can use in a certain timeframe?
You have to remember that the higher you go in SP the more diminished the effect of those skill drops is making implants the better alternative at a certain point.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.16 18:04:00 -
[39] - Quote
Regis Blackbird wrote:Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months.
Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. Looking at the discussions on character attribute/skill implants being removed I kind of think CCP wants to avoid superficial systems which discourage players from undocking.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.16 19:36:00 -
[40] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill Sweet poetry in motion.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.16 22:19:00 -
[41] - Quote
Baal Omniscient wrote:Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill Sweet poetry in motion.
o_O
I don't even know why this post is so popular.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Aeon Amadi
13
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Posted - 2015.10.16 22:40:00 -
[42] - Quote
The definition of 'pay-to-win' seems to continuously change to support BS like this... Never fails...
Give it another year or so and someone will just outright propose the purchase of SP for Aurum with no fancy mechanics like transferring in the mix. You just throw $5 and buy the SP. Not pay to win because #reasons. Next thing you know everyone and their mother that has money can fly Titans after three months and the entire aspect of choices and decisions mattering in the long term goes out the window. Specialization becomes a myth, just like in Dust 514 (like, seriously, there's no such thing as specialization when you can run every light/medium/heavy with every module, equipment, and weapon).
Makes you wonder what the point of skills are at all if not to be a barrier between players who do pay and players who don't pay. At some point you have to wonder why even have the skills if everyone can fly everything.
Dust 514 instituted the foundation for it and now Eve Online is wanted to ride that pony. But yanno, not PTW so no big deal. Nothing is lost save for the core principles which made the game popular for over a decade.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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TIGER SHARK1501
Savage Bullet RUST415
489
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Posted - 2015.10.16 23:34:00 -
[43] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Super noobs!?!? |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:06:00 -
[44] - Quote
Aeon Amadi wrote:The definition of 'pay-to-win' seems to continuously change to support BS like this... Never fails...
Give it another year or so and someone will just outright propose the purchase of SP for Aurum with no fancy mechanics like transferring in the mix. You just throw $5 and buy the SP. Not pay to win because #reasons. Next thing you know everyone and their mother that has money can fly Titans after three months and the entire aspect of choices and decisions mattering in the long term goes out the window. Specialization becomes a myth, just like in Dust 514 (like, seriously, there's no such thing as specialization when you can run every light/medium/heavy with every module, equipment, and weapon).
Makes you wonder what the point of skills are at all if not to be a barrier between players who do pay and players who don't pay. At some point you have to wonder why even have the skills if everyone can fly everything.
Dust 514 instituted the foundation for it and now Eve Online is wanted to ride that pony. But yanno, not PTW so no big deal. Nothing is lost save for the core principles which made the game popular for over a decade. Cool it Aeon. You're jumping to the conclusion of a slippery slope that isn't there.
You can already buy full characters through the character bazaar; this granular transfer system allow you to maintain your own profile that you've built a connection while augmenting it with the skill resources that other players have had to build up. The SP loss sink becomes larger and larger as you apply skill packets to a high level character.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:07:00 -
[45] - Quote
https://docs.google.com/document/d/156e2QWHKguiwQod9FAl1IpBEqcF8hwPC_msCFYK-WUA/edit
Ashterothi wrote:CCP has announced a new proposed feature that would allow players to sell SP to each other, the cost of this transaction will be some Aurum.
First of all, let's discuss what this change does NOT do. It does not change the level of GÇ£pay 2 winGÇ¥ or GÇ£free 2 playGÇ¥ nature of the game. The character market already exists, and so does PLEX. This does not grant anyone any new access to power that they did not already have access to in order to convert real life money into in game power. What this does do is it allows it to be done more conveniently, over time, and in smaller amounts. This does not actually compound any problems with p2w that other games experience, because no new avenue of power is being created, what this allows is more access, and more understanding of that process.
However, what this change does do is allow players to invest their power in what they care about.
Now I know, a lot of you vets understand that our ships are our tools, and our characters are just tools to access our other tools. That the game is played by players, not characters. You have to shake that feeling off, and realize the customer this is being sold to. Because, this side of it ainGÇÖt for you.
I have always made a hobby of recruiting people into EVE. I am very passionate about it, so tolerating me for any real length of time generally requires you to know enough about EVE to have a) heard about it to any length you desire and b) gotten a trial account and anything you want and personally lead through the game if you so desire (I am a bit over-zealous I am afraid). However, thanks to this and my love for newbies in general, I have kept a pretty good pulse on why people quit the game, and what I have found is very large percent of players quit because they want to advance faster, are willing to pay for it, but donGÇÖt want to give up their identity.
We arenGÇÖt talking about huge claims for power either, some people would be willing to pay the price of a game (50 bucks) to buy enough SP to get started. A few million SP to allocate to ensure you can at least pull your weight with your buddy, nothing wrong with that. The problem they all run into is that buying a character on the market is too impersonal for these people. They are not attached to the game yet. Their whole attachment is their character. The first thing they did was painstakingly chose a race, bloodline, school, and sculpted every contour of their skeleton until it was perfect. Now, drop him, pay 50 bucks and buy xXMOMhumperSS from the market. I know he has corp history that is suspicious, but that is why he is so cheap. And that is when you lost them.
This change allows those wish to invest in their own identity a chance to compete with those who couldnGÇÖt care. The pricing will be prohibitive to make a profit off the system, the price of aurum can dictate the value of the product vs. PLEX, and they will ensure you cannot sell your SP for greater than the cost to have an account long enough to earn that SP.
There are some funny things to be sure, like what happens when a hacked account gets sold in parts, and applied, those skills then are used to fly a ship. Then that SP is taken away, what happens? However, these are just design concerns that can easily be worked out. CCP has given us the power to finally shave off those cruddy mining skills we accidentally trained when we didnGÇÖt know better, and also allow new players to step up to the plate just a little bit quicker. What's to hate?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.10.17 00:30:00 -
[46] - Quote
Ashterothi artfully puts into words that I cannot express any better myself.
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 00:35:00 -
[47] - Quote
Pure evil nonsense.
This feature will die before they even start work on it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.10.17 00:43:00 -
[48] - Quote
Arkena Wyrnspire wrote: old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Dust 514s system: old man has skill old man turns skill into photon gear old man gives core locus to newbie newbie eats core locus newbie is kill |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:44:00 -
[49] - Quote
Mobius Wyvern wrote:Pure evil nonsense.
This feature will die before they even start work on it. Buy/sell one's organs on the open market...it sounds very EVE to me. In CCP Seagull we trust!
Dust 514 Market Trello. The essential resource for trading in Dust.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 01:12:00 -
[50] - Quote
Mobius Wyvern wrote:Pure evil nonsense.
This feature will die before they even start work on it.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.17 02:44:00 -
[51] - Quote
Arkena Wyrnspire wrote:Baal Omniscient wrote:Arkena Wyrnspire wrote: old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Sweet poetry in motion. o_O I don't even know why this post is so popular. Well I can't say for everyone else, but I liked it because it's short, very accurate and makes me think of Neebs from BFF's getting suckered into downing a ramen noodle flavor packet because he thinks it'll give him gaming skills.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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