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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.16 03:37:00 -
[31] - Quote
SHUSH YOU!
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.10.16 04:44:00 -
[32] - Quote
KEROSIINI-TERO wrote:
Because CCP retroactively deemed an action exploit (six months later) and removed all the SP gained thru it. The scale being removed was any multiplier of 3 M SP. Any multiplier means really any number, as long as there was will to pay 2100 AUr per multiplier. In theory, infinite SP was available.
Therefore, I'd like to see that person (Olssam62?) post a current vid or pic.
I'm sorry, I don't get what happened? There was an exploit involving AUR and SP multipliers?
O.G. Pink Fluffy Bunny
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
800
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Posted - 2015.10.16 10:35:00 -
[33] - Quote
Reformed POD person here. The queue is almost sacred to EVE online. Its the one thung that comforts players when they get highsec ganked or their faction ratter get driveby DD'd. The whole idea that no one can cheat SP, everyone has to put in their time and that the game is fair and unbiased is THE reason behind the dedication to CCP. This idea breaks that.
/salute /play Taps /fade to black.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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ANON Cerberus
TerranProtossZerg
850
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Posted - 2015.10.16 14:02:00 -
[34] - Quote
MrShooter01 wrote:Got to admit
If I was still playing EVE I'd probably be with the "BUT WTF MY 100M+ SP CHARACTER OMG RESPECS CCCP TURNING EVE INTO COMMUNIST SKILL UTOPIA WTF EVE IS DED" crowd
but being out of the loop for nearly two years this is just funny to watch instead
My thoughts exactly. |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.10.16 14:35:00 -
[35] - Quote
Can't say I'm overly fond of the idea.
With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month).
That is Pay to Win in its purest form.
With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns.
Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months.
Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE.
So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process.
The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless.
Just my 2 ISK |
IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
808
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Posted - 2015.10.16 15:15:00 -
[36] - Quote
/agree in principle Hope they at least put in a cooldown for it.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 15:46:00 -
[37] - Quote
Regis Blackbird wrote:Can't say I'm overly fond of the idea. With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month). That is Pay to Win in its purest form. With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns. Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months. Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process. The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless. Just my 2 ISK
Why not limit the number of injections a character can use in a certain timeframe?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.16 16:46:00 -
[38] - Quote
Thor Odinson42 wrote:Regis Blackbird wrote:Can't say I'm overly fond of the idea. With the proposed system (EVE), a very rich person could theoretically create a new character, buy up basically the entire market worth of Skill Injectors, and then go for a instant skill binge which makes his character the same SP as a players who have played for years (and have subscribed every month). That is Pay to Win in its purest form. With that said (in the interest of discussion), IF they would go ahead with this, I would rather have the skill injection take exponentially longer time rather than diminishing returns. Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months. Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. So not only do high SP characters need to wait longer to reap the benefits of the implant, they run a higher risk of loosing it in the process. The same highly rich (and not so smart) player would be able to take his new character to a moderate SP reasonably quickly, but he would not be able to insta-jump ahead old time vets, and risk of loosing everything if he is careless. Just my 2 ISK Why not limit the number of injections a character can use in a certain timeframe?
You have to remember that the higher you go in SP the more diminished the effect of those skill drops is making implants the better alternative at a certain point.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.16 18:04:00 -
[39] - Quote
Regis Blackbird wrote:Think of it as pumping a pressure container. The higher the initial pressure (more SP) the more force (time) it will take to raise it further. A low SP character might inject the SP within a few days, but with 80+ Mil character it will take months.
Now, combine this with changing the proposed skill injector to a neural implant (with no skill requirement), and you have a very interesting system. Neural Implants are destroyed upon clone death in EVE, so it becomes increasingly risky to wear one for a prolonged time in EVE. Looking at the discussions on character attribute/skill implants being removed I kind of think CCP wants to avoid superficial systems which discourage players from undocking.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.16 19:36:00 -
[40] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill Sweet poetry in motion.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.16 22:19:00 -
[41] - Quote
Baal Omniscient wrote:Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill Sweet poetry in motion.
o_O
I don't even know why this post is so popular.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Aeon Amadi
13
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Posted - 2015.10.16 22:40:00 -
[42] - Quote
The definition of 'pay-to-win' seems to continuously change to support BS like this... Never fails...
Give it another year or so and someone will just outright propose the purchase of SP for Aurum with no fancy mechanics like transferring in the mix. You just throw $5 and buy the SP. Not pay to win because #reasons. Next thing you know everyone and their mother that has money can fly Titans after three months and the entire aspect of choices and decisions mattering in the long term goes out the window. Specialization becomes a myth, just like in Dust 514 (like, seriously, there's no such thing as specialization when you can run every light/medium/heavy with every module, equipment, and weapon).
Makes you wonder what the point of skills are at all if not to be a barrier between players who do pay and players who don't pay. At some point you have to wonder why even have the skills if everyone can fly everything.
Dust 514 instituted the foundation for it and now Eve Online is wanted to ride that pony. But yanno, not PTW so no big deal. Nothing is lost save for the core principles which made the game popular for over a decade.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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TIGER SHARK1501
Savage Bullet RUST415
489
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Posted - 2015.10.16 23:34:00 -
[43] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Could you explain this in dumb talk? old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Super noobs!?!? |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:06:00 -
[44] - Quote
Aeon Amadi wrote:The definition of 'pay-to-win' seems to continuously change to support BS like this... Never fails...
Give it another year or so and someone will just outright propose the purchase of SP for Aurum with no fancy mechanics like transferring in the mix. You just throw $5 and buy the SP. Not pay to win because #reasons. Next thing you know everyone and their mother that has money can fly Titans after three months and the entire aspect of choices and decisions mattering in the long term goes out the window. Specialization becomes a myth, just like in Dust 514 (like, seriously, there's no such thing as specialization when you can run every light/medium/heavy with every module, equipment, and weapon).
Makes you wonder what the point of skills are at all if not to be a barrier between players who do pay and players who don't pay. At some point you have to wonder why even have the skills if everyone can fly everything.
Dust 514 instituted the foundation for it and now Eve Online is wanted to ride that pony. But yanno, not PTW so no big deal. Nothing is lost save for the core principles which made the game popular for over a decade. Cool it Aeon. You're jumping to the conclusion of a slippery slope that isn't there.
You can already buy full characters through the character bazaar; this granular transfer system allow you to maintain your own profile that you've built a connection while augmenting it with the skill resources that other players have had to build up. The SP loss sink becomes larger and larger as you apply skill packets to a high level character.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:07:00 -
[45] - Quote
https://docs.google.com/document/d/156e2QWHKguiwQod9FAl1IpBEqcF8hwPC_msCFYK-WUA/edit
Ashterothi wrote:CCP has announced a new proposed feature that would allow players to sell SP to each other, the cost of this transaction will be some Aurum.
First of all, let's discuss what this change does NOT do. It does not change the level of GÇ£pay 2 winGÇ¥ or GÇ£free 2 playGÇ¥ nature of the game. The character market already exists, and so does PLEX. This does not grant anyone any new access to power that they did not already have access to in order to convert real life money into in game power. What this does do is it allows it to be done more conveniently, over time, and in smaller amounts. This does not actually compound any problems with p2w that other games experience, because no new avenue of power is being created, what this allows is more access, and more understanding of that process.
However, what this change does do is allow players to invest their power in what they care about.
Now I know, a lot of you vets understand that our ships are our tools, and our characters are just tools to access our other tools. That the game is played by players, not characters. You have to shake that feeling off, and realize the customer this is being sold to. Because, this side of it ainGÇÖt for you.
I have always made a hobby of recruiting people into EVE. I am very passionate about it, so tolerating me for any real length of time generally requires you to know enough about EVE to have a) heard about it to any length you desire and b) gotten a trial account and anything you want and personally lead through the game if you so desire (I am a bit over-zealous I am afraid). However, thanks to this and my love for newbies in general, I have kept a pretty good pulse on why people quit the game, and what I have found is very large percent of players quit because they want to advance faster, are willing to pay for it, but donGÇÖt want to give up their identity.
We arenGÇÖt talking about huge claims for power either, some people would be willing to pay the price of a game (50 bucks) to buy enough SP to get started. A few million SP to allocate to ensure you can at least pull your weight with your buddy, nothing wrong with that. The problem they all run into is that buying a character on the market is too impersonal for these people. They are not attached to the game yet. Their whole attachment is their character. The first thing they did was painstakingly chose a race, bloodline, school, and sculpted every contour of their skeleton until it was perfect. Now, drop him, pay 50 bucks and buy xXMOMhumperSS from the market. I know he has corp history that is suspicious, but that is why he is so cheap. And that is when you lost them.
This change allows those wish to invest in their own identity a chance to compete with those who couldnGÇÖt care. The pricing will be prohibitive to make a profit off the system, the price of aurum can dictate the value of the product vs. PLEX, and they will ensure you cannot sell your SP for greater than the cost to have an account long enough to earn that SP.
There are some funny things to be sure, like what happens when a hacked account gets sold in parts, and applied, those skills then are used to fly a ship. Then that SP is taken away, what happens? However, these are just design concerns that can easily be worked out. CCP has given us the power to finally shave off those cruddy mining skills we accidentally trained when we didnGÇÖt know better, and also allow new players to step up to the plate just a little bit quicker. What's to hate?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.10.17 00:30:00 -
[46] - Quote
Ashterothi artfully puts into words that I cannot express any better myself.
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 00:35:00 -
[47] - Quote
Pure evil nonsense.
This feature will die before they even start work on it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.10.17 00:43:00 -
[48] - Quote
Arkena Wyrnspire wrote: old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Dust 514s system: old man has skill old man turns skill into photon gear old man gives core locus to newbie newbie eats core locus newbie is kill |
Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.10.17 00:44:00 -
[49] - Quote
Mobius Wyvern wrote:Pure evil nonsense.
This feature will die before they even start work on it. Buy/sell one's organs on the open market...it sounds very EVE to me. In CCP Seagull we trust!
Dust 514 Market Trello. The essential resource for trading in Dust.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 01:12:00 -
[50] - Quote
Mobius Wyvern wrote:Pure evil nonsense.
This feature will die before they even start work on it.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.17 02:44:00 -
[51] - Quote
Arkena Wyrnspire wrote:Baal Omniscient wrote:Arkena Wyrnspire wrote: old man has skill old man turns skill into packet old man gives packet to newbie newbie eats packet newbie gets skill
Sweet poetry in motion. o_O I don't even know why this post is so popular. Well I can't say for everyone else, but I liked it because it's short, very accurate and makes me think of Neebs from BFF's getting suckered into downing a ramen noodle flavor packet because he thinks it'll give him gaming skills.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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