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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 16:16:00 -
[1] - Quote
I've been making this argument for a long, long time and the rebuttal has always been that the game has to support solo play. The game took a real turn for the worst when scouts had their super OP time in the sun. Solo play became prevalent over squad play and it's gotten to a point where you can play several matches in a row without seeing a squad on either side. Poor rewards and incentives are the biggest problem and years of this being unaddressed has ingrained passive play into the playerbase.
I believe making wins more important and providing some kind of squad incentive should happen in Domination. Acquisition and in Public Skirmish. Ambush should become a solo only game mode. I understand that people like to play the game casually, but there's no way people can be satisfied with the current state of public matches.
Nobody can argue that the vast majority of players in public matches are solo. The randomness of the solo players is what creates so many frustrating matches. You may have several people racing around the map in tanks trying to complete their Destroy Installations mission. You may have too many players that play the same role, for example having 8 logis with their rep tools out is not going to work.
I think autosquading should return for the 3 gamemodes in pubs that I mentioned above. If there is some sort of squad incentive that is visible on the end of match screen I believe it will cause more players to improve the squads they are playing in. They are likely to carry equipment to help each other and coordinate efforts in matches.
Possibly add a win streak bonus for squads as well.
Something must be done to improve the player behavior in matches.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 16:33:00 -
[2] - Quote
I think once player behavior is improved the matchmaking system will work the way it is intended. The randomness we see in public matches makes any matchmaking system impossible to work.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 19:16:00 -
[3] - Quote
Shameless bump, I don't give up that easy
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 23:11:00 -
[4] - Quote
jane stalin wrote:I don't squad up because I really suck at the game, Teamwork is not fun if you are a liability
How hard is it to place and kill uplinks? Use a swarm launcher? Rep tool?
Being in a squad and contributing WP toward an OB is exponentially better than the alternative.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 23:13:00 -
[5] - Quote
Arkena Wyrnspire wrote:THOR, THE MAN OF BAEKJUL BOOLGOOL
You have carried this torch a long time.
The proto whining really irks me.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 23:17:00 -
[6] - Quote
Vicious Minotaur wrote:Misleading title! You want squad play to be improved.
Also: if Ambush is to be solo, Domination should follow suit. After all, Domination plays more like an Ambush, but with more centralized action thanks to an often symbolic point. Domination has never been the most tactical of game modes, so why try to force it to be something its not?
Let team squad oriented players have Acquisition and Skirmish. Let solo players have Ambush and Domination.
As for incentivizations, you really need to look at the losers, not the winners. Winners (or people who look like they will win) don't quit matches, if they can help it. Losers, though...
I'd rather Dom die in a fire, but I'd be down with solo only.
Your last sentence is exactly what I'd like to improve with a carrot, not a stick. Make it worthwhile to group up and work together to win.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 01:52:00 -
[7] - Quote
Shaun Iwairo wrote:When the cost of achieving something outweighs the benefit it provides you tend to get fairly predictable behaviors.
There's no doubt. You can lose 5 or 6 ADV suits in a pub and it means you don't profit in most matches which over the course of a few years has molded the playerbase into boring accountants instead of bloodthirsty mercs.
The best example of how poor the incentives are in Dust is the DK market. The raiding system was meant as entry level PC, but it takes over 50 wins or 140 losses to earn a single militia BPO. What a waste of Dev time time, it hasn't generated any interest in PC.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 01:59:00 -
[8] - Quote
lamo guys wrote:When the warbarge was present in pubs I tried many many times to squad with randoms. But I think some just want to run solo. I like your idea, I also can't squad all the time. Most times I want to run two battles late when I can't be on mic. Sometimes I get players that can teamwork even without a squad. Sometimes its like what are you doing! Some play to win, and some play to aaaaaa I don't know what they are playing for. I play to win, not pad stats or finish daily missions. The whole proto complaint sucks I don't join the subjects either. I feel the people that have put there time in should play what they feel like. Yes I have been stomped by pro, but you know when the players finally get there pro running they will run it also. So many variables in this game, its hard to make it perfect. But I think your thoughts are on the right track!
You don't have to do a lot of talking in pubs most of the time. Some of the best players in Dust I've played with dozens of times and never heard their voice.
But I run solo a lot too. We haven't figured out squad finder in Bleeding Sun, but I think this would change if pubs consistently provided more engaging battles.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 02:21:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Sometimes people suggest something that doesn't solve a problem but gives excuse as to why the problem wasn't solved and also , feeds the nature of it's intent .
Forcing players to squad doesn't solve the problem of squad stomps , you cant mimic the cohesion that known squads that stomp from popular corporations have , they know each other well , know what each other is expected to do in multiple surroundings because that's why they do what they do , most just don't play the game besides playing with a particular group of players or squad mates , they have mics ( when most don't ) and have ran threw these maps so much that half the time they don't even have to speak to each other to be successful .
Saying that scouts promoted solo play , I have never herd that in the forums and I'm calling false , if anything scouts helped players to be more efficient and cover up their shortcomings with their high strafe , ability to fit a cloak , speed and ability to avoid detection among other highlights they had at the time , the ability to match commando HP's and still be more efficient as a assault is something else . The players who benefited ran in well known corps ( squads ) and talked about their exploits in the forums .
Sometimes people exaggerate to help push a agenda , all the while sweeping issues under the table because what they proposed became a distraction as to throw off the pressure that might have mounted that would have forced an issue to actually be attended to and maybe become a non issue from not only that pressure but what arose afterward = solution to said issue / issues .
I feel that this is one of those instances .
Could have good intentions behind it but still sweeps unbalancing issues such as poor matchmaking / no matchmaking , under the rug and at the same time offer nothing in the form of balance during combat .
Those same squads that run PRO / OFC and dominate the playing field will still do so .
Edit : This is not a solution but an enabling .
This sound like " if you can't beat them , join them . " , which is a saying that a lot of players have in the forum and that attitude doesn't solve anything , again ... sweeping said issues under the rug .
Lesser players will still end up on the lower end of the pole and this smells of more , " Kill solo play because I don't like it , they whine too much ." .. which seems like the mood that CCP is adopting , which again .. kills the choice a player has and also doesn't solve the main issue that this game has and that's matchmaking .
More solo player bias , more among the many biases of this forum and we wonder why players leave among other things ?
Can't say it's not when the writing is on the wall , you know what they say .. " looks like a duck ... and so on . "
Still doesn't solve the problem of the lack of matchmaking , known squads with a ton of knowledge and resources from well known corporations will still dominate and now you have the excuse of , " Well their in a squad so it must be because they such and just are not that good ." ... as an excuse because of the set up that a players bias has promoted , which did nothing to solve the issues of lack of matchmaking and game mode balance as to where one side isn't stacked over another .
That's the real issue but people keep pushing band aids because their just afraid of change , change for the better .
How is balancing teams bad .?. why sweeping team balancing under the rug .?. MU isn't helping so lets find a common ground where this game can shine like it should .?. but no , the have's MUST continue to crush the have not's and keep killing retention from players seeing and disliking the lack of matchmaking and the disadvantages that their faced with .
Let's give new players a stack of SP's and perks , let's force players to squad up .. let's do any and everything but what's needed and that's help to build a balancing system that would match players evenly on the teams of game modes .
Everything but what should happen .
MU isn't helping because of randomness. 32 random players in a match with random roles and random intentions. Some completing missions that have nothing to do with winning a match. Some sniping, which in Dust is a completely worthless role outside of a handful of people (and even then I'm not sure anyone should snipe for an entire match).
If people are in squads it helps with the randomness. And I'm not saying force people into squads. I'd like to see autosquading again, but it's very easy to leave a squad. They could even add a toggle in the options menu to turn it off.
I've heard these arguments for years now and now there's so much solo play combined with poor incentives that matches are a mess. There are certainly other issues at play, but I truly believe having more squads and incentive to win will allow the current MU system to work properly.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 02:24:00 -
[10] - Quote
Vicious Minotaur wrote:Redundant Summa Militum Clone wrote:Some Random Minotaur wrote: A bunch of gobbledygook. *gobbledygooks on a gobbledygook*
Blah blah blah, Domination sucks, blah blah. *beats off a horse corpse* Okay. Make pubs solo. Teamwork becomes for the FW&PC cesspools. Win/Win. Oh wait. Nobody will be satisfied with anything so long as foundational game design problems continue to exist and bork up the game and every single mode. That, and everybody sucks, everybody is a scrub wandering around on Titanic looking for french girls to draw.
Solo only in pubs kills the social aspect that is probably the number one reason Dust is still alive. Well that and sunk-cost fallacy.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:06:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I've played in matches where squads would repair me in favor of their squad , squads wouldn't watch my back and would just sit there and watch me die because I wasn't in their squad ( I'm looking at them looking in that direction and not firing a single shot until I died ) , squads that didn't hold the point because they wanted to keep moving with each other leaving me holding the point by myself .
You can't fix poor conduct or lack of team work by forcing players to squad .
Most matches that I play , squads just look out for that squad ... that's not to say it always happens but it happens enough for me to take notice .
That's not promoting team work .
Nobody is looking out for anybody in pubs. It surprises you that a logi would support people in his squad first?
But that's the most I'm going to respond to this idiotic post.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:10:00 -
[12] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I'm not trying to derail or $h!tpost you but all I'm saying is , squad play doesn't promote team work in the frame of the match .
You could have a well coordinated squad of PRO / OFC players that can take over the game and dominate the opposition and their team , their enemy are random players for the most part with no coordination much less the resources .
These squads promote themselves more then the team when they can shut down the opposition and overshadow the rest of their team in the process , leaving not much for the TEAM in the outcome .
That's why I proposed a total team of random players with the warbarge in the backdrop to make squads in , in the allotted time allowed .. this promotes the game and team because both teams are random , you allow squad creation in the warbarge , mic's and coms , talking among players that wouldn't normally speak , random mixture promotes TEAMWORK and not a squad dominating a team for the win and leaving nothing for them to do as the squad redlines the opposing team of random players .
Your playing random already for the most part so why not help newer players become better and allow team effort dictate matches , rather then squads .
Squads that overshadow the TEAM .
I see it most games I play , if I'm in a squad or not .
I don't hate squads , I just believe in the team
Am I the only one that reads this post and wonders if this guy wipes his ass before he *****?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:12:00 -
[13] - Quote
Vicious Minotaur wrote:Thor Odinson42 wrote:Vicious Minotaur wrote:Redundant Summa Militum Clone wrote:Some Random Minotaur wrote: A bunch of gobbledygook. *gobbledygooks on a gobbledygook*
Blah blah blah, Domination sucks, blah blah. *beats off a horse corpse* Okay. Make pubs solo. Teamwork becomes for the FW&PC cesspools. Win/Win. Oh wait. Nobody will be satisfied with anything so long as foundational game design problems continue to exist and bork up the game and every single mode. That, and everybody sucks, everybody is a scrub wandering around on Titanic looking for french girls to draw. Solo only in pubs kills the social aspect that is probably the number one reason Dust is still alive. Well that and sunk-cost fallacy. Let people socialize with themselves like normal people with no friends. Buncha mamby pamby socialites. Go to a party! (Or just remove squad benefits from pubs. They still exist? I haven't been in a squad for awhile, but we got extra WP and stuff... Make it so squadding is only a social endeavor with the ability to maybe talk tactics?} Or maybe I'm just like that young whippersnapper, Johnathon Snow, from that Game of Pokey Chairs, and know not everything.
Gotta love general discussion
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 15:32:00 -
[14] - Quote
Rinzler XVII wrote:Thor Odinson42 wrote:I've been making this argument for a long, long time and the rebuttal has always been that the game has to support solo play. The game took a real turn for the worst when scouts had their super OP time in the sun. Solo play became prevalent over squad play and it's gotten to a point where you can play several matches in a row without seeing a squad on either side. Poor rewards and incentives are the biggest problem and years of this being unaddressed has ingrained passive play into the playerbase.
I believe making wins more important and providing some kind of squad incentive should happen in Domination. Acquisition and in Public Skirmish. Ambush should become a solo only game mode. I understand that people like to play the game casually, but there's no way people can be satisfied with the current state of public matches.
Nobody can argue that the vast majority of players in public matches are solo. The randomness of the solo players is what creates so many frustrating matches. You may have several people racing around the map in tanks trying to complete their Destroy Installations mission. You may have too many players that play the same role, for example having 8 logis with their rep tools out is not going to work.
I think autosquading should return for the 3 gamemodes in pubs that I mentioned above. If there is some sort of squad incentive that is visible on the end of match screen I believe it will cause more players to improve the squads they are playing in. They are likely to carry equipment to help each other and coordinate efforts in matches.
Possibly add a win streak bonus for squads as well.
Something must be done to improve the player behavior in matches. Remove squads from pub games full stop, that would encourage team play.. Being in a squad doesnt improve team play.. Seriously there are 16 on a team being in a 4 man squad with comms in squad actually hinders team play This is why this game has issues... Ppl think squad and team are the same thing.. They aren't.. Put more thought into your posts as you contradicted your entire argument..
I'm not even sure how to respond to this.
The majority of players in Dust are deploying into matches solo at the moment and public matches on their best day couldn't be described as showcasing team work.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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