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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.05 22:57:00 -
[1] - Quote
So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 20 Deadzone width 70 Deadzone height 60 Turn Speed 100
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD)
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Shart Machine
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2015.10.05 23:12:00 -
[2] - Quote
I started playing Dust thinking the move was the only way to play (downloaded from store because it was free and compatible). A few sniper headshots and a few rifle kills were all I could muster on my first night. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.05 23:25:00 -
[3] - Quote
Gotta have that deadzone set right for any sort of accuracy - it deadens the super precise wobble that you, the holder of the move, make.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.05 23:26:00 -
[4] - Quote
I'll probably record once I get the hang of it, it's super fun; I'm running a shotgun + plasma cannon on my galmando xD
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
786
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Posted - 2015.10.06 00:38:00 -
[5] - Quote
Practice with a brick tied to a meter long stick. Hold it out in front of you for 20 minutes at a time to build stamina.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.06 03:32:00 -
[6] - Quote
Update: Now running dual plasma cannons, works best out of all combos tried so far
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 02:32:00 -
[7] - Quote
Update, I can now actually hit enemies with rifles, I ended up putting my crosshair sensitivity to 0, turn speed 50
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Aeon Amadi
12
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Posted - 2015.10.07 02:34:00 -
[8] - Quote
Should make a video :)
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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J0LLY R0G3R
And the ButtPirates
5
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Posted - 2015.10.07 03:05:00 -
[9] - Quote
LoL
Last Montage : Death of a Scout
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.07 06:30:00 -
[10] - Quote
Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust. I laughed way too hard reading this
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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ROMULUS H3X
research lab
781
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Posted - 2015.10.07 11:02:00 -
[11] - Quote
Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 0 Deadzone width 70 Deadzone height 60 Turn Speed 50
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD) _____________________________ Update: Vehicle turrets and the Move: SO FUN@@
Soooo, my two favorite weapons work great on the move huh???
Can you do me one more and test out melee with it, pleeeease :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.07 11:08:00 -
[12] - Quote
Video would be appreciated.
... I just plugged in my (very dusty) move controller to recharge it. Will attempt to get into an HAV with a small blaster. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 11:19:00 -
[13] - Quote
ROMULUS H3X wrote:Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 0 Deadzone width 70 Deadzone height 60 Turn Speed 50
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD) _____________________________ Update: Vehicle turrets and the Move: SO FUN@@ Soooo, my two favorite weapons work great on the move huh??? Can you do me one more and test out melee with it, pleeeease :] I'll give it a try, gotta literally punch with the move controller to melee using the dust Scheme - the US also the psmove scheme that has melee as a button
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 11:23:00 -
[14] - Quote
Ads pilots, if you use a 10 width dead zone with a 60 height, your ads will rotate in place to your curser. :]
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Alena Asakura
Caldari Logistics Reserve
31
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Posted - 2015.10.07 13:00:00 -
[15] - Quote
It seems to me that the Move would be the logical controller for this game - you want response from the controller that is quick and precise, which I don't believe is possible with a DualShock 3. I've played both and I'm somewhat bemused by the fact that regardless of the inherent benefits of the Move controller, it just doesn't seem to hold a candle to the DualShock. Perhaps it's just that I haven't given it enough of an opportunity, but to do so would be detrimental to my attempts to play Dust at all... :) |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 13:28:00 -
[16] - Quote
Alena Asakura wrote:It seems to me that the Move would be the logical controller for this game - you want response from the controller that is quick and precise, which I don't believe is possible with a DualShock 3. I've played both and I'm somewhat bemused by the fact that regardless of the inherent benefits of the Move controller, it just doesn't seem to hold a candle to the DualShock. Perhaps it's just that I haven't given it enough of an opportunity, but to do so would be detrimental to my attempts to play Dust at all... :) I've found that it gets much better once the correct settings are in place. Going back to the ds3 (or ds4 ) feels like playing in molasses compared to the move controller. Yes, the ds3 gets aim assist and the move doesn't, but I feel the only thing seperating them competitively is the user's muscle memory. I'm already getting as accurate with the move as average dust berries are with ds3 + aim assist.
I feel with more practice I'll start reaching (and surpassing) what I could do on the ds3. A few things are much better on the Move than the ds3 from the beginning, even without muscle memory: Vehicle turrets (OMFGBBQ so much better xD) Plasma Cannons (If you are good with placos using the controller, you'll be a terror walking with the move) shotguns are about even on the controller and the move, but the move allows for a far higher skill ceiling for all kinds of hatemail inducing shenanigans
Rifles can make better use of cover with the move, and work great when you have team-mates around. I feel that there is a higher gun-game rifle ceiling for the move as well.
The big downfall; tactical rifles have a much higher skill floor to use effectively than on the controller, but also have a much higher possible skill ceiling - (headshotheadshotheadshot boom boom boom)
I've found that making the switch is very doable, but i also realize I'm learning an entirely new controller, and like learning any new controller, it's going to take some time.
I suggest making an alt for the first day with the move if you are in the veteran bracket, that way you can practice the new controller in the academy (Which is there for learning xD )
I didn't, but I died a whole lot for that.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Alena Asakura
Caldari Logistics Reserve
34
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Posted - 2015.10.07 13:48:00 -
[17] - Quote
Leovarian L Lavitz wrote:Alena Asakura wrote:It seems to me that the Move would be the logical controller for this game - you want response from the controller that is quick and precise, which I don't believe is possible with a DualShock 3. I've played both and I'm somewhat bemused by the fact that regardless of the inherent benefits of the Move controller, it just doesn't seem to hold a candle to the DualShock. Perhaps it's just that I haven't given it enough of an opportunity, but to do so would be detrimental to my attempts to play Dust at all... :) I've found that it gets much better once the correct settings are in place. Going back to the ds3 (or ds4 ) feels like playing in molasses compared to the move controller. Yes, the ds3 gets aim assist and the move doesn't, but I feel the only thing seperating them competitively is the user's muscle memory. I'm already getting as accurate with the move as average dust berries are with ds3 + aim assist. I feel with more practice I'll start reaching (and surpassing) what I could do on the ds3. A few things are much better on the Move than the ds3 from the beginning, even without muscle memory: Vehicle turrets (OMFGBBQ so much better xD) Plasma Cannons (If you are good with placos using the controller, you'll be a terror walking with the move) shotguns are about even on the controller and the move, but the move allows for a far higher skill ceiling for all kinds of hatemail inducing shenanigans Rifles can make better use of cover with the move, and work great when you have team-mates around. I feel that there is a higher gun-game rifle ceiling for the move as well. The big downfall; tactical rifles have a much higher skill floor to use effectively than on the controller, but also have a much higher possible skill ceiling - (headshotheadshotheadshot boom boom boom) I've found that making the switch is very doable, but i also realize I'm learning an entirely new controller, and like learning any new controller, it's going to take some time. I suggest making an alt for the first day with the move if you are in the veteran bracket, that way you can practice the new controller in the academy (Which is there for learning xD ) I didn't, but I died a whole lot for that. Where is the academy?? I don't have a clue where this is. I've seen it written about but I've never seen any way in.
I'm hardly a veteran. I'm much closer to noob. I do have an alt I can use for the purpose, and I'll give it a go. A couple of things immediately come to mind, though, based on what I've already seen. One is using the SR (something I don't really do much any more), the crosshairs just won't stay still... It really disturbs my aim. lol
The other problem is one more of administration - Daily Missions are accessed using the R1 button which is apparently not active for that purpose on the PSM controller. How do you call up Daily Missions using it? |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 14:13:00 -
[18] - Quote
To get into the academy, you have to make a fresh psn account.
You stay in the academy until you reach a certain number of war points (2,000 warpoints iirc). Or, you reach a certain unrevealed warpoints per second.
After the academy, you join the rookie league, and every match is used to determine your MU ranking score. Once that score reaches a threshold, you get pushed into the veteran league permanently.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.07 16:10:00 -
[19] - Quote
UPDATE: Tactical Rifle are workable with the move! I found that i need to get used to the trigger pull, but I'm learning >:D
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.08 09:41:00 -
[20] - Quote
Psmove works great with jumping MD and locus grenade fits, killed sax a bunch yesterday doing that up - then ps3 crashed xD
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.08 09:45:00 -
[21] - Quote
ROMULUS H3X wrote:Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 0 Deadzone width 70 Deadzone height 60 Turn Speed 50
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD) _____________________________ Update: Vehicle turrets and the Move: SO FUN@@ Soooo, my two favorite weapons work great on the move huh??? Can you do me one more and test out melee with it, pleeeease :] Ok, the default melee sucks on the move (flick wrist), the second control scheme has melee as a button press, that would work great
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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ROMULUS H3X
research lab
785
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Posted - 2015.10.09 00:45:00 -
[22] - Quote
Awesome, thanks for checking that out :) Might just borrow my friends PS Move since he doesn't use it, just to see what I can pull off with it.. How is the sensitivity on it? Better than the PS3 controller?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.09 04:37:00 -
[23] - Quote
ROMULUS H3X wrote:Awesome, thanks for checking that out :) Might just borrow my friends PS Move since he doesn't use it, just to see what I can pull off with it.. How is the sensitivity on it? Better than the PS3 controller? Yes, it is very fast on screen. It doesn't have aim assist of any form, so i've found that sometimes I think I'm shooting an enemy, only to have it go between their legs, or between their arms, or under their helmet, next to their neck and out into thin air.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Alena Asakura
Caldari Logistics Reserve
41
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Posted - 2015.10.09 12:29:00 -
[24] - Quote
Alena Asakura wrote:Where is the academy?? I don't have a clue where this is. I've seen it written about but I've never seen any way in.
I'm hardly a veteran. I'm much closer to noob. I do have an alt I can use for the purpose, and I'll give it a go. A couple of things immediately come to mind, though, based on what I've already seen. One is using the SR (something I don't really do much any more), the crosshairs just won't stay still... It really disturbs my aim. lol
The other problem is one more of administration - Daily Missions are accessed using the R1 button which is apparently not active for that purpose on the PSM controller. How do you call up Daily Missions using it? Incidentally, I think I've worked out the academy. I remember my first few matches, I was running around in various maps with hardly any other players, wondering if this was all Dust was about. And then suddenly, I was in full-blown matches getting blown to smithereens.
As for new alts on the same psn account being able to access this, no they can't, I can verify that. I set up a brand new alt on the same account and found myself right back into normal pubs, stompers and all, with the skills of an absolute raw recruit.... |
Alena Asakura
Caldari Logistics Reserve
41
|
Posted - 2015.10.09 12:44:00 -
[25] - Quote
Leovarian L Lavitz wrote:ROMULUS H3X wrote:Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 0 Deadzone width 70 Deadzone height 60 Turn Speed 50
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD) _____________________________ Update: Vehicle turrets and the Move: SO FUN@@ Soooo, my two favorite weapons work great on the move huh??? Can you do me one more and test out melee with it, pleeeease :] Ok, the default melee sucks on the move (flick wrist), the second control scheme has melee as a button press, that would work great I might have to investigate the second control scheme. That's called something like "Playstation Move" I believe. Maybe it will solve the R1 button problem for Daily Missions as well.
It strikes me that virtually by definition, the PS Move should be superior to the DS3. Within the dead zone, the aiming reticule is controlled positionally by the Move controller, literally, you move the controller, and the reticule moves precisely to where you moved it. That's good for its immediacy but suffers from reticule "vibration" due to fine nervous movements. No doubt crosshair sensitivity of 0 has something to do with that.
The other thing I found when I tried it was that I couldn't turn fast enough. Even setting the turn speed to 100 didn't let me turn fast enough. I noticed that the turn only starts after you move out of the dead zone so perhaps a smaller dead zone will improve this, at the expense of less freedom for positional placement of the reticule.
I think the R1 Daily Missions issue would be a show stopper for me, though, if the second scheme doesn't fix it.... |
Alena Asakura
Caldari Logistics Reserve
44
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Posted - 2015.10.10 12:28:00 -
[26] - Quote
Alena Asakura wrote:Leovarian L Lavitz wrote:ROMULUS H3X wrote:Leovarian L Lavitz wrote:So, I'm playing around with my Playstation Move I just purchased for dust and made some observations:
Controllers beat the move with fully auto weapons and tactical rifles
The move wins hands down with shotguns and plasmacannons.
It's stupidly good with placos :D
My current settings:
Crosshair sensitivity 0 Deadzone width 70 Deadzone height 60 Turn Speed 50
My hypothesis is that the first shot is usually the most accurate with the move, meaning alpha weapons serve it best. Controllers have aim assist, so continuous fire and dps weapons serve them best.
I also believe that assault forge guns will work well with it - within 60 meters of the enemy Normal forge guns don't, lifting the trigger to fire makes massive drop in precision.
Still testing (see me die a bunch, I'm testing a new control scheme, if I kill you, congratz, you've been moved xD) _____________________________ Update: Vehicle turrets and the Move: SO FUN@@ Soooo, my two favorite weapons work great on the move huh??? Can you do me one more and test out melee with it, pleeeease :] Ok, the default melee sucks on the move (flick wrist), the second control scheme has melee as a button press, that would work great I might have to investigate the second control scheme. That's called something like "Playstation Move" I believe. Maybe it will solve the R1 button problem for Daily Missions as well. It strikes me that virtually by definition, the PS Move should be superior to the DS3. Within the dead zone, the aiming reticule is controlled positionally by the Move controller, literally, you move the controller, and the reticule moves precisely to where you moved it. That's good for its immediacy but suffers from reticule "vibration" due to fine nervous movements. No doubt crosshair sensitivity of 0 has something to do with that. The other thing I found when I tried it was that I couldn't turn fast enough. Even setting the turn speed to 100 didn't let me turn fast enough. I noticed that the turn only starts after you move out of the dead zone so perhaps a smaller dead zone will improve this, at the expense of less freedom for positional placement of the reticule. I think the R1 Daily Missions issue would be a show stopper for me, though, if the second scheme doesn't fix it.... Well, I've now tried both control schemes with the Move controller, and no matter what I do, there are problems. The R1 button (actually the T (trigger) button) doesn't do Daily Missions in either mode. You can't use the Navigator because the only R1 button that works for this is the DS3.
But the worst bit of it all is the weapon selector radial. I'm used to running along, and selecting say, the scanner or cloak, then using them on the run, which is important for a scout, because stopping is death in certain circumstances. Imagine my horror, then, when I held the "Move" button (R2) to select the cloak (motioning the Move controller in the appropriate direction) and STOPPED DEAD IN MY TRACKS. CCP has clearly not done enough work on the Move controller, probably thinking noone uses it so why bother. But of course noone will use it, if fundamental flaws like these plague it.... |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.10 18:46:00 -
[27] - Quote
I know quite a few move 'optimized' shooters give the move slight aim assist that helps counter the involuntary nervous movements that cause the cross-hair to jitter.
"Sensitivity" Is how fast the cross-hair moves across the screen per unit of wrist movement. 0 is least movement, a general movement of the hand is required to move the cross-hair across the screen. 100 is maximum movement, barely a twitch will get you spinning. 0 is the most accurate (but the slowest)
Deadzone is the area in which the curser will not rotate the camera Turn speed is the rotational speed of the camera.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.10 18:50:00 -
[28] - Quote
http://www.pushsquare.com/news/2011/02/guides_how_to_be_better_with_playstation_move_in_killzone_3
Take away: Movemodo's Preferred Settings Deadzone Width: 20% Deadzone Height: 40% Crosshair Sensitivity: 10% Turn Speed: 60%
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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