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mollerz
7
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Posted - 2015.09.30 07:03:00 -
[1] - Quote
Breakin stuff right now
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Aeon Amadi
12
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Posted - 2015.09.30 07:03:00 -
[2] - Quote
Adipem Nothi wrote: To Aeon Amadi: You just so happen to be the guy holding the gun. These concerns aren't about you; they're about precedent. I hope you're able to understand.
Well, I would, but your very next post sort of betrays that lol. Like, it isn't even about the CPM, the shield threads, or anything necessarily wrong with them. It was my "history of being wrong", the fact that I posted the threads, and the fact that I had them closed down when it stopped being about shields and started being about my history of being wrong
The concerns aren't about me it's the precedent that I know when the usefulness of a feedback thread has run it's course. Geeeeenerally when it stops talking about shields and starts talking about the history of the poster. I mean, couldn't possibly have been more derailed than if you put a buffalo on the tracks and started a picnic, lol. But no hard feelings.
EDIT: Which is hilarious, when you think about it, because the topic transitioning to me being wrong all the time (even in this thread) doesn't acknowledge that there are six other CPM representatives who collaborated their thoughts and signed off on the project. It's sort of insulting to them, really. I wouldn't even be bothered by it if it was solely my idea because I can take the criticism but when you deliberately fail to acknowledge the rest of the CPM... eh. Kinda rude =\
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 07:06:00 -
[3] - Quote
Aeon Amadi wrote:Adipem Nothi wrote: To Aeon Amadi: You just so happen to be the guy holding the gun. These concerns aren't about you; they're about precedent. I hope you're able to understand.
Well, I would, but your very next post sort of betrays that lol. Like, it isn't even about the CPM, the shield threads, or anything necessarily wrong with them. It was my "history of being wrong", the fact that I posted the threads, and the fact that I had them closed down when it stopped being about shields and started being about my history of being wrong The concerns aren't about me it's the precedent that I know when the usefulness of a feedback thread has run it's course. Geeeeenerally when it stops talking about shields and starts talking about the history of the poster. I mean, couldn't possibly have been more derailed than if you put a buffalo on the tracks and started a picnic, lol. But no hard feelings. Like I said, talk to Breakin. If I had super moderator powers, I would've removed his derailment rather than respond to it. But alas.
Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 07:08:00 -
[4] - Quote
mollerz wrote:[quote=Breakin Stuff]
That is a lot of huffing and puffing man.
Do you not think it is absurd to have community feedback for an issue locked down to a short matter of time before closing down feedback? That won't work in any facet of civilization so why would it be a good idea for a gaming community?
What about post feedback for changes? wouldn't it be logical to keep it all in one thread?
Already stated how I prefer to collect input. Past that I really don't care how Aeon handles his threads. I'm not him, he's not me, I have a different time/tolerance level than he does for sh*tposting and derails. I'm an acknowledged troll/sh*tposter/jackass/etc. so I feel somewhat obligated to be a bit more forgiving of the behavior. Besides, some of the things people crap out are funny as hell.
But as far as feedback posts, everyone has a threshold of information overload or general tolerance for individual insanity or just to the point where things become so scattered that they lose focus on the original point. The question is, where does that point land? it's certainly not the same for everything.
As I said before, I'm neither advocating for, nor defending Aeon's methods of data collection. I just don't feel that methodology really works for me. I also keep in mind that the posting here on the forums, while often useful is a TINY cross-section of the community overall.
As I said when I went on the "campaign trail," I can't promise to be nicer (it'd be a lie), but wherever possible I prefer to be open and all cards on the table as much as the NDA allows.
As to my huffing and puffing as you put it. Adipem's points he wants to get across are rarely things I take offense to. His methods of presentation, level of dismissive reaction to VALID and PROVEN opposing viewpoints, and what I percieve to be passive-aggressive, are ENTIRELY my problem with him and his "debate."
I'll admit. I am an a**hole. I'm comfortable with that. I simply strive to be an HONEST a**hole, because I find that there's really very little value in deception. So I'm not claiming the high ground. I come off as an arrogant, snarky know-it-all without necessarily intending to. It's a fault. It's mine, though, and I will try to push through it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 07:09:00 -
[5] - Quote
I like that. I'm saving it for later.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Aeon Amadi
12
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Posted - 2015.09.30 07:15:00 -
[6] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: To Aeon Amadi: You just so happen to be the guy holding the gun. These concerns aren't about you; they're about precedent. I hope you're able to understand.
Well, I would, but your very next post sort of betrays that lol. Like, it isn't even about the CPM, the shield threads, or anything necessarily wrong with them. It was my "history of being wrong", the fact that I posted the threads, and the fact that I had them closed down when it stopped being about shields and started being about my history of being wrong The concerns aren't about me it's the precedent that I know when the usefulness of a feedback thread has run it's course. Geeeeenerally when it stops talking about shields and starts talking about the history of the poster. I mean, couldn't possibly have been more derailed than if you put a buffalo on the tracks and started a picnic, lol. But no hard feelings. Like I said, talk to Breakin. If I had super moderator powers, I would've removed his derailment rather than respond to it. But alas. Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord.
It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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benandjerrys
Vader's-Fist The Empire of New Eden
825
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Posted - 2015.09.30 07:20:00 -
[7] - Quote
Breakin Stuff wrote:I like that. I'm saving it for later.
http://kocosports.net/wp-content/uploads/2013/11/vince-opinions-meme-BIG.jpg
Cpm be like ^
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Advisor Vader's-Fist
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 07:22:00 -
[8] - Quote
Less creative, not as funny, I give it a 2/10.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.30 07:26:00 -
[9] - Quote
Adipem Nothi wrote:CPM Feedback Thread wrote:This thread will have a limited duration to encourage feedback in a timely manner and WILL be closed down if it becomes derailed. Two CPM feedback threads on shields were opened and closed in a span of only ~3 days. Here we are again. These narrow, seemingly arbitrary windows serve to restrict Community feedback, and they are sending the wrong signals to the playerbase. If it is a goal of CPM to promote Community feedback, why confine the Community's opportunity to offer feedback to such narrow timeframes? Of greater concern, why would CPM threaten to cut off feedback in an official feedback thread on account of what one representative may or may not arbitrarily deem to be derailment? Under what set of circumstances could that be reasonable, much less practicable? Have we not accounted for the possibility of troll or intentional derailment? If nothing else, we should consider how precedent might affect us down the road. What might future CPM Feedback threads look like if CPM3 or CPM4 were not as ... judicious in their dealings as their predecessors? Might 3-day, official feedback windows be further restricted to 2 days? Or even 1?
To CPM: I strongly urge the CPM to check themselves and put these shenanigans to rest. CPM2 was not elected to introduce the tools of fascism to the forums, and CPM2 is not in any position to wield such tools effectively. Attempts to do so will succeed only in damaging DUST and detracting from those things which makes these Forums uniquely great: the earnest participation, interest and involvement of the Community. Keeping us involved keeps us invested; suppressing our involvement will assuredly drive us away. You may not need our involvement and investment, but I would humbly remind you that DUST very likely does. To CCP: I'm posting these concerns -- at high risk of moderation, I'm sure -- in hopes of protecting something I've come to appreciate as truly special. These DUST Forums and the Community here gathered have their flaws, but they stand head-and-shoulders above everything else out there. Nothing else compares. I believe you have something truly unique and successful happening here, and I'm proud to be a part of it. I'd humbly encourage you to protect those things which keep these Forums and Community Feedback alive and well. To the Community: Don't let yourselves be bullied. Recognize suppression for what it is. Call it out and shut it down. Don't let CPM attempt to restrict, circumvent or arbitrarily silence your right as a player to offer feedback; if you let them get away with it now, they'll always get away with it. Remember that CPM are here to represent the Community, not to replace it, and certainly not to rule over it. To Aeon Amadi: You just so happen to be the guy holding the gun. These concerns aren't about you; they're about precedent. I hope you're able to understand.
Concentrating feedback into a single thread with a single topic for a certain time period ensures you have a centralized location to talk about stuff and the CPMs can concentrate on a single thread instead of however many spam threads might be running at the time.
Im sure theres other ways to do things but there are Reasons to do stuff as they are doing. In the meantime theres nothing stopping everyone from spamming whatever crap they want where ever they want it just like normal. |
Aeon Amadi
12
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Posted - 2015.09.30 07:36:00 -
[10] - Quote
Here's the thing. We're providing you an opportunity to speak your mind about the material that is up for change - our projects that we are intent on fixing. We made rapid iterations on those projects (hence the two threads which saw massive changes based on what feedback we received despite all the chaos) and probably would have done a lot better job if the community had focused more on constructive feedback than the nuance of how it was illustrated, who posted it, etc.
So when we say, "What do you think of this?" and the responses are, "Well, let's take a look at who it's coming from, how long we're going to be talking about it, why we're talking about it, etc" - that doesn't help us at all. In fact it only serves to gridlock progression and changes because we have to go out of our way to try and get everyone back on track and talk about the things we need them to. We simply do not have the time to deal with it. So we can spend three to four pages talking about the extraneous things that have nothing to do with the proposal or feedback in question and simply not have the changes/feature passed (likely the reason shields were never iterated on through most of the last year), or we can focus and actually get some work done.
That decision is largely up to you guys but I'm just letting you know now that complaints over the duration with which we can/will receive feedback is part of that extraneous discussion. I'm not going to apologize for focusing on what we need to achieve progress and if the community wants to condemn me for not apologizing, fine by me, long as the work gets done and the ball gets rolling. I'll be the bad guy if it means we can get this game moving and that's probably why I was elected in the first place. We can either get a change to go through in a hotfix in several days, several weeks, or several months - that duration depends largely on the willingness to engage the discussions. Alternatively, we can do the Uprising thing and just never iterate at all.
Yes, the windows for feedback are limited. Yes, we're going to cut the cord if it starts to get derailed and loses focus. Yes, we do want your involvement, but with an emphasis on constructive feedback. Obviously I don't speak for the entire CPM but that's just the way things are probably going to be, honestly.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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benandjerrys
Vader's-Fist The Empire of New Eden
825
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Posted - 2015.09.30 08:11:00 -
[11] - Quote
Breakin Stuff wrote:Less creative, not as funny, I give it a 2/10.
http://www.wrestlenewz.com/wp-content/uploads/2013/04/hitman-meme.jpg
And with that. Goodnight.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Advisor Vader's-Fist
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.30 13:56:00 -
[12] - Quote
This thread makes for entertaining reading with afternoon tea and biscuits.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Asad Thahab-Jabal
Incorruptibles
250
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Posted - 2015.09.30 14:25:00 -
[13] - Quote
If you want someone to do something in a timely manner, you give them a deadline. If you want someone to focus on the task, you keep them on track (prevent derailing). This is not fascism, OP. This is just simple people management skill.
CPM2 hasn't done anything wrong in my eyes.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 14:28:00 -
[14] - Quote
Putting a 3-day time limit on feedback limits discourse and excludes from the feedback process would-be participants who don't check the forums on a daily basis. Presuming a thread has "run its course" and locking it at first sign of derailment does the same. We elected CPM to represent us; not to preside over kangaroo courts.
Think about it. Judges don't cut trial short and rule from the hip every time someone in a courtroom passes gas. People are going to be disruptive, and those people should be ignored rather than given the power to terminate a process. |
Asad Thahab-Jabal
Incorruptibles
250
|
Posted - 2015.09.30 14:30:00 -
[15] - Quote
CPM2 doesn't have full on moderator powers, Adipem. If they did they could just ban/remove the posts that are disruptive like a judge holds someone in contempt for shitting on the witness mid-questioning.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 14:34:00 -
[16] - Quote
So they should deal with the troublemakers just like everyone else has to. Do we really want CPM shutting down feedback threads at the very first whiff of trouble?
Hate to bring it back up, but take this instance, for example. An arguably bad idea is proposed by CPM and is immediately challenged with serious concerns. Assume for the sake of argument that instead of posting a serious concern, someone farted. An then another. Aeon scrambles to close the feedback window. We're stuck with an arguably bad idea and no opportunity to challenge it.
"Oh well. Feedback window's closed. You all should've behaved yourselves."
This is a house of cards, gentlemen. |
Asad Thahab-Jabal
Incorruptibles
250
|
Posted - 2015.09.30 14:38:00 -
[17] - Quote
Adipem Nothi wrote:So they should deal with the troublemakers just like everyone else has to. Do we really want CPM shutting down feedback threads at the very first sign of trouble? If people can't stay on task then the CPM should warn them. If they continue to derail then CPM should report the offending names. If nothing can be done to stop the derailment at that point then yes, they should lock the thread.
Perhaps open it again a few days later.
Maybe after a few threads get locked in this way the knobs who keep derailing the threads will either be banned or have learned to shut their traps.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Krixus Flux
Kang Lo Directorate Gallente Federation
975
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Posted - 2015.09.30 14:46:00 -
[18] - Quote
Arkena Wyrnspire wrote:This thread makes for entertaining reading with afternoon tea and biscuits.
I invite you to do it the American way...
Splash of whiskey in the ol' joe
It makes the thread even more hilarious
Saying what's on people's minds
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.30 14:47:00 -
[19] - Quote
I have not been super impressed by some of how feedback has been handled so far. Hopefully this is just a matter of a fresh team working on refining their process.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.09.30 14:56:00 -
[20] - Quote
damn high
Ceylon tea is the perfect beverage to this amount of bs
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 14:58:00 -
[21] - Quote
Asad Thahab-Jabal wrote:If people can't stay on task then the CPM should warn them. If they continue to derail then CPM should report the offending names.
Couldn't agree more. If they want to moderate, they should be encouraged to do it right. Closing official feedback windows on account of one or two farts from one or two bad apples is a disservice to the rest of us. The practice is as untenable as it is suspect. The potential for abuse by all sides is staggering. |
benandjerrys
Vader's-Fist The Empire of New Eden
825
|
Posted - 2015.09.30 14:59:00 -
[22] - Quote
Cpm is truly getting way too much flak without a blue dev tag to guide this along.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Advisor Vader's-Fist
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.30 15:11:00 -
[23] - Quote
Sooo....what're we talking about? Is it new content? Will it show up on scans/be reppable/have a broken RoF? Will it port to PS4 soon(tm)?
*munches popcorn*
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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501st Headstrong
Inner.Hell
2
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Posted - 2015.09.30 15:27:00 -
[24] - Quote
Soraya Xel wrote:I have not been super impressed by some of how feedback has been handled so far. Hopefully this is just a matter of a fresh team working on refining their process.
Soraya your swarms are getting nerfed get over it already |
Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 15:59:00 -
[25] - Quote
Aeon Amadi wrote:Adipem Nothi wrote: Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord. It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444 Everyone can understand the need to meet a deadline. I'm not suggesting that CPM should not meet deadlines. I'm suggesting that CPM should not arbitrarily restrict and/or cut-off community feedback.
In response to your second point, CCP Ytterbium is a senior game designer employed by CCP. He and his team very likely possess the special knowledge, training and expertise needed to get it right even if they opted "to cover our ears and just go straight for the initial designs we first thought of". The same cannot and should not said for members of CPM (past, present or future).
Game Designers are professionals hired to design games. CPM are end users elected to represent other end users. These are very different positions with widely divergent degrees of requisite expertise and accountability. Is it unreasonable to expect that one might not behave like the other? Would it be unreasonable to be alarmed if they did? |
Soraya Xel
Random Gunz Rise Of Legion.
6
|
Posted - 2015.09.30 16:23:00 -
[26] - Quote
501st Headstrong wrote:Soraya Xel wrote:I have not been super impressed by some of how feedback has been handled so far. Hopefully this is just a matter of a fresh team working on refining their process. Soraya your swarms are getting nerfed get over it already
This isn't necessarily limited to the fact that a hotfix concept has been pushed through that can likely be defined as "the least researched and worst handled" balance concept ever. (It doesn't really affect me personally, I haven't used swarms in years, they're useless as they are already.) It's a sign of a complete failure of CPM2 to ensure player feedback is appropriately addressed in this process.
But it's a scary sign that feedback on the issue is being brushed off and disregarded both in public and in private, and from everything I can determine, no even cursory examination of performance statistics was done to justify the changes in this hotfix. Nobody has confirmed for me that any data was used whatsoever.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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501st Headstrong
Inner.Hell
2
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Posted - 2015.09.30 17:03:00 -
[27] - Quote
How are Swarms useless??????
Honestly are we playing 2 completely different games??? |
Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.30 17:05:00 -
[28] - Quote
501st Headstrong wrote:How are Swarms useless??????
Honestly are we playing 2 completely different games???
Basically, yes. You play a game where you don't die most matches, make a ton of money, and get a lot of kills, while being immune to all but one weapon in the game, effectively (the forge gun). Oh, and you can fly across the map in a matter of seconds.
Meanwhile, swarm users play a game where it takes forever to get anywhere, all 16 members of the opposing team can kill them, and they can't even fire back. Because they can't shoot infantry, and the range isn't large enough for them to shoot the one thing they're meant to: dropships.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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501st Headstrong
Inner.Hell
2
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Posted - 2015.09.30 17:13:00 -
[29] - Quote
Soraya Xel wrote:501st Headstrong wrote:How are Swarms useless??????
Honestly are we playing 2 completely different games??? Basically, yes. You play a game where you don't die most matches, make a ton of money, and get a lot of kills, while being immune to all but one weapon in the game, effectively (the forge gun). Oh, and you can fly across the map in a matter of seconds. Meanwhile, swarm users play a game where it takes forever to get anywhere, all 16 members of the opposing team can kill them, and they can't even fire back. Because they can't shoot infantry, and the range isn't large enough for them to shoot the one thing they're meant to: dropships.
First of all I'm not an ADS. I'm horrifically bad at it haha. I use swarms as well on my myriad of commandos. You can land 2 volleys of swarms on an ADS before they can get to around max speed with their AB (Don't have the math numbers in front of me atm)
and they usually have to hover very low (under 50m) in order to see infantry and shoot them.
I believe you are getting getting by hardened dropships, which is a valid tactic as those hardeners do run off.
Exactly what did you do when you'd swarm? And for what purpose would you possibly need to lock onto an ADS or vehicle at 175m when an ADS can almost never see an infantry at that range. I try to see people at 100m and they look like black lines on the ground. 200m requires a sharper eye. |
Soraya Xel
Random Gunz Rise Of Legion.
6
|
Posted - 2015.09.30 17:15:00 -
[30] - Quote
501st, it's near impossible to kill a dropship before it gets 200m away. Even if it was stationary hovering above you when you first shoot at it.
But again, this is irrelevant to the point: Feedback on the issue has been ignored, and we've seen no evidence any research was done in this whatsoever.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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501st Headstrong
Inner.Hell
2
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Posted - 2015.09.30 17:18:00 -
[31] - Quote
I'll record a few clips of me taking down ADSs. 07
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Aeon Amadi
12
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Posted - 2015.09.30 18:15:00 -
[32] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord. It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444 Everyone can understand the need to meet a deadline. I'm not suggesting that CPM should not meet deadlines. I'm suggesting that CPM should not arbitrarily restrict and/or cut-off community feedback. In response to your second point, CCP Ytterbium is a senior game designer employed by CCP. He and his team very likely possess the special knowledge, training and expertise needed to get it right even if they opted "to cover our ears and just go straight for the initial designs we first thought of". The same cannot and should not said for members of CPM (past, present or future). Game Designers are professionals hired to design games. CPM are end users elected to represent other end users. These are very different positions with widely divergent degrees of requisite expertise and accountability. Is it unreasonable to expect that one might not behave like the other? Would it be unreasonable to be alarmed if they did?
What you're suggesting implies that CCP didn't even read our proposal when we sent it; that the experts in question left the design solely to us without even glancing over it.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Immortal John Ripper
28
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Posted - 2015.09.30 18:19:00 -
[33] - Quote
*hugs Adipem Nothi*
Arkena thinks he has a soul.
Teehee
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.30 18:25:00 -
[34] - Quote
*salutes*
Yes, comrade!
Lead us in glorious revolution so we can be of topplings, ah, player focused feedback group!
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 18:51:00 -
[35] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord. It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444 Everyone can understand the need to meet a deadline. I'm not suggesting that CPM should not meet deadlines. I'm suggesting that CPM should not arbitrarily restrict and/or cut-off community feedback. In response to your second point, CCP Ytterbium is a senior game designer employed by CCP. He and his team very likely possess the special knowledge, training and expertise needed to get it right even if they opted "to cover our ears and just go straight for the initial designs we first thought of". The same cannot and should not said for members of CPM (past, present or future). Game Designers are professionals hired to design games. CPM are end users elected to represent other end users. These are very different positions with widely divergent degrees of requisite expertise and accountability. Is it unreasonable to expect that one might not behave like the other? Would it be unreasonable to be alarmed if they did? What you're suggesting implies that CCP didn't even read our proposal when we sent it; that the experts in question left the design solely to us without even glancing over it. Not at all. What I'm suggesting is that there may be more than one solution to a given problem, and that a solution deemed "optimal" by CPM (be it individually or collectively) may not necessarily be the best solution. If you're looking for the best possible solution sets to pass on to the experts -- who are in superior position to determine what is optimal -- why restrict potentially helpful Community feedback with needlessly narrow timeframes, my-way-or-the-highway threads and punitive cut-offs?
Consider the following:
Approach A) Here's a problem we're trying to resolve, and here are a few potential solutions we've cooked up. What do you guys think? Do you see any potential problems? Are there any alternative solutions or workarounds out there that we should be considering? Discuss.
Approach B) Here's a problem we're trying to resolve, and here's the specific solution that I think is best. You have 3 days to respond with your feedback. Please limit your feedback to discussing the ups and downs of my solution and only my solution. Do not attempt derail this thread by posting or discussing alternative solutions. Should you do so, this thread will be locked and everyone's opportunity to offer feedback will be cut short. You've been warned.
Big difference, right?
One of these approaches assumes nothing and does a good job at involving the Community in the problem-solving process. The other approach assumes that it knows best and seeks to suppress Community feedback through unwarranted restrictions and limitations. As it relates to the post above, Senior Game Designers (with jobs on the line) are in a far a better position than CPM to (1) openly bypass, restrict or disregard Community feedback or (2) declare that one solution to a given problem is optimal and that all others are not worthy of discussion. |
Aeon Amadi
12
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Posted - 2015.09.30 20:06:00 -
[36] - Quote
Alright.
EDIT: At any point, was there any consideration that the first iteration of the Shield Stats (which is what this is largely about, let's not kid ourselves) was posted on 09-14... the second iteration was made on 09-18... and the hotfix was announced on 09-24..?
Bearing in mind of course that that is quite literally ten (10) days to get Step One, the foundation, of Shield balancing down - which we can absolutely iterate on later. Alternatively, we could have had the feedback go on for several weeks/months and not seen the changes until the next build, whenever they may be, all the while shields are not getting any better. Did we consider this before jumping immediately to "Bad precedent set by CPM2 feedback threads" or did we immediately assume the worst and attempt to go for the juggular?
As a reminder, there's a process here: a) We have to come up with a proposal. b) We have to go over it and make sure it's ready for public consumption and not going to start a riot. c) We have to initiate that proposal to the public and receive feedback on it. d) We have to make adjustments based on that feedback. e) We have to ship it off to CCP.
All of that in <10 days, mind you. I mean, I'm totally down for letting shields suffer a bit longer. Been what, a year or so since we've thrown a bone to them? What's another few weeks/months?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.30 20:59:00 -
[37] - Quote
*Finishes popcorn, sets up the hibachi*
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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BARAGAMOS
Kinsho Swords Caldari State
241
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Posted - 2015.09.30 23:33:00 -
[38] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: But I guarantee you if I make a feedback thread for my purposes and one of the arguments is "you're probably wrong because you've been wrong before," I'm likely to ignore every piece of data you bring to the table, just because I'm a stubborn, obstinate a**hole like that.
So the record's clear, that was never an argument of mine: https://forums.dust514.com/default.aspx?g=posts&m=2958962#post2958962I pointed out to Aeon that he had a history of being wrong in response to his repeated and unabashed dismissal of the concerns and opinions of other players in that thread. His "you're all wrong, I know best" assertions were antagonistic, inappropriate and altogether unbefitting a CPM Feedback thread. My argument was absolutely not "you're probably wrong because you've been wrong before" as you say. My argument was "you've been wrong before -- alot -- and this is something you should think about before discounting everyone else's opinions and asserting your own as optimal." I wasn't challenging his opinion. I was challenging his repeated dismissal of opposing opinions. There's a big difference between the two, Breakin. In my opinion, at least.
The bottom line is as a CPM that if the community is clamoring about something (you know the COMMUNITY that elected you to represent them not yourself) you should be looking into it no matter if you agree or not. Its not a personal platform its an opportunity to help what is left of this game move forward through COMMUNITY feedback. I would like to actually see the concerns addressed from people on the forums, not one sided proposals posted up to look for head nodding to provide a faux seal of approval.
Got to agree with the OP Aeon seems to have an agenda and if you are not in agreement with it you get no consideration. Check out the post where he threatens to "blacklist me". CPMs must have gotten more power these days. lol Electing college kids may not the best choice for CPMs, a little more age and maturity would probably help prevent most of these issues. I don't really have anything against him personally, but if he worked for me with that attitude I would have fired him a long time ago.
Same for you Breakin: I'm an "Ahole" does not exempt you from doing your job. If you have an attitude issue that prevents you from being an objective sounding board for he community then just step down. Sorry, but excuses for poor or rude behavior are not what we are looking for in a CPM. Again, if one of my advisors told my clients that he would be out on his "Ahole". Again, nothing personal, but your post contributes nothing but more doubt on the current batch of CPMs.
The OP is stating a valid concern. You can hear it and do your job or ignore it. All other concerns aside the manner in which a few of the CPMs handle themselves is becoming a reflection on the entire group and process.
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BARAGAMOS
Kinsho Swords Caldari State
241
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Posted - 2015.09.30 23:37:00 -
[39] - Quote
Aeon Amadi wrote:Alright.
EDIT: At any point, was there any consideration that the first iteration of the Shield Stats (which is what this is largely about, let's not kid ourselves) was posted on 09-14... the second iteration was made on 09-18... and the hotfix was announced on 09-24..?
Bearing in mind of course that that is quite literally ten (10) days to get Step One, the foundation, of Shield balancing down - which we can absolutely iterate on later. Alternatively, we could have had the feedback go on for several weeks/months and not seen the changes until the next build, whenever they may be, all the while shields are not getting any better. Did we consider this before jumping immediately to "Bad precedent set by CPM2 feedback threads" or did we immediately assume the worst and attempt to go for the juggular?
As a reminder, there's a process here: a) We have to come up with a proposal. b) We have to go over it and make sure it's ready for public consumption and not going to start a riot. c) We have to initiate that proposal to the public and receive feedback on it. d) We have to make adjustments based on that feedback. e) We have to ship it off to CCP.
All of that in <10 days, mind you. I mean, I'm totally down for letting shields suffer a bit longer. Been what, a year or so since we've thrown a bone to them? What's another few weeks/months?
Lots of "WEs" in there and no community. Wasn't aware we elected developers... We elected Community Representatives. So going to the community and asking for proposals seems like a better idea than just saying here "it" is. "This is the only solution" so comment on it. The process started in the middle not at the beginning. |
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