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501st Headstrong
Inner.Hell
2
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Posted - 2015.09.30 17:18:00 -
[31] - Quote
I'll record a few clips of me taking down ADSs. 07
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Aeon Amadi
12
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Posted - 2015.09.30 18:15:00 -
[32] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord. It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444 Everyone can understand the need to meet a deadline. I'm not suggesting that CPM should not meet deadlines. I'm suggesting that CPM should not arbitrarily restrict and/or cut-off community feedback. In response to your second point, CCP Ytterbium is a senior game designer employed by CCP. He and his team very likely possess the special knowledge, training and expertise needed to get it right even if they opted "to cover our ears and just go straight for the initial designs we first thought of". The same cannot and should not said for members of CPM (past, present or future). Game Designers are professionals hired to design games. CPM are end users elected to represent other end users. These are very different positions with widely divergent degrees of requisite expertise and accountability. Is it unreasonable to expect that one might not behave like the other? Would it be unreasonable to be alarmed if they did?
What you're suggesting implies that CCP didn't even read our proposal when we sent it; that the experts in question left the design solely to us without even glancing over it.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Immortal John Ripper
28
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Posted - 2015.09.30 18:19:00 -
[33] - Quote
*hugs Adipem Nothi*
Arkena thinks he has a soul.
Teehee
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.30 18:25:00 -
[34] - Quote
*salutes*
Yes, comrade!
Lead us in glorious revolution so we can be of topplings, ah, player focused feedback group!
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.30 18:51:00 -
[35] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Points in the OP pre-derailment remain. The threats and the time limits stand only to harm the feedback process between Community and CPM. I hope you reconsider their use.
Nah. The limited duration for feedback was a circumstance of a deadline that needed to be met that we were very, very keen on making. When the threads got derailed, we tried to bring them back on track. It was successful for a little while but they got derailed again so we called it and cut the cord. It's at this point I'm going to direct your attention to this post specifically, because it applies to this situation far more than you realize: https://forums.eveonline.com/default.aspx?g=posts&m=6057444#post6057444 Everyone can understand the need to meet a deadline. I'm not suggesting that CPM should not meet deadlines. I'm suggesting that CPM should not arbitrarily restrict and/or cut-off community feedback. In response to your second point, CCP Ytterbium is a senior game designer employed by CCP. He and his team very likely possess the special knowledge, training and expertise needed to get it right even if they opted "to cover our ears and just go straight for the initial designs we first thought of". The same cannot and should not said for members of CPM (past, present or future). Game Designers are professionals hired to design games. CPM are end users elected to represent other end users. These are very different positions with widely divergent degrees of requisite expertise and accountability. Is it unreasonable to expect that one might not behave like the other? Would it be unreasonable to be alarmed if they did? What you're suggesting implies that CCP didn't even read our proposal when we sent it; that the experts in question left the design solely to us without even glancing over it. Not at all. What I'm suggesting is that there may be more than one solution to a given problem, and that a solution deemed "optimal" by CPM (be it individually or collectively) may not necessarily be the best solution. If you're looking for the best possible solution sets to pass on to the experts -- who are in superior position to determine what is optimal -- why restrict potentially helpful Community feedback with needlessly narrow timeframes, my-way-or-the-highway threads and punitive cut-offs?
Consider the following:
Approach A) Here's a problem we're trying to resolve, and here are a few potential solutions we've cooked up. What do you guys think? Do you see any potential problems? Are there any alternative solutions or workarounds out there that we should be considering? Discuss.
Approach B) Here's a problem we're trying to resolve, and here's the specific solution that I think is best. You have 3 days to respond with your feedback. Please limit your feedback to discussing the ups and downs of my solution and only my solution. Do not attempt derail this thread by posting or discussing alternative solutions. Should you do so, this thread will be locked and everyone's opportunity to offer feedback will be cut short. You've been warned.
Big difference, right?
One of these approaches assumes nothing and does a good job at involving the Community in the problem-solving process. The other approach assumes that it knows best and seeks to suppress Community feedback through unwarranted restrictions and limitations. As it relates to the post above, Senior Game Designers (with jobs on the line) are in a far a better position than CPM to (1) openly bypass, restrict or disregard Community feedback or (2) declare that one solution to a given problem is optimal and that all others are not worthy of discussion. |
Aeon Amadi
12
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Posted - 2015.09.30 20:06:00 -
[36] - Quote
Alright.
EDIT: At any point, was there any consideration that the first iteration of the Shield Stats (which is what this is largely about, let's not kid ourselves) was posted on 09-14... the second iteration was made on 09-18... and the hotfix was announced on 09-24..?
Bearing in mind of course that that is quite literally ten (10) days to get Step One, the foundation, of Shield balancing down - which we can absolutely iterate on later. Alternatively, we could have had the feedback go on for several weeks/months and not seen the changes until the next build, whenever they may be, all the while shields are not getting any better. Did we consider this before jumping immediately to "Bad precedent set by CPM2 feedback threads" or did we immediately assume the worst and attempt to go for the juggular?
As a reminder, there's a process here: a) We have to come up with a proposal. b) We have to go over it and make sure it's ready for public consumption and not going to start a riot. c) We have to initiate that proposal to the public and receive feedback on it. d) We have to make adjustments based on that feedback. e) We have to ship it off to CCP.
All of that in <10 days, mind you. I mean, I'm totally down for letting shields suffer a bit longer. Been what, a year or so since we've thrown a bone to them? What's another few weeks/months?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.30 20:59:00 -
[37] - Quote
*Finishes popcorn, sets up the hibachi*
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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BARAGAMOS
Kinsho Swords Caldari State
241
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Posted - 2015.09.30 23:33:00 -
[38] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: But I guarantee you if I make a feedback thread for my purposes and one of the arguments is "you're probably wrong because you've been wrong before," I'm likely to ignore every piece of data you bring to the table, just because I'm a stubborn, obstinate a**hole like that.
So the record's clear, that was never an argument of mine: https://forums.dust514.com/default.aspx?g=posts&m=2958962#post2958962I pointed out to Aeon that he had a history of being wrong in response to his repeated and unabashed dismissal of the concerns and opinions of other players in that thread. His "you're all wrong, I know best" assertions were antagonistic, inappropriate and altogether unbefitting a CPM Feedback thread. My argument was absolutely not "you're probably wrong because you've been wrong before" as you say. My argument was "you've been wrong before -- alot -- and this is something you should think about before discounting everyone else's opinions and asserting your own as optimal." I wasn't challenging his opinion. I was challenging his repeated dismissal of opposing opinions. There's a big difference between the two, Breakin. In my opinion, at least.
The bottom line is as a CPM that if the community is clamoring about something (you know the COMMUNITY that elected you to represent them not yourself) you should be looking into it no matter if you agree or not. Its not a personal platform its an opportunity to help what is left of this game move forward through COMMUNITY feedback. I would like to actually see the concerns addressed from people on the forums, not one sided proposals posted up to look for head nodding to provide a faux seal of approval.
Got to agree with the OP Aeon seems to have an agenda and if you are not in agreement with it you get no consideration. Check out the post where he threatens to "blacklist me". CPMs must have gotten more power these days. lol Electing college kids may not the best choice for CPMs, a little more age and maturity would probably help prevent most of these issues. I don't really have anything against him personally, but if he worked for me with that attitude I would have fired him a long time ago.
Same for you Breakin: I'm an "Ahole" does not exempt you from doing your job. If you have an attitude issue that prevents you from being an objective sounding board for he community then just step down. Sorry, but excuses for poor or rude behavior are not what we are looking for in a CPM. Again, if one of my advisors told my clients that he would be out on his "Ahole". Again, nothing personal, but your post contributes nothing but more doubt on the current batch of CPMs.
The OP is stating a valid concern. You can hear it and do your job or ignore it. All other concerns aside the manner in which a few of the CPMs handle themselves is becoming a reflection on the entire group and process.
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BARAGAMOS
Kinsho Swords Caldari State
241
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Posted - 2015.09.30 23:37:00 -
[39] - Quote
Aeon Amadi wrote:Alright.
EDIT: At any point, was there any consideration that the first iteration of the Shield Stats (which is what this is largely about, let's not kid ourselves) was posted on 09-14... the second iteration was made on 09-18... and the hotfix was announced on 09-24..?
Bearing in mind of course that that is quite literally ten (10) days to get Step One, the foundation, of Shield balancing down - which we can absolutely iterate on later. Alternatively, we could have had the feedback go on for several weeks/months and not seen the changes until the next build, whenever they may be, all the while shields are not getting any better. Did we consider this before jumping immediately to "Bad precedent set by CPM2 feedback threads" or did we immediately assume the worst and attempt to go for the juggular?
As a reminder, there's a process here: a) We have to come up with a proposal. b) We have to go over it and make sure it's ready for public consumption and not going to start a riot. c) We have to initiate that proposal to the public and receive feedback on it. d) We have to make adjustments based on that feedback. e) We have to ship it off to CCP.
All of that in <10 days, mind you. I mean, I'm totally down for letting shields suffer a bit longer. Been what, a year or so since we've thrown a bone to them? What's another few weeks/months?
Lots of "WEs" in there and no community. Wasn't aware we elected developers... We elected Community Representatives. So going to the community and asking for proposals seems like a better idea than just saying here "it" is. "This is the only solution" so comment on it. The process started in the middle not at the beginning. |
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