Varoth Drac
Dead Man's Game
1
|
Posted - 2015.09.30 08:32:00 -
[1] - Quote
Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, while under cloak, and I'm actively shooting (and hitting!) him, and he doesn't bother to uncloak until he's in shotgun range.
Some people don't realize that when you're in a 1v1 and you're cloaked and being shot, you should probably whip out your gun ASAP to try and win.
This is probably due to the long amount of time it takes to decloak and pull out a weapon. Along with the fact that sprinting cancels the weapon change, leaving you decloaked, but still without a weapon, and requiring another long weapon change time before you can arm yourself.
This is decloak time is something I'd like to see reduced. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.09.30 08:50:00 -
[2] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, while under cloak, and I'm actively shooting (and hitting!) him, and he doesn't bother to uncloak until he's in shotgun range.
Some people don't realize that when you're in a 1v1 and you're cloaked and being shot, you should probably whip out your gun ASAP to try and win.
This is probably due to the long amount of time it takes to decloak and pull out a weapon. Along with the fact that sprinting cancels the weapon change, leaving you decloaked, but still without a weapon, and requiring another long weapon change time before you can arm yourself. This is decloak time is something I'd like to see reduced. I'm noticing a lot of the most disruptive scout killing sprees only involve a cloak long enough to get into the general area where the killing is going to happen. Speed and shotguns do the rest. Very true, this is exactly how it is used effectively. It works if your attack window is long, but if you are under a time pressure due to an evolving battlefield or just general movement of enemies, it can cause some frustration. The delay is not really necessary and feels slow, clunky and kind of annoying to use, especially the sprint cancelling. The cloak-blind effect ensures you are better off uncloaked in built up areas.
Lots of scouts don't bother with the cloak at all, which is a shame as it's one of the only things that differentiates the class from assaults.
It doesn't need removing entirely, invisible shotgunners are annoying, but it doesn't need to be so long. A time reduction would smooth out gameplay, make it more fun, and hopefully get more people to actually use a cloak.
Perhaps shimmer reduction wouldn't be a bad move either. Rattati has mentioned the cloak could do with a buff. |