RedBleach LeSanglant
Immortal Guides Learning Alliance
878
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Posted - 2015.09.26 03:18:00 -
[1] - Quote
I like the majority of this update. Awesome and well done. Please allow me to expand on the small piece I disagree on.
Swarms - I disagree with the distance reduction. Finding that In several battles this week they just hovered out of range and shot at me. I would prefer to introduce the other two changes, of the proposed three, and wait to introduce the distance nerf. Playing an AV Logi... I die alot because the sidearms are more of a decoration than a threat in my hands. The most common situation I face with them is that once the DS is located, even if I saw it spawn in out of range, they are either heading to my position - on a mushroom for example or headed to an elevation I cant reach, the mushroom, while I am running around on the ground. I find that with their speed and the current lock on time I am often only able to fire off 1 volley before they are on top of me, given their speeds. I would estimate that less than half the time (35-40%) I can fire a second before they land/begin opening fire/ or hit afterburners. Most often they press my position and then I die because they got me or an enemy observer did with a 50/50 on me tossing a few nades to destroy the dropship before it lands on my face or the enemy combatant jumps out and shoots me dead.
My experience with swarms right now is that it is very difficult for me to take out an ADS. Scare them off? Maybe, but only if there are two or more of us on the point (go team sidearm!). Or they make it to the destination that is out of my range or blocked by the buildings. If I'm on the ground I am usually a minor threat, and I run only ProSwarms (nothing else is can hurt more than an LAV). That being said I do get credit for destroying some DSs, but it is uncommon that that is because of Alpha damage. Often it is because my Hit or two throws it off balance and the pilot over corrects into a surface. They are hard to control, I certainly respect them for that.
So I can see that a nerf to the force of the Swarms is a smart move if a nerf must be done. And the turn radius reduction is an awesome counter for a good pilot, but a range nerf seems to much in my experience.
2. NADES and 600?! That is nearly Vegeta screaming,"over 5,000" because I'm as surprised as he is at the value. APEX suits, and most fittings logi and assault that aren't brick tanked are nearly that amount. If the current idea is that every player has an I win tool for all but a Sentinal is a strange idea to me, IF that is the vision of CCP... But I don't think it is. I think it is just a number pulled from space. My standard logis, and even advanced are right around that mark. Most of them have a combined HP total of just over 500. Sure proto is more, but for the common man and everyone running scouts that OHK damage is outrageous.
Sure I am mowed down in what feels like 2-3 seconds (or less) by the RRs and Scrams and CRs but at least that took my opponent some skill. Just lobbing mini nukes to grab a fee kill or two before the two teams collide in battle and shoot it out is lame and just feels cheap. Locus Cores feels that way now. Just cheap. No fun, no battle, just a fee kill on most suits. But a grenade finisher or a toss that just softens up the enemy is cool. It doesn't eliminate TTK and it requires a bit more skill to place to take on a stronger opponent if they are coming at you. And you have to take them on. You have to engage. And taking a little bit of thought at the tactic that must be used - shoot first then grenade or grenade then shoot maybe all head shots - that is good. It builds pressure and ensures that it is not a twitch shooter with a broken weapon (grenade). Knowing that there is never a chance to take out your enemy unless can throw it better or faster just makes it a as lame as a simulation game of toss, or quick draw - and I dont want to play those games.
Standardizing the damage within the range of 300 - 400 would be better in my opinion.
Awesome patch, I'm excited.
The Logi Code. Creator, Believer, Follower
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