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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.22 04:38:00 -
[31] - Quote
CUSE TOWN333 wrote:You leave my baby alone. You all ready did your damage with the nerf HMG posts for the past 2 years. Pretty soon my HMG will be shooting marshmallows.
actually the burst was the one I wanted left alone. The fraggin range nerf was exactly what I wanted to avoid by presenting alternative things.
Unfortunately that point got missed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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QRT30
Made in Poland... E-R-A
125
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Posted - 2015.09.22 06:27:00 -
[32] - Quote
AHMG - is the most fun, I chase tanks minmatar heavy on kinkats with lai dai and finish them with AHMG Burst HMG - it's beast when no lag Standard HMG - is good for crowd
QRT30 - open beta vet with +110 mln SP
QRT300 - Amarr
Trolling prof. 5
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Jake Stoker
Inner.Hell
9
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Posted - 2015.09.22 12:09:00 -
[33] - Quote
Ha-ha, remember when core flaylocks were a problem? I do. |
Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.22 14:19:00 -
[34] - Quote
Genral69 death wrote:So ill start of by asking you a question Which hmg would you expect you come out on top in cqc, a assault hmg or burst?
Due to the very limited range of the burst hmg id go for that, but sadly that's not the case. The assault hmg out preforms the burst in may ways .
Not sure where I'm going with this and no I'm not asking for the nurf hammer but some actual balance between them If you are experienced using the Burst, and you can hit what you aim at, the Burst will win every time in CQC.
The Assault HMG starts to have the advantage beyond 20m.
However, in a fight between two Sentinels that do not have perfect aim, the Assault HMG may have the advantage because you can continue firing for a much longer period of time. With the Burst if you don't hit on your first or second try you are either going to overheat or switch to your sidearm before the fight is over.
However, in CQC between two Sentinels who have less than perfect aim, the base model HMG will beat both the Burst and the Assault. It will beat the Burst because you can spray and prey, and it will beat the Assault because it does more damage in CQC.
Come join us in The Bastion for Sentinel discussions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.22 14:45:00 -
[35] - Quote
deezy dabest wrote:This comes down to simply understanding their function and manipulating their strengths and weaknesses. I would say that over all the HMG and all of its variants are more balanced than they have ever been. I would have to agree with this.
The 3 HMG variants are very well balanced right now.
The Burst is definitely the hardest to use effectively (may be one of the hardest weapons in the game to master), but when you get in the grove with it, the Burst is best of the 3 in CQC. But even then, it has disadvantages that can be exploited by users of the other variants.
They have a nice variety, and I often switch between all 3 in a single game, depending on the situation.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.22 15:41:00 -
[36] - Quote
Breakin Stuff wrote:The burst got nerfe a couple times in a row.
I'm not using a heavy weapon where the rule is two or three shots then swap to a sidearm.
I refuse to use any weapon that cannot be reliably used to kill it's intended target.
I think you can get off 5 bursts before having to switch these days, and thats continuously firing. They un-nerfed the heat buildup slightly. |
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