Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.22 14:19:00 -
[1] - Quote
Genral69 death wrote:So ill start of by asking you a question Which hmg would you expect you come out on top in cqc, a assault hmg or burst?
Due to the very limited range of the burst hmg id go for that, but sadly that's not the case. The assault hmg out preforms the burst in may ways .
Not sure where I'm going with this and no I'm not asking for the nurf hammer but some actual balance between them If you are experienced using the Burst, and you can hit what you aim at, the Burst will win every time in CQC.
The Assault HMG starts to have the advantage beyond 20m.
However, in a fight between two Sentinels that do not have perfect aim, the Assault HMG may have the advantage because you can continue firing for a much longer period of time. With the Burst if you don't hit on your first or second try you are either going to overheat or switch to your sidearm before the fight is over.
However, in CQC between two Sentinels who have less than perfect aim, the base model HMG will beat both the Burst and the Assault. It will beat the Burst because you can spray and prey, and it will beat the Assault because it does more damage in CQC.
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Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.22 14:45:00 -
[2] - Quote
deezy dabest wrote:This comes down to simply understanding their function and manipulating their strengths and weaknesses. I would say that over all the HMG and all of its variants are more balanced than they have ever been. I would have to agree with this.
The 3 HMG variants are very well balanced right now.
The Burst is definitely the hardest to use effectively (may be one of the hardest weapons in the game to master), but when you get in the grove with it, the Burst is best of the 3 in CQC. But even then, it has disadvantages that can be exploited by users of the other variants.
They have a nice variety, and I often switch between all 3 in a single game, depending on the situation.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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