Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HOWDIDHEKILLME
Dying to Reload
934
|
Posted - 2015.09.18 16:41:00 -
[1] - Quote
Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout up to a maximum of 20% extra and with each leave battle you lose 1 %. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.18 17:17:00 -
[2] - Quote
I support this wholeheartedly. An incentive for players to tough out rough matches with a minor but noticible decline in the earnings bonus if they do leave a match early might help give players a prod to stick with the tougher fights in MLT gear rather than leaving them entirely: thus preventing the morale drop that inevitably ends up being a massive migration out of the match.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Stefan Stahl
Seituoda Taskforce Command
1
|
Posted - 2015.09.18 18:01:00 -
[3] - Quote
It's a good principle. Rewards always work better than punishment. The soft penalty (1% loss per aborted match) makes it much more likable than other ideas. You will want to stick through a match if you can, but you won't afk in the redline when the phone rings just to defend your bonus.
Additional thoughts: - The extra ISK bonus needs to be shown in the progression tab of the end-of-match screen. It must be obvious why you're being awarded that bonus. Any ideas for names for the extra payout? - Any way to further incentivise fighting back in a losing match? Such as having the extra reward be tied to the WP achieved? That way you don't get any bonus if you just wait it out in the redline. |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.18 19:48:00 -
[4] - Quote
Stefan Stahl wrote:It's a good principle. Rewards always work better than punishment. The soft penalty (1% loss per aborted match) makes it much more likable than other ideas. You will want to stick through a match if you can, but you won't afk in the redline when the phone rings just to defend your bonus.
Additional thoughts: - The extra ISK bonus needs to be shown in the progression tab of the end-of-match screen. It must be obvious why you're being awarded that bonus. Any ideas for names for the extra payout? - Any way to further incentivise fighting back in a losing match? Such as having the extra reward be tied to the WP achieved? That way you don't get any bonus if you just wait it out in the redline. I feel that an SP bonus capping at around 10% up to 15% would not be altogether unreasonable if it means keeping players in matches, with SP perhaps decaying faster at maybe 3% to 5% per match left. Progression being a bigger incentive than ISK, the two together may very well keep people playing much longer than ISK alone would. As for your additional thoughts:
- The bonuses definately need to be shown in the progression tab. 'Consecutive match bonus' is about the best I have at the moment. - Having the extra reward tied to WP wouldn't be an issue if it weren't for the fact that some fights turn into a redline, thus people leaving the matches. If you tie the bonus to the WP recieved outside the redline and people are stuck in the redline then you defeat the purpose of having the bonus to begin with. That said, further means of making the bonus more appetizing while maintaining a potential drawback if you DO quit a match should absolutely be explored.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
TheEnd762
SVER True Blood RUST415
823
|
Posted - 2015.09.18 21:41:00 -
[5] - Quote
Better idea: perma-ban anyone who brings up match leaving as an issue or "plague". |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.18 21:45:00 -
[6] - Quote
^Did you guys hear something? Thought I heard a troll but all I see is a feeble attempt at attention. Oh well.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
TheEnd762
SVER True Blood RUST415
823
|
Posted - 2015.09.19 01:47:00 -
[7] - Quote
All I heard was some butt-hurt trying to raise a non-issue that deserves no attention from other users, let alone devs.
If people want to leave a match, that's their right. If I don't like a map, I'm leaving. If I want to get a sandwich, I'm leaving.
Stop trying to penalize people for doing nothing wrong. You want to "fix" this? Offer high-ISK contracts for individuals/squads to join matches already in progress, to fill the voids left by players who left. But stop trying to punish people. That's not how you make a working game. |
HOWDIDHEKILLME
Dying to Reload
940
|
Posted - 2015.09.19 02:33:00 -
[8] - Quote
TheEnd762 wrote:All I heard was some butt-hurt trying to raise a non-issue that deserves no attention from other users, let alone devs.
If people want to leave a match, that's their right. If I don't like a map, I'm leaving. If I want to get a sandwich, I'm leaving.
Stop trying to penalize people for doing nothing wrong. You want to "fix" this? Offer high-ISK contracts for individuals/squads to join matches already in progress, to fill the voids left by players who left. But stop trying to punish people. That's not how you make a working game.
No penalty what so ever in this suggestion. Nothing but bonus for staying.
Why should I lose a potential teammate because he can't snipe all round?
Need a sandwich so bad wtf did you start a round in the first place.
All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. |
TheEnd762
SVER True Blood RUST415
823
|
Posted - 2015.09.19 04:38:00 -
[9] - Quote
HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich.
Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished.
Losing 1% ISK payout is a penalty you idiot. |
HOWDIDHEKILLME
Dying to Reload
940
|
Posted - 2015.09.19 04:52:00 -
[10] - Quote
TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot.
1% of a bonus for finishing is not a punishment, it's taking away a bonus for completion.
Learn to understand wtf your reading before you go into troll mode. |
|
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.20 02:41:00 -
[11] - Quote
HOWDIDHEKILLME wrote:Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout bonus up to a maximum of 20% extra and with each leave battle you lose 1 %of that bonus. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. Neat idea! Why not flip the numbers around? Thinking ... 1-2% stacking bonus per consecutive battle completed, up to a maximum of 20%. 5% reduction to that bonus when Leaving Battle.
Example Regular Payout: 200k ISK, 5000 SP Regular Payout + Max Bonus (+20%) = 240k, 6000 SP |
HOWDIDHEKILLME
Dying to Reload
949
|
Posted - 2015.09.20 02:50:00 -
[12] - Quote
Adipem Nothi wrote:HOWDIDHEKILLME wrote:Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout bonus up to a maximum of 20% extra and with each leave battle you lose 1 %of that bonus. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. Neat idea! Why not flip the numbers around? Thinking ... 1-2% stacking bonus per consecutive battle completed, up to a maximum of 20%. 5% reduction to that bonus when Leaving Battle. ExampleRegular Payout: 200k ISK, 5000 SP Regular Payout + Max Bonus (+20%) = 240k, 6000 SP
Those in power could adjust the numbers but it think it's a very nice incentive, without any real punishment. Just a bonus for being a reliable soldier. You've been around longer than me pass the idea on. |
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.20 02:53:00 -
[13] - Quote
HOWDIDHEKILLME wrote:Adipem Nothi wrote:HOWDIDHEKILLME wrote:Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout bonus up to a maximum of 20% extra and with each leave battle you lose 1 %of that bonus. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. Neat idea! Why not flip the numbers around? Thinking ... 1-2% stacking bonus per consecutive battle completed, up to a maximum of 20%. 5% reduction to that bonus when Leaving Battle. ExampleRegular Payout: 200k ISK, 5000 SP Regular Payout + Max Bonus (+20%) = 240k, 6000 SP Those in power could adjust the numbers but it think it's a very nice incentive, without any real punishment. Just a bonus for being a reliable soldier. You've been around longer than me pass the idea on. This is a great idea, and it gets even better for those who are grinding w/ Active Boosters or FW Boosters. Pretty sure Rattati had something similar to this on his Trello Big Board sometime back. Good stuff. |
Leither Yiltron
0uter.Heaven
1
|
Posted - 2015.09.20 03:27:00 -
[14] - Quote
+ ISK | + protostopming | - mid level match enjoyment | - NPE
This discussion has been had before. Match leaving has been happening for three years and through numerous adjustments to match payouts. HOWDID, you could gain from a reasonable break in complaining about it. I admire your tenacity, but if a class of easy fixes really made sense they would have been pushed by overwhelming community majorities.
There are core problems in Dust's map design, game mode design, progression design, and spawning design which lead to snowball matches. The whole thing is a tangled mire of interrelated design elements which combine to create the current situation. Multiple game iterations have gone by where matchmaking, rewards, and even suit utility have been modified, but the problem remains. This is a long-haul issue, and slapdash bandaid fixes will make things worse, not better.
Have a pony
|
HOWDIDHEKILLME
Dying to Reload
953
|
Posted - 2015.09.20 04:02:00 -
[15] - Quote
Leither Yiltron wrote:+ ISK | + protostopming | - mid level match enjoyment | - NPE
This discussion has been had before. Match leaving has been happening for three years and through numerous adjustments to match payouts. HOWDID, you could gain from a reasonable break in complaining about it. I admire your tenacity, but if a class of easy fixes really made sense they would have been pushed by overwhelming community majorities.
There are core problems in Dust's map design, game mode design, progression design, and spawning design which lead to snowball matches. The whole thing is a tangled mire of interrelated design elements which combine to create the current situation. Multiple game iterations have gone by where matchmaking, rewards, and even suit utility have been modified, but the problem remains. This is a long-haul issue, and slapdash bandaid fixes will make things worse, not better.
Got a better idea that doesn't include ccp throwing thousands of man hours, hiring extra staff, or a new platform I'd love to hear it.
I keep hearing " it's not worth it to fight a losing battle "... So let's make it worth it.
I'm not leaving battles but others are. I want my blueberries to stay even if they're complete morons or one trick pony's. Nobody enjoys empty battles. Wanna see how bad it can get?
http://imgur.com/TXwxAJy http://imgur.com/00gix3R
Tell me this isn't complete b.s. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.20 04:33:00 -
[16] - Quote
TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot.
Either this is a 2/10 troll or your reading comprehension needs work.
The "penalty" is a reduction in a bonus earned by staying in matches despite crappy vonditions. The worst you get is a base payout.
What. You figure that it's fair to get a match completion bonus then cherrypick when you will stay and keep the bonus when you don't stay?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
HOWDIDHEKILLME
Dying to Reload
954
|
Posted - 2015.09.20 04:37:00 -
[17] - Quote
Breakin Stuff wrote:TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot. Either this is a 2/10 troll or your reading comprehension needs work. The "penalty" is a reduction in a bonus earned by staying in matches despite crappy vonditions. The worst you get is a base payout. What. You figure that it's fair to get a match completion bonus then cherrypick when you will stay and keep the bonus when you don't stay?
Kinda figured it was a cherry picker trying to derail an idea... Since your a cpm now whatcha think? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.20 04:39:00 -
[18] - Quote
I think i will ask rattati if this is possible and/or feasible.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
HOWDIDHEKILLME
Dying to Reload
954
|
Posted - 2015.09.20 04:42:00 -
[19] - Quote
Breakin Stuff wrote:I think i will ask rattati if this is possible and/or feasible.
Greatly appreciated. Thanks man |
TheEnd762
SVER True Blood RUST415
823
|
Posted - 2015.09.20 09:18:00 -
[20] - Quote
It was a miscommunication.
Go for it. I'm swimming in ISK. I can spare some bonus cash if it means I can leave a battle on a lame map. |
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
643
|
Posted - 2015.09.20 09:57:00 -
[21] - Quote
TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot. There was a loss of isk already to the leaving player (didn't get isk from match left) and a gain of isk to the staying players as the pot that isk is divided from is divide by a less amount of players.So a greater amount of reward for those who stay. |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.21 09:20:00 -
[22] - Quote
Realistically there are only 3 things you can use as a bonus to keep people in consecutive matches; ISK, SP and loot drops. Guaranteeing good loot drops however isn't really feasible since everyone uses different gear, so in my mind the best way to set up an incentive bonus is to do so through SP and ISK. It will probably be much more attractive to newer players than it would be for older players as newer players tend to have a lot more issues getting ISK and are far lower on SP than people who've been here for a year or more. As for the need for an incentive to stay in matches one only needs to look at how often matches empty within the first 5 minutes.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Cyzad4
Blackfish Corp.
892
|
Posted - 2015.09.21 12:54:00 -
[23] - Quote
+1 good idea Some bad news though, I've been playing advanced warfare lately and even there people are bailing on battles fairly often, it's just more obvious here because the teams rarely full to begin with let alone patched up mid battle. I'm not saying we shouldn't do things to try and minimize it, just kinda putting it out there. I'm starting to think "AAAh they're shooting back, RUN AWAY" is the new "thing".
Look on my works, ye mighty, and despair.
|
freedom FIGHTER5525
Horizons' Edge No Context
6
|
Posted - 2015.09.21 15:33:00 -
[24] - Quote
the only possible issue with that would be getting kicked from battles. thankfully it would only be a bonus penalty, but alot of people start to see bonuses as part of the game and they get greedy and upset if they don't make it. Anyhow, ccp should help stop battle kicking first, then make an incentive to stay for those who would rather leave. I try not to leave battles, unless I'm running out of time to do a mission unfeasible in that map, or if lag is unbearable. |
HOWDIDHEKILLME
Dying to Reload
961
|
Posted - 2015.09.21 16:46:00 -
[25] - Quote
freedom FIGHTER5525 wrote:the only possible issue with that would be getting kicked from battles. thankfully it would only be a bonus penalty, but alot of people start to see bonuses as part of the game and they get greedy and upset if they don't make it. Anyhow, ccp should help stop battle kicking first, then make an incentive to stay for those who would rather leave. I try not to leave battles, unless I'm running out of time to do a mission unfeasible in that map, or if lag is unbearable.
Hitting leave battle would be what removed the bonus. |
HOWDIDHEKILLME
Dying to Reload
968
|
Posted - 2015.09.22 02:29:00 -
[26] - Quote
Breakin Stuff wrote:I think i will ask rattati if this is possible and/or feasible.
Any word? |
Jonny D Buelle
The Warlords Legion No Context
1
|
Posted - 2015.09.22 02:34:00 -
[27] - Quote
HOWDIDHEKILLME wrote:Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout bonus up to a maximum of 20% extra and with each leave battle you lose 1 %of that bonus. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick.
As someone who has to leave battle unexpectedly at times due to real life circumstances, this is the only anti leave battle idea that I can agree with!
+1
Logistics Officer of T-W-L
Keeper of the List
Scrub Lord
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.22 08:41:00 -
[28] - Quote
HOWDIDHEKILLME wrote:freedom FIGHTER5525 wrote:the only possible issue with that would be getting kicked from battles. thankfully it would only be a bonus penalty, but alot of people start to see bonuses as part of the game and they get greedy and upset if they don't make it. Anyhow, ccp should help stop battle kicking first, then make an incentive to stay for those who would rather leave. I try not to leave battles, unless I'm running out of time to do a mission unfeasible in that map, or if lag is unbearable. Hitting leave battle would be what removed the bonus. Losing a small amount of a bonus that needs only to be built back up isn't enough to really be an issue, the only real issue I see is that the game already has an issue tracking whether or not you completed the matches since the daily mission 'join and complete x# of battles' can't tell if you completed the battles. Fixing that needs to come first, but after that I don't see why this would be an issue to anyone.
Pushing for more word on if this is feasible or not, any feedback on this yet from CCP?
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.09.23 13:12:00 -
[29] - Quote
How is this not giving a bonus to stomping .?. if anything this is promoting stomping more and penalizing those who choose to not play the same people over and over from Q's and profiting those who stomp more .
It's different but it doesn't quell the fire but add fuel to it .
Oh , I get a bonus for stomping now in ISK or SP's as well as causing discomfort to others .?. oh I'm going to run OFC / PRO squads the existence of the game from now on .
How is this profitable for anyone except those who already kill the game ?
CPM says that he will ask the Dev's if this is possible instead of trying to figure out why most leave games besides RW issues , I've seen many threads talking about stomping and matchmaking issues or lack there of , even from the OP and now this sounds like such a great ideal ?
If anything , your promoting more stomping with this if it becomes an actual " thing " incorporated .
These people already " get off " on this behavior , now your just promoting this instead of trying to find a middle ground to stop stomping and promote balanced matchmaking .
Create a more balanced system for matchmaking where the squad count on each team is even instead of allowing Q's to create unbalanced teams and that would solve part of the problem , someone else mentioned the map issues and that's another part which I totally agree and the third part is RW that just can't be turned off so that's just something that has to be dealt with .
The first two could be handled and " not giving the Dev's more work " , should not be an issue ... THEIR fixing THEIR game , which in-turn ... brings more of a profit to THEM , stop creating features and other games and focus on Dust for at least three months and many of the issues could be solved that plague this game , you can't do that ... then expect more of the same and more people leaving to do something else but that is a cop out when you people expect less and even more when you allow it .
Edit : I'm not trying to bash you OP but you use to focus on the issue and cause of the issue , this is totally off that path .
I understand the attempt but you , yourself made post about this issue and now your giving carrots to the stompers .
Maybe your just not seeing the bigger picture anymore .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.23 16:52:00 -
[30] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:How is this not giving a bonus to stomping .?. if anything this is promoting stomping more and penalizing those who choose to not play the same people over and over from Q's and profiting those who stomp more .
It's different but it doesn't quell the fire but add fuel to it .
Oh , I get a bonus for stomping now in ISK or SP's as well as causing discomfort to others .?. oh I'm going to run OFC / PRO squads the existence of the game from now on .
How is this profitable for anyone except those who already kill the game ?
CPM says that he will ask the Dev's if this is possible instead of trying to figure out why most leave games besides RW issues , I've seen many threads talking about stomping and matchmaking issues or lack there of , even from the OP and now this sounds like such a great ideal ?
If anything , your promoting more stomping with this if it becomes an actual " thing " incorporated .
These people already " get off " on this behavior , now your just promoting this instead of trying to find a middle ground to stop stomping and promote balanced matchmaking .
Create a more balanced system for matchmaking where the squad count on each team is even instead of allowing Q's to create unbalanced teams and that would solve part of the problem , someone else mentioned the map issues and that's another part which I totally agree and the third part is RW that just can't be turned off so that's just something that has to be dealt with .
The first two could be handled and " not giving the Dev's more work " , should not be an issue ... THEIR fixing THEIR game , which in-turn ... brings more of a profit to THEM , stop creating features and other games and focus on Dust for at least three months and many of the issues could be solved that plague this game , you can't do that ... then expect more of the same and more people leaving to do something else but that is a cop out when you people expect less and even more when you allow it .
Edit : I'm not trying to bash you OP but you use to focus on the issue and cause of the issue , this is totally off that path .
I understand the attempt but you , yourself made post about this issue and now your giving carrots to the stompers .
Maybe your just not seeing the bigger picture anymore . Don't know if you noticed, but people pubstomping aren't really a factor in this as they aren't really a factor in this reward system (apart from being the cause for needing it). They are going to play consecutive matches regardless of a bonus because they have a high probability of winning (unless they are a chicken **** squad who quits when they see a group who might challenge them a bit) so I don't see how this 'promotes' doing so any more than the current system does. There is no reason not to reward them if they will stick around to help their team. The goal is to reward commitment to playing every match, and that's what this does.
You can say 'we need better matchmaking' until you're blue in the face, but that only shows how little you know about making a functional matchmaking formula with such a small playerbase. You can make it sound like the simplest thing in the world, but there have been a large number of attempts at it in Dust already and this current system is about the closest you can get to getting even teams without pretty much preventing high SP Dust players from being able to play altogether. If we had maybe 10x the player base then sure, it wouldn't be nearly as difficult then, but we don't and aren't likely to get it.
In the meantime new players have no incentive to tough out a match and old players see no point in staying when a match gets out of hand. This helps with that without being bias towards any one group.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |