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Thread Statistics | Show CCP posts - 0 post(s) |
HOWDIDHEKILLME
Dying to Reload
934
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Posted - 2015.09.18 16:41:00 -
[1] - Quote
Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout up to a maximum of 20% extra and with each leave battle you lose 1 %. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. |
HOWDIDHEKILLME
Dying to Reload
940
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Posted - 2015.09.19 02:33:00 -
[2] - Quote
TheEnd762 wrote:All I heard was some butt-hurt trying to raise a non-issue that deserves no attention from other users, let alone devs.
If people want to leave a match, that's their right. If I don't like a map, I'm leaving. If I want to get a sandwich, I'm leaving.
Stop trying to penalize people for doing nothing wrong. You want to "fix" this? Offer high-ISK contracts for individuals/squads to join matches already in progress, to fill the voids left by players who left. But stop trying to punish people. That's not how you make a working game.
No penalty what so ever in this suggestion. Nothing but bonus for staying.
Why should I lose a potential teammate because he can't snipe all round?
Need a sandwich so bad wtf did you start a round in the first place.
All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. |
HOWDIDHEKILLME
Dying to Reload
940
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Posted - 2015.09.19 04:52:00 -
[3] - Quote
TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot.
1% of a bonus for finishing is not a punishment, it's taking away a bonus for completion.
Learn to understand wtf your reading before you go into troll mode. |
HOWDIDHEKILLME
Dying to Reload
949
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Posted - 2015.09.20 02:50:00 -
[4] - Quote
Adipem Nothi wrote:HOWDIDHEKILLME wrote:Since there is no significant incentive to stay and fight ( or so I keep hearing ) let's make one.
Why not for every 5 completed battles you receive a 1% increase to isk payout bonus up to a maximum of 20% extra and with each leave battle you lose 1 %of that bonus. Possibly the same to sp so more people with less time to play can hit cap each week.
Nice carrot without the threat of a huge stick. Neat idea! Why not flip the numbers around? Thinking ... 1-2% stacking bonus per consecutive battle completed, up to a maximum of 20%. 5% reduction to that bonus when Leaving Battle. ExampleRegular Payout: 200k ISK, 5000 SP Regular Payout + Max Bonus (+20%) = 240k, 6000 SP
Those in power could adjust the numbers but it think it's a very nice incentive, without any real punishment. Just a bonus for being a reliable soldier. You've been around longer than me pass the idea on. |
HOWDIDHEKILLME
Dying to Reload
953
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Posted - 2015.09.20 04:02:00 -
[5] - Quote
Leither Yiltron wrote:+ ISK | + protostopming | - mid level match enjoyment | - NPE
This discussion has been had before. Match leaving has been happening for three years and through numerous adjustments to match payouts. HOWDID, you could gain from a reasonable break in complaining about it. I admire your tenacity, but if a class of easy fixes really made sense they would have been pushed by overwhelming community majorities.
There are core problems in Dust's map design, game mode design, progression design, and spawning design which lead to snowball matches. The whole thing is a tangled mire of interrelated design elements which combine to create the current situation. Multiple game iterations have gone by where matchmaking, rewards, and even suit utility have been modified, but the problem remains. This is a long-haul issue, and slapdash bandaid fixes will make things worse, not better.
Got a better idea that doesn't include ccp throwing thousands of man hours, hiring extra staff, or a new platform I'd love to hear it.
I keep hearing " it's not worth it to fight a losing battle "... So let's make it worth it.
I'm not leaving battles but others are. I want my blueberries to stay even if they're complete morons or one trick pony's. Nobody enjoys empty battles. Wanna see how bad it can get?
http://imgur.com/TXwxAJy http://imgur.com/00gix3R
Tell me this isn't complete b.s. |
HOWDIDHEKILLME
Dying to Reload
954
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Posted - 2015.09.20 04:37:00 -
[6] - Quote
Breakin Stuff wrote:TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot. Either this is a 2/10 troll or your reading comprehension needs work. The "penalty" is a reduction in a bonus earned by staying in matches despite crappy vonditions. The worst you get is a base payout. What. You figure that it's fair to get a match completion bonus then cherrypick when you will stay and keep the bonus when you don't stay?
Kinda figured it was a cherry picker trying to derail an idea... Since your a cpm now whatcha think? |
HOWDIDHEKILLME
Dying to Reload
954
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Posted - 2015.09.20 04:42:00 -
[7] - Quote
Breakin Stuff wrote:I think i will ask rattati if this is possible and/or feasible.
Greatly appreciated. Thanks man |
HOWDIDHEKILLME
Dying to Reload
961
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Posted - 2015.09.21 16:46:00 -
[8] - Quote
freedom FIGHTER5525 wrote:the only possible issue with that would be getting kicked from battles. thankfully it would only be a bonus penalty, but alot of people start to see bonuses as part of the game and they get greedy and upset if they don't make it. Anyhow, ccp should help stop battle kicking first, then make an incentive to stay for those who would rather leave. I try not to leave battles, unless I'm running out of time to do a mission unfeasible in that map, or if lag is unbearable.
Hitting leave battle would be what removed the bonus. |
HOWDIDHEKILLME
Dying to Reload
968
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Posted - 2015.09.22 02:29:00 -
[9] - Quote
Breakin Stuff wrote:I think i will ask rattati if this is possible and/or feasible.
Any word? |
HOWDIDHEKILLME
Dying to Reload
980
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Posted - 2015.09.23 17:11:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:How is this not giving a bonus to stomping .?. if anything this is promoting stomping more and penalizing those who choose to not play the same people over and over from Q's and profiting those who stomp more .
It's different but it doesn't quell the fire but add fuel to it .
Oh , I get a bonus for stomping now in ISK or SP's as well as causing discomfort to others .?. oh I'm going to run OFC / PRO squads the existence of the game from now on .
How is this profitable for anyone except those who already kill the game ?
CPM says that he will ask the Dev's if this is possible instead of trying to figure out why most leave games besides RW issues , I've seen many threads talking about stomping and matchmaking issues or lack there of , even from the OP and now this sounds like such a great ideal ?
If anything , your promoting more stomping with this if it becomes an actual " thing " incorporated .
These people already " get off " on this behavior , now your just promoting this instead of trying to find a middle ground to stop stomping and promote balanced matchmaking .
Create a more balanced system for matchmaking where the squad count on each team is even instead of allowing Q's to create unbalanced teams and that would solve part of the problem , someone else mentioned the map issues and that's another part which I totally agree and the third part is RW that just can't be turned off so that's just something that has to be dealt with .
The first two could be handled and " not giving the Dev's more work " , should not be an issue ... THEIR fixing THEIR game , which in-turn ... brings more of a profit to THEM , stop creating features and other games and focus on Dust for at least three months and many of the issues could be solved that plague this game , you can't do that ... then expect more of the same and more people leaving to do something else but that is a cop out when you people expect less and even more when you allow it .
Edit : I'm not trying to bash you OP but you use to focus on the issue and cause of the issue , this is totally off that path .
I understand the attempt but you , yourself made post about this issue and now your giving carrots to the stompers .
Maybe your just not seeing the bigger picture anymore .
It would be easy to just remove squads from pubs... That idea was met with mostly **** you from everyone.
"It's a team game!!"... Yeah well your on a team squad or not. But squading gives a big advantage.
I've seen you leave round as I'm hacking an objective ( I always run in suicide speed right off the bat ) I don't know why you left that time but you weren't helping the problem ( I was actually disappointed, I wanted to see what you ran ).
I don't think the guy's running off/pro would care about the isk. I've seen them lose 3-5 full officer setups in pubs. Their isk river is endless. He'll I'm up 50+ million in the past week simply because my wife squaded with me for the event so we could rack up wins on multiple chars ( use the skins for trade for things we actually want )
But the least they could do is add a mu multiplier to squads and of course make sure bolth sides have even numbers of squads tho I think our tiny player base makes it difficult.
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HOWDIDHEKILLME
Dying to Reload
980
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Posted - 2015.09.23 17:17:00 -
[11] - Quote
Baal Omniscient wrote:Don't know if you noticed, but people pubstomping aren't really a factor in this as they aren't really a factor in this reward system (apart from being the cause for needing it). They are going to play consecutive matches regardless of a bonus because they have a high probability of winning (unless they are a chicken **** squad who quits when they see a group who might challenge them a bit) so I don't see how this 'promotes' doing so any more than the current system does. There is no reason not to reward them if they will stick around to help their team. The goal is to reward commitment to playing every match, and that's what this does.
You can say 'we need better matchmaking' until you're blue in the face, but that only shows how little you know about making a functional matchmaking formula with such a small playerbase. You can make it sound like the simplest thing in the world, but there have been a large number of attempts at it in Dust already and this current system is about the closest you can get to getting even teams without pretty much preventing high SP Dust players from being able to play altogether. If we had maybe 10x the player base then sure, it wouldn't be nearly as difficult then, but we don't and aren't likely to get it.
In the meantime new players have no incentive to tough out a match and old players see no point in staying when a match gets out of hand. This helps with that without being bias towards any one group.
Nice points.
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HOWDIDHEKILLME
Dying to Reload
994
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Posted - 2015.09.24 21:42:00 -
[12] - Quote
Ama Zarek wrote:As the maps are random: Thats the greatest cause for leaving - same f***** map 5 times in a row. Plus its **** for my type of skills ea logistics etc etc etc sniper you name it.
Two of the lamest excuses ever... My opinion is if your **** on any map's your **** on all maps, can't use your skills on a map??? It more like a lack of skill holding you back. |
HOWDIDHEKILLME
Dying to Reload
997
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Posted - 2015.09.25 01:06:00 -
[13] - Quote
Vicious Minotaur wrote:HOWDIDHEKILLME wrote:Ama Zarek wrote:As the maps are random: Thats the greatest cause for leaving - same f***** map 5 times in a row. Plus its **** for my type of skills ea logistics etc etc etc sniper you name it. Two of the lamest excuses ever... My opinion is if your **** on any map's your **** on all maps, can't use your skills on a map??? It more like a lack of skill holding you back. Good god.... So when I get a close-quarters map that discourages vehicle usage when I am on my Caldari Forge gunning alt, and I quit... it is because I simply suck at at forge gun shotgunning? A skill, I might add, that 99.9% of the playerbase does not have. On my gallente commando breach shotgunner alt and I get one of those larger open maps that is conducive to long range combat, and I quit... It is because I simply suck at shotgun sniping? A skill, I might add, that does not exist. Skills are mainly an in-game thing. For instance, on this account I have skilled into myos for beating people to death. Skills can refer to those things you get with SP... and Sometimes, you get a map you simply don't have the skill for, because you spent your SP on different things that are not worth using on certain maps. And your skill, as in your personal real-life finesse at playing, can sometimes be for different things as well. For instance, some people have a good eye for sniping. Others are ace at stealth. Sometimes, what you are skilled at as a person can't be utilized on a certain map. Skills has more than one meaning, and it feels like you are blurring the lines between the two for some reason. TLDR: Your reasoning is lame.
So three separate accounts you have to switch to just to do well on a very specific circumstance? You can't do well or contribute without your glass cannon build? I've got first and second place plus a win several times in a round playing on two separate PlayStation's at once during this last event ( got six skins now ), and the alt had about 2 million sp a weeks experience if you used active boosters. Maybe if you spent enuf time on a single character you wouldn't be worthless 2/3 of the time.
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.09.25 17:14:00 -
[14] - Quote
Bradric Banewolf wrote:Luther Mandrix wrote:TheEnd762 wrote:HOWDIDHEKILLME wrote:No penalty what so ever in this suggestion. Nothing but bonus for staying. Why should I lose a potential teammate because he can't snipe all round? Need a sandwich so bad wtf did you start a round in the first place. All I hear is some troll with anger issues stuck in mommy's basement. Next time ask her to bring you the sandwich. Way to miss the point. If someone wants to leave a match, for whatever reason, it's their right to do so, and it's not something that should be punished. Losing 1% ISK payout is a penalty you idiot. There was a loss of isk already to the leaving player (didn't get isk from match left) and a gain of isk to the staying players as the pot that isk is divided from is divide by a less amount of players.So a greater amount of reward for those who stay. Not true, the idea is that less people means larger pot, but in sax's latest video he had 7 team members, went 35/0 in ads, killed tanks and lavs, but still only made less than 300k. I would've at least thought the tanks would've brought him to 400k.
If the opposition runs cheap gear, milita tanks, starter suits, bpo lavs then the payout ( due to what was destroyed ) is low. When I've fought a proto tank squad and popped 3 of them my wp where not that high and I made 700+k. I've also made close to 400k with less than 1000 wp, but I've been on teams with officer squads when the other team ran garbage milita fits and barely broke 200k with close to 2000 wp.
If you're pay is low the other team was running cheap or you scored low either was based on what you did to a point.
There is always somthing you can do. |
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