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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 17:17:00 -
[1] - Quote
I support this wholeheartedly. An incentive for players to tough out rough matches with a minor but noticible decline in the earnings bonus if they do leave a match early might help give players a prod to stick with the tougher fights in MLT gear rather than leaving them entirely: thus preventing the morale drop that inevitably ends up being a massive migration out of the match.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 19:48:00 -
[2] - Quote
Stefan Stahl wrote:It's a good principle. Rewards always work better than punishment. The soft penalty (1% loss per aborted match) makes it much more likable than other ideas. You will want to stick through a match if you can, but you won't afk in the redline when the phone rings just to defend your bonus.
Additional thoughts: - The extra ISK bonus needs to be shown in the progression tab of the end-of-match screen. It must be obvious why you're being awarded that bonus. Any ideas for names for the extra payout? - Any way to further incentivise fighting back in a losing match? Such as having the extra reward be tied to the WP achieved? That way you don't get any bonus if you just wait it out in the redline. I feel that an SP bonus capping at around 10% up to 15% would not be altogether unreasonable if it means keeping players in matches, with SP perhaps decaying faster at maybe 3% to 5% per match left. Progression being a bigger incentive than ISK, the two together may very well keep people playing much longer than ISK alone would. As for your additional thoughts:
- The bonuses definately need to be shown in the progression tab. 'Consecutive match bonus' is about the best I have at the moment. - Having the extra reward tied to WP wouldn't be an issue if it weren't for the fact that some fights turn into a redline, thus people leaving the matches. If you tie the bonus to the WP recieved outside the redline and people are stuck in the redline then you defeat the purpose of having the bonus to begin with. That said, further means of making the bonus more appetizing while maintaining a potential drawback if you DO quit a match should absolutely be explored.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 21:45:00 -
[3] - Quote
^Did you guys hear something? Thought I heard a troll but all I see is a feeble attempt at attention. Oh well.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.21 09:20:00 -
[4] - Quote
Realistically there are only 3 things you can use as a bonus to keep people in consecutive matches; ISK, SP and loot drops. Guaranteeing good loot drops however isn't really feasible since everyone uses different gear, so in my mind the best way to set up an incentive bonus is to do so through SP and ISK. It will probably be much more attractive to newer players than it would be for older players as newer players tend to have a lot more issues getting ISK and are far lower on SP than people who've been here for a year or more. As for the need for an incentive to stay in matches one only needs to look at how often matches empty within the first 5 minutes.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.22 08:41:00 -
[5] - Quote
HOWDIDHEKILLME wrote:freedom FIGHTER5525 wrote:the only possible issue with that would be getting kicked from battles. thankfully it would only be a bonus penalty, but alot of people start to see bonuses as part of the game and they get greedy and upset if they don't make it. Anyhow, ccp should help stop battle kicking first, then make an incentive to stay for those who would rather leave. I try not to leave battles, unless I'm running out of time to do a mission unfeasible in that map, or if lag is unbearable. Hitting leave battle would be what removed the bonus. Losing a small amount of a bonus that needs only to be built back up isn't enough to really be an issue, the only real issue I see is that the game already has an issue tracking whether or not you completed the matches since the daily mission 'join and complete x# of battles' can't tell if you completed the battles. Fixing that needs to come first, but after that I don't see why this would be an issue to anyone.
Pushing for more word on if this is feasible or not, any feedback on this yet from CCP?
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.23 16:52:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:How is this not giving a bonus to stomping .?. if anything this is promoting stomping more and penalizing those who choose to not play the same people over and over from Q's and profiting those who stomp more .
It's different but it doesn't quell the fire but add fuel to it .
Oh , I get a bonus for stomping now in ISK or SP's as well as causing discomfort to others .?. oh I'm going to run OFC / PRO squads the existence of the game from now on .
How is this profitable for anyone except those who already kill the game ?
CPM says that he will ask the Dev's if this is possible instead of trying to figure out why most leave games besides RW issues , I've seen many threads talking about stomping and matchmaking issues or lack there of , even from the OP and now this sounds like such a great ideal ?
If anything , your promoting more stomping with this if it becomes an actual " thing " incorporated .
These people already " get off " on this behavior , now your just promoting this instead of trying to find a middle ground to stop stomping and promote balanced matchmaking .
Create a more balanced system for matchmaking where the squad count on each team is even instead of allowing Q's to create unbalanced teams and that would solve part of the problem , someone else mentioned the map issues and that's another part which I totally agree and the third part is RW that just can't be turned off so that's just something that has to be dealt with .
The first two could be handled and " not giving the Dev's more work " , should not be an issue ... THEIR fixing THEIR game , which in-turn ... brings more of a profit to THEM , stop creating features and other games and focus on Dust for at least three months and many of the issues could be solved that plague this game , you can't do that ... then expect more of the same and more people leaving to do something else but that is a cop out when you people expect less and even more when you allow it .
Edit : I'm not trying to bash you OP but you use to focus on the issue and cause of the issue , this is totally off that path .
I understand the attempt but you , yourself made post about this issue and now your giving carrots to the stompers .
Maybe your just not seeing the bigger picture anymore . Don't know if you noticed, but people pubstomping aren't really a factor in this as they aren't really a factor in this reward system (apart from being the cause for needing it). They are going to play consecutive matches regardless of a bonus because they have a high probability of winning (unless they are a chicken **** squad who quits when they see a group who might challenge them a bit) so I don't see how this 'promotes' doing so any more than the current system does. There is no reason not to reward them if they will stick around to help their team. The goal is to reward commitment to playing every match, and that's what this does.
You can say 'we need better matchmaking' until you're blue in the face, but that only shows how little you know about making a functional matchmaking formula with such a small playerbase. You can make it sound like the simplest thing in the world, but there have been a large number of attempts at it in Dust already and this current system is about the closest you can get to getting even teams without pretty much preventing high SP Dust players from being able to play altogether. If we had maybe 10x the player base then sure, it wouldn't be nearly as difficult then, but we don't and aren't likely to get it.
In the meantime new players have no incentive to tough out a match and old players see no point in staying when a match gets out of hand. This helps with that without being bias towards any one group.
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