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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.14 23:23:00 -
[1] - Quote
Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
SAXON ON A MISH - My Youtube Channel :)
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.14 23:25:00 -
[2] - Quote
All we need to do is add falloff and more variants. Possibly even buff ewar mods since that's the reason they're being considered "OP" right now.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.09.14 23:25:00 -
[3] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
I'm starting to get the impression that you don't like scanners.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.14 23:27:00 -
[4] - Quote
I wasn't aware they were being nerfed.
Please share your insight with the group
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.14 23:31:00 -
[5] - Quote
Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group
They should BE!
they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this...
I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team.
Scanners are and always will be ( until nerfed ) a ridiculous part of this game.
SAXON ON A MISH - My Youtube Channel :)
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Mex-0
Corrosive Synergy
860
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Posted - 2015.09.14 23:54:00 -
[6] - Quote
saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game.
Scanners are part of the game. And at least they aren't as bad as when we had 'scannerinas'. If you limited the scan reveal to the teammates closest to you, (say 15-30 meters) instead of the whole team, I believe it could work.
If you're having trouble with people scan-hunting you, why not use your scout? Or run damps on an assault? Instead of trying to nerf the problem, maybe you could try to counter it instead...
HELLO
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DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.09.15 00:00:00 -
[7] - Quote
I say it should just affect squad like it used to. Also needs a WP buff. Say 20 WP instead of 15. Why team ? Never knew ... Also funny how we only get Intel Kill Assists for squad kills , yet our scans are seen by the whole team.
CEO of Corrosive Synergy
Teacher of FUN, Preacher of LOLz
PLC Vet
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.15 00:02:00 -
[8] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
NO. LEAVE MY SCANNER ALONE
*looks at creodron scanner*
"My poor baby. They want to take you away from me even tho your only on my commando"
CEO of T-W-L
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Benjamin Ciscko
Fatal Absolution
3
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Posted - 2015.09.15 00:22:00 -
[9] - Quote
They main problem I see is the Gal logi. Right now proto scanners eat up about 9 pg which is a reasonable amount of fitting it falls between useful nanos and links. The cool down and active time make for frequent scans with the proximity but only over a short 60m radius and small scan angle make up for it, the Flux has a longer 200m range and twice the angle but is balanced by a much longer cool down and a smaller activation time. A clear trade off is evident but non-existent in the Gal logi. These are easy enough to dodge one advanced damp on any scout two on any assault and two complex on any logi. On a gal logi you now have to put two ramps on Min/Amarr and one on Gal/Cal scouts three on assaults and so many on logis that you would have no hp.
On top of this they receive bonuses for duration and you have the ability to run four this leads to non stop scanning where you are always lit up and the only way for the 13+ people on a city socket to avoid 1 SCANNER is to all run 3 ramps on assaults gimping their fits or two on some scouts which makes them less viable because you could just run a different scout with an extra slot because you don't have to damp.
The Gal logi gets it all permanent scans, long range wide angle scans, scans that pick up most suits. Their needs to be a trade off either good less frequent scans which can done by making it such that one scan brings all other scans into cool down or an elimination of the precision bonus to the suit. A third option is to give it a different bonus favoring scan angle this of any of these could be used together as well to not make the suit useless so long as it is not as OP as it is now. |
Benjamin Ciscko
Fatal Absolution
3
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Posted - 2015.09.15 00:26:00 -
[10] - Quote
DAAAA BEAST wrote:I say it should just affect squad like it used to. Also needs a WP buff. Say 20 WP instead of 15. Why team ? Never knew ... Also funny how we only get Intel Kill Assists for squad kills , yet our scans are seen by the whole team. How does this help PC when everyone is in one squad or factional where the squads are twice as large as pubs?
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.15 00:37:00 -
[11] - Quote
Make logies and scouts count. However, scouts should get a scanner bonus and logies should get the passive scans because logies are supposed to stick with the squads and the scout is supposed to move ahead and see from a distance.
Then nerf scanners and give different bonuses to scout for scans.
Amarr: increased area Caldari: increased range Gallente: increased strength Minnmatar: increased cooldown
CCP logic GÇô We fix what doesn't need breaking.
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Jace Stillwell
Elysium's Electorate
5
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Posted - 2015.09.15 00:52:00 -
[12] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
While we're at it, why not nerf rep tools? Nanohives or nanites? Uplinks? You're telling me you want to nerf a logi equipment so bad it's almost useless, this annoys me, and of course Mr. Runs Around In Pubs With a Bon's on a Scottsman's wants them nerfed, you won't be able to sneak around and sneak up on people as much, You know what I think you should do? Try to get around it, I can make my passives twice as op as any scanner because they're persistent, easy EASY solution to this... Damps, I can hide almost any of my suits from just about any scanner |
saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.15 01:28:00 -
[13] - Quote
Mex-0 wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. Scanners are part of the game. And at least they aren't as bad as when we had 'scannerinas'. If you limited the scan reveal to the teammates closest to you, (say 15-30 meters) instead of the whole team, I believe it could work. If you're having trouble with people scan-hunting you, why not use your scout? Or run damps on an assault? Instead of trying to nerf the problem, maybe you could try to counter it instead...
I dont see why my whole team hads to run less hp on their suit because of one person
SAXON ON A MISH - My Youtube Channel :)
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.15 01:45:00 -
[14] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
Could say the exact same thing for passive scans. Picks up players, shared with squad, therefore wall hack. Except there is no warning that you have been scanned, and congratulations you have now been shot in the back again., and you never had a chance to see it coming. Scouts need a hard ewar counter,because we have seen how stupidly OP it is to be ewar invisible. And scans are it
Well, only at Gal logi V
Well, only with a specific protoype scanner (duvolle focused price 30k) Every other scanner any scout with 3 damps can beat.
Well, provided you use that scanner on a gal logi (scans 15 db). Other wise, on every other suit (scans 20 db) you cannot pick up any scout with 2 damps (18 db profile)
Well, provided you guess the right direction for every 40 second cool down of the pro scanner on the gal logi
Well, provided you can find and kill that scout within the 7 seconds he is scanned
Well, provided that the dot you see is a scout and not a heavy or gand of reds around the corner.around the corner
Well, provided the scout hasn't ran off after seeing "you have been scanned" and wasnt stupid enough to stay put. Plenty of room in skrimish to run off and do something else. May be a problem in dom, but its a fight for the point, all attention is focused there.
Well, provided that you havent been scanned back
Well, provided you arent busy with other logi duties.
Scans need to be looked at sure. 200 m range IMO is a bit long. Probably could become a squad only thing again. But come up with something, instead of demanding CCP do something for you.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Benjamin Ciscko
Fatal Absolution
3
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Posted - 2015.09.15 02:03:00 -
[15] - Quote
Tesfa Alem wrote:saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks! Could say the exact same thing for passive scans. Picks up players, shared with squad, therefore wall hack. Except there is no warning that you have been scanned, and congratulations you have now been shot in the back again., and you never had a chance to see it coming. Scouts need a hard ewar counter,because we have seen how stupidly OP it is to be ewar invisible. And scans are it Well, only at Gal logi V Well, only with a specific protoype scanner (duvolle focused price 30k) Every other scanner any scout with 3 damps can beat. Well, provided you use that scanner on a gal logi (scans 15 db). Other wise, on every other suit (scans 20 db) you cannot pick up any scout with 2 damps (18 db profile) Well, provided you guess the right direction for every 40 second cool down of the pro scanner on the gal logi Well, provided you can find and kill that scout within the 7 seconds he is scanned Well, provided that the dot you see is a scout and not a heavy or gand of reds around the corner.around the corner Well, provided the scout hasn't ran off after seeing "you have been scanned" and wasnt stupid enough to stay put. Plenty of room in skrimish to run off and do something else. May be a problem in dom, but its a fight for the point, all attention is focused there. Well, provided that you havent been scanned back Well, provided you arent busy with other logi duties. Scans need to be looked at sure. 200 m range IMO is a bit long. Probably could become a squad only thing again. But come up with something, instead of demanding CCP do something for you. Nobody uses the focused scanner because generally if they beat your flux they beat your focused. The flux is the most prevalent with a 12 second active and 30 second cool down with three you can permanent scan and use the fourth to scan behind you or any direction you feel they might flank you from. You can swing your scanner just a bit while scan and thus permanent scan most of two points in a city.
The difference between active and passive is passive don't have even half the range of active, have fall off, are not as precise on all but the amar scout and Scotsman, require you to sacrifice hp. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.15 02:04:00 -
[16] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
Is this a parody? |
DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.09.15 02:21:00 -
[17] - Quote
Benjamin Ciscko wrote:DAAAA BEAST wrote:I say it should just affect squad like it used to. Also needs a WP buff. Say 20 WP instead of 15. Why team ? Never knew ... Also funny how we only get Intel Kill Assists for squad kills , yet our scans are seen by the whole team. How does this help PC when everyone is in one squad or factional where the squads are twice as large as pubs? One 'squad' ; fireteam , squad ( 8 man ) or platoon. In PC , most people run a platoon so there is no problem there. In the worst case , you run 2 squads and 2 gal logies should be easy to find. I don't know how chaotic PC could get without scans. In factional , it will also stay on for your squad , not making all blues to see the scanned red dot ; re-enforcing the use of the gal logi as a support role that has no use when solo perma scanning. In pubs , It should be obvious to keep it locked to squad. Too many start fits that can't adapt to counter scans/dampen.
I would just love a balance between passive scans and active. Encourage active on open maps that scouts have trouble giving intel at bigger distances and promote passives on city maps , for the reliability that scan scouts can give.
CEO of Corrosive Synergy
Teacher of FUN, Preacher of LOLz
PLC Vet
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Ateroith
Random Gunz Rise Of Legion.
47
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Posted - 2015.09.15 03:57:00 -
[18] - Quote
I read that wrong at first, read it as 'a nerf of SCAMMERS'. Scammers may now only be allowed to run mlt gear lel
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Vitoka79 from SVK
Dead Man's Game
114
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Posted - 2015.09.15 04:00:00 -
[19] - Quote
saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. There is only one scanner that has to be nerfed.The one with the 90 degrees scan radius.I would keep the 200m range but give it 45 degrees scan radius.
Nobody dies on my watch
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White-Lion
Random Gunz Rise Of Legion.
71
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Posted - 2015.09.15 04:06:00 -
[20] - Quote
Vitoka79 from SVK wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. There is only one scanner that has to be nerfed.The one with the 90 degrees scan radius.I would keep the 200m range but give it 45 degrees scan radius. I would actually keep the distance and angle the same but give it a high decible level so it cant pick up anything that halfway attempts to get under percision level. Like a medium suit with a enhanced/complex dampener could get under it, but big ol heavies still couldnt unless they use multiple damps
How all ads battles end...
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Reign Omega
L0RDS 0F LEGI0N
1
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Posted - 2015.09.15 04:08:00 -
[21] - Quote
I'm against team shared scans and tacnet. Only squads should be able to share intel with one another.
Hell naw...to the naw naw naw...hell to the naw.
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.09.15 04:15:00 -
[22] - Quote
Give Scanners Falloff
Make Scanners to where you have to hold down to scan
Readjust variants for Scanners
Done.
Sgt Kirk's Propaganda Youtube Channel
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Jalame La Bola
Shining Flame Amarr Empire
67
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Posted - 2015.09.15 05:18:00 -
[23] - Quote
I hate scanners. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.09.15 05:45:00 -
[24] - Quote
Sgt Kirk wrote:Give Scanners Falloff
Make Scanners to where you have to hold down to scan
Readjust variants for Scanners
Done. That would fix it
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Reign Omega
L0RDS 0F LEGI0N
1
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Posted - 2015.09.15 06:08:00 -
[25] - Quote
Sgt Kirk wrote:Give Scanners Falloff
Make Scanners to where you have to hold down to scan
Readjust variants for Scanners
Done.
Kirk for CPM! He has great ideas!
Wait..
Hell naw...to the naw naw naw...hell to the naw.
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DDx77
Random Gunz Rise Of Legion.
377
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Posted - 2015.09.15 06:11:00 -
[26] - Quote
I think you can safely remove the active scanner from the game. The current scanner and the way it is used is lame
Since that won't happen I agree with an earlier post that had each logi boosting a different aspect of the scanner
Because of the change to squad sizes bring active scans back to squad only
Buff passive ewar
Or have limited but dynamic active scanners and active modules that buff passive ewar |
HOWDIDHEKILLME
Dying to Reload
885
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Posted - 2015.09.15 06:19:00 -
[27] - Quote
Make them only work for the person using it. |
Summa Militum
Art.of.Death Smart Deploy
744
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Posted - 2015.09.15 06:39:00 -
[28] - Quote
Mex-0 wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. Scanners are part of the game. And at least they aren't as bad as when we had 'scannerinas'. If you limited the scan reveal to the teammates closest to you, (say 15-30 meters) instead of the whole team, I believe it could work. If you're having trouble with people scan-hunting you, why not use your scout? Or run damps on an assault? Instead of trying to nerf the problem, maybe you could try to counter it instead...
I like your suggestion of only having teammates closest to you benefit from your scans.
I must say though that I disagree with how easy you suggest it is to counter a scanner. I have two CreoDron Flux Active Scanners equipped to my APEX GalLogi and that scanner has a scan precision of 28 dB; my Logistics Dropsuit bonus brings that scanners scan precision down to 21 dB. My scan profile on my GalAss with one Complex Profile Dampener is 30 dB.
The same thing goes with Scouts. My GalScout with one Complex Profile Dampener has a scan profile of 20 dB. Using the Duvolle Focused Active Scanner, which has a scan precision of 20 dB, combined with my Logistics suit bonus I have a scan precision of 15 dB on that scanner. Now if I take my Level 5 GalScout, Scout bonus being 3% to scan profile per level, and equip two Complex Profile Dampeners my scan profile only drops to 16 dB.
The Gallente Scout is supposed to be the stealthiest of Scouts but unless the GalScout is willing to equip 3 Profile Dampener Modules to their suit the GalLogi will be able to permascan them non-stop with a mere 5 second gap between scans.
I think the best way to counter permascanning is to pull out your own scanners and start doing it yourself. The number one reason I skilled into Logistics was so that I could create a permascan fit to counter all the times I get permascanned.
**A little side comment. I used the Gallente in my explanation because the Gallente is all I know. I am in no way suggesting anybody mess with my Gallente suit bonuses and I will not tolerate any talk of such. Every faction is capable of equipping Active Scanners in such a manner as to make them an @$$hole. All factions are guilty. Nerf the Scanner. |
ZED Regent
RabbitSwarm
388
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Posted - 2015.09.15 06:41:00 -
[29] - Quote
HOWDIDHEKILLME wrote:Make them only work for the person using it.
That would nerf the GalLogi's bonus...
In that case, he needs another one...
Banana !
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Summa Militum
Art.of.Death Smart Deploy
744
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Posted - 2015.09.15 06:41:00 -
[30] - Quote
Reign Omega wrote:I'm against team shared scans and tacnet. Only squads should be able to share intel with one another.
I thought this was a team based game? |
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.15 06:55:00 -
[31] - Quote
saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. I couldn't agree more.
Wallhacks are considered cheating in every single FPS, but on Dust most players still say "it's a valid technique" or "it's part of the game". It's completely broken and should be removed ASAP.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Lady MDK
Kameira Lodge Amarr Empire
428
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Posted - 2015.09.15 06:59:00 -
[32] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
Nerf Saxon he is a try hard who stomps pubs. Nerf him so hard he can only play pc!!!
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
606
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Posted - 2015.09.15 09:53:00 -
[33] - Quote
oh great..................lets have scouts roam free again and make the gall logi usless.
if the scanner gets nerferd then the gall logi WILL NEED to be buffed in order for it to do its job.
so options. 1. nerf scanner and buff gall logi bonus
or
2.leave them as is.
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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Spaceman-Rob
Standby Retaliation
950
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Posted - 2015.09.15 10:06:00 -
[34] - Quote
Nevermind nerf them, i say get rid of the bloody things all together, the game was in a much better place back when we didnt have them around. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
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Posted - 2015.09.15 10:47:00 -
[35] - Quote
Sequal's Back wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. I couldn't agree more. Wallhacks are considered cheating in every single FPS, but on Dust most players still say "it's a valid technique" or "it's part of the game". It's completely broken and should be removed ASAP.
Thats the thing, EWAR/actives are apart of the game & meant to be tweaked around with to see what fits you etc etc... its such a touchy subject its insane. YEAH, and to that guy oh let scouts run free BS, NOW with current EWAR & such the majority FOTM have moved on since its not OPOPOP anymore.
I don't want super scout lyte assualts. I hated it then & do NOT want that. But i think Kirks idea would fix it. Yeah use something thats not OP anymore for an excuse to not have something thats a little OP looked at. Now for them to only scan heavies is ridiculous, but its still rock-paper-scissors thig.
DFS-3 COM damps & at least lvl 3? GS the rest you may need 1 damp or two but its still a counter, an inconvenient but its there
Come ON Sax you have the counters right there with you're 100M+ SP!
My medical/other issues won't stop my determination
190k to CA CK.0
The awesomest suit in New Eden
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.15 10:47:00 -
[36] - Quote
Racro 01 Arifistan wrote:oh great..................lets have scouts roam free again and make the gall logi usless.
if the scanner gets nerferd then the gall logi WILL NEED to be buffed in order for it to do its job.
so options. 1. nerf scanner and buff gall logi bonus
or
2.leave them as is.
Or remove scanners
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.15 10:49:00 -
[37] - Quote
PARKOUR PRACTIONER wrote:Sequal's Back wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. I couldn't agree more. Wallhacks are considered cheating in every single FPS, but on Dust most players still say "it's a valid technique" or "it's part of the game". It's completely broken and should be removed ASAP. Thats the thing, EWAR/actives are apart of the game & meant to be tweaked around with to see what fits you etc etc... its such a touchy subject its insane. YEAH, and to that guy oh let scouts run free BS, NOW with current EWAR & such the majority FOTM have moved on since its not OPOPOP anymore. I don't want super scout lyte assualts. I hated it then & do NOT want that. But i think Kirks idea would fix it. Yeah use something thats not OP anymore for an excuse to not have something thats a little OP looked at. Now for them to only scan heavies is ridiculous, but its still rock-paper-scissors thig. DFS-3 COM damps & at least lvl 3? GS the rest you may need 1 damp or two but its still a counter, an inconvenient but its there Come ON Sax you have the counters right there with you're 100M+ SP!
A tank is a nice counter lol
SAXON ON A MISH - My Youtube Channel :)
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
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Posted - 2015.09.15 11:01:00 -
[38] - Quote
Part two
You can run scotsmans & bons. You can put three complex damps on your scotsmans and guess what else you can fit? Some HP, some equipment, some OP officers gear.
'I shouldn't have to run a counter to something to counter something i don't like because its inconvenient' is all I'm getting from you. You'd think you've learned after asking for increased payouts in pubs, when you were busy proto stomping against starter fits which shouldn't warrant high payouts anyway and losing ISK cause ya know proto is expensive, that screaming this on the forums wouldn't be the best idea man.
As for my concern Operative, scouts are assassins. Well there supposed to be anyway. Don't know how to do that, and if you say only sidearms for scouts then im going to say, make every light weapon for scouts only cause ya know were OP & s***, equipable in your sidearm slot. So .l. you unless you give me a reasonable reason for all this BS & why.
Scotsman scout with bons is OP because duh OFFICER gear OMFG FOTM scouts RIIIIIIIIISE!!! But the bons hit detection needs to be looked at a bit as well.
My medical/other issues won't stop my determination
190k to CA CK.0
The awesomest suit in New Eden
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
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Posted - 2015.09.15 11:03:00 -
[39] - Quote
saxonmish wrote:PARKOUR PRACTIONER wrote:Sequal's Back wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. I couldn't agree more. Wallhacks are considered cheating in every single FPS, but on Dust most players still say "it's a valid technique" or "it's part of the game". It's completely broken and should be removed ASAP. Thats the thing, EWAR/actives are apart of the game & meant to be tweaked around with to see what fits you etc etc... its such a touchy subject its insane. YEAH, and to that guy oh let scouts run free BS, NOW with current EWAR & such the majority FOTM have moved on since its not OPOPOP anymore. I don't want super scout lyte assualts. I hated it then & do NOT want that. But i think Kirks idea would fix it. Yeah use something thats not OP anymore for an excuse to not have something thats a little OP looked at. Now for them to only scan heavies is ridiculous, but its still rock-paper-scissors thig. DFS-3 COM damps & at least lvl 3? GS the rest you may need 1 damp or two but its still a counter, an inconvenient but its there Come ON Sax you have the counters right there with you're 100M+ SP! A tank is a nice counter lol
Aren't you not skilled into vehicles anymore?
My medical/other issues won't stop my determination
190k to CA CK.0
The awesomest suit in New Eden
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
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Posted - 2015.09.15 11:04:00 -
[40] - Quote
I have stated my case. TPLAK!
My version TPLAMFer sorry.
My medical/other issues won't stop my determination
190k to CA CK.0
The awesomest suit in New Eden
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
606
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Posted - 2015.09.15 13:32:00 -
[41] - Quote
saxonmish wrote:Racro 01 Arifistan wrote:oh great..................lets have scouts roam free again and make the gall logi usless.
if the scanner gets nerferd then the gall logi WILL NEED to be buffed in order for it to do its job.
so options. 1. nerf scanner and buff gall logi bonus
or
2.leave them as is. Or remove scanners
then what give the gall logi 20% to effectiveness of precion enhancments per level??? if you remove scanners gsll logi will need something like........5% increased R.E. radius per level. cant just out right say scanners need to go without a good reason. scanners counter undampened suits. dampened suits counter scanners......fully speccede gall logi counters everything except for double or trip complex damp gal scout. see the pattern here?
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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Cesar Geronimo
DUST University Ivy League
76
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Posted - 2015.09.15 13:41:00 -
[42] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
Go burn your PS3 |
LHughes
Ancient Exiles.
450
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Posted - 2015.09.15 14:25:00 -
[43] - Quote
Buff profile dampeners so you only need 1 to negate all active scans
Taking them out is stupid, why remove a variable that gives logis more to do instead of just repping, reviving and replenishing ammo?
However having to have virtually 0 HP just to avoid scans is a bit silly
EDIT: Maybe 1 profile dampener for scouts, 2 for assaults and 3 for heavies
My signature
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
312
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Posted - 2015.09.15 15:26:00 -
[44] - Quote
Just gonna leave this here.
Check Us Out!
KEQ and ROFL. Diplomat.
I lik 2 psh rd buttnz
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LOL KILLZ
LulKlz
370
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Posted - 2015.09.15 15:37:00 -
[45] - Quote
Nope.
\0/
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DDx77
Random Gunz Rise Of Legion.
379
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Posted - 2015.09.15 21:37:00 -
[46] - Quote
Racro 01 Arifistan wrote:saxonmish wrote:Racro 01 Arifistan wrote:oh great..................lets have scouts roam free again and make the gall logi usless.
if the scanner gets nerferd then the gall logi WILL NEED to be buffed in order for it to do its job.
so options. 1. nerf scanner and buff gall logi bonus
or
2.leave them as is. Or remove scanners then what give the gall logi 20% to effectiveness of precion enhancments per level??? if you remove scanners gsll logi will need something like........5% increased R.E. radius per level. cant just out right say scanners need to go without a good reason. scanners counter undampened suits. dampened suits counter scanners......fully speccede gall logi counters everything except for double or trip complex damp gal scout. see the pattern here? -- I use and love the Gal logi and I am all for a change like this to the bonus
I have scanners lvl5 and I use them because it's the only way to counter them
They are useful in PC but in general it's a boring playstyle |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.09.15 21:43:00 -
[47] - Quote
You would.
Lol
Scouts United
Gk.0s & Quafes all day.
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VAHZZ
Mannar Focused Warfare Gallente Federation
8
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Posted - 2015.09.15 21:45:00 -
[48] - Quote
LHughes wrote:Buff profile dampeners so you only need 1 to negate all active scans
Taking them out is stupid, why remove a variable that gives logis more to do instead of just repping, reviving and replenishing ammo?
However having to have virtually 0 HP just to avoid scans is a bit silly
EDIT: Maybe 1 profile dampener for scouts, 2 for assaults and 3 for heavies
This.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
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maybe deadcatz
the nomercs
751
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Posted - 2015.09.15 22:14:00 -
[49] - Quote
saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks!
Would you be willing to trade your core locus for allotek flux grenades for it? (If flux grenades knocked out enemy huds so they can't see friends or enemy infantry tags?)
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.09.15 22:16:00 -
[50] - Quote
maybe deadcatz wrote:saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks! Would you be willing to trade your core locus for allotek flux grenades for it? (If flux grenades knocked out enemy huds so they can't see friends or enemy infantry tags?)
Yes, personally i think core locus are way to op
SAXON ON A MISH - My Youtube Channel :)
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maybe deadcatz
the nomercs
751
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Posted - 2015.09.15 22:58:00 -
[51] - Quote
saxonmish wrote:maybe deadcatz wrote:saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks! Would you be willing to trade your core locus for allotek flux grenades for it? (If flux grenades knocked out enemy huds so they can't see friends or enemy infantry tags?) Yes, personally i think core locus are way to op
......that's something you don't here from that specific person.
Need to go buy a lotto ticket.
Gonna be rolling in catnip tonight!
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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Llast 326
An Arkhos
9
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Posted - 2015.09.15 23:09:00 -
[52] - Quote
maybe deadcatz wrote:saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks! Would you be willing to trade your core locus for allotek flux grenades for it? (If flux grenades knocked out enemy huds so they can't see friends or enemy infantry tags?) I know this is a popular idea and has been around as an idea for counters to cloaks, and various other troubleshooting ideasGǪ but I don't think this mechanic should be applied to Flux nades. Flux are perfectly viable as they are, in fact they are my go to for the grenade slot. The addition of disrupting active equipment would likely push them over to the "OP why would you equip anything else" side of things. I have always thought this should be a separate grenade type. EMP grenadeGǪ nocks all Active Modules and Equipment into a cool down cycle. Increase radius by tier.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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One Eyed King
Nos Nothi
12
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Posted - 2015.09.15 23:36:00 -
[53] - Quote
VAHZZ wrote:LHughes wrote:Buff profile dampeners so you only need 1 to negate all active scans
Taking them out is stupid, why remove a variable that gives logis more to do instead of just repping, reviving and replenishing ammo?
However having to have virtually 0 HP just to avoid scans is a bit silly
EDIT: Maybe 1 profile dampener for scouts, 2 for assaults and 3 for heavies This. This would kill scouts.
If Assaults could beat 15 dB with 2 dampeners, then why run a Scout? Knifing would be the only reason, and even then, with the significant HP advantage of Assaults, you could go 3 or 4 and be good enough at beating Inner Ring Scans.
This leads me to the second part, the fact that it would completely negate the Inner Rings, which were intended to be unbeatable, assuming you used some Precision Enhancers. If Inner Ring Scans can be beaten, what would be the point of Precision?
At that point you might as well remove the entire EWAR system, Active and Passive, and at least then you might get performance increases.
What would eventually happen, as if it hasn't already, is that with everyone blind, HP would become the sole determining factor.
We aren't doing ourselves any favors by making more problems than we are fixing.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mex-0
Corrosive Synergy
872
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Posted - 2015.09.16 00:41:00 -
[54] - Quote
saxonmish wrote:Mex-0 wrote:saxonmish wrote:Breakin Stuff wrote:I wasn't aware they were being nerfed.
Please share your insight with the group They should BE! they can scan a whole enemy team / their equipment and vehicles, Plus Your Whole team can see this... I mean you dont see a rep tool repping the whole team or a nanohive resupplying the whole team so why should 1 piece of equipment be that OP that it can Make it near impossible to flank or do any type of strategic manoeuvring around the enemy team. Scanners are and always will be ( until nerfed ) a ridiculous part of this game. Scanners are part of the game. And at least they aren't as bad as when we had 'scannerinas'. If you limited the scan reveal to the teammates closest to you, (say 15-30 meters) instead of the whole team, I believe it could work. If you're having trouble with people scan-hunting you, why not use your scout? Or run damps on an assault? Instead of trying to nerf the problem, maybe you could try to counter it instead... I dont see why my whole team has to run less hp on their suit because of one person
I never said your whole team... I'm only referring to those acting thoroughly butthurt about scanners.
HELLO
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Mex-0
Corrosive Synergy
872
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Posted - 2015.09.16 00:42:00 -
[55] - Quote
Llast 326 wrote:maybe deadcatz wrote:saxonmish wrote:Nerf them so bad that they only scan heavies!!!!
We dont need wall hacks! Would you be willing to trade your core locus for allotek flux grenades for it? (If flux grenades knocked out enemy huds so they can't see friends or enemy infantry tags?) I know this is a popular idea and has been around as an idea for counters to cloaks, and various other troubleshooting ideasGǪ but I don't think this mechanic should be applied to Flux nades. Flux are perfectly viable as they are, in fact they are my go to for the grenade slot. The addition of disrupting active equipment would likely push them over to the "OP why would you equip anything else" side of things. I have always thought this should be a separate grenade type. EMP grenadeGǪ nocks all Active Modules and Equipment into a cool down cycle. Increase radius by tier.
I thought you could see cloaked scouts hit by fluxes anyway? It shows them taking shield damage last time I tried it.
HELLO
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