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BARAGAMOS
Kinsho Swords Caldari State
161
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Posted - 2015.09.10 01:24:00 -
[1] - Quote
Seems to me that one way to stop stat padding is to start actually tracking stats that matter. K/D has no effect on the actual game and in fact promotes very bad behavior. It is also a terrible measure of player effectiveness. ISK efficiency, however, gives a very clear picture of what as mercenaries we should be most concerned about. IS THE PLAYER MAKING MONEY???
Even as a CEO you would want guys that generate higher ISK amounts for corp taxes. It does no good to have a guy that goes 2:1 K/D, but in real games that's 10/5 and losing 350K ISK per game if they are running proto and still losing money even if its just advanced . Even 3:1 or 4:1 does not matter if you have to burn 2 million in proto gear to achieve it. I am just confused why we are tracking the wrong stat or why one that has no bearing on the game is even tracked.
Not tracking K/D takes out incentives to pad K/D in pubs through stomping/syncing, gives less incentive to only redline snipe, and makes running proto a risk even for people with way too much money. It also makes a lot more sense flavor wise. We are mercenaries. Our cash flow is our most important feature.
Even WP per death would be a better metric than K/D. I have pondered this for a long time and thought I would just mention it here. |
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
705
|
Posted - 2015.09.10 01:36:00 -
[2] - Quote
+1 Also inb4 tryhard kd statpadders come in and derail this thread. |
Void Echo
Helix Evolution I.W.C
3
|
Posted - 2015.09.10 01:41:00 -
[3] - Quote
K/D only matters when your looking at the slayer class. It'd pretty worthless yet non of the "k/D doesn't matter" proto stompers want it to be removed
It's funny because when I suggested this month's ago I was immediately shot down
Closed Beta Vet.
Founder of Helix Evolution I.W.C
Playstation 4 = Future of Dust514.
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Robert Conway
Concordiat Mercenaries
669
|
Posted - 2015.09.10 01:44:00 -
[4] - Quote
Definitely wouldn't mind that. I don't like K/D even though I am positive.
Yassavi Approved. -Aero Yassavi
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.10 01:47:00 -
[5] - Quote
I love the idea of ISK efficiency
+1
Real CPM Platform
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.09.10 02:13:00 -
[6] - Quote
Revamp the entire leaderboard.
Track stats per game mode
Ambush - KD Assist WP Games Played/Won Skirm - Hacks Counters Games Played/Won Dom - Control Time Campfires made Games Played/Won Acquisition - Make something up
TBD ringleader | Yep Squad Spokesman
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HOLY PERFECTION
FINAL TRIBULATION
123
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Posted - 2015.09.10 02:14:00 -
[7] - Quote
BARAGAMOS wrote:Seems to me that one way to stop stat padding is to start actually tracking stats that matter. K/D has no effect on the actual game and in fact promotes very bad behavior. It is also a terrible measure of player effectiveness. ISK efficiency, however, gives a very clear picture of what as mercenaries we should be most concerned about. IS THE PLAYER MAKING MONEY???
Even as a CEO you would want guys that generate higher ISK amounts for corp taxes. It does no good to have a guy that goes 2:1 K/D, but in real games that's 10/5 and losing 350K ISK per game if they are running proto and still losing money even if its just advanced . Even 3:1 or 4:1 does not matter if you have to burn 2 million in proto gear to achieve it. I am just confused why we are tracking the wrong stat or why one that has no bearing on the game is even tracked.
Not tracking K/D takes out incentives to pad K/D in pubs through stomping/syncing, gives less incentive to only redline snipe, and makes running proto a risk even for people with way too much money. It also makes a lot more sense flavor wise. We are mercenaries. Our cash flow is our most important feature.
Even WP per death would be a better metric than K/D. I have pondered this for a long time and thought I would just mention it here. watch how fast people like Duna, and nameless leave the game
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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xavier zor
InTheDark
2
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Posted - 2015.09.10 02:15:00 -
[8] - Quote
lets be realistic here.
We have over 20 different and far more important core mechanics and bugs to fix before we start looking at minor things like the UI interface.
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
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axis alpha
Neural Union
939
|
Posted - 2015.09.10 02:19:00 -
[9] - Quote
BARAGAMOS wrote:Seems to me that one way to stop stat padding is to start actually tracking stats that matter. K/D has no effect on the actual game and in fact promotes very bad behavior. It is also a terrible measure of player effectiveness. ISK efficiency, however, gives a very clear picture of what as mercenaries we should be most concerned about. IS THE PLAYER MAKING MONEY???
Even as a CEO you would want guys that generate higher ISK amounts for corp taxes. It does no good to have a guy that goes 2:1 K/D, but in real games that's 10/5 and losing 350K ISK per game if they are running proto and still losing money even if its just advanced . Even 3:1 or 4:1 does not matter if you have to burn 2 million in proto gear to achieve it. I am just confused why we are tracking the wrong stat or why one that has no bearing on the game is even tracked.
Not tracking K/D takes out incentives to pad K/D in pubs through stomping/syncing, gives less incentive to only redline snipe, and makes running proto a risk even for people with way too much money. It also makes a lot more sense flavor wise. We are mercenaries. Our cash flow is our most important feature.
Even WP per death would be a better metric than K/D. I have pondered this for a long time and thought I would just mention it here. That's actually not a bad idea. Remove the kd all together.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
710
|
Posted - 2015.09.10 02:22:00 -
[10] - Quote
xavier zor wrote:lets be realistic here.
We have over 20 different and far more important core mechanics and bugs to fix before we start looking at minor things like the UI interface. UI means User Interface, so you're being redundant saying UI Interface. |
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HOWDIDHEKILLME
Dying to Reload
843
|
Posted - 2015.09.10 02:23:00 -
[11] - Quote
Void Echo wrote:K/D only matters when your looking at the slayer class. It'd pretty worthless yet non of the "k/D doesn't matter" proto stompers want it to be removed
It's funny because when I suggested this month's ago I was immediately shot down
I will get shut down because big corps have been isk farming PC for years and have a endless river of isk.
I know people with billions ( I have over a billion from grinding pubs solo ) and I've even heard some have over 100 billion tho never met someone who will admit it.
Those with access to the river run full proto or officer nonstop because "why not?" Add to that them squading together and we have pub stomping. Even 4 high sp people running nothing but the best will almost always win the round carrying the team. I ran full officer for a couple days this was a result.
http://imgur.com/L4VWE48
I am not that good... |
KGB Sleep
1
|
Posted - 2015.09.10 02:24:00 -
[12] - Quote
This is actually a really good idea for Public Contracts. It would shift the focus to earning ISK and WP/SP rather than K/D padding. I have a feeling it would inspire people to continue to fight for the duration of the match as well.
No K/D tracking until FW or PC might even help newer players stay longer since they can learn the game without being graded.
How to do it...imo
Freeze the current leaderboard as a Hall Of Fame or something with respect to those who play simply for K/D standings.
Add tabs for FW and PC (or combined) and begin tracking those.
Watch statwhores flock to FW and PC (increasing participation) and get their egos wrecked when they get TK'd for frowned upon behaviors.
Redlinetank go boom.
AFKchump shanked.
200m Redlinesniperdork shotgunned.
Popcorn
Because beer, that's why.
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Shaun Iwairo
Commando Perkone Caldari State
7
|
Posted - 2015.09.10 02:26:00 -
[13] - Quote
Yes yes yes!
What the hell good is a mercenary if they can't even fight efficiently anyway?
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HOLY PERFECTION
FINAL TRIBULATION
124
|
Posted - 2015.09.10 02:28:00 -
[14] - Quote
When were in traning academy why not call us cadets?
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.10 02:36:00 -
[15] - Quote
It'd be nice to have stats for everything you do. Drop uplinks that don't get players killed within three seconds? Boom, there's a stat for that. Provide uplinks or nanos at all? Bam! Snipe enemies near an objective? Booyah! Provide AOE area of denial that run enemies off from the objective or an area? Hello! Get rid of enemy links? You know it!
CPM RESULTS SUMMERIZED
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BARAGAMOS
Kinsho Swords Caldari State
165
|
Posted - 2015.09.10 03:00:00 -
[16] - Quote
xavier zor wrote:lets be realistic here.
We have over 20 different and far more important core mechanics and bugs to fix before we start looking at minor things like the UI interface.
Notice the first kid worried about this has slayer in his sig....
Also, to remove the actual stat from your player profile would take about 20 minutes to code out if you were really worried about it looking good. So nice try on the misdirection.
If this game is going to move forward it has to feel like a different kind of FPS. Tracking tired old stats that other games track when they are not even relevant to the game seems like a step in the wrong direction. We should be emphasizing the mercenary feel of the game. Not the same old stats COD or HALO tracks. Besides is it wrong for a guy to die 4 times trying to hack a point for the win instead of sitting back and nursing his K/D and watching the defeat screen pop up? It should depend on if he went ISK negative for the game not K/D to determine the answer to that.
Any other metric would be better served on your profile, even win/lose ratio. The other stats such as WP/death or ISK efficiency would validate many other roles in the game. Don't get me wrong, I player slayer a great deal of the time and its not hard to queue into pubs with 3 other guys and stomp if you want or just snipe/tank/ADS for kills. So, its not even a good measure of usefulness to a team. Slaying is the hardest way to earn WPs and not always remotely the most useful. Even at 20 kills its still just 1000 WPs, and a logi can pump that out in no time DOING activities that usually contribute more to winning than the guy that goes 10/1 or even 20/1. Same for scouts.
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Summa Militum
Art.of.Death Smart Deploy
715
|
Posted - 2015.09.10 03:10:00 -
[17] - Quote
Why not just add ISK efficiency as a stat and still keep the KDR?
I have a decent KDR (2.30) and I earned it while pretty much only running solo and by not ever padding my KDR. My KDR is legitimate and can be used as one of many factors to accurately make an assessment on how I play this game as a slayer.
Plus what is to stop people from padding an ISK efficiency stat? I have already heard of people placing their own personal limitation on how much ISK they are willing to invest in a match before they give up; I have heard numbers as low as 100,000 ISK. |
jordy mack
WarRavens Imperium Eden
736
|
Posted - 2015.09.10 03:26:00 -
[18] - Quote
i suggested this a while ago aswell, seems most ppl are onboard
Less QQ more PewPew
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BARAGAMOS
Kinsho Swords Caldari State
167
|
Posted - 2015.09.10 03:28:00 -
[19] - Quote
Summa Militum wrote:Why not just add ISK efficiency as a stat and still keep the KDR?
I have a decent KDR (2.30) and I earned it while pretty much only running solo and by not ever padding my KDR. My KDR is legitimate and can be used as one of many factors to accurately make an assessment on how I play this game as a slayer.
Plus what is to stop people from padding an ISK efficiency stat? I have already heard of people placing their own personal limitation on how much ISK they are willing to invest in a match before they give up; I have heard numbers as low as 100,000 ISK.
Why keep it? Its meaningless in a game like this. Slayer is really a bad attitude toward the game. You can only win one game mode by slaying alone. You should be incented to do MORE. Slayers can't get into many fights if they have to spawn back at the MCC. The scout/logi or whatever that died to place those uplinks done more to win the game than a "slayer" going 10/1 with just one action. Not saying I don't understand the working on you K/D issue. I did as well, but now I find it really easy to go 20+/4 or less if you don't care about winning. Its even easier in squads, and the truth is if you are truly trying to win you will die a lot more often. Those one hit kills (knives, REs, shot guns, etc) will happen much more often if you in the thick of the battle, so its harder to safely pad K/D.
You want people to put personal limitations on their ISK spending. If you are going to go ISK negative you are going to have to put your proto away or accept that your STATS will reflect it. For example I was in a game a couple days ago with Sax and killed him three times in his full get up. He still went 20/4 but in reality he never approached an actual objective and lost over a million ISK. So is 20/4 the stat that matters or the fact that you have to go bankrupt and not actually participate in trying to win to achieve that K/D.
This does not affect the way someone choses to play the game, but it gives a better picture of the real players. Instead of incenting mercs to play team death match on the flanks every game and never get near an objective. |
xavier zor
InTheDark
2
|
Posted - 2015.09.10 03:28:00 -
[20] - Quote
BARAGAMOS wrote:xavier zor wrote:lets be realistic here.
We have over 20 different and far more important core mechanics and bugs to fix before we start looking at minor things like the UI interface. Notice the first kid worried about this has slayer in his sig.... Also, to remove the actual stat from your player profile would take about 20 minutes to code out if you were really worried about it looking good. So nice try on the misdirection. If this game is going to move forward it has to feel like a different kind of FPS. Tracking tired old stats that other games track when they are not even relevant to the game seems like a step in the wrong direction. We should be emphasizing the mercenary feel of the game. Not the same old stats COD or HALO tracks. Besides is it wrong for a guy to die 4 times trying to hack a point for the win instead of sitting back and nursing his K/D and watching the defeat screen pop up? It should depend on if he went ISK negative for the game not K/D to determine the answer to that. Any other metric would be better served on your profile, even win/lose ratio. The other stats such as WP/death or ISK efficiency would validate many other roles in the game. Don't get me wrong, I player slayer a great deal of the time and its not hard to queue into pubs with 3 other guys and stomp if you want or just snipe/tank/ADS for kills. So, its not even a good measure of usefulness to a team. Slaying is the hardest way to earn WPs and not always remotely the most useful. Even at 20 kills its still just 1000 WPs, and a logi can pump that out in no time DOING activities that usually contribute more to winning than the guy that goes 10/1 or even 20/1. Same for scouts.
they will have to add a whole new section on the leader boards, remove it form your player profile, change EoM screens, replace the KD/R algorithms....a HELL of a lot more than 20 minutes....lol you have never coded before by the looks of it. It isn't just about coding as well; you have to plan out the time it will take to code, state things in paperwork such as specification so the 'higher powers' in your workplace can review the code and confirm it does what is specified, error trapping is a huge one...and if an error is found it can be a pain to fix.
no it doesn't just take 20 minutes buddy.
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
|
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BARAGAMOS
Kinsho Swords Caldari State
167
|
Posted - 2015.09.10 03:35:00 -
[21] - Quote
xavier zor wrote:BARAGAMOS wrote:xavier zor wrote:lets be realistic here.
We have over 20 different and far more important core mechanics and bugs to fix before we start looking at minor things like the UI interface. Notice the first kid worried about this has slayer in his sig.... Also, to remove the actual stat from your player profile would take about 20 minutes to code out if you were really worried about it looking good. So nice try on the misdirection. If this game is going to move forward it has to feel like a different kind of FPS. Tracking tired old stats that other games track when they are not even relevant to the game seems like a step in the wrong direction. We should be emphasizing the mercenary feel of the game. Not the same old stats COD or HALO tracks. Besides is it wrong for a guy to die 4 times trying to hack a point for the win instead of sitting back and nursing his K/D and watching the defeat screen pop up? It should depend on if he went ISK negative for the game not K/D to determine the answer to that. Any other metric would be better served on your profile, even win/lose ratio. The other stats such as WP/death or ISK efficiency would validate many other roles in the game. Don't get me wrong, I player slayer a great deal of the time and its not hard to queue into pubs with 3 other guys and stomp if you want or just snipe/tank/ADS for kills. So, its not even a good measure of usefulness to a team. Slaying is the hardest way to earn WPs and not always remotely the most useful. Even at 20 kills its still just 1000 WPs, and a logi can pump that out in no time DOING activities that usually contribute more to winning than the guy that goes 10/1 or even 20/1. Same for scouts. they will have to add a whole new section on the leader boards, remove it form your player profile, change EoM screens, replace the KD/R algorithms....a HELL of a lot more than 20 minutes....lol you have never coded before by the looks of it. It isn't just about coding as well; you have to plan out the time it will take to code, state things in paperwork such as specification so the 'higher powers' in your workplace can review the code and confirm it does what is specified, error trapping is a huge one...and if an error is found it can be a pain to fix. no it doesn't just take 20 minutes buddy.
Funny but that undergrad degree in computer science hanging on my office wall makes me laugh at your ignorance. 20 minutes and done. Its not hard to stop items from tracking or posting. Sorry you like the pet stat but it has no place on a money based Roleplaying FPS. Obviously the vast majority of responders seem to like this for a reason. Because guys like you who only worry about one play style are killing the game on many levels. I love shooting as well, but the game is not won by simply slaying.
Do you see K/D on eve??? |
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.09.10 03:39:00 -
[22] - Quote
Let's not argue now , lets keep this discussion healthy and see where it goes but I do believe that they should still keep the K/D stats in play , just not allow them to dictate the tempo of matches because they don't effect this game but in a negative way when you talk about team building and balance and before anyone tells me that MU doesn't take it into account , I'm talking about the attitude of most that continue to use high end gear versus lesser players instead of just using lesser gear as well , if their all that much better players , is it not enough to drop Q's on lesser players who for the most part are random while , your in a squad with coms and coordination ?
Something needs to change because the old way just isn't working .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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xavier zor
InTheDark
2
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Posted - 2015.09.10 03:40:00 -
[23] - Quote
HAHAHHAHAHAHAHHAHAHA OMG I AM CRYING SO HARD RIGHT NOW!!!1
LOL comparing a shooting FPS game to a strategic role playing game LOL!!!! 'Do you see KD in Evein a PC strategic role playing game with realistic economy?
Hey, look I can say I am experienced and have a degree in computing as well.
I have been coding mainly in C++ and variants for 14 years, with distinguished marks in several competitions I have taken place in.
you must be 15, kids always think they know what they are talking about
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
|
HOLY PERFECTION
FINAL TRIBULATION
126
|
Posted - 2015.09.10 03:52:00 -
[24] - Quote
xavier zor wrote:HAHAHHAHAHAHAHHAHAHA OMG I AM CRYING SO HARD RIGHT NOW!!!1 LOL comparing a shooting FPS game to a strategic role playing game LOL!!!! 'Do you see KD in Evein a PC strategic role playing game with realistic economy? Hey, look I can say I am experienced and have a degree in computing as well. I have been coding mainly in C++ and variants for 14 years, with distinguished marks in several competitions I have taken place in. you must be 15, kids always think they know what they are talking about you must be a stuck up ***** who thinks he knows everything a about us. Your name is in my professional opinion stupid, and I do not like you criticizing out idea. Go home and let us talk almighty satin.
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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BARAGAMOS
Kinsho Swords Caldari State
168
|
Posted - 2015.09.10 03:54:00 -
[25] - Quote
xavier zor wrote:HAHAHHAHAHAHAHHAHAHA OMG I AM CRYING SO HARD RIGHT NOW!!!1 LOL comparing a shooting FPS game to a strategic role playing game LOL!!!! 'Do you see KD in Evein a PC strategic role playing game with realistic economy? Hey, look I can say I am experienced and have a degree in computing as well. I have been coding mainly in C++ and variants for 14 years, with distinguished marks in several competitions I have taken place in. you must be 15, kids always think they know what they are talking about
Not going to argue with the ignorant, or uneducated..."error trapping????" C++, Some high level language there, if you are working on a college project...but anyway sorry you are personally butt hurt that your favorite stat is under scrutiny. The bottom line is this is a RPG FPS, note the skill system and different roles. This game aspires to be a ground combat version of EVE, and tracking the wrong stats does not reinforce that feel. There is nothing wrong with shooting the hell out of the other team, its just tracking K/D gives the game the wrong feel and incents for actions that do not directly correspond into wins.
As for the personal attacks, only one of us is acting like a 15 year old and blathering on about topics he obviously knows nothing about. Still chuckling though about the competitions....I'll stick to ACTUAL work experience in the field.
Bottom line is still that K/D is giving players the wrong impression of what is important. End of game boards are fine, but tracking beyond that places emphasis on a part of the game that does not promote teamwork, winning, or the NPE. |
xavier zor
InTheDark
2
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Posted - 2015.09.10 03:58:00 -
[26] - Quote
I am not talking to holy perfection, scrubby scammer.
@Baragmos Your original argument was that it would take 20 minutes to implement.Then you started making things up to defend your scurbu-ass. It does not take 20 minutes to remove the KDR stat from start to finish. I am going to be the mature one here as always and leave it at that.
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
|
BARAGAMOS
Kinsho Swords Caldari State
168
|
Posted - 2015.09.10 04:05:00 -
[27] - Quote
xavier zor wrote:I am not talking to holy perfection, scrubby scammer.
@Baragmos Your original argument was that it would take 20 minutes to implement.Then you started making things up to defend your scurbu-ass. It does not take 20 minutes to remove the KDR stat from start to finish. I am going to be the mature one here as always and leave it at that.
It is only in one place on your profile. lol. 20 minutes is probably including a coffee break. Hell, you could just cover it with the background mesh and leave it there. Nothing wrong with leaving it everywhere else, so not only do you not have any real knowledge of coding you also seem to have some literacy issues as well. Read the posts kid, and TRY to understand the bigger issue here, or better yet just stop posting because your "scrubbiness" is cluttering up what was an other wise constructive discussion by real adults with real concerns.
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HOLY PERFECTION
FINAL TRIBULATION
126
|
Posted - 2015.09.10 04:10:00 -
[28] - Quote
xavier zor wrote:I am not talking to holy perfection, scrubby scammer.
@Baragmos Your original argument was that it would take 20 minutes to implement.Then you started making things up to defend your scurbu-ass. It does not take 20 minutes to remove the KDR stat from start to finish. I am going to be the mature one here as always and leave it at that. ******NO OFFENCE TO ANYBODY EXCEPT XAVIER AND AND OTHER ******* I DONT LIKE WHOS CALLED ME A SCAMMER****** Xavier zor I'm not a scammer. And if your really going to be childish ill treat you like a child. Shut the **** up you stupid ***** no one likes your stupid ideas, ugly ass donkey face, **** eating *****. Your a ******* ****** and nobody likes you, that's why your an orphan, you mom couldn't handle you. She seen your face and said, "ohh ****".
Since I'm going to get permabanned for all the curse words in the dictionary I'm going to speak my mind to all idiots who call me a scammer. **** you you no life scumbags, I'm legit and If your going to be a ***** do something about it. What are you going to do kill me in a game with a scramble rifle? You cannot do anything, half of you have no life ( no offence to people whos done me no harm ) I hate how most of the playerbase are fucktards who cannot get their heads out of CCP Rattatis *******.
I respect only a few people in dust
XxBlazikenxX Sushi Presedent Wu anybody from G.L.O.R.Y my close friend I play with in dust and forum buddies 07 / vehicle users
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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Summa Militum
Art.of.Death Smart Deploy
715
|
Posted - 2015.09.10 06:13:00 -
[29] - Quote
BARAGAMOS wrote:Summa Militum wrote:Why not just add ISK efficiency as a stat and still keep the KDR?
I have a decent KDR (2.30) and I earned it while pretty much only running solo and by not ever padding my KDR. My KDR is legitimate and can be used as one of many factors to accurately make an assessment on how I play this game as a slayer.
Plus what is to stop people from padding an ISK efficiency stat? I have already heard of people placing their own personal limitation on how much ISK they are willing to invest in a match before they give up; I have heard numbers as low as 100,000 ISK. Why keep it? Its meaningless in a game like this. Slayer is really a bad attitude toward the game. You can only win one game mode by slaying alone. You should be incented to do MORE. Slayers can't get into many fights if they have to spawn back at the MCC. The scout/logi or whatever that died to place those uplinks done more to win the game than a "slayer" going 10/1 with just one action. Not saying I don't understand the working on your K/D issue. I did as well, but now I find it really easy to go 20+/4 or less if you don't care about winning. Its even easier in squads, and the truth is if you are truly trying to win you will die a lot more often. Those one hit kills (knives, REs, shot guns, etc) will happen much more often if you in the thick of the battle, so its harder to safely pad K/D. You want people to put personal limitations on their ISK spending. If you are going to go ISK negative you are going to have to put your proto away or accept that your STATS will reflect it. For example I was in a game a couple days ago with Sax and killed him three times in his full get up. He still went 20/4 but in reality he never approached an actual objective and lost over a million ISK. So is 20/4 the stat that matters or the fact that you have to go bankrupt and not actually participate in trying to win to achieve that K/D. This does not affect the way someone choses to play the game, but it gives a better picture of the real players. Instead of incenting mercs to play team death match on the flanks every game and never get near an objective.
To me it seems the problem you describe isn't with slaying but is with people who only play one role an entire match.
I am a slayer at heart so when I am in my Logi suit putting down uplinks, nanohives, and permascaning the redberries, which I don't get WPs for because solo players are treated as second class citizens in this game, you better believe I am going to be slaying people. Same thing goes for when I am running around Skirmish maps in my squishy ninja-hack Scout suit you better believe I am going to be slaying people by shooting them in the back with my Tactical Assault Rifle. It goes without saying that my Assault, Sentinel, and Commando Suits slay redberries it just depends on the situation which one it will be. I usually cycle through on average about three different Gallente dropsuits a match with the mindset to slay almost every redberry I see while running it.
I also think there is a problem with people focusing on the stats of individual games and not overall stats. My goal every match is to win and if I drop a million or more ISK in a match trying to win then I have no problem with that because I know I am going to have many more matches where I earn a bunch of ISK. I have the same viewpoint with my KDR. I can play one match with a KDR of 1/6 and not give a crap because I know I am going to have other matches where I will get 20+ kills without dying once.
The problem in this game is people placing limitations as to how much they are willing to sacrifice to win the match. Take away KDR and people will just use another stat (ISK efficiency) to limit themselves by.
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Vicious Minotaur
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Posted - 2015.09.10 06:19:00 -
[30] - Quote
Or we could stop tracking stats all together and begin tracking moose.
I am a minotaur.
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