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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.09 20:57:00 -
[1] - Quote
I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all!
[OFFICER CADET] Forced Death (Melee) ___
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.09 22:09:00 -
[2] - Quote
There is no weapon in the game that cannot break the reps of the Code Focused rep tool, the best in the game. Even the sniper rifle, which has the lowest DPS, does damage faster than the Core Focused can rep.
All the rep tool does is cancel out some of the DPS of any incoming damage source. For instance a weapon that does 450 DPS comes against a suit getting 150 hp/s in remote reps. The 150 hp/s cancels out 150 of the weapons DPS, so the suit being shot is effectively taking 300 DPS. The lowest possible damage you can do to armor is a basic assault rifle on a Minmatar sentinels armor, and it takes 3 Cor Focused rep tools with MinLogi 5 on all of them to completely cancel out the AR. 3 people bringing their best to nullify a single weapon. That not imbalanced.
What your experiencing is a heavy that strafes in and out of your line of fire, repping between your shots. I have little problem killing a heavy on reps if I can get a good angle on them to shoot. But when they can be repped while I have no shot, it makes it seem like they are invincible.
Needing the rep tool is nonsensical, because it takes 3 of the best to cancel our the weakest armor damage possible in the game. What we need is a way to shut down rep tools so we can make a push. Have fluxes disrupt rep tools for 5 seconds for instance. But the problem is in the lack of counters to reps, not the reps themselves.
Over thinking, over analyzing separates the body from the mind.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.09 22:12:00 -
[3] - Quote
Alena Ventrallis wrote:There is no weapon in the game that cannot break the reps of the Code Focused rep tool, the best in the game. Even the sniper rifle, which has the lowest DPS, does damage faster than the Core Focused can rep.
All the rep tool does is cancel out some of the DPS of any incoming damage source. For instance a weapon that does 450 DPS comes against a suit getting 150 hp/s in remote reps. The 150 hp/s cancels out 150 of the weapons DPS, so the suit being shot is effectively taking 300 DPS. The lowest possible damage you can do to armor is a basic assault rifle on a Minmatar sentinels armor, and it takes 3 Cor Focused rep tools with MinLogi 5 on all of them to completely cancel out the AR. 3 people bringing their best to nullify a single weapon. That not imbalanced.
What your experiencing is a heavy that strafes in and out of your line of fire, repping between your shots. I have little problem killing a heavy on reps if I can get a good angle on them to shoot. But when they can be repped while I have no shot, it makes it seem like they are invincible.
Needing the rep tool is nonsensical, because it takes 3 of the best to cancel our the weakest armor damage possible in the game. What we need is a way to shut down rep tools so we can make a push. Have fluxes disrupt rep tools for 5 seconds for instance. But the problem is in the lack of counters to reps, not the reps themselves. My idea behind the nerf is to prevent rep tools from existing in such a way that someone can seemingly stand through fire. I know they are ducking around and stuff, but I see rep tools more as a tool logis use after the fight. A heavy comes back to them for reps. Sort of like a repping station.
[OFFICER CADET] Forced Death (Melee) ___
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.09 22:27:00 -
[4] - Quote
But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust.
Over thinking, over analyzing separates the body from the mind.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.09 22:50:00 -
[5] - Quote
Alena Ventrallis wrote:But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust. Ok you beat me. I'll look into what ways to stop reps. So when you say in EvE they can stop reps? Is it a way to temporarily disable them from working or it's just a good counter to the repair system?
[OFFICER CADET] Forced Death (Melee) ___
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.09 22:52:00 -
[6] - Quote
In Eve, reps require capacitor to use: basically it takes mana to run them. There are weapons that drain capacitor, so by draining the capacitor of the repping ship, you can turn off the reps.
Over thinking, over analyzing separates the body from the mind.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.09 23:00:00 -
[7] - Quote
Alena Ventrallis wrote:In Eve, reps require capacitor to use: basically it takes mana to run them. There are weapons that drain capacitor, so by draining the capacitor of the repping ship, you can turn off the reps.
Ok. So what if CCP introduced a factor into flux grenades, and made them more directly into EMP grenades, shutting off those electrical systems. I feel like shields are an artificial system, so that would shut off, and so would repair tools. I'd also assume that EMP grenades, affecting all electrical systems, would turn off passive reps too. Though this may be a bit overpowered. Anyway, EMP nades would pop all weak electrical systems completely such as links, nanohives, and would temporarily disable active reps, scans, passive regen, shields. It would also be cool to see EMP grenades flicker the HUD
[OFFICER CADET] Forced Death (Melee) ___
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Thaddeus Reynolds
Facepunch Security
403
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Posted - 2015.09.09 23:00:00 -
[8] - Quote
Forced Death wrote:Alena Ventrallis wrote:But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust. Ok you beat me. I'll look into what ways to stop reps. So when you say in EvE they can stop reps? Is it a way to temporarily disable them from working or it's just a good counter to the repair system?
There are a number of ways to stop reps in EVE, although none of them are reliable, and not all will work in all situations. In sub-capital engagements, Electronic Counter Measures (ECM) are a simple way to deny reps, ECM Jammers are the most direct way, as they have a chance to deny the target ship a chance to lock on, but are easily countered through fitting ECCM modules. The next form of ECM that's effective is a Sensor Dampener, these work by lowering the lock range, and increasing lock time of the targeted enemy ship.
Capacitor Warfare is another, far more reliable way to break reps, but is more easily countered. To engage remote repair systems in eve, a ship has expend energy from its capacitor. Energy Neutralizers and Nosferatus take away energy from enemy ships capacitors, however ships also can have energy transfers, which on logistics vessels send more energy than they take to activate (allowing for "Capacitor Chains" to be formed, effectively making Cap Warfare useless against them).
Against a competent Logi Wing Commander, there are no ways to reliably deny reps in Eve...which many consider to be overpowered, as then the only effective counter becomes Alpha Striking the target off the field (Also note: in eve, a single Logistics Cruiser can out-remote repair the DPS from multiple enemy DPS Battleships...and Carriers are even better at Remote Repair than Cruisers.)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.09 23:09:00 -
[9] - Quote
Thaddeus Reynolds wrote:Forced Death wrote:Alena Ventrallis wrote:But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust. Ok you beat me. I'll look into what ways to stop reps. So when you say in EvE they can stop reps? Is it a way to temporarily disable them from working or it's just a good counter to the repair system? There are a number of ways to stop reps in EVE, although none of them are reliable, and not all will work in all situations. In sub-capital engagements, Electronic Counter Measures (ECM) are a simple way to deny reps, ECM Jammers are the most direct way, as they have a chance to deny the target ship a chance to lock on, but are easily countered through fitting ECCM modules. The next form of ECM that's effective is a Sensor Dampener, these work by lowering the lock range, and increasing lock time of the targeted enemy ship. Capacitor Warfare is another, far more reliable way to break reps, but is more easily countered. To engage remote repair systems in eve, a ship has expend energy from its capacitor. Energy Neutralizers and Nosferatus take away energy from enemy ships capacitors, however ships also can have energy transfers, which on logistics vessels send more energy than they take to activate (allowing for "Capacitor Chains" to be formed, effectively making Cap Warfare useless against them). Against a competent Logi Wing Commander, there are no ways to reliably deny reps in Eve...which many consider to be overpowered, as then the only effective counter becomes Alpha Striking the target off the field (Also note: in eve, a single Logistics Cruiser can out-remote repair the DPS from multiple enemy DPS Battleships...and Carriers are even better at Remote Repair than Cruisers.)
Alright. So there are a multitude of ways to disable reps, and each can be countered more easily than others. In DUST, we probably do not have the room to make that many ways to disable reps. So would it be better to make a EMP grenade to disable more systems, or simply an easier way to counter heavies with repair tools? I think having a grenade of some sort to counter it, as well as add more features to it to make the grenade even more appealing. Currently, the flux grenade is only used on CQC maps to clear equipment and on skirms to clear RE's. Other than that, most people I've seen run AV grenades or Locuses. Adding these features could draw some attention to Fluxes as well.
[OFFICER CADET] Forced Death (Melee) ___
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.09 23:16:00 -
[10] - Quote
A word of note: the only way a logo ship can outrep ANY ship is by having the repped ship have very high damage resistances. Resistances that cannot be enhanced at all in Dust, save a sentinels passive damage resistance as part of their skill bonus. In addition, a logo ship can have multiple rep tools on it at onve, which they can then use on a single target.
Making a ship invincible can be done, but it is no easy feat.
Over thinking, over analyzing separates the body from the mind.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.10 00:59:00 -
[11] - Quote
You know what's really great at stopping a repair tool?
Killing the Logi.
You know what's really great at stopping logis?
Explosions.
---
Point is, the Repair Tool is a pitiful compared to EVE so trying to make that comparison is pretty tough. You have a situation where 2 players are working together to be greater than the sum of their parts, and that actually works fairly well with the Repair Tool.
As an earlier posted commented, even some of the lowest DPS weapons in the game have 3x+ the DPS that the repair tool can rep at. If someone is "seemingly repping through the damage" that would mean that over 65% of your shots are missing, which really isn't on the rep tool...and that's in a 1 on 2 encounter.
In a 2 on 2 encounter you're looking at the rep tool only mitigating 1/6th of the incoming DPS, and at that point the Logi's chance of survival start to drop significantly. The key is that if you encounter a Heavy/Logi combo, you should be focusing more on the Logi than the Sentinel. Logis are fairly quick but also pretty low on HP, they tend to fall quickly to things like grenades and mass drivers, particularly if they're using a Core Repair tool and are forced to be closer to the Sentinel they're repping.
In reality the rep tool is, at least in my opinion, really the core function of the Logistics role (as we also see in EVE) and honestly in Dust is actually performs pretty damn well (I just wish we had some sort of equivalent for shields). Regardless, and I don't mean this as an insult, but I think you're approaching a given combat situation in the wrong way and are incorrectly identifying the Repair Tool as the problem, when in reality I think it's more about how you handle a given situation.
"That little sh*t Pokey..." --CCP Rattati
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TIGER SHARK1501
Savage Bullet RUST415
377
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Posted - 2015.09.10 02:16:00 -
[12] - Quote
-1 No |
TIGER SHARK1501
Savage Bullet RUST415
377
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Posted - 2015.09.10 02:18:00 -
[13] - Quote
Pokey Dravon wrote:You know what's really great at stopping a repair tool?
Killing the Logi.
You know what's really great at stopping logis?
Explosions.
---
Point is, the Repair Tool is a pitiful compared to EVE so trying to make that comparison is pretty tough. You have a situation where 2 players are working together to be greater than the sum of their parts, and that actually works fairly well with the Repair Tool.
As an earlier posted commented, even some of the lowest DPS weapons in the game have 3x+ the DPS that the repair tool can rep at. If someone is "seemingly repping through the damage" that would mean that over 65% of your shots are missing, which really isn't on the rep tool...and that's in a 1 on 2 encounter.
In a 2 on 2 encounter you're looking at the rep tool only mitigating 1/6th of the incoming DPS, and at that point the Logi's chance of survival start to drop significantly. The key is that if you encounter a Heavy/Logi combo, you should be focusing more on the Logi than the Sentinel. Logis are fairly quick but also pretty low on HP, they tend to fall quickly to things like grenades and mass drivers, particularly if they're using a Core Repair tool and are forced to be closer to the Sentinel they're repping.
In reality the rep tool is, at least in my opinion, really the core function of the Logistics role (as we also see in EVE) and honestly in Dust is actually performs pretty damn well (I just wish we had some sort of equivalent for shields). Regardless, and I don't mean this as an insult, but I think you're approaching a given combat situation in the wrong way and are incorrectly identifying the Repair Tool as the problem, when in reality I think it's more about how you handle a given situation. Sadly it's true! We're also highly allergic to bullets, forge shots, plasma cannon shots, turrets of any kind and getting flattened by vehicles. You die a lot as a logi. |
HOLY PERFECTION
FINAL TRIBULATION
124
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Posted - 2015.09.10 02:22:00 -
[14] - Quote
Forced Death wrote:I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all! YOUR TRYING TO KILL THE GAME. Logis are fine our suits can cost upwards of 200k a pop and we have no armor. Take a mass driver and destroy us its not difficult. With all due respect even a idiot can do that.
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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Juno Tristan
Obscure Reference
826
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Posted - 2015.09.10 02:44:00 -
[15] - Quote
The current repping mechanics are fine, they actually encourage teamwork
The issue is the WP generated, it needs to have a diminishing return
+25 +24 +23 etc
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.10 03:06:00 -
[16] - Quote
HOLY PERFECTION wrote: YOUR TRYING TO KILL THE GAME. Logis are fine our suits can cost upwards of 200k a pop and we have no armor. Take a mass driver and destroy us its not difficult. With all due respect even a idiot can do that.
While I do love the Logibros and what they do, I have to say I kill more Logis with my Minnmando Mass Drive combo than any other class.
"That little sh*t Pokey..." --CCP Rattati
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.10 13:51:00 -
[17] - Quote
Forced Death wrote:Alena Ventrallis wrote:But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust. Ok you beat me. I'll look into what ways to stop reps. So when you say in EvE they can stop reps? Is it a way to temporarily disable them from working or it's just a good counter to the repair system? Kill the logistic player , that stops most reps .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.10 19:51:00 -
[18] - Quote
HOLY PERFECTION wrote:Forced Death wrote:I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all! YOUR TRYING TO KILL THE GAME. Logis are fine our suits can cost upwards of 200k a pop and we have no armor. Take a mass driver and destroy us its not difficult. With all due respect even a idiot can do that. I'm a logi too, and I find it quite easy to pull in 3000 WP with a 30k logi suit. Don't call me an idiot just because I'm suggesting something. If you don't like it, respectfully tell me what's wrong, don't needlessly flame me
[OFFICER CADET] Forced Death (Melee) ___
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Twelve Guage
Random Gunz Rise Of Legion.
700
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Posted - 2015.09.11 04:37:00 -
[19] - Quote
I think I have seen this argument before nerf the weakest thing in the game more. Logi's get a lot of **** and no one respects us. We're just the little guy running around in a 200k plus suit so you all can get more kills and money at the end of the match. There is nothing wrong with any of the rep tools, even the core focus is fine. To sit here and say "oh it must be broken because I can't kill the logi-heavy team" is a big fat load of cow poop. Basing this off the core focus is ridiculous and leads me to believe you have probably never ran the tool itself. You would see just how silly you sound if you did. With it's super long rang of 11.25 ( that is with the M-log bonus added by the way) this is the tool that is destroying the game folks. A logi's job is to keep their team alive and in the fight. It is also our job to generate war points. These points also come from up-links, nano hives, rep tools, injectors, scanner, the donut of death, guardian points, defending a point and killing things. The real problem with war point gain is that no one else wants to carry any thing other then nano hives or scanners. It's expensive and not just in isk but also in pg and cpu. Most log's I know are super gimped in some way or another to run the suits that they run. People are fine with just running only nano hives or scanners on their suits. They are fine when a logi picks them up to save the suit but they are not okay with them getting more war points than them because they did their job. What you should be doing is thanking these people. No really, I mean it. If they have over 2.5k war point send them a message let them know you are thankful for them keeping you out of the red line in the game.
The Mistress of Massdrivers
Looking to trade Nomad Assault for Serpent Scout.
Check out my trading trade for more info
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.11 17:54:00 -
[20] - Quote
No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV.
Over thinking, over analyzing separates the body from the mind.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.09.11 20:31:00 -
[21] - Quote
Forced Death wrote:I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all! >Loses 2v1,because of teamwork >Blames 2v1 >Can't adapt >Cries nerf
0/10 OP
Alena Ventrallis wrote:No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV. Weapons' OPness is determined by it's scale against rep tools.
The AHMG was nerfed because the rep tools couldn't negate ANY damage.
What's the counter you ask?
Weapons that do 3x damage. Anything that does damage.
Good aim.
You introduce a " interrupt rep tools" grenade,it'll be the only thing used.
While the rep tools' natural counter (any weapon) will run roughshod over logistics.
How about a weapon jamming grenade? Bringing combat to a halt seems like a hoot. That would be insanely OP you say?
You can recognize the OPness of a weapon variety,yet you stand behind an equipment variety? Hypocrisy.
As for WP...
You reduce my costs by 75%,or buff my suit to assault levels. (Assaults survive longer for cheaper.)
Then mess with my income,that i need to run my glass cannon.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.11 23:07:00 -
[22] - Quote
Meee One wrote:Forced Death wrote:I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all! >Loses 2v1,because of teamwork >Blames 2v1 >Can't adapt >Cries nerf 0/10 OP Alena Ventrallis wrote:No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV. Weapons' OPness is determined by it's scale against rep tools. The AHMG was nerfed because the rep tools couldn't negate ANY damage. What's the counter you ask? Weapons that do 3x damage. Anything that does damage. Good aim.You introduce a " interrupt rep tools" grenade,it'll be the only thing used. While the rep tools' natural counter (any weapon) will run roughshod over logistics. How about a weapon jamming grenade? Bringing combat to a halt seems like a hoot. That would be insanely OP you say? You can recognize the OPness of a weapon variety,yet you stand behind an equipment variety? Hypocrisy. As for WP... You reduce my costs by 75%,or buff my suit to assault levels. (Assaults survive longer for cheaper.) Then mess with my income,that i need to run my glass cannon. The main reason why I created this thread is because, I myself use a logi, and I can do insanely well with it. A 40k suit, and a heavy, I get 4000WP and half a million isk. I find that unfair. It's easy to make a cheap suit to make insane amounts of money with it.
[OFFICER CADET] Forced Death (Melee) ___
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Twelve Guage
Random Gunz Rise Of Legion.
707
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Posted - 2015.09.11 23:30:00 -
[23] - Quote
Alena Ventrallis wrote:No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV.
Here's a better thought lets give all logi's a passive ability that keeps anyone on the opposite team who is not a logi from shooting their gun when they are within so many meters of them for an x amount of time. Now I bet your going "that's a nice bag of crazy your dreaming up there but it not going to happen." You would be right because that is crazy, almost as crazy as saying you want to stop logi's from using their rep tool to supporting their teammates in a firefight a for few second.
The Mistress of Massdrivers
Looking to trade Nomad Assault for Serpent Scout.
Check out my trading trade for more info
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Twelve Guage
Random Gunz Rise Of Legion.
707
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Posted - 2015.09.11 23:37:00 -
[24] - Quote
Meee One wrote:>Loses 2v1,because of teamwork >Blames 2v1 >Can't adapt >Cries nerf 0/10 OP Alena Ventrallis wrote:No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV. Weapons' OPness is determined by it's scale against rep tools. The AHMG was nerfed because the rep tools couldn't negate ANY damage. What's the counter you ask? Weapons that do 3x damage. Anything that does damage. Good aim.You introduce a " interrupt rep tools" grenade,it'll be the only thing used. While the rep tools' natural counter (any weapon) will run roughshod over logistics. How about a weapon jamming grenade? Bringing combat to a halt seems like a hoot. That would be insanely OP you say? You can recognize the OPness of a weapon variety,yet you stand behind an equipment variety? Hypocrisy. As for WP... You reduce my costs by 75%,or buff my suit to assault levels. (Assaults survive longer for cheaper.) Then mess with my income,that i need to run my glass cannon.
It is a damn shame I can only like this post once. More logi's in general need to speak out when threads like this pop up.
The Mistress of Massdrivers
Looking to trade Nomad Assault for Serpent Scout.
Check out my trading trade for more info
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Twelve Guage
Random Gunz Rise Of Legion.
707
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Posted - 2015.09.11 23:50:00 -
[25] - Quote
Forced Death wrote: The main reason why I created this thread is because, I myself use a logi, and I can do insanely well with it. A 40k suit, and a heavy, I get 4000WP and half a million isk. I find that unfair. It's easy to make a cheap suit to make insane amounts of money with it.
You do know you can always stop being a logi's right if these are your reasons. (Which by the way is not a good reason to nerf the rep tool) There are four other wonderful classes of suits in this game. Skill into one of them.
The Mistress of Massdrivers
Looking to trade Nomad Assault for Serpent Scout.
Check out my trading trade for more info
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Thaddeus Reynolds
Facepunch Security
404
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Posted - 2015.09.12 00:46:00 -
[26] - Quote
as much negativity that's been directed at you OP, and as much as I disagree with your suggestions, you do bring up a legitimate point on the WP gain of Repair Tools and triage points, and the effectiveness of lower tier Rep Tools/Suits in gaining those WPs. To what degree this is an issues (or if it is even an overall issue) remains the subject of debate. I personally think that if indeed this is an issue, it lies not with the efficacy of the Repair Tools, nor even necessarily with the lack of ability to stop the repair tools, but rather with the way in which Triage Points are awarded. It is possible that a re-examination of how much repairing should net repeat Triage points is necessary (and maybe even how much WP triage should provide).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Robert Conway
Concordiat Mercenaries
669
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Posted - 2015.09.12 05:55:00 -
[27] - Quote
Thaddeus Reynolds wrote:as much negativity that's been directed at you OP, and as much as I disagree with your suggestions, you do bring up a legitimate point on the WP gain of Repair Tools and triage points, and the effectiveness of lower tier Rep Tools/Suits in gaining those WPs. To what degree this is an issues (or if it is even an overall issue) remains the subject of debate. I personally think that if indeed this is an issue, it lies not with the efficacy of the Repair Tools, nor even necessarily with the lack of ability to stop the repair tools, but rather with the way in which Triage Points are awarded. It is possible that a re-examination of how much repairing should net repeat Triage points is necessary (and maybe even how much WP triage should provide). I agree with some of these points. But the main point I want to address is the negativity you pointed out being directed at the OP. While I do not necessarily agree with his assessment, I would never treat him like crap over it. Not once in his OP did I see rage or negativity. He was just trying to be constructive with something he saw in the game. The LEAST you could do was address his point with equal constructiveness and show him in your opinions why he was wrong. Troll in General Discussion or the War Room. Not in the Features and IDEAS section. Because if people start fearing being trolled over their ideas, whether they are good or bad ideas, then no one will share what they are thinking with the community and the devs. Do you remember the Power core idea by Aero Yassavi? What if he was afraid to share that idea because he was afraid of being riticuled and trolled? What the hell would happen if the DEVS were afraid of getting trolled over their ideas? If any of that happened, then this game would be dead today. Not months, or years, from now. But today. So HTFU, put your big boy panties on, and play nice with other people CONSTRUCTIVE ideas. If you don't like them, then tell the OP CONSTRUCTIVELY why it is a bad idea. Now that being said, I hope to have a good conversation with all you trolls someday in another post.
DISCLAIMER: No hate was being directed towards anyone AT ALL in this post. Just a constructive chat. Carry on.
Yassavi Approved. -Aero Yassavi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 07:15:00 -
[28] - Quote
Math is hard, brah.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.09.13 21:54:00 -
[29] - Quote
Forced Death wrote: The main reason why I created this thread is because, I myself use a logi, and I can do insanely well with it. A 40k suit, and a heavy, I get 4000WP and half a million isk. I find that unfair. It's easy to make a cheap suit to make insane amounts of money with it.
So,you're saying every logistics should be punished because of your individual performance?
That,because of your experience and ability to go above and beyond in a gimped suit everyone needs more of a challenge?
Lol,no.
I think broad spectrum.
Logistics sacrifices it's own ability to survive via base stats to be compensated with ISK. Assaults receive their additional ISK in their base stats. The same for all other suits.
Repair tool WP is a great majority of how some earn ISK,and gimping it leaves a void that would need to be filled somehow.
Consider this: Players are mercs. Mercs want to get payed. If you cut off one method,they must replace it somehow. Kills have no cap,like repair tools do. Slayer logistics reborn.
You also seem to forget any suit with an equipment slot can carry one. In all actuality,the only suits screwed over are sentinels.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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