Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.09.11 20:31:00 -
[1] - Quote
Forced Death wrote:I propose that to keep from farming so many WP with a rep tool on a proto amarr heavy, we change the triage points received based on a static rate. I say that per 5 armor repaired, the repper gets one war point. So for repping an amarr heavy, he would get say 200 WP.
I also propose that armor rep tools be nerfed, and the rate of reps be reduced. Currently, a proto rep tool and a proto heavy can win a 1v1 by simply standing through the fire. The heavy with reps needs to duck once to get a higher hp than his opponent and come out to destroy the red heavy. What I propose is that a proto rep tool will rep 75hp/s, advanced 50hp/s, and standard at 25hp/s. These are random numbers that haven't been put into a spreadsheet and all, but I would say that a heavy with 75hp/s reps won't be as super tough as it is now, and nearly untouchable.
With a armor rep nerf, we could bring in a shield repair tool. Utilizing the same things as the armor rep, it would just regenerate shields. And the same with armor reps, they would have lowered rates. However, because the max shield hp is not as high as max armor hp, unless rattati surprise buffs them, shield rep tools should rep in chunks with higher hp. Kind of the way shield regenerates. Every 3 seconds or so, a chunk of say 70hp(proto) of shields jumps up. However, getting hit by bullets will not interrupt the rep cycle, but the owner will receive damage. So with proto it's 70hp, advanced 50hp, std 20hp. The way WP come in for this tool is with every regeneration jump cycle thing, you get WP. This number is undecided for now.
I designed these two rep tool rates so that it wouldn't make any suit invincible, and especially with the introduction of a shield tool, you wouldn't be untouchable with both tools on you.
Feel free to reply why and what I should change, it's all just thoughts coming together to make a suggestion. That's all! >Loses 2v1,because of teamwork >Blames 2v1 >Can't adapt >Cries nerf
0/10 OP
Alena Ventrallis wrote:No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its cloud of influence. Something that we can use to actively shut down the reps.
Wanting to change the rep tool with no counter is like trying to balance tanks when there's no AV. Weapons' OPness is determined by it's scale against rep tools.
The AHMG was nerfed because the rep tools couldn't negate ANY damage.
What's the counter you ask?
Weapons that do 3x damage. Anything that does damage.
Good aim.
You introduce a " interrupt rep tools" grenade,it'll be the only thing used.
While the rep tools' natural counter (any weapon) will run roughshod over logistics.
How about a weapon jamming grenade? Bringing combat to a halt seems like a hoot. That would be insanely OP you say?
You can recognize the OPness of a weapon variety,yet you stand behind an equipment variety? Hypocrisy.
As for WP...
You reduce my costs by 75%,or buff my suit to assault levels. (Assaults survive longer for cheaper.)
Then mess with my income,that i need to run my glass cannon.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.09.13 21:54:00 -
[2] - Quote
Forced Death wrote: The main reason why I created this thread is because, I myself use a logi, and I can do insanely well with it. A 40k suit, and a heavy, I get 4000WP and half a million isk. I find that unfair. It's easy to make a cheap suit to make insane amounts of money with it.
So,you're saying every logistics should be punished because of your individual performance?
That,because of your experience and ability to go above and beyond in a gimped suit everyone needs more of a challenge?
Lol,no.
I think broad spectrum.
Logistics sacrifices it's own ability to survive via base stats to be compensated with ISK. Assaults receive their additional ISK in their base stats. The same for all other suits.
Repair tool WP is a great majority of how some earn ISK,and gimping it leaves a void that would need to be filled somehow.
Consider this: Players are mercs. Mercs want to get payed. If you cut off one method,they must replace it somehow. Kills have no cap,like repair tools do. Slayer logistics reborn.
You also seem to forget any suit with an equipment slot can carry one. In all actuality,the only suits screwed over are sentinels.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|