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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.27 04:43:00 -
[31] - Quote
This is why I wanted DUST to be, at its foundation, a game about clone warriors being forced to fight for their Amarr overlords. Then, it would make sense to keep people in a match and reward them by not taking the isk they already have.
Therefore, you'd start out with 100,000,000 isk and as long as you fight, you get to keep it. As a slave though, you don't really get to spend your money on anything. Gear is free.
This is where Aurum comes in. As a show of leniency, you will be allowed to cash in your isk so as to keep your clone. Failure means termination. So, you'd lose your character unless you pay up. So, buy more isk with Aurum!
Oh well, CCP went with their idea and look where that got us.
No, seriously, just add two or three match slots like WoT and your clone stays in that game until it ends. If you use all three slots you have to wait until a slot opens when a match ends.
CPM RESULTS SUMMERIZED
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Vicious Minotaur
2
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Posted - 2015.08.27 05:03:00 -
[32] - Quote
Yes. Penalties work very well.
Proof, you say? Well, the US still has the death penalty, and look: no violent crime. The US is a utopia predicated upon penalties. DUST can be, too.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 05:13:00 -
[33] - Quote
INB4 death penalty debate!
CPM Sgt Kirk - On Community
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Larkson Crazy Eye
WarRavens Imperium Eden
250
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Posted - 2015.08.27 05:43:00 -
[34] - Quote
Trust me it doesn't work very well to any one involved. Another online game I used to play was DCUO and they started to penalize their players for leaving instances early with out permission. IT was mostly focused on PVP because people would leave battles to prevent a loss but it still affected the rest of the game. I can't remember if it was a 5 or 10 minute timer in where you couldn't deploy for anything after you left a battle but it was annoying. Also in a team work related online game it wasn't just the person who left willingly that had to suffer.
Even if you got dropped by PSN crashing or other server/internet related issue you were still penalized, and any one you were grouped with suffered as well. After all they either had to wait for your penalty to go away as well, or kick you and find another person. Think of how many times a glitch, bug or something kicked you from battle? What about those end of battle glitches in where you are forced to leave battle because it won't remove you from battle for 2-5 minutes? Should you be penalized further or do you really think the game would be able to tell the difference?
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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deadpool lifetone
D3ATH CARD RUST415
72
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Posted - 2015.08.27 11:39:00 -
[35] - Quote
deezy dabest wrote:You can not impose a penalty for leaving battle.
What you can do is make it actually profitable to both stay and participate. Logic seems to be something lost long ago on these forums so I have wasted my breath here.
The point is , CCP has to find a way to keep players in battle . either with isk bonuses for winning & completing an entire battle or something . that whole mentality "everyone leave battle" is honestly garbage . and I'm saying sure "leave battle if you want" but why make a whole full team have to wait a whole 13-15min til it finishes??? Chasing 1 red dot . doesn't make sense . this is not a red/blueberry issue actually , its a why make everyone wait so much time if the opposition doesn't want to fight .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Thunder Getz
Raid Masters
2
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Posted - 2015.08.27 12:09:00 -
[36] - Quote
[/quote]The point is , CCP has to find a way to keep players in battle[/quote] Agreed. Let's get some perspective, however. I am sure your organization experiences this more than others. When Rust415 show up, you know there will be lag, jumpy spash fits, and scouts. Oh, not to mention proto-stomping. YOUR REPUTATION IS THE PROBLEM YOU ARE HAVING. In FW in particular, 3 loose groups of 4 and some singles can't compete against 8 organized vets in proto gear. For CCP? 1) Fix the ewar (scan sig) issues with scouts (NO suit should be unscannable, and we need a minimum distance where even a sentinel can see a scout on overview with enough time to spin at least half way around) - survivability for all, particularly new players, will improve greatly. 2) think about applying tech limits to matches - via meta level restrictions on modules and suits. Basic pubs, Advanced pubs, Free-for-all pubs. Switch the loot to closer resemble keep what you kill, like FW is now. Players will return for this. |
Dont-be-a-D1CK
Dead Man's Game
28
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Posted - 2015.08.27 12:42:00 -
[37] - Quote
LOL
The most important thing in this thread... Yet another merc thinks that 'Dust Player' is an actual player
You can't pay more - Tryhards will just tryharder .. Noobs will still be noobs. Penalties - It's already enough of one being deployed, this won't help.
Rewards - possible.. but how to add them?? WP rewards benfit Logi/AV the most - Kills benefit Assaults/Heavies/Vehicles - Hacks benefit Scouts.. so any on of those being rewarded is not fair...
Bonuses for doing all of the above is an option to encourage vets to 'carry' teams
X - WP (scratch that, rather than it being farm WP, make it Scans/Spawns/Triage, direct rewards for team support) X - Kills X - Hacks X - Objective defence/assault X - Assists
For it to be balanced, players reaching X amount of ALL of these (stops Logi having as much unfair WP advantage) receive a battle reward (ISK/SP/Salvage) for their contribution on the battlefield (this should not be too easy to earn)
I stay in battles, carrying the worst of blues.. (like the guy humping a squad mates vehicles yesterday) usually against tryhards.. who to improve the situation and tryharder when the battle gets easier so the fix is really having mercs grow a pair and stop being scrubs, sadly CCP are unable to give you an update to fix that
Ban me once, shame on me
Ban me twice, shame on you !!!
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Dont-be-a-D1CK
Dead Man's Game
28
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Posted - 2015.08.27 12:48:00 -
[38] - Quote
Everytime I hear 'Pay me more and I won't ragequit every match that looks like effort' I hate this game a little more
This is NOT a fix
Closer to the mark, would be paying LESS to tryhards using PC fittings in Public matches.
OR, a WP decrease depending on the level of gear you used to waht you killed... eg. Proto Ck.0 kills CA-Frontline = 10 WP (do we really need to reward 50wp for someone being a scrub?) This would encourage the proto tryhard to make an ADV fit and earn 25/30 WP for killing Frontline fits.. Or they could do themselves and gameplay a favour and use basic to stomp noobs earning your 50 WP
^ Now that's a fix.
Ban me once, shame on me
Ban me twice, shame on you !!!
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deadpool lifetone
D3ATH CARD RUST415
72
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Posted - 2015.08.27 19:07:00 -
[39] - Quote
The point is , CCP has to find a way to keep players in battle[/quote] Agreed. Let's get some perspective, however. I am sure your organization experiences this more than others. When Rust415 show up, you know there will be lag, jumpy spash fits, and scouts. Oh, not to mention proto-stomping. YOUR REPUTATION IS THE PROBLEM YOU ARE HAVING. In FW in particular, 3 loose groups of 4 and some singles can't compete against 8 organized vets in proto gear. For CCP? 1) Fix the ewar (scan sig) issues with scouts (NO suit should be unscannable, and we need a minimum distance where even a sentinel can see a scout on overview with enough time to spin at least half way around) - survivability for all, particularly new players, will improve greatly. 2) think about applying tech limits to matches - via meta level restrictions on modules and suits. Basic pubs, Advanced pubs, Free-for-all pubs. Switch the loot to closer resemble keep what you kill, like FW is now. Players will return for this.[/quote]
In all honesty the lag is real at times since RUST415 is stationed across the globe from where I'm at ( The States ) lol so I get those affects as well "smh" .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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deadpool lifetone
D3ATH CARD RUST415
72
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Posted - 2015.08.27 19:13:00 -
[40] - Quote
Dont-be-a-D1CK wrote:Everytime I hear 'Pay me more and I won't ragequit every match that looks like effort' I hate this game a little more This is NOT a fix Closer to the mark, would be paying LESS to tryhards using PC fittings in Public matches. OR, a WP decrease depending on the level of gear you used to what you killed... eg. Proto Ck.0 kills CA-Frontline = 10 WP (do we really need to reward 50wp for someone being a scrub?) This would encourage the proto tryhard to make an ADV fit and earn 25/30 WP for killing Frontline fits.. Or they could do themselves and gameplay a favour and use basic to stomp noobs earning your 50 WP ^ Now that's a fix.
So this is your alter ego lol but on the realz , I don't even care no more as long as CCP does something to fix the 3 vs 16 matches or people leaving asap at the first sign of competition . its a war game! FFS fight lol or like I said before I hate having to wait 13-15min for a empty battle to finish .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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DustPIayer
Algintal Core Gallente Federation
9
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Posted - 2015.09.25 17:40:00 -
[41] - Quote
TIGER SHARK1501 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Why try to police the game ? I leave matches that are played on grounds that glitch , like the underground where all people do is camp the sides where you jump down onto , with MD's and scramblers , all the while jumping to the back area's laying links because if you don't have bio's you can't reach those places and again , if you don't have MD's you can't do anything about that , people have complained about that for awhile now , I get that ground I leave .
Some people just know the tricks of some maps and don't want to be bothered , it's silly to punish people for that and if you want to police the game then people will just stop playing , I mean .. why go threw the hassle when your already dealing with bugs and glitches that get no attention .
Some just leave like DustPlayer , because they can .. it's their choice , I might not like it but it's their loss in SP's and ISK , who's to say that they would contribute anyway so I think that's enough .. you can't motivate players that don't want to be .
People need to start thinking about others before themselves and see the bigger picture instead of trying to nerf and create restrictions , who's to say your idea's are right to begin with and when you don't think about others and what they might be going threw , you become self-centered and that's a bad attribute . Ah ha ha! I have seen that dust player leave my team and the enemy team in the same match.
I only stayed in battle once, to kill an Officer Suit with 3 Officer weapons with militia Plasma Cannon.
Then I had to biomass and start all over.
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Minime Al
Alteredgenetic
123
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Posted - 2015.09.25 17:52:00 -
[42] - Quote
deadpool lifetone wrote:Recorded this just now through tablet . where did everyone go!I understand a few rage quits here & there , because of blueberries don't push or hold points or they keep shooting you in the back or jumping in front of every shot etc , but when everyone says "fruck it , I'm out" and leaves a entire team chasing one red dot far in the mountain tops . I'm like WTF , can't CCP just make a penalty system when a team has under 6 players to forfeit the match & give a minimum payout to those that fought & keep the matches moving ( instead of waiting 15min ) or a lock can't leave battle system after 1st 3minutes . penalty for butt hurt players that quit every other battle should be noticeable . reduce LP or something CCP . they only lost 5clones & all left asap . happens several of times .
The last two days the game throws me on the loading screen in half of the fights. Maybe same problem with other players. ???
-¥-+-¦-é -¦-+-é-+-¦, -+-+-¦-é -¦-Ç-+-é-+-¦, -+-+-¦-é -¦ -+-¦-¦-¦ -ü-¦-+-+-+-æ-é-+-¦, -+-+-Ä-é -¦-+-â-+-¦-ï -+ -¦-â-ü-é-ï, -+-+-Ä-é -¦-ü-¦ - -+-+-+-+-¦ -+ -é-ï )))))
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Bloody Aimy
Crux Special Tasks Group Gallente Federation
0
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Posted - 2015.09.25 18:07:00 -
[43] - Quote
Virtual heroes of serious business spacegame... dunno kids or just can't into logic.. If there were enough people to play the game they were rapidly replaced by matchmaker or at least its should work some way like this. People play and enjoy the game they play, if not - they leave.
Whatever, just a game. |
Devron ButtAche
Mannar Focused Warfare Gallente Federation
0
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Posted - 2015.09.25 18:19:00 -
[44] - Quote
Tbh i think they need to offer some kind of incentive for running proto, so at least you won lose because everyone on your team wont get out of militia gear, more people running proto means more balanced teams, what do you guys think? |
Daemonn Adima
Y.A.M.A.H No Context
121
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Posted - 2015.09.25 19:36:00 -
[45] - Quote
This is getting to be garbage. I've played 3 matches today and the same stupid **** has happened. We rush to the point, cap it then the enemy team makes their way to it. We get pushed back, I check teams and it's near even or 1 down on either side... yet there are only 3 players actually fighting on my team. The other 8-11 people are doing WHAT?!?!?!
I'm looking at a match screen now that is 10 v 12, my team down. Yet there are only 3 blueberries on the map. One being me. What the hell are players doing? Afk farming while not getting kicked?
This is so lame. I want to play but my team dosent. Why the **** are you people queuing up and not playing the damn game. Even with leavers there are enough players in my game. WHERE ARE THEY AND WTF ARE THEY DOING?!
http://s9.postimg.org/8dmmg9zmj/20150925_122439.jpg
4 blueberries was the most I ever saw on the map at one time. I was layin down links all around, 2-3 people were the only ones playing with me. This is beyond infuriating. |
Daemonn Adima
Y.A.M.A.H No Context
121
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Posted - 2015.09.25 19:38:00 -
[46] - Quote
Devron ButtAche wrote:Tbh i think they need to offer some kind of incentive for running proto, so at least you won lose because everyone on your team wont get out of militia gear, more people running proto means more balanced teams, what do you guys think?
This doesn't help new players who still need months of game time to start getting proto gear....
I've been playing for 2 months. I have 20mil isk, 4.2mil lifetime SP. I literally can't own a proto suit yet. During this event, everyone and their mother were running proto. Every death is some k.0 suit. I don't think people need more incentive, then the incentive that you out stat anyone not running the same... |
Balistyc Farshot
MONSTER SYNERGY
405
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Posted - 2015.09.25 19:55:00 -
[47] - Quote
Daemonn Adima wrote:This is getting to be garbage. I've played 3 matches today and the same stupid **** has happened. We rush to the point, cap it then the enemy team makes their way to it. We get pushed back, I check teams and it's near even or 1 down on either side... yet there are only 3 players actually fighting on my team. The other 8-11 people are doing WHAT?!?!?! I'm looking at a match screen now that is 10 v 12, my team down. Yet there are only 3 blueberries on the map. One being me. What the hell are players doing? Afk farming while not getting kicked? This is so lame. I want to play but my team dosent. Why the **** are you people queuing up and not playing the damn game. Even with leavers there are enough players in my game. WHERE ARE THEY AND WTF ARE THEY DOING?! http://s9.postimg.org/8dmmg9zmj/20150925_122439.jpg4 blueberries was the most I ever saw on the map at one time. I was layin down links all around, 2-3 people were the only ones playing with me. This is beyond infuriating.
Too true. Then one 4 man squad looks like gods taking a whole point on their own.
You should see with how rare heavy sentinels are now, when mercs see me pull mine out, they all cluster behind me. I believe the issue is that mercs are trying too hard to be economical. Isk is not cash. Just an FYI.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Vicious Minotaur
2
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Posted - 2015.09.25 20:29:00 -
[48] - Quote
Anybody else remember the fun, hard-fought battles that we had with the glitched payouts a while back?
Everybody and their mother stayed and fought over the point, even on those crummy domination maps we have. Those were good times.
I wonder if such a thing could have been replicated by punishing people instead...
I am a minotaur.
Beware my poop.
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DiablosMajora
303
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Posted - 2015.09.25 23:21:00 -
[49] - Quote
I had suggested this in my own thread not too long ago:
The current problem highlights the risk-free nature of both joining battles and being able to leave them on a whim.
Why not make it so you can only bring X amount of gear to each match, always including Militia Starter BPOs by default (they can't be lost in this example). Lorewise, are you going to bring your WHOLE armory with you to every battle?
- You quit, your stuff goes up for salvage as gear or straight isk value to your team at EoM to help reimburse them for your sorry a$$.
- You lose the battle, you keep what you kill/help kill.
- You win the battle, you keep what you kill/help kill.
This creates four incentives: 1) Buy BPOs to give CCP dosh to risk less gear. 2) Makes quitting hurt the pocketbook & isk-pocketbook 3) Makes an incentive to play a sh!tty match in order to keep your team's deserter's stuff. 4) Puts a downward pressure on metalevel and expenses of gear brought to each match in case you DO end up wanting to leave, or even stay and fight.
Further down the line, you could also set something up in PC where if Corp A launches an offensive against Corp B's armory, you could have some BIG isk value up for grabs if A can only bring their best gear while B gets to throw everything they have at defense.
Prepare your angus
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