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Larkson Crazy Eye
WarRavens Imperium Eden
250
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Posted - 2015.08.26 14:19:00 -
[1] - Quote
Eh I can't say with how the game is right now the penalty would fly. It's bad enough trying to get into a match right now. Forcing people to stay in the match won't solve any problems, it would just make more people camp in the MCC or stay in the redline because they are forced to stay but gave up. Some times their perfectly valid reasons too. Join a match in progress, why should you stick around for the rest of the 5-10 min of the match when the enemy team is spawn camping the redzone? Just to feed the KDR of the other team?
It's also not uncommon to push the objective, fight a bit and die and find out just how few people your team has when you get to see the numbers on the deployment screen. Wasting your time in a 3 vs 12 or worse match is no fun. People who don't leave those extremely unbalanced matches usually just sit in the red line and snipe anyways. It's about all you can do against those odds other than die horribly.
Plus you have to consider the player base is already shrinking and matchmaking can take forever as it is if you pick anything but public Dom matches. FW can be a joke for certain factions at various times of day and your chances of getting into a Skirm, Aqu and Ambush battle are almost non existent at times. If you applied the most obvious penalty most games would have for leaving, aka unable to deploy to another battle for some timed penalty it would drive people away.
It's not people leaving battle that is causing the problem. It's the fact the player base is so small that not only are matches half empty most of the time with 10-12 people to a team instead of a full 16, but there is rarely any players available to fill in partial teams. Outside of the first minutes of a match rarely do you see any one join a battle in progress. Claiming that they should stick around and take up space is stupid. I would rather people leave than stay and not contribute in any meaningful way.
There is already a penalty for leaving battle btw if you think about it. First off you get no rewards at all. No isk, no SP and none of your kills, hacks, etc seem to count towards your daily missions if you don't complete the battle you were in. In most cases you also wasted a good chunk of your time already just trying to get into battle and deploy before you left, never mind the time you spend in battle before leaving.
Honestly we need the carrot not the stick here. Give people a reason to want to play the game, not try and force them to play it.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens Imperium Eden
250
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Posted - 2015.08.26 14:20:00 -
[2] - Quote
Varoth Drac wrote:100,000 isk clone and MCC usage charge. Refunded at the end of battle.
That would just be another way to screw over newer players who most likely don't even have 100isk, and if you can't even afford to get into a battle you really have no way of ever earning more either.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens Imperium Eden
250
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Posted - 2015.08.26 18:30:00 -
[3] - Quote
nelo kazuma wrote: You ever wonder how over half those matches end up like that people either see a challenge n leave or rage quit mid match which is how allot of people end up joining prematches. Deposit for match to reward those who actually stick it out is completely reasonable.
Paying to enter a match that doesn't pay much of anything to begin with isn't going to solve any problems. Say you stick around in those horrible match ups. The ones where half the time you spawn and die instantly inside the redline because 3-4 snipers on the enemy team, and maybe a proto rail tank are sitting waiting for you to appear. On some maps there is literally no where you can spawn that the enemy can't shoot at or get to via fast scout suits.
So you play the match, probably get next to no WP since you can't kill any one before you die. Even if you use cheap/free suits during all this by the end of the match your looking at a lame 3-4k SP (basic reward with no real WP to boost it) and maybe 100-150k isk, less if your WP is so low your last on the list. You might get a mere 50k if your team didn't even manage to kill more than a handful of clones.
For all that you spent 15 min+ of your time on just the battle, never mind searching and deployment times. Your asking people to waste their time just to pad the KDR happy people on the enemy team? It's not like the matches can really be turned around for the most part. Once your MCC loses shields your pretty screwed most of the time. Even if you do hack the objective most of the time you'll run out of clones before the enemy's MCC ticks away if they held it the entire match.
Which I feel is perhaps one of the biggest problems with Dust outside of maybe the Acquisition game mode. True turn around and close battles are too hard to come by. Once a team gets a definite advantage it takes a monumental effort to over come that advantage. Usually takes one really good team and another crappy team to do so. Which leads to a problem in that if you try really hard, all you do is drag the loss out and cost yourself more money for very little reward.
The only saving grace DUST has right now is the fact winning doesn't mean much in pub matches since WP gain is the center of everything in terms of isk and SP rewards. in factional warfare however drop outs are even more common since the rewards for losing a match are extremely pitiful.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens Imperium Eden
250
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Posted - 2015.08.27 05:43:00 -
[4] - Quote
Trust me it doesn't work very well to any one involved. Another online game I used to play was DCUO and they started to penalize their players for leaving instances early with out permission. IT was mostly focused on PVP because people would leave battles to prevent a loss but it still affected the rest of the game. I can't remember if it was a 5 or 10 minute timer in where you couldn't deploy for anything after you left a battle but it was annoying. Also in a team work related online game it wasn't just the person who left willingly that had to suffer.
Even if you got dropped by PSN crashing or other server/internet related issue you were still penalized, and any one you were grouped with suffered as well. After all they either had to wait for your penalty to go away as well, or kick you and find another person. Think of how many times a glitch, bug or something kicked you from battle? What about those end of battle glitches in where you are forced to leave battle because it won't remove you from battle for 2-5 minutes? Should you be penalized further or do you really think the game would be able to tell the difference?
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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