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[Veteran_Mal Virrima]
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Posted - 2012.06.13 01:53:00 -
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Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid. |
[Veteran_Card Drunook]
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Posted - 2012.06.13 02:00:00 -
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I play a very fast Scout setup. If you got rid of jumping I wouldn't be able to get around the map anywhere near what I currently do. Some of us do use jumping to get around rather than just to dodge bullets. |
[Veteran_Cahi Fire]
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Posted - 2012.06.13 02:04:00 -
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I don't agree with removing jumping. I do agree that bunny hoping is annoying but the fact that jumping requires Stamina helps prevent this. I must say this: "Adapt or Die" If you don't adapt to the changing mechanics then you will be farmed, find a fit that minimizes the bunny hopping. toss a remote explosive under their feet, trow a grenade do something other than whinning on a forum designed to improve the game, not make the game into MAG or CoD or BF this is DUST.
Adapt or Die! |
[Veteran_Mal Virrima]
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Posted - 2012.06.13 02:13:00 -
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Cahi Fire wrote: do something other than whinning on a forum designed to improve the game
Adapt or Die!
Im complaining to improve the game.
Saying "Adapt or die" when the game is in a beta state is silly because it legitimizes ********, un-fun tactics. |
[Veteran_Cahi Fire]
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Posted - 2012.06.13 02:14:00 -
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Mal Virrima wrote:Cahi Fire wrote: do something other than whinning on a forum designed to improve the game
Adapt or Die! Im complaining to improve the game. What you are proposing isn't an improvement but a way to pander to people that cant adapt. |
[Veteran_Mal Virrima]
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Posted - 2012.06.13 02:15:00 -
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Cahi Fire wrote: What you are proposing isn't an improvement but a way to pander to people that cant adapt.
Saying "Adapt or die" when the game is in a beta state is silly because it legitimizes ********, un-fun tactics. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.13 02:18:00 -
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It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. |
[Veteran_Mal Virrima]
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Posted - 2012.06.13 02:23:00 -
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Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction.
But i don't want Dust to be Quake. Quake and Unreal Tournament and Tribes are all great games with fun gameplay, but that simply isn't what dust should be. Despite all the sci-fi lasers and railguns, the EVE universe is a realistic one, in fact even brutally so. It's what makes it such a dark place, and I think Dust needs to follow suit with that. |
[Veteran_Cahi Fire]
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Posted - 2012.06.13 02:27:00 -
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Mal Virrima wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. But i don't want Dust to be Quake. Quake and Unreal Tournament and Tribes are all great games with fun gameplay, but that simply isn't what dust should be. Despite all the sci-fi lasers and railguns, the EVE universe is a realistic one, in fact even brutally so. It's what makes it such a dark place, and I think Dust needs to follow suit with that. Horay we agree. DUST is supposed to be a brutal place. I mean only in New Eden would they put implants in soldiers and force them to fight again and again in a battle. |
[Veteran_KEQ Chinduko]
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Posted - 2012.06.13 02:34:00 -
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Bunnyhopping helps me get a lot of kills but if CCP removes it, that's fine.
I would only want CCP to do what the majority of players wanted.
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[Veteran_NewOldMan]
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Posted - 2012.06.13 02:48:00 -
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Removing jump? That would make a lot of places I go to absolutely unreachable, A mere stamina fix would suffice. Even then after hit detection is fixed you probably could hit those bunnyhoppers rather nicely. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.13 03:09:00 -
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Hopping around like a fool is the only way some people want to play a shooter. It's not for me, and yes i despise it too, but the twitchy kids need it to survive.
Those that can't Snipe, hop. Those that can't hop, Heavy. Those that can do it all, win. |
[Veteran_Markus]
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Posted - 2012.06.13 03:11:00 -
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I think we should remove breathing from the game... This act of breathing seems way to OP for my liking I mean my enemies should just fall over from lack of breath all this hard work trying to shoot them when they should be dieing all around me from lack of air!!! |
[Veteran_Cantus]
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Posted - 2012.06.13 03:27:00 -
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Jumping requires stamina. For some dropsuits, you can jump only once. For others, three times at best before they can't even do anything else after that (not even sprint) for about 5 seconds (which is forever during the heat of a moment). On top of that, some players have reported that trying to get over a single crate (certain ones at least) takes up all of their stamina.
Besides, I have rarely encountered players who bunny hopped. Even if I do run into them, I wait for them to run out of stamina and start shooting because then they can't even sprint to save themselves. |
[Veteran_Kincate]
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Posted - 2012.06.13 03:47:00 -
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Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction.
I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. |
[Veteran_blake kane]
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Posted - 2012.06.13 07:35:00 -
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Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics.
I lol'ed so much at this.
ask yourself this:
can you jump where ever and when ever you like in real life?
If the answer is yes, your argument of realism is invalid.
If the answer is no, you need to go back to pre-school to learn basic physics. |
[Veteran_Boss Dirge]
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Posted - 2012.06.13 07:48:00 -
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blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics.
I don't think jumping should be removed and I also think what was meant about the "aesthetics" is that I haven't seen footage from any war in the history of human kind where the soldiers jumped around like idiots to somehow avoid being shot. Why? Because it's ridiculous. I would rather get shot than look like an idiot. So leave jumping in as it is perfectly useful and leave it up to the individual as to whether or not they want to look like a moron. |
[Veteran_Jordon Flash]
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Posted - 2012.06.15 14:27:00 -
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Why does no one bring up that you can only jump 2 times after a run before running out of juice? How is bunny hopping bad when it's limited? Think about it, there is speed taking for you. You can actully make a dropsuit in dust tailored to bunny hopping, getting 2 extra jumps out of your suit.
But it's a good thing that there is literally armor items in this game that effect your ability to bunny hop. |
[Veteran_Tuurn Wolfe]
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Posted - 2012.06.15 14:44:00 -
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Mal Virrima wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. But i don't want Dust to be Quake. Quake and Unreal Tournament and Tribes are all great games with fun gameplay, but that simply isn't what dust should be. Despite all the sci-fi lasers and railguns, the EVE universe is a realistic one, in fact even brutally so. It's what makes it such a dark place, and I think Dust needs to follow suit with that. +1
Bunny hopping is a pain to deal with. I got in a knife fight with a guy (I had a sniper rife and he had a rocket launcher and we were indoors, it was hilarious) and we kept dancing around eachother and yes, we both bunny hopped like mad hatters. I'd have to say it made knifing eachother VERY difficult.
I do see the need for jumping, but I just don't like seeing jumping used in combat. I would say a way to deal with this is by making jumping more limited and a tiny bit more realistic:
-When you jump while standing still, you can only move horizontally a few feet. This is to allow for jumping over obstacles. -When you jump while moving, you only lift off the ground a couple inches, but you move slightly faster while jumping. This can get you across ledges, etc. -Same applies to jumping while sprinting, but you lift off the ground about a foot and can don't gain as much of a speed boost.
How 'bout it? Thoughts? |
[Veteran_Bobs Urunkle]
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Posted - 2012.06.15 15:00:00 -
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Mal Virrima wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. ... Quake and Unreal Tournament and Tribes are all great games with fun gameplay, but that simply isn't what dust should be...
Kinda disgaree. i think Dust should be a great game that's fun to play. Besides, is it really that hard to shoot someone who's jumping? it's not like they are leaping a tall building in a single bound. |
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[Veteran_wtfbooom]
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Posted - 2012.06.15 15:27:00 -
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Are you even playing the game? As of now jumping eats up 1/3 of your stamina bar (more if you hold down the jump key) that coupled with analog stick controls makes "bunnyhopping" impossible. |
[Veteran_Eliphal Thomas]
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Posted - 2012.06.15 15:35:00 -
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I have a simple solution.
Make it to where you cannot fire your weapon while mid-air. Realistically, jumping any meaningful height is a full body movement, hurling your weight upwards. Being able to accurately use a weapon during this time would be nigh impossible. |
[Veteran_Stank eye joe]
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Posted - 2012.06.15 15:38:00 -
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I would like to see jumping removed from rocket launcher and grenade launcher carriers only. I would also like to the ability to shoot after jumping removed. Seems fair, but that's just me.
Edit: just to clarify, I meant you shouldn't jump when you have the launchers out, if you change to your secondary then you are allowed to jump again.
I'm a mag player, which is way I would like to see theses changes. IMO mag did it right when came to ranged explosives. |
[Veteran_JAG]
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Posted - 2012.06.15 15:47:00 -
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i think the bunny hopping is really only a problem with scout suits. hopefully with framerate and hit detection improvements this problem will take care of itself.. |
[Veteran_Zekain Kade]
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Posted - 2012.06.15 16:21:00 -
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those who hate bunny hopping are just bad. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 16:49:00 -
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Zekain Kade wrote:those who hate bunny hopping are just bad.
Those who want it to stay are just clinging on to there lifeline when the **** hits the fan, basicly oh no iam reloadin jump strafe jump start shooting again thats being good at shooting is it?? |
[Veteran_Zekain Kade]
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Posted - 2012.06.15 16:54:00 -
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Alpha SnakeBlood wrote:Zekain Kade wrote:those who hate bunny hopping are just bad. Those who want it to stay are just clinging on to there lifeline when the **** hits the fan, basicly oh no iam reloadin jump strafe jump start shooting again thats being good at shooting is it?? ignore the fact that this is a halo reach video. Basically, people who want to remove all of the movements that create a skill gap in this game basically want it to play like this. And to that, I say **** NO.
BTw, he's terrible, any player with half a brain could easily beat him.
run in a straight line, spam, then die, or trade kills.
i would like a skill gap in this game, i would like ranks in this game based off of a true skill system. The better you are, the more likely you are to be hired by a powerful corp. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 17:10:00 -
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Zekain Kade wrote:Alpha SnakeBlood wrote:Zekain Kade wrote:those who hate bunny hopping are just bad. Those who want it to stay are just clinging on to there lifeline when the **** hits the fan, basicly oh no iam reloadin jump strafe jump start shooting again thats being good at shooting is it?? ignore the fact that this is a halo reach video. Basically, people who want to remove all of the movements that create a skill gap in this game basically want it to play like this. And to that, I say **** NO. BTw, he's terrible, any player with half a brain could easily beat him. run in a straight line, spam, then die, or trade kills. i would like a skill gap in this game, i would like ranks in this game based off of a true skill system. The better you are, the more likely you are to be hired by a powerful corp.
Iam starting to think there has been a miscommunication along the line somewhere because the game and play stlye is horrendues not only combine the fella playing clearly does not know any way of killing short of running up and shooting jumping around like a lunatic that is the kind of thing the people trying to get the jump and straf speed nerfed to stop crap like that even if he dominated that match i still would have thought the gameplay was horrendous |
[Veteran_Zekain Kade]
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Posted - 2012.06.15 17:12:00 -
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So you think halo game play is terrible because it's not REALISTIC enough? you're probably terrible at halo.
You can't win or kill anyone, so you have to slow everything down to fit your casual needs.
gameplay > realism.
Most realistic shooters eventually fall to camping, running at the enemy in a straight line, or extremely fast kill times (2 shots you're dead)
Dust mercs are NOT your average soldiers, and they should not be treated as such. They are given all these mechanical upgrades, implants, augmentations and other such things, and you still think they shouldn't be able to move faster, or be more agile then a normal person.
So what if that trailer didn't show them moving as fast as they could, so what if they were running from cover to cover. What wasn't actual game-play. Also, there is nowhere near enough cover in the current maps that we are playing on that would support slower movement.
The maps we are playing on are basically built to support our current movement speed, slowing us down would just ruin everything. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 17:20:00 -
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Not realism just a bit more down to earth a bit like the battlefield series its not realistic but its fun much more so to me than the halo arcady stlye, to say realism is wrong the truth is a realistic war game would scare most people for life especialy in a future such as eve where we are fighting wars for peoples profit, where in BC2 you had to line up a shot to kill in that thing you posted they just spray and pray in BC2 spray and pray was a sort of wory button and was not the primary method of killing which is taking away from the actual shooting skill.
those edits bring up new points i didnt see one second as for the Duster super soilder yes we are super soider is strong but there also carrying around much mor gear thanmost troops so the strenght would be taken up by that alot, not only that iam OK with the high heath but its also got a way around Dust mercs are using super powerful weapon which the recoil would kill a ordinary man so i have to think the buisness end would kill dusters with out much troble,
Ultimatly it does not suit the eve universe which in my experience was a rather serious place and if dust plays like that link who the hell would take it seriously the harcore run and gun boys would no one else nor would eve corps who would not trust any off ye |
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[Veteran_Zekain Kade]
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Posted - 2012.06.15 17:26:00 -
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Battle field 3 is a casual wonder land of a game.
really large maps, very little cover, and slow movement speeds. not an ideal combination. Plus what ever cover there is can be destroyed. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 17:30:00 -
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bf3 suffered from bad map design which sucked all fun from concole varient bc2 on other hand was a marvel of map design and game mechanics |
[Veteran_Zekain Kade]
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Posted - 2012.06.15 17:33:00 -
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A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed. |
[Veteran_usrevenge]
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Posted - 2012.06.15 17:39:00 -
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bunny hopping only negatively effects the person not jumping if that person is also a moron. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 21:16:00 -
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Zekain Kade wrote:A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed.
Maps would be have to redesigned for the movment speed are you serious there are vast open expances in real life does that meen we should all move faster than olimphic athletes and jump in around 6 feet high as in DUST vehicles have been created to cover these vast terrains quicker.
in a open map like DUSTs battlefield camping will be fairly ineffective other than snipers, proper campers would simply get bored in map as big as dusts current battlefield and leave back to COD and Battlefield where ccamping is easyier inside little rooms with SMGs watching the door now thats a proper camper,
Yes good players will get hired id just prefer the good players to be the fellas using tactics the art of stealt and actualt marksmanship proper flanking manuvers not just pointing in general direction and shooting and running form side to side hoping you are against someone who has not figured out how to shoot around lag and hit detection
The thing is DUST will have to attract the players from COD and Battlefield to be a success on PS3 mabye this halo style of thing would wash on xbox or PC but every attempt at a arcady shooter on PS3 has failed misserably look at UT3
Dont say it is a lack of skill ive played alog side people on Battlefield and MAG with more skill than any strafe and jump happy l33t who worships the good old days of FPS back in the day of Quake and DOOM and UT the lot but FPS has grown up |
[Veteran_XxReusableGorexX]
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Posted - 2012.06.15 23:07:00 -
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add a vault function.... |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 01:17:00 -
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Cahi Fire wrote:Mal Virrima wrote:Cahi Fire wrote: do something other than whinning on a forum designed to improve the game
Adapt or Die! Im complaining to improve the game. What you are proposing isn't an improvement but a way to pander to people that cant adapt. ^this..
There is no bunnyhopping in this game anyway. Bunnyhopping is when you jump over and over to gain speed you usually otherwise cannot reach. This game does not have any such mechanic, jumping is in fact slower than sprinting. You can also jump a max of 3 times due to stamina.
I do not support a "climb over" feature. That's for people who suck at games and lack the coordination to jump directionally on and over objects. Jumping currently let's the scout reach some places that give it a tactical advantage or to avoid choke points by going over walls. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 01:25:00 -
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i solution which i like hte most is make it so you cannot shoot while in air which then obsoletes jumping in the first place |
[Veteran_Romilous Kashenti]
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Posted - 2012.06.16 01:26:00 -
[39] - Quote
Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid.
I would rather jump be taken off. Then have the maps features smoothed out a lot. Makes it easier to get around. Then the Dev's can make points where you can't go and that means NO type areas. Using the jump action feature would be tons better. and I HATE scouts that run around and jump over everything... |
[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.16 01:37:00 -
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Hazma Dictace wrote:Hopping around like a fool is the only way some people want to play a shooter. It's not for me, and yes i despise it too, but the twitchy kids need it to survive.
Those that can't Snipe, hop. Those that can't hop, Heavy. Those that can do it all, win. bunny hopping heavy?! that is when i run!
Romilous Kashenti wrote:Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid. I would rather jump be taken off. Then have the maps features smoothed out a lot. Makes it easier to get around. Then the Dev's can make points where you can't go and that means NO type areas. Using the jump action feature would be tons better. and I HATE scouts that run around and jump over everything... adding invisible walls is not a good idea. and if no invisible walls, drop ships can then take people to unreachable places... they still can right now... |
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[Veteran_Romilous Kashenti]
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Posted - 2012.06.16 01:38:00 -
[41] - Quote
speaking of jumpers.. just had two of them.. They can't get hit while in the air. If you didn't notice. The lag and jump gives them free chances to shoot back. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 01:41:00 -
[42] - Quote
haha I think it is funny most jumpers I get are when I am in my tank, once they jump they are usually right beside be which allows me lots of time while they are airborn to kill them. if they just stayed on the ground tho I would not be able ot shoot them so haha |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 02:00:00 -
[43] - Quote
This has been another thread brought to you by players with a total lack of aim and reflexes.
Always look for the key phrases realism, "true to Eve," tactics, immature so you know you have a genuine "please handicap better players" thread on your hands.
Thanks for reading. |
[Veteran_gangsta nachos]
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Posted - 2012.06.16 02:11:00 -
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Disable jumping lmao |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 02:26:00 -
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gangsta nachos wrote:Disable jumping lmao The sad thing is, they are really serious..
Video games all play slow now because they have to be skill capped to the lowest common (paying) denominator. |
[Veteran_Relyt Fekefer]
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Posted - 2012.06.16 06:39:00 -
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i'm a jumper in fights, usually in an attempt to jump over someone's head, the strafing and jumping sucks really bad right now because of hit detection and lag issues, so while i am a jumper and strafer, i think it's going to get very nerfed for most people when those issues are fixed |
[Veteran_Ren Vex]
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Posted - 2012.06.16 06:45:00 -
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Relyt Fekefer wrote: the strafing and jumping sucks really bad right now because of hit detection and lag issues,
This.
Scouts actually run up to me when im in my heavy suit and think they can run around untouchable.
1. If the current match isn't too laggy, they get massacred in seconds. Completely butchered. My aimer is either directly on them or just infront of them the whole time theyre jumping around/
2. Other times, my aimer is in the exact same place and they take absolutely no damage at all. Hit detection strikes again.
The thing is when hit detection is fixed and lag is not as bad, the second situation will disappear. |
[Veteran_Ghural]
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Posted - 2012.06.16 07:46:00 -
[48] - Quote
There has got to be a happy medium. Personally I think BF3 has the best jump mechanics.
Just keep in mind though that part of the reason that bunny hopping works as a tactic is because the hit detection can be pretty crap at times. Once this has been fixed, it might not be such a problem. |
[Veteran_mikel Dracionas]
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Posted - 2012.06.16 08:37:00 -
[49] - Quote
Boss Dirge wrote:blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics. I don't think jumping should be removed and I also think what was meant about the "aesthetics" is that I haven't seen footage from any war in the history of human kind where the soldiers jumped around like idiots to somehow avoid being shot. Why? Because it's ridiculous. I would rather get shot than look like an idiot. So leave jumping in as it is perfectly useful and leave it up to the individual as to whether or not they want to look like a moron.
how many actual future wars where they were mechical dropsuits that have shields and power to jump really high run really fast and get hit from plasma and not get burnt in half imedetialy have you watch history wise lol |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.16 15:21:00 -
[50] - Quote
Ive always seen the straffing issue as a expliot since then ive been convinced its a part of the game which is all right while i agree when the game is finished if the game has had a few fixs it will be a part of the game just hopefully without resorting to this circle straffing wars bullshit thats happening now, a good fix to this and the jump would be to have both have a adverse affect on accuracy for example if you want to jump you either should not be able to shoot or have accuracy hit with a nerf sledge same is true for strafing if you want to strafe sure go ahead just dont expect to be able to hit your target so good its all about leaving options in there while still trying to make them balence
9 of 10 fights restort to a circle strafe fight this is not due to the skill of a character its simply due to the point its overpowered like why would i stand there and get shot if i can run side to side with no adverse affect at all, i personaly would like to see straffing speed at about 75% of what it is along with backward movement just to make the game feel a bit more authentic dont say that we are super soldiers therefore we should be able we are still limited by having legs if you want movement like that we should have one wheel also if the supersoilder thing is having user enhanced mobility them you dont we have lock on with out weapons so we dont miss i dont want this but what iam saying is why limit what we cant do?? |
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[Veteran_bjorn morkai]
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Posted - 2012.06.17 03:59:00 -
[51] - Quote
disable jumping.
how about hell no? |
[Veteran_Boss Dirge]
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Posted - 2012.06.17 05:12:00 -
[52] - Quote
mikel Dracionas wrote:Boss Dirge wrote:blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics. I don't think jumping should be removed and I also think what was meant about the "aesthetics" is that I haven't seen footage from any war in the history of human kind where the soldiers jumped around like idiots to somehow avoid being shot. Why? Because it's ridiculous. I would rather get shot than look like an idiot. So leave jumping in as it is perfectly useful and leave it up to the individual as to whether or not they want to look like a moron. how many actual future wars where they were mechical dropsuits that have shields and power to jump really high run really fast and get hit from plasma and not get burnt in half imedetialy have you watch history wise lol
Uhm yeah, that's why I said "history".
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[Veteran_Baal Roo]
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Posted - 2012.06.17 05:17:00 -
[53] - Quote
I've been running about 50/50 in a scout suit and a heavy. Right now it does feel awfully halo-esque in the scout suit, and as fun as that is I do feel a bit OP in my ability to jump/reload simultaneously. Otherwise, the trade off of speed and maneuvering over armor and damage dealing doesn't seem bad to me. I can see slowing the strafe a bit, but overall, a scout is a scout because they are fast and can jump around and get places quickly. I love taking off in a sprint and jumping from ledge to ledge to make My way behind enemy lines and set down a drop uplink. It would be a bummer to see that sort of maneuverability lost just to try to reduce.the bunny hopping. |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.17 11:46:00 -
[54] - Quote
learn to aim? and if there is anything that needs to be removed is AURUM paid items and weapons and equipment |
[Veteran_VLoneStarV]
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Posted - 2012.06.17 12:33:00 -
[55] - Quote
Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid.
jumping is part of every good first person shooter and not everyone has problems hitting a jumping target my only problem with jumping is there is dead spots on the map where for some strange reason you cannot jump |
[Veteran_Schweinstein]
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Posted - 2012.06.18 15:54:00 -
[56] - Quote
On a level-ground turn&burn -fight, jumping evades headshots in most cases, therefore it's an advantage to jumper.
True, it's harder for jumper to aim as well, but HE's in control and has a better chance to compensate. And don't forget jumping is very useful to do while reloading
(which brings me to another thread where I suggested removing RELOAD while jumping. https://forums.dust514.com/default.aspx?g=posts&m=127443#post127443 ) |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 15:59:00 -
[57] - Quote
Anyone who wants strafing or jumping removed is probably terrible at halo, and thus do not want this game to resemble the mechanics the game they are terrible at. |
[Veteran_Cantus]
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Posted - 2012.06.18 16:25:00 -
[58] - Quote
What. Manner. Of. Beast. Is. This?
Seriously now, how can so many players here miss the one critical component of what's really going on here in DUST? Forget Halo, forget CoD, forget BF, forget all the games that are NOT DUST 514.
Let me repeat something that I have already mentioned and I will capitalize, bold and underline the important bits for EXTREME EMPHASIS.
Currently, in DUST 514 (forget all the other games at the moment):
- STAMINA IS REQUIRED TO JUMP You will find this information located on the bottom left corner of the screen just below the armor level indicator.
- Only the scout suits (when properly fitted) have the benefit of jumping more than once, but only up 3 times at the most before they RUN OUT of stamina.
- If stamina runs out, you will be unable to sprint or jump at all for about 5 SECONDS which is an eternity during the heat of a battle. Even a 1v1 circle dance will result in someone dying in 5-7 seconds unless both players SUCK AT SHOOTING THE BROAD SIDE OF A BARN.
- Depending on the suit, your stamina is REQUIRED TO BE NO LESS THAN HALF FULL in order to jump. In some cases, you MAY NEED FULL STAMINA.
- Jumping over certain crates will cause your stamina to DRAIN COMPLETELY.
Seriously, how can we take people's criticism seriously if some of them don't seem to pay attention to the game? I figured this whole thing out in just the first week of playing as I was trying to figure out why I couldn't jump on occasion and why I stopped running after a while.
Do your homework next time before you rush to judgement. I still see windbags around other parts still complaining about how AUR weapons are pay to win when in fact the ISK-based prototype weapons can match them easily if you just grind a little. |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 16:47:00 -
[59] - Quote
Cantus wrote:What. Manner. Of. Beast. Is. This? Seriously now, how can so many players here miss the one critical component of what's really going on here in DUST? Forget Halo, forget CoD, forget BF, forget all the games that are NOT DUST 514. Let me repeat something that I have already mentioned and I will capitalize, bold and underline the important bits for EXTREME EMPHASIS.Currently, in DUST 514 (forget all the other games at the moment):
- STAMINA IS REQUIRED TO JUMP You will find this information located on the bottom left corner of the screen just below the armor level indicator.
- Only the scout suits (when properly fitted) have the benefit of jumping more than once, but only up 3 times at the most before they RUN OUT of stamina.
- If stamina runs out, you will be unable to sprint or jump at all for about 5 SECONDS which is an eternity during the heat of a battle. Even a 1v1 circle dance will result in someone dying in 5-7 seconds unless both players SUCK AT SHOOTING THE BROAD SIDE OF A BARN.
- Depending on the suit, your stamina is REQUIRED TO BE NO LESS THAN HALF FULL in order to jump. In some cases, you MAY NEED FULL STAMINA.
- Jumping over certain crates will cause your stamina to DRAIN COMPLETELY.
Seriously, how can we take people's criticism seriously if some of them don't seem to pay attention to the game? I figured this whole thing out in just the first week of playing as I was trying to figure out why I couldn't jump on occasion and why I stopped running after a while. Do your homework next time before you rush to judgement. I still see windbags around other parts still complaining about how AUR weapons are pay to win when in fact the ISK-based prototype weapons can match them easily if you just grind a little. Assault suits can jump twice. |
[Veteran_Fat Axel]
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Posted - 2012.06.18 17:19:00 -
[60] - Quote
simple solution to make the game more tactical and less like the stated quake and unreal tournament, is to add aim assist, im not saying i do or dont want this, im just saying this...... if u want a game where 2 ppl can dance around eachother shooting for awhile before someone gets killed than keep jumping the way it is now.. but if u want a game where if u seee some one in range u shoot them instead of just shooting at them.. add aim assist... look at the gameplay of battlefield vs unreal tournament.. in unreal tournament u would never stand still and shoot someone and win, but in battlefield you would never jump around some one and survive for more than a few seconds |
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[Veteran_Fat Axel]
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Posted - 2012.06.18 17:27:00 -
[61] - Quote
if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 18:01:00 -
[62] - Quote
Fat Axel wrote:if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are people who charge straight into an opponent are idiots, they usually dies3X as much as a person who is strafing would. Why? because he's not dodging any of the shots being fired at him. he's just a target that's growing larger by the second. |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 18:06:00 -
[63] - Quote
The terrain is meant to be exploited. If they removed jumping, they would have to spend countless times the resources for climbing animations/mechanics. Jumping is fine; once hit detection is fixed they will become helpless clay pigeons in the air. |
[Veteran_Rhadiem]
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Posted - 2012.06.18 18:28:00 -
[64] - Quote
Jumping is fine. No reason why these heavy powered suits can't have jump enhancement in them. |
[Veteran_Fat Axel]
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Posted - 2012.06.18 18:35:00 -
[65] - Quote
Zekain Kade wrote:Fat Axel wrote:if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are people who charge straight into an opponent are idiots, they usually dies3X as much as a person who is strafing would. Why? because he's not dodging any of the shots being fired at him. he's just a target that's growing larger by the second.
if u try to circle around a heavy and hes right up in ur face an dhes got high enough sensitivity hes gonna turn around just as fast as u will and u wont have any stamina.. further more there will be more distance between u two and he will now have the advantage, like i kinda hinted, that stratagey isnt for every build against every build |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.18 18:47:00 -
[66] - Quote
No!
It is funny to see people whine and cry to remove things that make life difficult for them.
The stupid climb system in game like CoD is just plain stupid. It is good to get an actual jump back in an FPS game.
Bunny hoping is not an issue, and jumping once or twice is not bunny hopping. There is stamina in the game that gets reduced by about a third when you jump. You must conserve your stamina, and or let it recharge when trying to jump around.
Also as it is now if they jump they lose the stamina they would often need to knife. Jumping is greatly balanced with the stamina system they have in place and needs no changing. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.18 19:20:00 -
[67] - Quote
I think the best example I can use as to why removing jumping from a game is a terrible idea is Hitman 2: Silent Assassin.
There was one mission where I was disguised as a Russian soldier and I was sneaking around a checkpoint. The other soldiers were starting to get suspicious of me so I go to duck down an alley. I died a few moments later.
Why? I couldn't step over the curb from the street to the sidewalk. I died because a genetically engineered assassin couldn't lift his foot 6 inches.
Do we really want that in DUST? |
[Veteran_Aighun]
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Posted - 2012.06.18 21:28:00 -
[68] - Quote
Cantus wrote:Jumping requires stamina. For some dropsuits, you can jump only once. For others, three times at best before they can't even do anything else after that (not even sprint) for about 5 seconds (which is forever during the heat of a moment). On top of that, some players have reported that trying to get over a single crate (certain ones at least) takes up all of their stamina.
Besides, I have rarely encountered players who bunny hopped. Even if I do run into them, I wait for them to run out of stamina and start shooting because then they can't even sprint to save themselves.
Yep. As is the drop suits are a huge impediment to getting around some of the terrain. IRL I work in a warehouse full of crates. I am really out of shape and not very agile and I can vault onto, over and climb through stacks of crates much faster than a clone soldier in a drop-suit.
Realism my ass. Or maybe heretofore the suit designers have been too busy making spaceships to consider little things like whether or not a super soldier should be able to climb (much less jump) over a crate.
My first few days playing beta I admit, it seemed like a lot of people were hopping around. Then I realized they could hop twice or three times at the most.
Cooked grenade almost always equals 2 free kills vs bunnies per match.
Also, if a player hops, aim where they are going to land, since they don't really have much choice, and unload as they are touching down.
Jumping mechanic is ok. Does look sort of silly. Much better to first enable some sort of vault / clamber over obstacles mechanic. Double click jump button (which I think is X) near an obstacle to climb (if you are in a fat suit) or vault (in the medium suits) and scouts get to bounce around as much as they like. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:32:00 -
[69] - Quote
Cahi Fire wrote:I don't agree with removing jumping. I do agree that bunny hoping is annoying but the fact that jumping requires Stamina helps prevent this. I must say this: "Adapt or Die" If you don't adapt to the changing mechanics then you will be farmed, find a fit that minimizes the bunny hopping. toss a remote explosive under their feet, trow a grenade do something other than whinning on a forum designed to improve the game, not make the game into MAG or CoD or BF this is DUST.
Adapt or Die!
Welll seeing how this has creators of BattleField also working on it i would assume they would make a more realistic tactic and not bunnyhop. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:35:00 -
[70] - Quote
blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics.
You're talking about real life? in real battles people don't hop and jump to dodge bullets..they stay as low as possible in fact. Even battlefield was successful at having jump in the game while making the bunny hop only deadly for the player.
You sound young for the fact you're attacking everyone who doesn't agree and you just keep saying "Oh well you suck at halo then hehe case closed you're horrible lala." -_- we are talking a tactical game..not a run and gun. |
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[Veteran_Steel Skull]
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Posted - 2012.06.22 01:44:00 -
[71] - Quote
Alpha SnakeBlood wrote:Zekain Kade wrote:A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed. Maps would be have to redesigned for the movment speed are you serious there are vast open expances in real life does that meen we should all move faster than olimphic athletes and jump in around 6 feet high as in DUST vehicles have been created to cover these vast terrains quicker. in a open map like DUSTs battlefield camping will be fairly ineffective other than snipers, proper campers would simply get bored in map as big as dusts current battlefield and leave back to COD and Battlefield where ccamping is easyier inside little rooms with SMGs watching the door now thats a proper camper, Yes good players will get hired id just prefer the good players to be the fellas using tactics the art of stealt and actualt marksmanship proper flanking manuvers not just pointing in general direction and shooting and running form side to side hoping you are against someone who has not figured out how to shoot around lag and hit detection The thing is DUST will have to attract the players from COD and Battlefield to be a success on PS3 mabye this halo style of thing would wash on xbox or PC but every attempt at a arcady shooter on PS3 has failed misserably look at UT3 Dont say it is a lack of skill ive played alog side people on Battlefield and MAG with more skill than any strafe and jump happy l33t who worships the good old days of FPS back in the day of Quake and DOOM and UT the lot but FPS has grown up
This ^ Actual Tactics Flanking! not running and shooting side to side. i want something to make it feel real and like tactics matter. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:46:00 -
[72] - Quote
FatalFlaw V1 wrote:This has been another thread brought to you by players with a total lack of aim and reflexes.
Always look for the key phrases realism, "true to Eve," tactics, immature so you know you have a genuine "please handicap better players" thread on your hands.
Thanks for reading.
So skills such as flanking,taking cover,marksmanship aren't better players? But running side to side and holding the trigger down is a better player? uhu... |
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