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[Veteran_Zekain Kade]
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Posted - 2012.06.15 17:26:00 -
[31] - Quote
Battle field 3 is a casual wonder land of a game.
really large maps, very little cover, and slow movement speeds. not an ideal combination. Plus what ever cover there is can be destroyed. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 17:30:00 -
[32] - Quote
bf3 suffered from bad map design which sucked all fun from concole varient bc2 on other hand was a marvel of map design and game mechanics |
[Veteran_Zekain Kade]
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Posted - 2012.06.15 17:33:00 -
[33] - Quote
A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed. |
[Veteran_usrevenge]
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Posted - 2012.06.15 17:39:00 -
[34] - Quote
bunny hopping only negatively effects the person not jumping if that person is also a moron. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.15 21:16:00 -
[35] - Quote
Zekain Kade wrote:A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed.
Maps would be have to redesigned for the movment speed are you serious there are vast open expances in real life does that meen we should all move faster than olimphic athletes and jump in around 6 feet high as in DUST vehicles have been created to cover these vast terrains quicker.
in a open map like DUSTs battlefield camping will be fairly ineffective other than snipers, proper campers would simply get bored in map as big as dusts current battlefield and leave back to COD and Battlefield where ccamping is easyier inside little rooms with SMGs watching the door now thats a proper camper,
Yes good players will get hired id just prefer the good players to be the fellas using tactics the art of stealt and actualt marksmanship proper flanking manuvers not just pointing in general direction and shooting and running form side to side hoping you are against someone who has not figured out how to shoot around lag and hit detection
The thing is DUST will have to attract the players from COD and Battlefield to be a success on PS3 mabye this halo style of thing would wash on xbox or PC but every attempt at a arcady shooter on PS3 has failed misserably look at UT3
Dont say it is a lack of skill ive played alog side people on Battlefield and MAG with more skill than any strafe and jump happy l33t who worships the good old days of FPS back in the day of Quake and DOOM and UT the lot but FPS has grown up |
[Veteran_XxReusableGorexX]
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Posted - 2012.06.15 23:07:00 -
[36] - Quote
add a vault function.... |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 01:17:00 -
[37] - Quote
Cahi Fire wrote:Mal Virrima wrote:Cahi Fire wrote: do something other than whinning on a forum designed to improve the game
Adapt or Die! Im complaining to improve the game. What you are proposing isn't an improvement but a way to pander to people that cant adapt. ^this..
There is no bunnyhopping in this game anyway. Bunnyhopping is when you jump over and over to gain speed you usually otherwise cannot reach. This game does not have any such mechanic, jumping is in fact slower than sprinting. You can also jump a max of 3 times due to stamina.
I do not support a "climb over" feature. That's for people who suck at games and lack the coordination to jump directionally on and over objects. Jumping currently let's the scout reach some places that give it a tactical advantage or to avoid choke points by going over walls. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 01:25:00 -
[38] - Quote
i solution which i like hte most is make it so you cannot shoot while in air which then obsoletes jumping in the first place |
[Veteran_Romilous Kashenti]
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Posted - 2012.06.16 01:26:00 -
[39] - Quote
Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid.
I would rather jump be taken off. Then have the maps features smoothed out a lot. Makes it easier to get around. Then the Dev's can make points where you can't go and that means NO type areas. Using the jump action feature would be tons better. and I HATE scouts that run around and jump over everything... |
[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.16 01:37:00 -
[40] - Quote
Hazma Dictace wrote:Hopping around like a fool is the only way some people want to play a shooter. It's not for me, and yes i despise it too, but the twitchy kids need it to survive.
Those that can't Snipe, hop. Those that can't hop, Heavy. Those that can do it all, win. bunny hopping heavy?! that is when i run!
Romilous Kashenti wrote:Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid. I would rather jump be taken off. Then have the maps features smoothed out a lot. Makes it easier to get around. Then the Dev's can make points where you can't go and that means NO type areas. Using the jump action feature would be tons better. and I HATE scouts that run around and jump over everything... adding invisible walls is not a good idea. and if no invisible walls, drop ships can then take people to unreachable places... they still can right now... |
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[Veteran_Romilous Kashenti]
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Posted - 2012.06.16 01:38:00 -
[41] - Quote
speaking of jumpers.. just had two of them.. They can't get hit while in the air. If you didn't notice. The lag and jump gives them free chances to shoot back. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 01:41:00 -
[42] - Quote
haha I think it is funny most jumpers I get are when I am in my tank, once they jump they are usually right beside be which allows me lots of time while they are airborn to kill them. if they just stayed on the ground tho I would not be able ot shoot them so haha |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 02:00:00 -
[43] - Quote
This has been another thread brought to you by players with a total lack of aim and reflexes.
Always look for the key phrases realism, "true to Eve," tactics, immature so you know you have a genuine "please handicap better players" thread on your hands.
Thanks for reading. |
[Veteran_gangsta nachos]
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Posted - 2012.06.16 02:11:00 -
[44] - Quote
Disable jumping lmao |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 02:26:00 -
[45] - Quote
gangsta nachos wrote:Disable jumping lmao The sad thing is, they are really serious..
Video games all play slow now because they have to be skill capped to the lowest common (paying) denominator. |
[Veteran_Relyt Fekefer]
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Posted - 2012.06.16 06:39:00 -
[46] - Quote
i'm a jumper in fights, usually in an attempt to jump over someone's head, the strafing and jumping sucks really bad right now because of hit detection and lag issues, so while i am a jumper and strafer, i think it's going to get very nerfed for most people when those issues are fixed |
[Veteran_Ren Vex]
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Posted - 2012.06.16 06:45:00 -
[47] - Quote
Relyt Fekefer wrote: the strafing and jumping sucks really bad right now because of hit detection and lag issues,
This.
Scouts actually run up to me when im in my heavy suit and think they can run around untouchable.
1. If the current match isn't too laggy, they get massacred in seconds. Completely butchered. My aimer is either directly on them or just infront of them the whole time theyre jumping around/
2. Other times, my aimer is in the exact same place and they take absolutely no damage at all. Hit detection strikes again.
The thing is when hit detection is fixed and lag is not as bad, the second situation will disappear. |
[Veteran_Ghural]
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Posted - 2012.06.16 07:46:00 -
[48] - Quote
There has got to be a happy medium. Personally I think BF3 has the best jump mechanics.
Just keep in mind though that part of the reason that bunny hopping works as a tactic is because the hit detection can be pretty crap at times. Once this has been fixed, it might not be such a problem. |
[Veteran_mikel Dracionas]
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Posted - 2012.06.16 08:37:00 -
[49] - Quote
Boss Dirge wrote:blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics. I don't think jumping should be removed and I also think what was meant about the "aesthetics" is that I haven't seen footage from any war in the history of human kind where the soldiers jumped around like idiots to somehow avoid being shot. Why? Because it's ridiculous. I would rather get shot than look like an idiot. So leave jumping in as it is perfectly useful and leave it up to the individual as to whether or not they want to look like a moron.
how many actual future wars where they were mechical dropsuits that have shields and power to jump really high run really fast and get hit from plasma and not get burnt in half imedetialy have you watch history wise lol |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.16 15:21:00 -
[50] - Quote
Ive always seen the straffing issue as a expliot since then ive been convinced its a part of the game which is all right while i agree when the game is finished if the game has had a few fixs it will be a part of the game just hopefully without resorting to this circle straffing wars bullshit thats happening now, a good fix to this and the jump would be to have both have a adverse affect on accuracy for example if you want to jump you either should not be able to shoot or have accuracy hit with a nerf sledge same is true for strafing if you want to strafe sure go ahead just dont expect to be able to hit your target so good its all about leaving options in there while still trying to make them balence
9 of 10 fights restort to a circle strafe fight this is not due to the skill of a character its simply due to the point its overpowered like why would i stand there and get shot if i can run side to side with no adverse affect at all, i personaly would like to see straffing speed at about 75% of what it is along with backward movement just to make the game feel a bit more authentic dont say that we are super soldiers therefore we should be able we are still limited by having legs if you want movement like that we should have one wheel also if the supersoilder thing is having user enhanced mobility them you dont we have lock on with out weapons so we dont miss i dont want this but what iam saying is why limit what we cant do?? |
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[Veteran_bjorn morkai]
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Posted - 2012.06.17 03:59:00 -
[51] - Quote
disable jumping.
how about hell no? |
[Veteran_Boss Dirge]
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Posted - 2012.06.17 05:12:00 -
[52] - Quote
mikel Dracionas wrote:Boss Dirge wrote:blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics. I don't think jumping should be removed and I also think what was meant about the "aesthetics" is that I haven't seen footage from any war in the history of human kind where the soldiers jumped around like idiots to somehow avoid being shot. Why? Because it's ridiculous. I would rather get shot than look like an idiot. So leave jumping in as it is perfectly useful and leave it up to the individual as to whether or not they want to look like a moron. how many actual future wars where they were mechical dropsuits that have shields and power to jump really high run really fast and get hit from plasma and not get burnt in half imedetialy have you watch history wise lol
Uhm yeah, that's why I said "history".
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[Veteran_Baal Roo]
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Posted - 2012.06.17 05:17:00 -
[53] - Quote
I've been running about 50/50 in a scout suit and a heavy. Right now it does feel awfully halo-esque in the scout suit, and as fun as that is I do feel a bit OP in my ability to jump/reload simultaneously. Otherwise, the trade off of speed and maneuvering over armor and damage dealing doesn't seem bad to me. I can see slowing the strafe a bit, but overall, a scout is a scout because they are fast and can jump around and get places quickly. I love taking off in a sprint and jumping from ledge to ledge to make My way behind enemy lines and set down a drop uplink. It would be a bummer to see that sort of maneuverability lost just to try to reduce.the bunny hopping. |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.17 11:46:00 -
[54] - Quote
learn to aim? and if there is anything that needs to be removed is AURUM paid items and weapons and equipment |
[Veteran_VLoneStarV]
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Posted - 2012.06.17 12:33:00 -
[55] - Quote
Mal Virrima wrote:Bunnyhoping is the most silly tactic ever, and goes against the overall esthetics and theme of the EVE universe. Replace it with a "Scale ledge" feature for getting over short obstacles. The jumping is just stupid.
jumping is part of every good first person shooter and not everyone has problems hitting a jumping target my only problem with jumping is there is dead spots on the map where for some strange reason you cannot jump |
[Veteran_Schweinstein]
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Posted - 2012.06.18 15:54:00 -
[56] - Quote
On a level-ground turn&burn -fight, jumping evades headshots in most cases, therefore it's an advantage to jumper.
True, it's harder for jumper to aim as well, but HE's in control and has a better chance to compensate. And don't forget jumping is very useful to do while reloading
(which brings me to another thread where I suggested removing RELOAD while jumping. https://forums.dust514.com/default.aspx?g=posts&m=127443#post127443 ) |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 15:59:00 -
[57] - Quote
Anyone who wants strafing or jumping removed is probably terrible at halo, and thus do not want this game to resemble the mechanics the game they are terrible at. |
[Veteran_Cantus]
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Posted - 2012.06.18 16:25:00 -
[58] - Quote
What. Manner. Of. Beast. Is. This?
Seriously now, how can so many players here miss the one critical component of what's really going on here in DUST? Forget Halo, forget CoD, forget BF, forget all the games that are NOT DUST 514.
Let me repeat something that I have already mentioned and I will capitalize, bold and underline the important bits for EXTREME EMPHASIS.
Currently, in DUST 514 (forget all the other games at the moment):
- STAMINA IS REQUIRED TO JUMP You will find this information located on the bottom left corner of the screen just below the armor level indicator.
- Only the scout suits (when properly fitted) have the benefit of jumping more than once, but only up 3 times at the most before they RUN OUT of stamina.
- If stamina runs out, you will be unable to sprint or jump at all for about 5 SECONDS which is an eternity during the heat of a battle. Even a 1v1 circle dance will result in someone dying in 5-7 seconds unless both players SUCK AT SHOOTING THE BROAD SIDE OF A BARN.
- Depending on the suit, your stamina is REQUIRED TO BE NO LESS THAN HALF FULL in order to jump. In some cases, you MAY NEED FULL STAMINA.
- Jumping over certain crates will cause your stamina to DRAIN COMPLETELY.
Seriously, how can we take people's criticism seriously if some of them don't seem to pay attention to the game? I figured this whole thing out in just the first week of playing as I was trying to figure out why I couldn't jump on occasion and why I stopped running after a while.
Do your homework next time before you rush to judgement. I still see windbags around other parts still complaining about how AUR weapons are pay to win when in fact the ISK-based prototype weapons can match them easily if you just grind a little. |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 16:47:00 -
[59] - Quote
Cantus wrote:What. Manner. Of. Beast. Is. This? Seriously now, how can so many players here miss the one critical component of what's really going on here in DUST? Forget Halo, forget CoD, forget BF, forget all the games that are NOT DUST 514. Let me repeat something that I have already mentioned and I will capitalize, bold and underline the important bits for EXTREME EMPHASIS.Currently, in DUST 514 (forget all the other games at the moment):
- STAMINA IS REQUIRED TO JUMP You will find this information located on the bottom left corner of the screen just below the armor level indicator.
- Only the scout suits (when properly fitted) have the benefit of jumping more than once, but only up 3 times at the most before they RUN OUT of stamina.
- If stamina runs out, you will be unable to sprint or jump at all for about 5 SECONDS which is an eternity during the heat of a battle. Even a 1v1 circle dance will result in someone dying in 5-7 seconds unless both players SUCK AT SHOOTING THE BROAD SIDE OF A BARN.
- Depending on the suit, your stamina is REQUIRED TO BE NO LESS THAN HALF FULL in order to jump. In some cases, you MAY NEED FULL STAMINA.
- Jumping over certain crates will cause your stamina to DRAIN COMPLETELY.
Seriously, how can we take people's criticism seriously if some of them don't seem to pay attention to the game? I figured this whole thing out in just the first week of playing as I was trying to figure out why I couldn't jump on occasion and why I stopped running after a while. Do your homework next time before you rush to judgement. I still see windbags around other parts still complaining about how AUR weapons are pay to win when in fact the ISK-based prototype weapons can match them easily if you just grind a little. Assault suits can jump twice. |
[Veteran_Fat Axel]
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Posted - 2012.06.18 17:19:00 -
[60] - Quote
simple solution to make the game more tactical and less like the stated quake and unreal tournament, is to add aim assist, im not saying i do or dont want this, im just saying this...... if u want a game where 2 ppl can dance around eachother shooting for awhile before someone gets killed than keep jumping the way it is now.. but if u want a game where if u seee some one in range u shoot them instead of just shooting at them.. add aim assist... look at the gameplay of battlefield vs unreal tournament.. in unreal tournament u would never stand still and shoot someone and win, but in battlefield you would never jump around some one and survive for more than a few seconds |
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