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[Veteran_Fat Axel]
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Posted - 2012.06.18 17:27:00 -
[61] - Quote
if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are |
[Veteran_Zekain Kade]
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Posted - 2012.06.18 18:01:00 -
[62] - Quote
Fat Axel wrote:if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are people who charge straight into an opponent are idiots, they usually dies3X as much as a person who is strafing would. Why? because he's not dodging any of the shots being fired at him. he's just a target that's growing larger by the second. |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 18:06:00 -
[63] - Quote
The terrain is meant to be exploited. If they removed jumping, they would have to spend countless times the resources for climbing animations/mechanics. Jumping is fine; once hit detection is fixed they will become helpless clay pigeons in the air. |
[Veteran_Rhadiem]
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Posted - 2012.06.18 18:28:00 -
[64] - Quote
Jumping is fine. No reason why these heavy powered suits can't have jump enhancement in them. |
[Veteran_Fat Axel]
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Posted - 2012.06.18 18:35:00 -
[65] - Quote
Zekain Kade wrote:Fat Axel wrote:if uve played any mmo like DAoC, everquest, or Warhammer online.... u learn that its pretty damn hard to circle strafe someone who is charging straight at you or moving backwards (mostly likely moving backwards because then u dont turn ur back to them).. ive had plenty of matchups with me in scout and enemy in heavy where jumping just gave them time to shoot.. if someone is jumping around u and u cant kill them its prolly cause ur jumping along with them, if u want to beat someone do something diferent than they are people who charge straight into an opponent are idiots, they usually dies3X as much as a person who is strafing would. Why? because he's not dodging any of the shots being fired at him. he's just a target that's growing larger by the second.
if u try to circle around a heavy and hes right up in ur face an dhes got high enough sensitivity hes gonna turn around just as fast as u will and u wont have any stamina.. further more there will be more distance between u two and he will now have the advantage, like i kinda hinted, that stratagey isnt for every build against every build |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.18 18:47:00 -
[66] - Quote
No!
It is funny to see people whine and cry to remove things that make life difficult for them.
The stupid climb system in game like CoD is just plain stupid. It is good to get an actual jump back in an FPS game.
Bunny hoping is not an issue, and jumping once or twice is not bunny hopping. There is stamina in the game that gets reduced by about a third when you jump. You must conserve your stamina, and or let it recharge when trying to jump around.
Also as it is now if they jump they lose the stamina they would often need to knife. Jumping is greatly balanced with the stamina system they have in place and needs no changing. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.18 19:20:00 -
[67] - Quote
I think the best example I can use as to why removing jumping from a game is a terrible idea is Hitman 2: Silent Assassin.
There was one mission where I was disguised as a Russian soldier and I was sneaking around a checkpoint. The other soldiers were starting to get suspicious of me so I go to duck down an alley. I died a few moments later.
Why? I couldn't step over the curb from the street to the sidewalk. I died because a genetically engineered assassin couldn't lift his foot 6 inches.
Do we really want that in DUST? |
[Veteran_Aighun]
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Posted - 2012.06.18 21:28:00 -
[68] - Quote
Cantus wrote:Jumping requires stamina. For some dropsuits, you can jump only once. For others, three times at best before they can't even do anything else after that (not even sprint) for about 5 seconds (which is forever during the heat of a moment). On top of that, some players have reported that trying to get over a single crate (certain ones at least) takes up all of their stamina.
Besides, I have rarely encountered players who bunny hopped. Even if I do run into them, I wait for them to run out of stamina and start shooting because then they can't even sprint to save themselves.
Yep. As is the drop suits are a huge impediment to getting around some of the terrain. IRL I work in a warehouse full of crates. I am really out of shape and not very agile and I can vault onto, over and climb through stacks of crates much faster than a clone soldier in a drop-suit.
Realism my ass. Or maybe heretofore the suit designers have been too busy making spaceships to consider little things like whether or not a super soldier should be able to climb (much less jump) over a crate.
My first few days playing beta I admit, it seemed like a lot of people were hopping around. Then I realized they could hop twice or three times at the most.
Cooked grenade almost always equals 2 free kills vs bunnies per match.
Also, if a player hops, aim where they are going to land, since they don't really have much choice, and unload as they are touching down.
Jumping mechanic is ok. Does look sort of silly. Much better to first enable some sort of vault / clamber over obstacles mechanic. Double click jump button (which I think is X) near an obstacle to climb (if you are in a fat suit) or vault (in the medium suits) and scouts get to bounce around as much as they like. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:32:00 -
[69] - Quote
Cahi Fire wrote:I don't agree with removing jumping. I do agree that bunny hoping is annoying but the fact that jumping requires Stamina helps prevent this. I must say this: "Adapt or Die" If you don't adapt to the changing mechanics then you will be farmed, find a fit that minimizes the bunny hopping. toss a remote explosive under their feet, trow a grenade do something other than whinning on a forum designed to improve the game, not make the game into MAG or CoD or BF this is DUST.
Adapt or Die!
Welll seeing how this has creators of BattleField also working on it i would assume they would make a more realistic tactic and not bunnyhop. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:35:00 -
[70] - Quote
blake kane wrote:Kincate wrote:Ignatius Crumwald wrote:It looks silly now, but if they improve the animation and mechanics it might actually be pretty frickin' cool and fit quite nicely. I'd rather push the devs in this direction. I would be ok with this. My only real objection to jumping is it doesnt fit into the "realism" of the asthetics. I lol'ed so much at this. ask yourself this: can you jump where ever and when ever you like in real life? If the answer is yes, your argument of realism is invalid. If the answer is no, you need to go back to pre-school to learn basic physics.
You're talking about real life? in real battles people don't hop and jump to dodge bullets..they stay as low as possible in fact. Even battlefield was successful at having jump in the game while making the bunny hop only deadly for the player.
You sound young for the fact you're attacking everyone who doesn't agree and you just keep saying "Oh well you suck at halo then hehe case closed you're horrible lala." -_- we are talking a tactical game..not a run and gun. |
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[Veteran_Steel Skull]
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Posted - 2012.06.22 01:44:00 -
[71] - Quote
Alpha SnakeBlood wrote:Zekain Kade wrote:A fast paced shooter is serious. halo is a serious game on a high competitive level, they're on MLG for crying out loud.
Yes it does suit the eve universe. Dust mercs can be genetically augmented to move faster than the normal person, out do a US marine in a fire fight, and so on.
EVE corps will take it seriously, they'll be hiring the best players they can find to take planets for them. Which means players with a K/D of 1.50 or higher and have a good True skill rank will be getting all the jobs, while all the lower, mediocre dust mercs will be stuck "training" until they can get better.
Slowing the game down so everyone has a better chance doesn't fit the EVE universe. The eve universe is a ruthless place, and slowing it down so all the casuals can have happy camp time will ruin that.
The current Dust maps are built around our current movement speed, if you slow the movement speed, you'll have to redo the maps to fit that speed. Maps would be have to redesigned for the movment speed are you serious there are vast open expances in real life does that meen we should all move faster than olimphic athletes and jump in around 6 feet high as in DUST vehicles have been created to cover these vast terrains quicker. in a open map like DUSTs battlefield camping will be fairly ineffective other than snipers, proper campers would simply get bored in map as big as dusts current battlefield and leave back to COD and Battlefield where ccamping is easyier inside little rooms with SMGs watching the door now thats a proper camper, Yes good players will get hired id just prefer the good players to be the fellas using tactics the art of stealt and actualt marksmanship proper flanking manuvers not just pointing in general direction and shooting and running form side to side hoping you are against someone who has not figured out how to shoot around lag and hit detection The thing is DUST will have to attract the players from COD and Battlefield to be a success on PS3 mabye this halo style of thing would wash on xbox or PC but every attempt at a arcady shooter on PS3 has failed misserably look at UT3 Dont say it is a lack of skill ive played alog side people on Battlefield and MAG with more skill than any strafe and jump happy l33t who worships the good old days of FPS back in the day of Quake and DOOM and UT the lot but FPS has grown up
This ^ Actual Tactics Flanking! not running and shooting side to side. i want something to make it feel real and like tactics matter. |
[Veteran_Steel Skull]
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Posted - 2012.06.22 01:46:00 -
[72] - Quote
FatalFlaw V1 wrote:This has been another thread brought to you by players with a total lack of aim and reflexes.
Always look for the key phrases realism, "true to Eve," tactics, immature so you know you have a genuine "please handicap better players" thread on your hands.
Thanks for reading.
So skills such as flanking,taking cover,marksmanship aren't better players? But running side to side and holding the trigger down is a better player? uhu... |
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