Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.13 23:39:00 -
[1] - Quote
I remember watching a review of Dust 514 after t came out, and a reviewer was so confused that he actually got a lot of things wrong. He could only get an AUR scrambler rifle because he didn't have the skill, but as a result, he thought that the scrambler rifles (and other weapons) could only be obtained through microtransaction. You could argue it was his fault for not understanding how the game's progression and currencies work, but the game didn't make things very clear, even to this day. New players who don't understand the progression system, and who see that only the AUR version is usable will be obligated to buy AUR, think the game is pay-to-win, and will be turned off. On top of that, the AUR items just add a lot of clutter to the assets. Almost every item has an AUR version, and sometimes they have several AUR versions (some have both 'neo' and 'pyrus' versions).
Another issue is the progression system itself. You go to the skill tree, buy a skill book, raise a skill, then you go to the market, buy the item, then you go to the fittings, and then place the item in a fit. This is a needlessly long and fractured experience. The act of unlocking a skill feel very disconnected from it's effects, and it can all be pretty confusing.
Now, imagine if things worked like this: 1) You get on Dust, you do some battles, and as salvage you get hundreds of standard items, dozens of advanced items, and very few prototype items.
2) The market is divided into 2 sections: the ISK-player market, and the AUR market. You can place your items in the ISK player market for sale, and you set the prices. Every single item in the ISK market is something obtained/crafted by, and sold by a fellow merc (hence the need for massive increase in loot).
3) Prices of items in the ISK store would be determined by demand, and scarcity. This would naturally cause rare proto items to be worth more than standard ones. This is where the AUR market comes in: in addition to letting you buy cosmetic items, keys, boxes, and boosters, the AUR market lets you purchase bulk packs of rare items for AUR. ISK and AUR items should have the same skill requirements to prevent the kind of confusion I covered in the first paragraph of this thread.
4) All guns start as a singular BPO, but that BPO can be fitted with consumable parts to "craft" different variants and tiers. For example, you have mass diver BPO, it has a "core" slot, and the fitted "core" module's tier (standard, advanced, prototype, or officer) decides the effective mass driver. If you want the equivalent of or current prototype "Freedom mass driver," you just fit a prototype "core". There is also a "fire" slot which holds a "fire module" which comes in many flavors (assault, breach, tactical) which determines how the mass driver shoots. Weapons would have their own fitting menu like dropsuits and vehicles, and saved fittings of weapons can then be sold, or fitted inside dropsuit fits. This not only gives players more freedom, but eliminates the need for devs to create so many different versions of a gun. This idea is borrowed from Aeon Amadi.
5) All dropsuits are the same tier (no standard, advanced proto, etc), bur they all have a "power core" slot. The effective tier of a dropsuit is determined by a "power core" module, which decides how much PG/CPU the dropsuit has. Dropsuits can all then be turned into BPOs, and let the "power core" and other fitted item determine the price of the fit. Credit to Aero Yassavi, and Avallo Kantor.
*Starter fits start with militia "cores" for both dropsuits and weapons*
6) Now to progression, and the skill tree. The actual suits and weapons won't have any skill requirements, but the skills decide what "cores" you're allowed to use on the base weapons. Say you want some scrambler rifles, so you raise the scrambler rifle skill to level 1 without having to waste time buying a skill book first. Aside from the bonus and unlocking the ability to use standard "cores", raising the scrambler rifle operation skill to level 1 gives you a free scrambler rifle BPO with x50 standard "cores". Raising it to level 3 gives you x15 advanced "cores". After that, there could be a prompt to go to the fittings to put on what you just unlocked. The effect is that this is much faster (no buying skill books), and the rewards of unlocking a skill become immediately apparent since you get some free items. Raising it to level 5 unlocks x5 prototype "cores". This was inspired by Legion's progression talk at Fanfest, but I have to say that I still hate the idea of locking items behind role-based trees; I don't want to have to unlock a bunch of scout stuff I don't want just to get to a shotgun. For clear role-based progression, something like the "progression" menu in Dust's current incarnation can be implemented.
7) Point number 3 mentioned people being able to buy bulk packs of rare items (like prototype and maybe officer), and this can lead to issues, but those issues can avoided if public battles into different levels, each with their own meta-level limits for fits. This means you can't use prototype fits in low level public battles, but you can still use them in high level ones, FW, PC, and PVE (hopefully someday).
I also want things like PVE, some kind attack/defend modes, open sandbox area, social spaces like space stations, racial parity (every race having one of each type of weapon, like shotguns, long range rifles, launchers, heavy weapons. Each race having one of each type of vehicle, and equal amount of map outposts), varied exotic environments, but I don't think a big wishlist of dreams would be productive. This list is basically how I think existing systems should be revamped for a new platform.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.08.13 23:42:00 -
[2] - Quote
This is why Kagehoshi is Best Poster.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.14 00:57:00 -
[3] - Quote
Open to feedback on how existing assets and systems should be modified.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
417
|
Posted - 2015.08.14 01:18:00 -
[4] - Quote
Bump
PRAISE THE SUN!! \ |Gö¼|' /
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.14 04:31:00 -
[5] - Quote
I still hope
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Agent Overkill
Internal Error. Negative-Feedback
22
|
Posted - 2015.08.14 07:29:00 -
[6] - Quote
- There should be a codex of categorized information that should always be kept up-to-date somewhere.
For example: there should be a damage profile topic that shows how the types of weapons perform against shield and armor, and under that a button to expand it showing all weapons neatly nested under the correct type.
- There should be a tab showing a weapon's damage profile and above the description it should state that type.
- There should be levels of tutorials (basic, intermediate, and advanced) that feed players info and guide them through parts of the game. Players should be rewarded for completing these.
[Basic tutorials]: Player must walk, sprint, crouch, and jump. Player must fire, aim down sights, throw a grenade, fast switch weapons, and switch to equipment.
Intermediate tutorials: Walk/run away from a grenade indicator Reward: 5x Standard grenades of all types. (locus, flux, etc)
There are several cloaked drones around the player. Have a cloaked drone shoot, then face it by following the damage indicator, and shoot it.
Create a squad & Set squad orders.
[Advanced]: Player spawns with a dropsuit with a scrambler rifle & massdriver. Objective is to Remove targets' shields with scrambler then their armor with a massdriver to kill them. The target will have high shield and armor HP.
Player is required to spawn in with a suit without codebreakers. Objective: Hack two points, go to the supply depot next to it, switch to a fit with a complex codebreaker and hack two points. Reward: 20 standard, 10 advanced, & 5 Prototype codebreakers.
Dedicated Vehicle Specialist. :D
|
Boot Booter
Dead Man's Game
1
|
Posted - 2015.08.14 07:32:00 -
[7] - Quote
I wish ccp would listen solely to you. Every single post you make is constructed with well thought out and defended points. I feel however that we have strayed to far at our current state to achieve things like a completely salvage based player market. Although it would be awesome. I see that you say a new platform soooo... Yeah I'll leave it at that.
We definitely should push for weapon and dropsuit "cores" as soon as possible, in the current platform. This would really remove a lot of clutter. Also, unnecessary and redundant aurum items should be removed and replaced with standard items you could buy with isk that don't have different skill requirements. I. E. You can buy a proto shotgun with isk or you could buy the same proto shotgun with the same skill requirements for aurum etc. No more different names for the same item. If we have the "cores" you'd simply just be able to buy a "prototype weapon core" for either isk or aurum.
Less clutter, less lag... Dust needs this now. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.14 11:34:00 -
[8] - Quote
More thoughts are welcomed
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Beld Errmon
1
|
Posted - 2015.08.14 12:00:00 -
[9] - Quote
you point about the old reviewer reminded me of this
https://www.youtube.com/watch?v=9oUM25ICiEU
there was so much optimism back in those days.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
|
Danja Dom
Negative-Feedback. Negative-Feedback
12
|
Posted - 2015.08.14 12:08:00 -
[10] - Quote
Yes, yes and yes can't disagree with any of it. Now all ccp need to do is listen to the people who play their game...
"Rules were made to be broken"
|
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.08.14 12:09:00 -
[11] - Quote
It infected the press as much as it infected us.
It'd be nice to see that optimism back in play at the hands of a new Dust 514.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.08.14 12:38:00 -
[12] - Quote
Recently I have been gaming with NPC mercs just getting on to the game.. and dddaaaayyyyyuuuummm it's nasty
Many may not know/care, but back in the day, players at DMG reached out to these guys and tried to show them what they were working with and how to get the most out of the game, after months of repeat explanations just to feed some poor bastard to the next wave of stompers.. I tired of it, and kept my game time focused on Corp instead.
about 20 months later...
I go back to doing the same, reach out to the sucker with 2/17 on the killboard and poke it with a stick.. then not only does it spawn repeatedly and get REKT, but it also speaks!! and you realise.. the merc you fighting is some unfortunate soul, who saw a FPS on PSN and thought I'll try this... as standard COD-fish rely on being spoon fed they end up here with no idea, of what they should do to get anything other than a list of deaths from the game.. so they get stomped and quit.
(In TWO years, newbies are having the exact same issues, I overlook a lot of flaws here, but that is messed up!!)
The default setting on Push To Talk, activating voice in chats, having voice chat enabled are the first blocks. ^ newbie immediatly assumes his stuff or the game is broken
Skill Tree - No indication of what will help them, so they spend randomly
Fittings, a wave of ISK/AUR crap, confusing players and sending them around in circles..
This along with pub stompz fo dayyyzz are the greatest blocks to having gamers enjoy Dust514
- From my view, the game is worthless until we get a system in place for NPE.
SOONtm
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.08.14 15:30:00 -
[13] - Quote
Or, the game could be moved to the PC where the big boys are, and like EVE CCP could just say, "Mwuhahaha, figure it out" and also like EVE, the playerbase would.
DUST shouldn't have been on a console for just this reason GÇô it simply doesn't jibe with what console kiddies are used to and therefore it hurts DUSTGÇÿs player retention.
Only after five or so years did EVE begin to add tutorials and even then they are still rudimentary.
A simple manditory automatic walkthrough from buying a skill to going to market to setting up a fit the first time a player plays would suffice.
MY CPM2 PLATFORM
|
DUST Fiend
17
|
Posted - 2015.08.14 15:40:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:I still hope That's a shame :/
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
|
Count- -Crotchula
278
|
Posted - 2015.08.14 18:07:00 -
[15] - Quote
you forget that DUST is basically a freemium game that has been cracked.
The people who abused PC play a very different game to a new player, they don't have to worry about ISK, there is no risk or reward, they broke the game, they don't have to go ISK positive.
Whereas a new player ONLY has access to rubbish gear or AUR gear, they are supposed to see the AUR gear is a way to compete. That's why everyone is stuck in with each other, if it's MLT vs MLT or PRO vs PRO, where is the incentive to buy AUR?
DUST IS and always will be a freemium game, you're SUPPOSED to run out of gear, you're supposed to replace ISK with real money.
A freemium game isn't fun for a new player, the paywall is pretty much immediately when it comes to DUST as well. |
Count- -Crotchula
278
|
Posted - 2015.08.14 18:10:00 -
[16] - Quote
You also forget that the PS3 is old and slowly not being supported, DUST cannot run or look any better, CCP do not care about DUST and look at the amount of bugs.
Look at the smallest silliest bug you can think of that has been in DUST for over a year and hasn't been fixed. Do you even think one paragraph of your wasted posts and ideas will be implemented if these small bugs that have existed for over a year haven't been fixed!
DUST is not going anywhere but downhill, it does not have the same support as a lot of other games do. It's a relatively old IP now, it never came to fruition, no EVE connection, nothing happened and nothing ever will happen so stop wasting your time. |
DUST Fiend
17
|
Posted - 2015.08.14 18:17:00 -
[17] - Quote
Count- -Crotchula wrote:You also forget that the PS3 is old and slowly not being supported, DUST cannot run or look any better, CCP do not care about DUST and look at the amount of bugs.
Look at the smallest silliest bug you can think of that has been in DUST for over a year and hasn't been fixed. Do you even think one paragraph of your wasted posts and ideas will be implemented if these small bugs that have existed for over a year haven't been fixed!
DUST is not going anywhere but downhill, it does not have the same support as a lot of other games do. It's a relatively old IP now, it never came to fruition, no EVE connection, nothing happened and nothing ever will happen so stop wasting your time. We got the WoD treatment as CCP ran off chasing their Golden Goose.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
|
General Mosquito
Fatal Absolution Negative-Feedback
283
|
Posted - 2015.08.14 18:22:00 -
[18] - Quote
Count- -Crotchula wrote:You also forget that the PS3 is old and slowly not being supported, DUST cannot run or look any better, CCP do not care about DUST and look at the amount of bugs.
Dust could look and run a hell of a lot better, if CCP Shanghai had decent staff and leadership from the beginning.
But I agree that they don't care about Dust, unless they are wedging in more crap that people can pay real money for.
The Attorney General - Mr. Hybrid Vayu
|
Ahkhomi Cypher
0uter.Heaven
985
|
Posted - 2015.08.14 18:38:00 -
[19] - Quote
Sup homie o7
I applaud you for trying to mentor these newberries this late in the game. The Learning Coalition channel used to be my place to send/rf# newbs to try and help out with the NPE. It's just that seeing so many ppl i personally put time into burn out in under a month got me all types of demoralized.
...
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.08.14 19:07:00 -
[20] - Quote
A player market simply will not function as long as AUR gear exists. When supply permanently out weighs demand there is no economy. Gear which can be used early should only come from FW and AUR prefits which can not be edited.
A market would also not work based around salvage. Maybe some day we will get a form of manufacturing which will allow us to be a step closer to a full realization of Dust.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.14 20:42:00 -
[21] - Quote
Count- -Crotchula wrote:You also forget that the PS3 is old and slowly not being supported, DUST cannot run or look any better, CCP do not care about DUST and look at the amount of bugs.
Look at the smallest silliest bug you can think of that has been in DUST for over a year and hasn't been fixed. Do you even think one paragraph of your wasted posts and ideas will be implemented if these small bugs that have existed for over a year haven't been fixed!
DUST is not going anywhere but downhill, it does not have the same support as a lot of other games do. It's a relatively old IP now, it never came to fruition, no EVE connection, nothing happened and nothing ever will happen so stop wasting your time.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.14 20:47:00 -
[22] - Quote
deezy dabest wrote:A player market simply will not function as long as AUR gear exists. When supply permanently out weighs demand there is no economy. Gear which can be used early should only come from FW and AUR prefits which can not be edited.
A market would also not work based around salvage. Maybe some day we will get a form of manufacturing which will allow us to be a step closer to a full realization of Dust. AUR-bought versions could be trade-locked to prevent negative effects on the market. Even if it isn't, most people don't buy AUR anyway, so the effects on the economy wouldn't be that large (though I would prefer if they were trade-locked). I don't see why an economy based on salvage can't be a thing.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.15 07:36:00 -
[23] - Quote
More thoughts are welcome
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
The-Errorist
1
|
Posted - 2015.08.15 13:35:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:deezy dabest wrote:A player market simply will not function as long as AUR gear exists. When supply permanently out weighs demand there is no economy. Gear which can be used early should only come from FW and AUR prefits which can not be edited.
A market would also not work based around salvage. Maybe some day we will get a form of manufacturing which will allow us to be a step closer to a full realization of Dust. AUR-bought versions could be trade-locked to prevent negative effects on the market. Even if it isn't, most people don't buy AUR anyway, so the effects on the economy wouldn't be that large (though I would prefer if they were trade-locked). I don't see why an economy based on salvage can't be a thing. If the items bought from the limitless AUR supply are trade-locked. Players who are selling items should be able to put AUR as an alternative payment method. That way people would have a way to use AUR to buy and sell items with players.
Escalation game mode
Infantry: Velvet Overkill
Vehicles: Agent Overkill
|
The-Errorist
1
|
Posted - 2015.08.15 14:08:00 -
[25] - Quote
Count- -Crotchula wrote:You also forget that the PS3 is old and slowly not being supported, DUST cannot run or look any better, CCP do not care about DUST and look at the amount of bugs.
Look at the smallest silliest bug you can think of that has been in DUST for over a year and hasn't been fixed. Do you even think one paragraph of your wasted posts and ideas will be implemented if these small bugs that have existed for over a year haven't been fixed!
DUST is not going anywhere but downhill, it does not have the same support as a lot of other games do. It's a relatively old IP now, it never came to fruition, no EVE connection, nothing happened and nothing ever will happen so stop wasting your time. For example: https://forums.dust514.com/default.aspx?g=posts&m=2671003
Escalation game mode
Infantry: Velvet Overkill
Vehicles: Agent Overkill
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.19 22:24:00 -
[26] - Quote
I know CCP Rouge is slumbering in his his mighty executive producer tomb-ship after his great feast of tears from the "Rouge Wedding", but I am hoping the dark god will awaken and take notice.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Saint Winter
THE N.O.O.B.S
49
|
Posted - 2015.08.19 23:01:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:I 4) All guns start as a singular BPO, but that BPO can be fitted with consumable parts to "craft" different variants & tiers. For example, you have mass diver BPO, it has a "core" slot, & the fitted "core" module's tier (standard, advanced, prototype, or officer) decides the effective tier of the mass driver. If you want the equivalent of or current prototype "Freedom mass driver," you just fit a prototype "core". There is also a "fire" slot which holds a "fire module" which comes in many flavors (assault, breach, etc) which determines how the mass driver shoots. Weapons would have their own fitting menu like dropsuits, & saved fittings of weapons can then be sold, or fitted inside dropsuit fits. This not only gives players more freedom, but eliminates the need for devs to create so many different versions of a gun. This idea is borrowed from Aeon Amadi. I like me this part, he me remembers to one that I had .
I hope that they read it it is very good, you prop this that in dust 514 every weapon is unique, and every who who could create his own weapon nobody capablly of copying his idea to less, that he says his core and the modules. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.20 16:10:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:I know CCP Rouge is slumbering in his mighty executive producer tomb-ship after his great feast of tears from the "Rouge Wedding", but I am hoping the dark god will awaken and take notice. I just sacrificed some Fanfest attendees to CCP Rouge improve the chances.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Fanfest2014 Attendee
Y0UTHINASIA
191
|
Posted - 2015.08.20 16:11:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:I just sacrificed some Fanfest attendees to CCP Rouge improve the chances. You would not survive the attempt, Kagehoshi. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.24 05:21:00 -
[30] - Quote
More thoughts welcomed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |