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Maximus Mobius
Fatal Absolution
914
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Posted - 2015.08.13 06:34:00 -
[1] - Quote
I recently made a post about AV and Tankers how I stressed I wanted AV users to shut up. I read how Deezy Dabest asked how it would be if vehicles were cut altogether. This brings up and interesting concern since using vehicles is only situational and occasional besides transport. It would drastically change play styles and would force vehicle users to change play styled altogether. But it would also allow CCP to cut maps in half and to cut out info from the game like vehicles and swarm launchers altogether. Now this will almost definitely not occur but what is your opinion on vehicles either being refined so AV and vehicles are on par or that all of that should just be cut out along side dedicated AV tech.
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Beld Errmon
1
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Posted - 2015.08.13 06:39:00 -
[2] - Quote
Thats a great idea we can finally be playing the scifi themed cod clone slayers have been pushing for all these years.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.08.13 06:39:00 -
[3] - Quote
That's a sh+»tty idea tbh
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.13 07:39:00 -
[4] - Quote
Maximus Mobius wrote:I recently made a post about AV and Tankers how I stressed I wanted AV users to shut up. I read how Deezy Dabest asked how it would be if vehicles were cut altogether. This brings up and interesting concern since using vehicles is only situational and occasional besides transport. It would drastically change play styles and would force vehicle users to change play styled altogether. But it would also allow CCP to cut maps in half and to cut out info from the game like vehicles and swarm launchers altogether. Now this will almost definitely not occur but what is your opinion on vehicles either being refined so AV and vehicles are on par or that all of that should just be cut out along side dedicated AV tech.
*blush*
I was more pointing to the amazing back and forth of vehicles versus a/v over the life of the game and what things would look like if that energy had been spent elsewhere. I am not a fan of cutting anything we currently have.
As far as the balancing stuff goes:
I think the real issue here is vehicles are attempting to be balanced around no set role similar to how suits are somewhat balanced. I believe that if CCP were to make it very clear that vehicles should be a force multiplier and nothing else things would go smoother but I am not the one who gets to decide what role anything is.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.08.13 07:46:00 -
[5] - Quote
It would be silly to think that futuristic warfare would lack tanks and vehicles.
I would however like to see them come out with some maps that are strictly indoor, I think it would be a lot more fun and have a lot less lag. No wasted map space and texturing, also no vehicle spawning might reduce lag as well.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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CUSE TOWN333
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.13 07:47:00 -
[6] - Quote
If cutting out vehicles and AV from the game will stop people from crying on the forums then by all means it sounds like a good idea.
CBM
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bear90211
Negative-Feedback.
345
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Posted - 2015.08.13 07:54:00 -
[7] - Quote
I would go along the lines of just making tanks cost up to 7 mil, that would would be a well fit proto tank. why is a tank hull worth less than a proto suit? a tank should cost immense amounts of ISK, but have a shitload of resistance to AV the higher up the tank is, basically forcing 4 to 5 guys to use OK ish AV, or another tank to come in and fight it. that won't happen, but in reality that is exactly what it would be. A tank is worth millions. a human life is worth about 600k to the military, so make it more like that in dust. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.13 07:55:00 -
[8] - Quote
CUSE TOWN333 wrote:If cutting out vehicles and AV from the game will stop people from crying on the forums then by all means it sounds like a good idea.
Again I do not believe that cutting anything is the way to go. I do believe that unlike infantry, vehicles need to be balanced around a more central role. I strongly believe that in a first person shooter all vehicles should play a purely ancillary role and should be treated as such. A squad with one tanker should be a little bit OP as they are working together and using that additional force to their advantage. At the same time a player should not be able to go into god mode and require several members of the other team to take him out even if he decides to go off on his own and not pay any attention to the rest of the team.
This is after all a team based game so why should one group of people supersede that just because of what they have chosen to run.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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CUSE TOWN333
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.13 09:50:00 -
[9] - Quote
deezy dabest wrote:CUSE TOWN333 wrote:If cutting out vehicles and AV from the game will stop people from crying on the forums then by all means it sounds like a good idea. Again I do not believe that cutting anything is the way to go. I do believe that unlike infantry, vehicles need to be balanced around a more central role. I strongly believe that in a first person shooter all vehicles should play a purely ancillary role and should be treated as such. A squad with one tanker should be a little bit OP as they are working together and using that additional force to their advantage. At the same time a player should not be able to go into god mode and require several members of the other team to take him out even if he decides to go off on his own and not pay any attention to the rest of the team. This is after all a team based game so why should one group of people supersede that just because of what they have chosen to run. i think what people have failed to forget is Dust will never be balanced because the developers don't want balance. Their business model to make money is to have someone OP every month so you will chase it like a carrot. So what im saying is if you are looking for AV vehicle balance you need to play a different game that has it. Crying on the forums never solved anything. The only people who really found enjoyment in dust were one that could understand that you may have to switch roles at some point because of the nurf buff culture.
CBM
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.13 09:56:00 -
[10] - Quote
Balance:
When crappy tankers claim that AV is over powered because 1v1 isn't a given in a face to face fight where both opposing guns can hit each other reliably.
When dumbass AVers complain that tanks are OP because they don't automatically win every straight fight in a square off match.
When vehicles aren't 4-6 times the cost of what they need to be to justify proper balance.
When the godmode tank command lobbyists ragequit and soraya tells me that my ideas have ruined AV forever.
Then we shall have balance.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Scotty AI MatchMaker
WarRavens
283
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Posted - 2015.08.13 11:19:00 -
[11] - Quote
thing is once we cross that bridge of cutting vehicles and av you know we will never get to back
'The shadows betray you because they belong to me,'
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Jammer Jalapeno
Take Off Eh
321
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Posted - 2015.08.13 17:39:00 -
[12] - Quote
Interesting topic indeed!
Honestly I feel we do need vehicles in this game, it keeps it more interesting and they are very useful in certain situations. I don't understand where all these mercs are coming up with the idea that TANKS ARE TERRORIZING the battle and need to be removed, toned down etc...
I've been dedicated AV, forever and I feel that it is almost too easy to pop a tank. Two years ago we didn't have commandos with swarms, PLCS, and Assault HMGS everywhere. It is also getting to the point where people have enough sp to skill into the proficiency AV level.
Also have to take into consideration that there are skilled tankers (a rare breed) and people that just drive tanks. A skilled tanker can terrorize an enemy team quite effectively, it does happen but it's really such a rare occasion that I don't feel its worth complaining about.
People need to understand how tanks can be useful. I certainly don't drive em but I have some friends that do, and when they bring em out it can be quite fun gunning and capturing points with a tank by your side. They provide cover fire, & help push into conjested areas, scattering out the redberries. Vehicle scans are an asset as well.
Hell even tank vs tank battles are fun! Sometimes just rolling around in your friends vehicle looking for other tanks to kill does a great service to your team.
If anything we need more variety in the vehicle department, different types of turrets, modules, racial tanks etc.
MmMmMm Glitter
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Maximus Mobius
Fatal Absolution
921
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Posted - 2015.08.13 18:14:00 -
[13] - Quote
Jammer Jalapeno wrote:Interesting topic indeed!
Honestly I feel we do need vehicles in this game, it keeps it more interesting and they are very useful in certain situations. I don't understand where all these mercs are coming up with the idea that TANKS ARE TERRORIZING the battle and need to be removed, toned down etc...
I've been dedicated AV, forever and I feel that it is almost too easy to pop a tank. Two years ago we didn't have commandos with swarms, PLCS, and Assault HMGS everywhere. It is also getting to the point where people have enough sp to skill into the proficiency AV level.
Also have to take into consideration that there are skilled tankers (a rare breed) and people that just drive tanks. A skilled tanker can terrorize an enemy team quite effectively, it does happen but it's really such a rare occasion that I don't feel its worth complaining about.
People need to understand how tanks can be useful. I certainly don't drive em but I have some friends that do, and when they bring em out it can be quite fun gunning and capturing points with a tank by your side. They provide cover fire, & help push into conjested areas, scattering out the redberries. Vehicle scans are an asset as well.
Hell even tank vs tank battles are fun! Sometimes just rolling around in your friends vehicle looking for other tanks to kill does a great service to your team.
If anything we need more variety in the vehicle department, different types of turrets, modules, racial tanks etc. Finally someone that actually has valid input...
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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DUST Fiend
17
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Posted - 2015.08.13 18:17:00 -
[14] - Quote
Vehicles are the only reason this game is even remotely relevant. Without them it would just be a glitchy sub par shooter with meh graphics.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Cesar Geronimo
DUST University Ivy League
49
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Posted - 2015.08.13 19:33:00 -
[15] - Quote
Keep tanks, but I'd propose these changes:
1. Dropships should be the undisputed lord of the battlefield and deserve a buff (I mean something serious like some kind of lock-on ground-based weapon or something controlled by a passenger/gunner, not the pilot)...If infantry scatter when a tank comes around the corner, then tanks should scatter when an assault DS is about to line them up for a shot...
2. Tanks are supposed to be a force multiplier (and rightly so) something is wrong when a player is this dominant in a 3-man vehicle -- A tank driver should theoretically be at a *huge* disadvantage going solo, especially since there are "solo" tanks available now...I'd propose giving the main turret a nerf while giving huge buffs to the small support turrets, along with full 360-degree turn authority. It should take at least TWO people minimum for a tank to truly be effective...
Simpler, alternate proposals -- Only one active module can be used at any given time, OR make active modules start slow, build up to full power, and gradually taper off, OR at the bare minimum for the love of god just lose the fuel injector... |
Jammer Jalapeno
Take Off Eh
322
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Posted - 2015.08.13 20:17:00 -
[16] - Quote
Cesar Geronimo wrote:Keep tanks, but I'd propose these changes:
2. Tanks are supposed to be a force multiplier (and rightly so) something is wrong when a player is this dominant in a 3-man vehicle -- A tank driver should theoretically be at a *huge* disadvantage going solo, especially since there are "solo" tanks available now...I'd propose giving the main turret a nerf while giving huge buffs to the small support turrets, along with full 360-degree turn authority. It should take at least TWO people minimum for a tank to truly be effective...
Simpler, alternate proposals -- Only one active module can be used at any given time, OR make active modules start slow, build up to full power, and gradually taper off, OR at the bare minimum for the love of god just lose the fuel injector...
I kind of disagree with this, tanks are already dependant on the rest of their team. For instance, if your friendly blueberries are not capable enough to shoot the AV infantry, then the tank isn't going to get very far. Sure you could always pull out one or two more but what is the point if you aren't going to accomplish anything.
Nerfing the main turrent isn't exactly fair either, tanks do encounter other tanks and need to defend themselves. Not everyone enjoys having blueberries in their tank. Not to mention the main turret, also comes in handy for taking out blaster, missle, and rail installations. Nobody wants to sit around forever, spending lots of ammo trying to take those things out.
Sure you could leave the installations be, but they become a HUGE nuisance when they are hacked for infantry and vehicle pilots.
Removing and limiting modules wouldn't be fun either, there needs to be more diversity among vehicles, otherwise everyone would have the same boring fit.
MmMmMm Glitter
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DeadlyAztec11
8
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Posted - 2015.08.13 21:02:00 -
[17] - Quote
This post reads the same as a scene of two bald men fighting over a comb looks.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Moguns Ja'Xon
The Knights Of NewEden
9
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Posted - 2015.08.13 21:15:00 -
[18] - Quote
bear90211 wrote:I would go along the lines of just making tanks cost up to 7 mil, that would would be a well fit proto tank. why is a tank hull worth less than a proto suit? a tank should cost immense amounts of ISK, but have a shitload of resistance to AV the higher up the tank is, basically forcing 4 to 5 guys to use OK ish AV, or another tank to come in and fight it. that won't happen, but in reality that is exactly what it would be. A tank is worth millions. a human life is worth about 600k to the military, so make it more like that in dust.
bear i have no problem taking out maddi advs with my forge (which is quad modded btw) proto tanks seem unstoppable though.
God of Amarr Sentinels
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AT aka YoungDrew
Eternal Beings Smart Deploy
5
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Posted - 2015.08.13 21:38:00 -
[19] - Quote
If this isn't the dumbest **** I've ever read on these Dust Forums. HAHAHA. TBH, I can't even get an ADS off the ground or drive a ******* tank so this opinion is NOT bias. I like the fact that I can take out my Commando mk.0 suit and swarm motherfuckers. I like the fact that I can place compact nanohives down and AV the **** out of motherfuckers. I like the fact that I can place proximity mines and blow motherfuckers up. If CCP takes away vehicles from Dust 514, the game will surely DIE!!! |
Void Echo
Helix Terrestrial Operations LLC Smart Deploy
3
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Posted - 2015.08.13 21:47:00 -
[20] - Quote
Dust 514 without vehicles = futuristic COD. I played COD for years, it's full of punk kids who think their the ****, I don't want COD 514 to exist, no thanks.
Closed Beta Vet.
Founder of Helix Terrestrial Operations LLC.
Playstation 4 = Future of Dust514.
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Void Echo
Helix Terrestrial Operations LLC Smart Deploy
3
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Posted - 2015.08.13 21:49:00 -
[21] - Quote
Cesar Geronimo wrote:Keep tanks, but I'd propose these changes:
1. Dropships should be the undisputed lord of the battlefield and deserve a buff (I mean something serious like some kind of lock-on ground-based weapon or something controlled by a passenger/gunner, not the pilot)...If infantry scatter when a tank comes around the corner, then tanks should scatter when an assault DS is about to line them up for a shot...
2. Tanks are supposed to be a force multiplier (and rightly so) something is wrong when a player is this dominant in a 3-man vehicle -- A tank driver should theoretically be at a *huge* disadvantage going solo, especially since there are "solo" tanks available now...I'd propose giving the main turret a nerf while giving huge buffs to the small support turrets, along with full 360-degree turn authority. It should take at least TWO people minimum for a tank to truly be effective...
Simpler, alternate proposals -- Only one active module can be used at any given time, OR make active modules start slow, build up to full power, and gradually taper off, OR at the bare minimum for the love of god just lose the fuel injector...
In no other game with tanks do they make tanks require 2+ people to function properly
Closed Beta Vet.
Founder of Helix Terrestrial Operations LLC.
Playstation 4 = Future of Dust514.
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axis alpha
Condotta Rouvenor Gallente Federation
815
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Posted - 2015.08.13 22:07:00 -
[22] - Quote
That would be no good. I thing vehicle and av are pretty balanced.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Sicerly Yaw
Corrosive Synergy No Context
826
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Posted - 2015.08.13 23:02:00 -
[23] - Quote
CUSE TOWN333 wrote:If cutting out vehicles and AV from the game will stop people from crying on the forums then by all means it sounds like a good idea.
play ambush?
click here if you are making a new account and want some free BPO's
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jane stalin
free dropships for newbs
390
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Posted - 2015.08.13 23:09:00 -
[24] - Quote
Banning vehicles is too drastic,
My solution Ban proto vehicles from acquisition and add a spawn option for people with vehicles, If you have a vehicle you can choose to spawn inside a vehicle on the edge of the map
This would fix my problem with proto tanks If I see a proto tank I have 3 choices
1) ignore it, sometimes this is really fun but sometimes I don't feel like ignoring some reds. 2) engage with AV, usually this just makes me feel silly 3) spawn tank killing tank, not silly but I just don't enjoy it |
IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
758
|
Posted - 2015.08.13 23:14:00 -
[25] - Quote
Think if there was balance to the weapons the dispute would disappear. Give swarm rounds/ missiles hp and let blaster turrets have a purpose. Rof and los on forges makes them fine -Ohk for infantry and pain for tankers. Grenades need a rework in general, so until that occurs we will have to wait. CPM has more say in that than we peon mercs.
Agree with the majority that common sense and situational awareness wins in any fight.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Maximus Mobius
Fatal Absolution
925
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Posted - 2015.08.14 00:53:00 -
[26] - Quote
DeadlyAztec11 wrote:This post reads the same as a scene of two bald men fighting over a comb looks. That's why you're not socially responsible on starting up socratic seminars with other concerned players.
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
|
Maximus Mobius
Fatal Absolution
925
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Posted - 2015.08.14 00:56:00 -
[27] - Quote
axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot.
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
|
2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
10
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Posted - 2015.08.14 00:58:00 -
[28] - Quote
CUSE TOWN333 wrote:If cutting out vehicles and AV from the game will stop people from crying on the forums then by all means it sounds like a good idea. Yeah loose half of the playerbase. You got to think buddy. |
2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
10
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Posted - 2015.08.14 00:59:00 -
[29] - Quote
Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great |
Maximus Mobius
Fatal Absolution
925
|
Posted - 2015.08.14 01:03:00 -
[30] - Quote
2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
|
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2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
11
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Posted - 2015.08.14 01:05:00 -
[31] - Quote
Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh I was talking to the other guy MAXIMUS |
Diablo Gamekeeper
Circle of Huskarl Minmatar Republic
552
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Posted - 2015.08.14 01:08:00 -
[32] - Quote
deezy dabest wrote:Maximus Mobius wrote:I recently made a post about AV and Tankers how I stressed I wanted AV users to shut up. I read how Deezy Dabest asked how it would be if vehicles were cut altogether. This brings up and interesting concern since using vehicles is only situational and occasional besides transport. It would drastically change play styles and would force vehicle users to change play styled altogether. But it would also allow CCP to cut maps in half and to cut out info from the game like vehicles and swarm launchers altogether. Now this will almost definitely not occur but what is your opinion on vehicles either being refined so AV and vehicles are on par or that all of that should just be cut out along side dedicated AV tech. *blush* I was more pointing to the amazing back and forth of vehicles versus a/v over the life of the game and what things would look like if that energy had been spent elsewhere. I am not a fan of cutting anything we currently have. As far as the balancing stuff goes: I think the real issue here is vehicles are attempting to be balanced around no set role similar to how suits are somewhat balanced. I believe that if CCP were to make it very clear that vehicles should be a force multiplier and nothing else things would go smoother but I am not the one who gets to decide what role anything is. SoonGäó
I'm back
Rainbow Dash
I have DESTROYED CCP Rattati
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.14 01:18:00 -
[33] - Quote
Beld Errmon wrote:Thats a great idea we can finally be playing the scifi themed cod clone slayers have been pushing for all these years.
Agreed.
It would be so easy to walk away from Dust if both lore and vehicles were absent from this game. That being said HAV and vehicles as they currently are...... are boring, they're bland, they're easy, they lack depth or a real role. They require less skill than once before.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Maximus Mobius
Fatal Absolution
925
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Posted - 2015.08.14 01:43:00 -
[34] - Quote
2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh I was talking to the other guy MAXIMUS Don't have to be a d*ck about it =ƒÿÆ
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Russel Moralles
Expert Intervention Caldari State
9
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Posted - 2015.08.14 04:36:00 -
[35] - Quote
Remove tanks and replace them with mechs. Ala metal gear solid mechs. Something on the line of metal gear rex and the mgs4 geckos. |
Pocket Rocket Girl
Psygod9
497
|
Posted - 2015.08.14 05:01:00 -
[36] - Quote
Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh
you cant be a tanker you haven't QQ about AV and haven't agreed with the OP.
Have garbage gun game? Throw a Core.
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Maximus Mobius
Fatal Absolution
926
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Posted - 2015.08.14 06:39:00 -
[37] - Quote
Russel Moralles wrote:Remove tanks and replace them with mechs. Ala metal gear solid mechs. Something on the line of metal gear rex and the mgs4 geckos. With or without the Cow sounds?
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Cesar Geronimo
DUST University Ivy League
51
|
Posted - 2015.08.14 16:19:00 -
[38] - Quote
Jammer Jalapeno wrote:Cesar Geronimo wrote:Keep tanks, but I'd propose these changes:
2. Tanks are supposed to be a force multiplier (and rightly so) something is wrong when a player is this dominant in a 3-man vehicle -- A tank driver should theoretically be at a *huge* disadvantage going solo, especially since there are "solo" tanks available now...I'd propose giving the main turret a nerf while giving huge buffs to the small support turrets, along with full 360-degree turn authority. It should take at least TWO people minimum for a tank to truly be effective...
Simpler, alternate proposals -- Only one active module can be used at any given time, OR make active modules start slow, build up to full power, and gradually taper off, OR at the bare minimum for the love of god just lose the fuel injector... I kind of disagree with this, tanks are already dependant on the rest of their team. For instance, if your friendly blueberries are not capable enough to shoot the AV infantry, then the tank isn't going to get very far. Sure you could always pull out one or two more but what is the point if you aren't going to accomplish anything. Nerfing the main turrent isn't exactly fair either, tanks do encounter other tanks and need to defend themselves. Not everyone enjoys having blueberries in their tank. Not to mention the main turret, also comes in handy for taking out blaster, missle, and rail installations. Nobody wants to sit around forever, spending lots of ammo trying to take those things out. Sure you could leave the installations be, but they become a HUGE nuisance when they are hacked for infantry and vehicle pilots. Removing and limiting modules wouldn't be fun either, there needs to be more diversity among vehicles, otherwise everyone would have the same boring fit.
Fine...So keep everything as it is, but make it operate like a LAV then, with a tank driver and a separate player operating the main turret since there are already 1-man "solo" tanks available... |
Jammer Jalapeno
Take Off Eh
323
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Posted - 2015.08.14 17:11:00 -
[39] - Quote
No that is just silly!!! Wouldn't work out at all.
Quit being such candyasses!!!! Yarrr
MmMmMm Glitter
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General Mosquito
Fatal Absolution Negative-Feedback
283
|
Posted - 2015.08.14 17:13:00 -
[40] - Quote
bear90211 wrote:I would go along the lines of just making tanks cost up to 7 mil, that would would be a well fit proto tank. why is a tank hull worth less than a proto suit? a tank should cost immense amounts of ISK, but have a shitload of resistance to AV the higher up the tank is, basically forcing 4 to 5 guys to use OK ish AV, or another tank to come in and fight it. that won't happen, but in reality that is exactly what it would be. A tank is worth millions. a human life is worth about 600k to the military, so make it more like that in dust.
This is a horrible idea.
You can't have something that powerful in a lobby shooter.
It breaks the game, no matter the ISK cost.
The Attorney General - Mr. Hybrid Vayu
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