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2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
11
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Posted - 2015.08.14 01:05:00 -
[31] - Quote
Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh I was talking to the other guy MAXIMUS |
Diablo Gamekeeper
Circle of Huskarl Minmatar Republic
552
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Posted - 2015.08.14 01:08:00 -
[32] - Quote
deezy dabest wrote:Maximus Mobius wrote:I recently made a post about AV and Tankers how I stressed I wanted AV users to shut up. I read how Deezy Dabest asked how it would be if vehicles were cut altogether. This brings up and interesting concern since using vehicles is only situational and occasional besides transport. It would drastically change play styles and would force vehicle users to change play styled altogether. But it would also allow CCP to cut maps in half and to cut out info from the game like vehicles and swarm launchers altogether. Now this will almost definitely not occur but what is your opinion on vehicles either being refined so AV and vehicles are on par or that all of that should just be cut out along side dedicated AV tech. *blush* I was more pointing to the amazing back and forth of vehicles versus a/v over the life of the game and what things would look like if that energy had been spent elsewhere. I am not a fan of cutting anything we currently have. As far as the balancing stuff goes: I think the real issue here is vehicles are attempting to be balanced around no set role similar to how suits are somewhat balanced. I believe that if CCP were to make it very clear that vehicles should be a force multiplier and nothing else things would go smoother but I am not the one who gets to decide what role anything is. SoonGäó
I'm back
Rainbow Dash
I have DESTROYED CCP Rattati
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.14 01:18:00 -
[33] - Quote
Beld Errmon wrote:Thats a great idea we can finally be playing the scifi themed cod clone slayers have been pushing for all these years.
Agreed.
It would be so easy to walk away from Dust if both lore and vehicles were absent from this game. That being said HAV and vehicles as they currently are...... are boring, they're bland, they're easy, they lack depth or a real role. They require less skill than once before.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Maximus Mobius
Fatal Absolution
925
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Posted - 2015.08.14 01:43:00 -
[34] - Quote
2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh I was talking to the other guy MAXIMUS Don't have to be a d*ck about it =ƒÿÆ
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Russel Moralles
Expert Intervention Caldari State
9
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Posted - 2015.08.14 04:36:00 -
[35] - Quote
Remove tanks and replace them with mechs. Ala metal gear solid mechs. Something on the line of metal gear rex and the mgs4 geckos. |
Pocket Rocket Girl
Psygod9
497
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Posted - 2015.08.14 05:01:00 -
[36] - Quote
Maximus Mobius wrote:2 NOITCEFREP YLOH wrote:Maximus Mobius wrote:axis alpha wrote:That would be no good. I thing vehicle and av are pretty balanced. You than have not been a dedicated tanker or pilot. Yeah I agree, you should TRY it sometime lol its great I am a dedicated tanker bruh
you cant be a tanker you haven't QQ about AV and haven't agreed with the OP.
Have garbage gun game? Throw a Core.
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Maximus Mobius
Fatal Absolution
926
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Posted - 2015.08.14 06:39:00 -
[37] - Quote
Russel Moralles wrote:Remove tanks and replace them with mechs. Ala metal gear solid mechs. Something on the line of metal gear rex and the mgs4 geckos. With or without the Cow sounds?
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Cesar Geronimo
DUST University Ivy League
51
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Posted - 2015.08.14 16:19:00 -
[38] - Quote
Jammer Jalapeno wrote:Cesar Geronimo wrote:Keep tanks, but I'd propose these changes:
2. Tanks are supposed to be a force multiplier (and rightly so) something is wrong when a player is this dominant in a 3-man vehicle -- A tank driver should theoretically be at a *huge* disadvantage going solo, especially since there are "solo" tanks available now...I'd propose giving the main turret a nerf while giving huge buffs to the small support turrets, along with full 360-degree turn authority. It should take at least TWO people minimum for a tank to truly be effective...
Simpler, alternate proposals -- Only one active module can be used at any given time, OR make active modules start slow, build up to full power, and gradually taper off, OR at the bare minimum for the love of god just lose the fuel injector... I kind of disagree with this, tanks are already dependant on the rest of their team. For instance, if your friendly blueberries are not capable enough to shoot the AV infantry, then the tank isn't going to get very far. Sure you could always pull out one or two more but what is the point if you aren't going to accomplish anything. Nerfing the main turrent isn't exactly fair either, tanks do encounter other tanks and need to defend themselves. Not everyone enjoys having blueberries in their tank. Not to mention the main turret, also comes in handy for taking out blaster, missle, and rail installations. Nobody wants to sit around forever, spending lots of ammo trying to take those things out. Sure you could leave the installations be, but they become a HUGE nuisance when they are hacked for infantry and vehicle pilots. Removing and limiting modules wouldn't be fun either, there needs to be more diversity among vehicles, otherwise everyone would have the same boring fit.
Fine...So keep everything as it is, but make it operate like a LAV then, with a tank driver and a separate player operating the main turret since there are already 1-man "solo" tanks available... |
Jammer Jalapeno
Take Off Eh
323
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Posted - 2015.08.14 17:11:00 -
[39] - Quote
No that is just silly!!! Wouldn't work out at all.
Quit being such candyasses!!!! Yarrr
MmMmMm Glitter
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 17:13:00 -
[40] - Quote
bear90211 wrote:I would go along the lines of just making tanks cost up to 7 mil, that would would be a well fit proto tank. why is a tank hull worth less than a proto suit? a tank should cost immense amounts of ISK, but have a shitload of resistance to AV the higher up the tank is, basically forcing 4 to 5 guys to use OK ish AV, or another tank to come in and fight it. that won't happen, but in reality that is exactly what it would be. A tank is worth millions. a human life is worth about 600k to the military, so make it more like that in dust.
This is a horrible idea.
You can't have something that powerful in a lobby shooter.
It breaks the game, no matter the ISK cost.
The Attorney General - Mr. Hybrid Vayu
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