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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 16:07:00 -
[1] - Quote
Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
"Anybody order chaos?"
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
749
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Posted - 2015.08.03 18:28:00 -
[2] - Quote
I was going to disagree on its face but your logic is sound. I express support while fearing the unintended consequences a buff would bring.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Carmine Lotte
Talon Havocs
9
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Posted - 2015.08.03 18:28:00 -
[3] - Quote
IDK Gallente weapons are the only balanced ones. |
Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:31:00 -
[4] - Quote
IceShifter Childhaspawn wrote:I was going to disagree on its face but your logic is sound. I express support while fearing the unintended consequences a buff would bring.
For a long time I just figured I'd fight in close quarters only, but even that's more than a task?! I've dealt with these underpowered and short ranged weapons for a long time. Simply put, they're outclassed as the battlefield has evolved.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:32:00 -
[5] - Quote
Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones.
If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required.
"Anybody order chaos?"
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.03 18:46:00 -
[6] - Quote
Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required.
I have all minmatar.
Minmatar is love
Minmatar is life.
They are also the most versatile suits in the game
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.08.03 18:51:00 -
[7] - Quote
Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:52:00 -
[8] - Quote
Ghost Kaisar wrote:Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required. I have all minmatar. Minmatar is love Minmatar is life. They are also the most versatile suits in the game
Faster overall regen, speed, stamina recovery, better dps, most weapons, most versatily, balanced slots, ffs they're amazing.... and the gal has dropped weaponry lol!
"Anybody order chaos?"
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Union118
GamersForChrist
617
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Posted - 2015.08.03 18:56:00 -
[9] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
The Assault Rifle used to be the main weapon of choice. I should go back to my roots.
Starter Fit Suits are OP :-)
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:09:00 -
[10] - Quote
Union118 wrote:Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
The Assault Rifle used to be the main weapon of choice. I should go back to my roots.
It was nerfed prematurely. Had it never been nerfed the CR and Rail would have even competition out of it now.
"Anybody order chaos?"
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Sicerly Yaw
Corrosive Synergy No Context
752
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Posted - 2015.08.03 19:10:00 -
[11] - Quote
Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it.
balanced in relation to shields which for they are made to deal with
yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not
I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later
click here if you are making a new account and want some free BPO's
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DeadlyAztec11
8
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Posted - 2015.08.03 19:24:00 -
[12] - Quote
The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:29:00 -
[13] - Quote
Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later
Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing?
Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them.
I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp.
Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong".
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:31:00 -
[14] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol!
On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:34:00 -
[15] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
Agree 100% with that second statement! Rail rifles shouldn't be out dpsing AR's at 20 meters!
"Anybody order chaos?"
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:34:00 -
[16] - Quote
I do fine with the AR even in PC IDK what your problem is yes it could perform better but it's not useless. |
DDx77
Random Gunz Rise Of Legion.
340
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Posted - 2015.08.03 19:35:00 -
[17] - Quote
I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
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Count- -Crotchula
Namtar Elite Gallente Federation
213
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Posted - 2015.08.03 19:44:00 -
[18] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical variant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
remember ages ago after a certain patch the assault rifle lost almost all of its range? Yeh that's how using the ion pistol feels, I know you know the same.
the burst is pretty good, I can use the tac but can't do extremely well with it. I haven't used the breach since it got nerfed, I'm sure it's still deadly but in the world of ACRs and ARRs, it probably won't do too well.
I don't think I've seen more than 2 or 3 people use an actual assault rifle today, apart from MLT players and even half of them don't use it.
I just give up and use the SCR/CR and LR if I'm feeling brave. |
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.03 19:47:00 -
[19] - Quote
Benjamin Ciscko wrote:I do fine with the AR even in PC IDK what your problem is yes it could perform better but it's not useless.
I assure you any success with the AR has more to do with the player than the weapon lol! I kill with it sure, but if I respec to any other light weapon the game becomes much easier for sure.
I run the AR in PC too, but the CR and RR are much more prevelent due more to the rifle than the player.
"Anybody order chaos?"
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.03 19:49:00 -
[20] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical variant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
Tbh, the only thing that is needed is for the vanilla assault rifle to get a damage buff. And the krins too. It should be deadly at cqc.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:54:00 -
[21] - Quote
DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A bonus to RoF no more than 2% per level would be acceptable considering the current hip fire bonus is redundant given the SS skill, and operation skill. I would not raise the clip size, coupling RoF increases with clip size increases is a dangerous recipe.
Changing the profile is absolutely out of the question not only because of lore but it would destabilize the current Armor vs.Shield meta. |
Cesar Geronimo
DUST University Ivy League
35
|
Posted - 2015.08.03 19:56:00 -
[22] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
Sometimes the Tac is ok...I just hate the slow 'tracer' line of the single bullet which can really mess up your view through the sight, especially if the target is doing his "circle strafe dance"...
But like the sniper rifle, if you're lagging even a little, forget about ever hitting anything... |
Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.03 20:06:00 -
[23] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
The tac is damn good if you can avoid spamfingers. The main problem with all of the plasma rifles besides cqc impotence is that they dont benefit in the least from gal assault. The Rr suffers from this too, but it excels at its purpose, and using it as a ranged suppressor makes the cal assault reload actually decent. The hipfire dispersion bonus is a joke, a cruel joke, and even in cqc you're getting peed on by damn near every other weapon. Hell you struggle to out dps a damn submachine gun in cqc.
Anecdotally, I use the plasma on 70% of my fits on this account, my assault, logi, commando and scouts all use it in some form. I still manage to win ny fights, but I will admit I have to do some real houdini shxt sometimes to make it happen. As it stands I'm in line with a damage spike at 25- and a bonus to assaults that doesn't pee sitting down.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.08.03 20:13:00 -
[24] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. Agree with this for the most part. I'd put the Burst and the TAC neck-and-neck at the top of the list, then Breach, then AR.
P.S. Short-range dps buff is what i'm looking for: if we stretch out the range the various races' weapons start to homogify too much. Don't know if homogify is a real word, but it certainly is in the Calvin and Hobbes universe, and that's good enough for me.
PSN: RationalSpark
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DeadlyAztec11
8
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Posted - 2015.08.03 20:28:00 -
[25] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol! The Gallente Assault skill greatly reduces the recoil. Also, most of it is only visual.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
8
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Posted - 2015.08.03 20:41:00 -
[26] - Quote
DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A higher rate of fire is a bad idea. Yes, it would be a Flamethrower at extreme ranges but it would be atrocious at range. You might as well run a shotgun.
The current bonus is absolutely fine. With it dispersion is reduced significantly abd when you add on the sharpshooter bonus it becomes possible to head shot people while strafing at 30m. It's incredible.
A bigger magazine won't be very either. Often I die to higher damage weapons in CQC far before I exceed seventy rounds. It's simply an issue of other rifles being on par with the AR within it's own range. The best solution is to increase close range damage.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Carmine Lotte
Talon Havocs
9
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Posted - 2015.08.03 20:45:00 -
[27] - Quote
DeadlyAztec11 wrote:DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A higher rate of fire is a bad idea. Yes, it would be a Flamethrower at extreme ranges but it would be atrocious at range. You might as well run a shotgun. The current bonus is absolutely fine. With it dispersion is reduced significantly abd when you add on the sharpshooter bonus it becomes possible to head shot people while strafing at 30m. It's incredible. A bigger magazine won't be very either. Often I die to higher damage weapons in CQC far before I exceed seventy rounds. It's simply an issue of other rifles being on par with the AR within it's own range. The best solution is to increase close range damage. Like 10 meters becomes 200% effective |
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.03 22:24:00 -
[28] - Quote
I can agree wholeheartedly with the extra damage at close range! If you close the gap as a gallente assault you should be rewarded! As it stands right now you're trying to close the gap from the flank, and runaway, while attempting to rep the a hell storm of dmg?! It's not feasible whatsoever?!
At the same time another 10 meters, or even 5, wouldn't hurt. The gap from AR to CR, RR, and scrambler is pretty huge when it comes to range.
"Anybody order chaos?"
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.03 23:27:00 -
[29] - Quote
Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor.
Loyal to The State
Official Caldari Commando User
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 23:54:00 -
[30] - Quote
Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor.
I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc.
Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing.
You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting.
"Anybody order chaos?"
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I-Shayz-I
I----------I
6
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Posted - 2015.08.03 23:55:00 -
[31] - Quote
Rattati already said he wanted to buff unused weapons before making any more changes to rifles.
I was killed by an AR just the other day I have never been killed by a breach shotgun And I have never even seen the breach Mass Driver in the kill feed.
There are way more important weapons out there that need to be brought up to par, like the ion pistol you mentioned.
More details here: https://forums.dust514.com/default.aspx?g=posts&t=207271&find=unread
7162 wp with a Repair Tool!
--
Vote for Cross!
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 00:07:00 -
[32] - Quote
I-Shayz-I wrote:Rattati already said he wanted to buff unused weapons before making any more changes to rifles. I was killed by an AR just the other day I have never been killed by a breach shotgun And I have never even seen the breach Mass Driver in the kill feed. There are way more important weapons out there that need to be brought up to par, like the ion pistol you mentioned. More details here: https://forums.dust514.com/default.aspx?g=posts&t=207271&find=unread
So you're suggesting I continue to use the rail or CR, with no bonus, while we buff the breach mass driver? Great, and in the meantime every other assault suit has an amazing bonus and stronger weapons.
How long would it take to make the AR viable? If he uses the free time available from not nerfing the scrambler, to fix the AR, he could probably fix all of these "unused weapons" as well.
Side note: the ion requires little to sort, while those others should just probably be removed altogether.
I have max shotgun skills so in the spirit of staying unbiased, I'm going to get a breach shotgun out with ion combo! It can't be that bad, and if I don't kill em in the first 2 shotgun rounds, I'll finish with the ion, or be dead anyway. *shrugs*
"Anybody order chaos?"
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.08.04 00:11:00 -
[33] - Quote
Count- -Crotchula wrote:Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical variant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7 remember ages ago after a certain patch the assault rifle lost almost all of its range? Yeh that's how using the ion pistol feels, I know you know the same. the burst is pretty good, I can use the tac but can't do extremely well with it. I haven't used the breach since it got nerfed, I'm sure it's still deadly but in the world of ACRs and ARRs, it probably won't do too well. I don't think I've seen more than 2 or 3 people use an actual assault rifle today, apart from MLT players and even half of them don't use it. I just give up and use the SCR/CR and LR if I'm feeling brave. I remember going from 100 meter range to 30 meter range. ahhh uprising... you ruined so many things.
i hate everyone.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.04 00:20:00 -
[34] - Quote
Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting.
That's what tell people. And then they look at me when j say the vanilla ar is actually op. Especially since I can still do the wiggle wiggle.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:27:00 -
[35] - Quote
Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor.
Loyal to The State
Official Caldari Commando User
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 00:36:00 -
[36] - Quote
Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor.
Also take not of how many shield dominate suits just run up, ARR in hand, with no fear of any AR in CQC lol! No one playing this game says to themselves or they're team mates, "keep an eye out for those AR's! We're in close quarters!" Lol!
What you will hear is "SCRAMBLER! TAKE COVER!" "All these guys rocking rails bro!" Even "F****** laser rifles!"
Not once will you hear anyone complain about an AR. There's more shock when it kills than there is anger lol!
"What tha.... A breach AR?!?!"
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 01:02:00 -
[37] - Quote
Bradric Banewolf wrote:Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor. Also take not of how many shield dominate suits just run up, ARR in hand, with no fear of any AR in CQC lol! No one playing this game says to themselves or they're team mates, "keep an eye out for those AR's! We're in close quarters!" Lol! What you will hear is "SCRAMBLER! TAKE COVER!" "All these guys rocking rails bro!" Even "F****** laser rifles!" Not once will you hear anyone complain about an AR. There's more shock when it kills than there is anger lol! "What tha.... A breach AR?!?!" Yes, because other assault variants of rifles are just as good if not better in cqc than AR itself. I've stated this couple of times already.
Loyal to The State
Official Caldari Commando User
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 01:20:00 -
[38] - Quote
Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor. Also take not of how many shield dominate suits just run up, ARR in hand, with no fear of any AR in CQC lol! No one playing this game says to themselves or they're team mates, "keep an eye out for those AR's! We're in close quarters!" Lol! What you will hear is "SCRAMBLER! TAKE COVER!" "All these guys rocking rails bro!" Even "F****** laser rifles!" Not once will you hear anyone complain about an AR. There's more shock when it kills than there is anger lol! "What tha.... A breach AR?!?!" Yes, because other assault variants of rifles are just as good if not better in cqc than AR itself. I've stated this couple of times already.
It was a general reference.
The breach got nerfed not 3 months after having 36 rounds making it far worse in the hands of the gal assault, and you will never see it in the hands of a min, cal, or amarr assault over their own weaponry! At the absolute most, you'll see a min assault with a burst AR because 1. It actually works! 2. It's shield based, and everyone, as bad as they claim shields to be, runs cal or min assault over gal and amarr all day! On top of that the min assault is good with literally any weapon, not because of the weapons, but because of the suit.
Don't even get me started on what it's good at?! Tell me something it doesn't have going for it over every other assault suit, and scouts hell! Fastest light weapon reload(CR), shield and armor regen (depending on how you build it), fast speed, fast stamina regen, fast movement speed, and all of this better than the gal, cal, and amarr assaults. Pound for pound most versatile suit. Only drawback being low ehp?
Shall we even bother with the others? Gal has high reps (not high enough if a min assault is after you because he reloads faster, hits harder, regen faster, runs faster, and stamina recovers faster all in CQC lol!), no stamina or stamina recovery to get to cover to rep, one of the slowest light weapon reloads probably just faster than the scrambler, and the AR (nerfed for eternity because everyone hated it before the other rifles were even out)
Atleast the cal has the rail and a decent bonus. According to you guys the shields aren't great, even after CCP gave that shield regen buff. (*Hint hint* use regen)
The amarr has the answer *cough cough* I meant the scrambler, and the same slot layout as the gal, but with more armor and a devastating weapon/weapon bonus!
The gal assault is most prevelent on the field rocking a ARR! That is undeniable fact! Most new players who have gal assault/AR combo, quickly switch suits altogether, or adopt the rail rifle by the time they're proto.
I didn't say the AR variants were just god awful, but they are no where near on par with the ACR/CR, RR/ARR, and ASCR/SCR without serious dmg mods added!
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Sicerly Yaw
Corrosive Synergy No Context
753
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Posted - 2015.08.04 02:02:00 -
[39] - Quote
Bradric Banewolf wrote:Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing? Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them. I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp. Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong".
this is a pretty ignorant argument as any suit can make use of any weapon, and you agreed with my point if you arent aware of that so I don't see any reason for you to try to argue
the AR does kill shields effectively at greater ranges then its optimal, and it devastates shields in CQC just like you agreed, so whats the problem? shields are balanced with the AR in the ranged aspect the problem is that the AR isnt the only weapon that deals with shields so they are still vulnerable at range due to the ScR and LR, not to mention that most armor users use the ARR anyway making the range issue almost mute, there's a lot wrong with your reasoning but I wont argue something thats clearly evident
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Bradric Banewolf
D3ATH CARD RUST415
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Posted - 2015.08.04 02:25:00 -
[40] - Quote
Sicerly Yaw wrote:Bradric Banewolf wrote:Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing? Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them. I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp. Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong". this is a pretty ignorant argument as any suit can make use of any weapon, and you agreed with my point if you arent aware of that so I don't see any reason for you to try to argue the AR does kill shields effectively at greater ranges then its optimal, and it devastates shields in CQC just like you agreed, so whats the problem? shields are balanced with the AR in the ranged aspect the problem is that the AR isnt the only weapon that deals with shields so they are still vulnerable at range due to the ScR and LR, not to mention that most armor users use the ARR anyway making the range issue almost mute, there's a lot wrong with your reasoning but I wont argue something thats clearly evident
Why must everything with you guys be based around your precious shields!
This weapon can't be tweaked because "oh ma shields?!"
We can't add this because "oh but wait, ma shields?!"
The point, regardless, is the weapon is clearly UP in comparison to all the other rifles!
Are you disagreeing with that?
I also have yet to hear anyone refer to the shield regen buff CCP Rattati just did to help you IN YOUR OPTIMAL! At range! Not CQC where I catch a ton of cal assaults! Why not give the gal assault a chance in his optimal, which many here are in agreement with, by buffing dmg output "IN OUR OPTIMAL"!
Meaning if you bring your Caldari dropsuit within 40 meters expect to get ripped up! Why do you guys argue that the AR doesn't need ANY sort of buff whatsoever, knowing full well that it gets its *** kicked in close quarters, long range, and frankly anywhere else if it's using an AR?
I'm not saying all the time?! I'm saying a very scary large percentage of the time! You forget that at 40 meters or less the gal assault has to contend with mass driver splash, scouts with knives and shotguns, heavy/logi trains, core grenades, RE's, dropship splash dmg, blaster tanks, etc. Frankly the reps and speed aren't high enough, and the weapon is severely under performing.
Add a rail rifle, scrambler rifle, or laser from long range, and don't forget the CR at mid to cqc, and you're spending the entire fight dancing the **** around?! You obviously don't run the suit/weapon combo!
You're only concern seems to be shields going down quickly, but if you're outside of my range on all this open terrain how is that an issue exactly?
"Anybody order chaos?"
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deadpool lifetone
D3ATH CARD RUST415
62
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Posted - 2015.08.04 04:23:00 -
[41] - Quote
The AR is ok at best from what it use to be . ( +ROF by a small margin or with 2-3 more rounds in the clip & your good . "Assault" ) , The Breach AR does the business & is almost at top notch . ( +1-2 more rounds in clip & should be affective as intended . "suppressor/cover fire/entery" weapon ) , The Tactical AR needs help like no tomorrow , the stats lie big time . you would think that "damn this Ho O.P" , until you pull the trigger & struggle to kill a pro caldari at 50mts lol & with more kick then a wild horse 'smh' . ( - reduce kick moderatly , + hit detection fidelity or increase 2-3 rounds ) , The burst AR shares the same stats as the C.R , but it sure as hell does not feel like it at all . i wouldnt even know where to start on with this one . the rounds scatter everywhere compared to the C.R & makes hitting a target harder big time . kicks odd & feels whole screen is moving , losing sight on target at times ( blame on scope animation ) i mean you can take your pick . AR ( +ROF small margin OR +2-3 extra rounds ) / Breach ( + 1-2 rounds ) / Tactical ( - Reduce kick moderatly & +hit detection OR +2-3 round ) / Burst ( scope animation makes lose track of enemies / -Reduce kick small margin / -Reduce bullet scatter etc ) ...... |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.04 04:56:00 -
[42] - Quote
Ghost Kaisar wrote:Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required. I have all minmatar. Minmatar is love Minmatar is life. They are also the most versatile suits in the game Caldari Nova Knives
Scouts United
Gk.0s & Quafes all day.
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