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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 16:07:00 -
[1] - Quote
Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:31:00 -
[2] - Quote
IceShifter Childhaspawn wrote:I was going to disagree on its face but your logic is sound. I express support while fearing the unintended consequences a buff would bring.
For a long time I just figured I'd fight in close quarters only, but even that's more than a task?! I've dealt with these underpowered and short ranged weapons for a long time. Simply put, they're outclassed as the battlefield has evolved.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:32:00 -
[3] - Quote
Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones.
If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:52:00 -
[4] - Quote
Ghost Kaisar wrote:Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required. I have all minmatar. Minmatar is love Minmatar is life. They are also the most versatile suits in the game
Faster overall regen, speed, stamina recovery, better dps, most weapons, most versatily, balanced slots, ffs they're amazing.... and the gal has dropped weaponry lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:09:00 -
[5] - Quote
Union118 wrote:Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
The Assault Rifle used to be the main weapon of choice. I should go back to my roots.
It was nerfed prematurely. Had it never been nerfed the CR and Rail would have even competition out of it now.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:29:00 -
[6] - Quote
Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later
Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing?
Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them.
I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp.
Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong".
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:31:00 -
[7] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol!
On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:34:00 -
[8] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
Agree 100% with that second statement! Rail rifles shouldn't be out dpsing AR's at 20 meters!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:47:00 -
[9] - Quote
Benjamin Ciscko wrote:I do fine with the AR even in PC IDK what your problem is yes it could perform better but it's not useless.
I assure you any success with the AR has more to do with the player than the weapon lol! I kill with it sure, but if I respec to any other light weapon the game becomes much easier for sure.
I run the AR in PC too, but the CR and RR are much more prevelent due more to the rifle than the player.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 22:24:00 -
[10] - Quote
I can agree wholeheartedly with the extra damage at close range! If you close the gap as a gallente assault you should be rewarded! As it stands right now you're trying to close the gap from the flank, and runaway, while attempting to rep the a hell storm of dmg?! It's not feasible whatsoever?!
At the same time another 10 meters, or even 5, wouldn't hurt. The gap from AR to CR, RR, and scrambler is pretty huge when it comes to range.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 23:54:00 -
[11] - Quote
Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor.
I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc.
Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing.
You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 00:07:00 -
[12] - Quote
I-Shayz-I wrote:Rattati already said he wanted to buff unused weapons before making any more changes to rifles. I was killed by an AR just the other day I have never been killed by a breach shotgun And I have never even seen the breach Mass Driver in the kill feed. There are way more important weapons out there that need to be brought up to par, like the ion pistol you mentioned. More details here: https://forums.dust514.com/default.aspx?g=posts&t=207271&find=unread
So you're suggesting I continue to use the rail or CR, with no bonus, while we buff the breach mass driver? Great, and in the meantime every other assault suit has an amazing bonus and stronger weapons.
How long would it take to make the AR viable? If he uses the free time available from not nerfing the scrambler, to fix the AR, he could probably fix all of these "unused weapons" as well.
Side note: the ion requires little to sort, while those others should just probably be removed altogether.
I have max shotgun skills so in the spirit of staying unbiased, I'm going to get a breach shotgun out with ion combo! It can't be that bad, and if I don't kill em in the first 2 shotgun rounds, I'll finish with the ion, or be dead anyway. *shrugs*
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 00:36:00 -
[13] - Quote
Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor.
Also take not of how many shield dominate suits just run up, ARR in hand, with no fear of any AR in CQC lol! No one playing this game says to themselves or they're team mates, "keep an eye out for those AR's! We're in close quarters!" Lol!
What you will hear is "SCRAMBLER! TAKE COVER!" "All these guys rocking rails bro!" Even "F****** laser rifles!"
Not once will you hear anyone complain about an AR. There's more shock when it kills than there is anger lol!
"What tha.... A breach AR?!?!"
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 01:20:00 -
[14] - Quote
Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Bradric Banewolf wrote:Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor. I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc. Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing. You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting. As I said, AR is anti shield not anti armor. Also take not of how many shield dominate suits just run up, ARR in hand, with no fear of any AR in CQC lol! No one playing this game says to themselves or they're team mates, "keep an eye out for those AR's! We're in close quarters!" Lol! What you will hear is "SCRAMBLER! TAKE COVER!" "All these guys rocking rails bro!" Even "F****** laser rifles!" Not once will you hear anyone complain about an AR. There's more shock when it kills than there is anger lol! "What tha.... A breach AR?!?!" Yes, because other assault variants of rifles are just as good if not better in cqc than AR itself. I've stated this couple of times already.
It was a general reference.
The breach got nerfed not 3 months after having 36 rounds making it far worse in the hands of the gal assault, and you will never see it in the hands of a min, cal, or amarr assault over their own weaponry! At the absolute most, you'll see a min assault with a burst AR because 1. It actually works! 2. It's shield based, and everyone, as bad as they claim shields to be, runs cal or min assault over gal and amarr all day! On top of that the min assault is good with literally any weapon, not because of the weapons, but because of the suit.
Don't even get me started on what it's good at?! Tell me something it doesn't have going for it over every other assault suit, and scouts hell! Fastest light weapon reload(CR), shield and armor regen (depending on how you build it), fast speed, fast stamina regen, fast movement speed, and all of this better than the gal, cal, and amarr assaults. Pound for pound most versatile suit. Only drawback being low ehp?
Shall we even bother with the others? Gal has high reps (not high enough if a min assault is after you because he reloads faster, hits harder, regen faster, runs faster, and stamina recovers faster all in CQC lol!), no stamina or stamina recovery to get to cover to rep, one of the slowest light weapon reloads probably just faster than the scrambler, and the AR (nerfed for eternity because everyone hated it before the other rifles were even out)
Atleast the cal has the rail and a decent bonus. According to you guys the shields aren't great, even after CCP gave that shield regen buff. (*Hint hint* use regen)
The amarr has the answer *cough cough* I meant the scrambler, and the same slot layout as the gal, but with more armor and a devastating weapon/weapon bonus!
The gal assault is most prevelent on the field rocking a ARR! That is undeniable fact! Most new players who have gal assault/AR combo, quickly switch suits altogether, or adopt the rail rifle by the time they're proto.
I didn't say the AR variants were just god awful, but they are no where near on par with the ACR/CR, RR/ARR, and ASCR/SCR without serious dmg mods added!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.04 02:25:00 -
[15] - Quote
Sicerly Yaw wrote:Bradric Banewolf wrote:Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing? Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them. I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp. Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong". this is a pretty ignorant argument as any suit can make use of any weapon, and you agreed with my point if you arent aware of that so I don't see any reason for you to try to argue the AR does kill shields effectively at greater ranges then its optimal, and it devastates shields in CQC just like you agreed, so whats the problem? shields are balanced with the AR in the ranged aspect the problem is that the AR isnt the only weapon that deals with shields so they are still vulnerable at range due to the ScR and LR, not to mention that most armor users use the ARR anyway making the range issue almost mute, there's a lot wrong with your reasoning but I wont argue something thats clearly evident
Why must everything with you guys be based around your precious shields!
This weapon can't be tweaked because "oh ma shields?!"
We can't add this because "oh but wait, ma shields?!"
The point, regardless, is the weapon is clearly UP in comparison to all the other rifles!
Are you disagreeing with that?
I also have yet to hear anyone refer to the shield regen buff CCP Rattati just did to help you IN YOUR OPTIMAL! At range! Not CQC where I catch a ton of cal assaults! Why not give the gal assault a chance in his optimal, which many here are in agreement with, by buffing dmg output "IN OUR OPTIMAL"!
Meaning if you bring your Caldari dropsuit within 40 meters expect to get ripped up! Why do you guys argue that the AR doesn't need ANY sort of buff whatsoever, knowing full well that it gets its *** kicked in close quarters, long range, and frankly anywhere else if it's using an AR?
I'm not saying all the time?! I'm saying a very scary large percentage of the time! You forget that at 40 meters or less the gal assault has to contend with mass driver splash, scouts with knives and shotguns, heavy/logi trains, core grenades, RE's, dropship splash dmg, blaster tanks, etc. Frankly the reps and speed aren't high enough, and the weapon is severely under performing.
Add a rail rifle, scrambler rifle, or laser from long range, and don't forget the CR at mid to cqc, and you're spending the entire fight dancing the **** around?! You obviously don't run the suit/weapon combo!
You're only concern seems to be shields going down quickly, but if you're outside of my range on all this open terrain how is that an issue exactly?
"Anybody order chaos?"
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