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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 16:07:00 -
[1] - Quote
Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
"Anybody order chaos?"
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
749
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Posted - 2015.08.03 18:28:00 -
[2] - Quote
I was going to disagree on its face but your logic is sound. I express support while fearing the unintended consequences a buff would bring.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Carmine Lotte
Talon Havocs
9
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Posted - 2015.08.03 18:28:00 -
[3] - Quote
IDK Gallente weapons are the only balanced ones. |
Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:31:00 -
[4] - Quote
IceShifter Childhaspawn wrote:I was going to disagree on its face but your logic is sound. I express support while fearing the unintended consequences a buff would bring.
For a long time I just figured I'd fight in close quarters only, but even that's more than a task?! I've dealt with these underpowered and short ranged weapons for a long time. Simply put, they're outclassed as the battlefield has evolved.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:32:00 -
[5] - Quote
Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones.
If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required.
"Anybody order chaos?"
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.03 18:46:00 -
[6] - Quote
Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required.
I have all minmatar.
Minmatar is love
Minmatar is life.
They are also the most versatile suits in the game
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.08.03 18:51:00 -
[7] - Quote
Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 18:52:00 -
[8] - Quote
Ghost Kaisar wrote:Bradric Banewolf wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. If they'd bring the others down TTK would be better. As it stands now a respec to all Minmatar is required. I have all minmatar. Minmatar is love Minmatar is life. They are also the most versatile suits in the game
Faster overall regen, speed, stamina recovery, better dps, most weapons, most versatily, balanced slots, ffs they're amazing.... and the gal has dropped weaponry lol!
"Anybody order chaos?"
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Union118
GamersForChrist
617
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Posted - 2015.08.03 18:56:00 -
[9] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
The Assault Rifle used to be the main weapon of choice. I should go back to my roots.
Starter Fit Suits are OP :-)
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:09:00 -
[10] - Quote
Union118 wrote:Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical cariant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
The Assault Rifle used to be the main weapon of choice. I should go back to my roots.
It was nerfed prematurely. Had it never been nerfed the CR and Rail would have even competition out of it now.
"Anybody order chaos?"
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Sicerly Yaw
Corrosive Synergy No Context
752
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Posted - 2015.08.03 19:10:00 -
[11] - Quote
Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it.
balanced in relation to shields which for they are made to deal with
yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not
I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later
click here if you are making a new account and want some free BPO's
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DeadlyAztec11
8
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Posted - 2015.08.03 19:24:00 -
[12] - Quote
The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:29:00 -
[13] - Quote
Sicerly Yaw wrote:Cat Merc wrote:Carmine Lotte wrote:IDK Gallente weapons are the only balanced ones. Balanced relative to what? That's a blank statement that doesn't actually make sense when you think about it. balanced in relation to shields which for they are made to deal with yeah its UP against armor as it should be, perhaps a bit more then it should be. problem is you buff it you further ruin shields and shiled users further increasing the armor meta making it that much worse, compared to the ScR that had previously been buffed so that it was functional in the armor meta it became horribly OP against both armor and shields, after the nerf I think its in a good spot but shields by far are still not I would say if you want to justify buffing a weapon that already does its job well then you would have to buff that for which it is meant to deal with as well, so how about we focus on the main problems then we can start talking this nonsense about balancing weapons later
Shields and shield suits suffer when they get in range of other weapons. Something they hard-headedly do often. I can't understand why shield suits want to get into cqc when they have the rail rifle? Then complain that shields are weak?! For any AR to kill you effectively you have to be within 61 meters. The RR hits effectively 100% at 75! Wtf are you doing?
Stacking excessive ehp is for armor suits. The best shield suits are the ones with damp, range, regen, speed, and precision. The rail doesn't need dmg mods the way the AR is practically useless without them.
I ran a Cal assault in my respec trials, and it kills efficiently with less than 600 ehp.
Alot of you are re-making the wheel when CCP gave you the blueprint. The ARR and RR puts you at distance with dangerous hitting power. In the words of Jesus Chrysler "you're doing it wrong".
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:31:00 -
[14] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol!
On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 19:34:00 -
[15] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues.
Agree 100% with that second statement! Rail rifles shouldn't be out dpsing AR's at 20 meters!
"Anybody order chaos?"
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:34:00 -
[16] - Quote
I do fine with the AR even in PC IDK what your problem is yes it could perform better but it's not useless. |
DDx77
Random Gunz Rise Of Legion.
340
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Posted - 2015.08.03 19:35:00 -
[17] - Quote
I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
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Count- -Crotchula
Namtar Elite Gallente Federation
213
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Posted - 2015.08.03 19:44:00 -
[18] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical variant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
remember ages ago after a certain patch the assault rifle lost almost all of its range? Yeh that's how using the ion pistol feels, I know you know the same.
the burst is pretty good, I can use the tac but can't do extremely well with it. I haven't used the breach since it got nerfed, I'm sure it's still deadly but in the world of ACRs and ARRs, it probably won't do too well.
I don't think I've seen more than 2 or 3 people use an actual assault rifle today, apart from MLT players and even half of them don't use it.
I just give up and use the SCR/CR and LR if I'm feeling brave. |
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.03 19:47:00 -
[19] - Quote
Benjamin Ciscko wrote:I do fine with the AR even in PC IDK what your problem is yes it could perform better but it's not useless.
I assure you any success with the AR has more to do with the player than the weapon lol! I kill with it sure, but if I respec to any other light weapon the game becomes much easier for sure.
I run the AR in PC too, but the CR and RR are much more prevelent due more to the rifle than the player.
"Anybody order chaos?"
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.03 19:49:00 -
[20] - Quote
Bradric Banewolf wrote:Give the breach it's 6 rounds back, give the assault variant more dmg, I have no idea what to do for the tactical variant, and the burst is actually working so leave it be for now.
Can the ion pistol get another 5 meters?
In comparison to the other races weapons, these suck?! They gaurantee you're playing on hard mode, and the data has to be showing this! There's no way the data says the AR's come anywhere near the other rifles in kills since the birth of the rail and CR?!
This whole "the gallente is cqc" argument became extincted with the coming of jump mods?! Stop! There is no cover!
Atleast extend the effective range! I'm in everyone's 100% effective range at all times! This is ridiculous?!
Trying hard to stay with it, but good lord man help a brother out!
A fan thanks you for any bit of help here. o7
Tbh, the only thing that is needed is for the vanilla assault rifle to get a damage buff. And the krins too. It should be deadly at cqc.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:54:00 -
[21] - Quote
DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A bonus to RoF no more than 2% per level would be acceptable considering the current hip fire bonus is redundant given the SS skill, and operation skill. I would not raise the clip size, coupling RoF increases with clip size increases is a dangerous recipe.
Changing the profile is absolutely out of the question not only because of lore but it would destabilize the current Armor vs.Shield meta. |
Cesar Geronimo
DUST University Ivy League
35
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Posted - 2015.08.03 19:56:00 -
[22] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
Sometimes the Tac is ok...I just hate the slow 'tracer' line of the single bullet which can really mess up your view through the sight, especially if the target is doing his "circle strafe dance"...
But like the sniper rifle, if you're lagging even a little, forget about ever hitting anything... |
Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.03 20:06:00 -
[23] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol!
The tac is damn good if you can avoid spamfingers. The main problem with all of the plasma rifles besides cqc impotence is that they dont benefit in the least from gal assault. The Rr suffers from this too, but it excels at its purpose, and using it as a ranged suppressor makes the cal assault reload actually decent. The hipfire dispersion bonus is a joke, a cruel joke, and even in cqc you're getting peed on by damn near every other weapon. Hell you struggle to out dps a damn submachine gun in cqc.
Anecdotally, I use the plasma on 70% of my fits on this account, my assault, logi, commando and scouts all use it in some form. I still manage to win ny fights, but I will admit I have to do some real houdini shxt sometimes to make it happen. As it stands I'm in line with a damage spike at 25- and a bonus to assaults that doesn't pee sitting down.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.08.03 20:13:00 -
[24] - Quote
DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. Agree with this for the most part. I'd put the Burst and the TAC neck-and-neck at the top of the list, then Breach, then AR.
P.S. Short-range dps buff is what i'm looking for: if we stretch out the range the various races' weapons start to homogify too much. Don't know if homogify is a real word, but it certainly is in the Calvin and Hobbes universe, and that's good enough for me.
PSN: RationalSpark
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DeadlyAztec11
8
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Posted - 2015.08.03 20:28:00 -
[25] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:The Breach, Burst and Tactical AR's are fine. The standard AR is the only one that is lacking.
The AR's should only get damaged buffed within 0-25 meters. This is the range where there are issues. The tact is a disaster with a very false image. Read the stats and you think it's great... until you fire it, and realize it kicks like a bull about to lose his nuts! If it's so great let's ask rattati for usage stats lol! On the rare occasion that I see it in the killfeed I go "wow someone's brave" lol! The Gallente Assault skill greatly reduces the recoil. Also, most of it is only visual.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
8
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Posted - 2015.08.03 20:41:00 -
[26] - Quote
DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A higher rate of fire is a bad idea. Yes, it would be a Flamethrower at extreme ranges but it would be atrocious at range. You might as well run a shotgun.
The current bonus is absolutely fine. With it dispersion is reduced significantly abd when you add on the sharpshooter bonus it becomes possible to head shot people while strafing at 30m. It's incredible.
A bigger magazine won't be very either. Often I die to higher damage weapons in CQC far before I exceed seventy rounds. It's simply an issue of other rifles being on par with the AR within it's own range. The best solution is to increase close range damage.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Carmine Lotte
Talon Havocs
9
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Posted - 2015.08.03 20:45:00 -
[27] - Quote
DeadlyAztec11 wrote:DDx77 wrote:I think the AR needs a larger clip and a higher ROF - these could be a new Assault bonus.
What's interesting is I believe you would see the AR become incredibly effective if you just changed it into a projectile based weapon (lore be damned!!!) or made a variant that had a + bonus to armor
The Breach and burst seem fine to me.
I personally have not had much success with the TAC, I have not found it very accurate even with the GAL bonus.
A higher rate of fire is a bad idea. Yes, it would be a Flamethrower at extreme ranges but it would be atrocious at range. You might as well run a shotgun. The current bonus is absolutely fine. With it dispersion is reduced significantly abd when you add on the sharpshooter bonus it becomes possible to head shot people while strafing at 30m. It's incredible. A bigger magazine won't be very either. Often I die to higher damage weapons in CQC far before I exceed seventy rounds. It's simply an issue of other rifles being on par with the AR within it's own range. The best solution is to increase close range damage. Like 10 meters becomes 200% effective |
Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 22:24:00 -
[28] - Quote
I can agree wholeheartedly with the extra damage at close range! If you close the gap as a gallente assault you should be rewarded! As it stands right now you're trying to close the gap from the flank, and runaway, while attempting to rep the a hell storm of dmg?! It's not feasible whatsoever?!
At the same time another 10 meters, or even 5, wouldn't hurt. The gap from AR to CR, RR, and scrambler is pretty huge when it comes to range.
"Anybody order chaos?"
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.03 23:27:00 -
[29] - Quote
Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor.
Loyal to The State
Official Caldari Commando User
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.08.03 23:54:00 -
[30] - Quote
Mejt0 wrote:Buffing AR in straight DPS factor is bad.
AR already has dps versus shields like cr/rr versus armor (rr has less actually) while having more dps versus armor than cr/rr versus shields. It all comes to two factors : its role on the field (cqc) and current meta. You write as if you forgot that current meta is almost entirely based around armor.
I challenge everyone who disagrees to run gal assault with any/all variants of AR and ion pistol as a sidearm. Run the setup of mods any way you want. Tank it, reps, dmg, shields, speed, etc.
Play it in cqc lol! Do an honest assessment of what you encounter in cqc, what kills you the most, and what you're capable of killing.
You'll find yourself doing more running, looking for that cc dominance that you were promised, than shooting.
"Anybody order chaos?"
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