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Sardonk Eternia
Tiny Universe
364
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Posted - 2015.08.04 21:36:00 -
[31] - Quote
nelo kazuma wrote:Commandos serve a vital role but are not invincible there poor regen on all variants make them high dmg output but they cannot tank dmg easily spotted profile slow movement n big hit box so yes they are strong but fragile. Not efficient at close range compared to assaults or scts or heavies but in a class of their own
Your run-on sentence hurt my brain.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Jammer Jalapeno
Kirjuun Heiian
286
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Posted - 2015.08.04 22:11:00 -
[32] - Quote
Excuse me sir some of us Amarr Folk enjoy running Dual Lasers or Laser Scrams on our mandos.
MmMmMm Glitter
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Archer Killian
A13 SHIELD
17
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Posted - 2015.08.04 22:23:00 -
[33] - Quote
Whenever these anti-swarm threads pop up I find myself thinking... how many times did our team get mown down by proto cannons on a tank? How may times did some brylcream coiffed mincer swoop down in he's ads and pwn our lot and fly away untouchable?
And... I can't bring myself to find a jot of sympathy.
"The best enemy is the one that shoots at you all game... and misses!"
Dedicated Commando:- All races
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Larkson Crazy Eye
WarRavens
168
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Posted - 2015.08.04 22:47:00 -
[34] - Quote
Archer Killian wrote:Whenever these anti-swarm threads pop up I find myself thinking... how many times did our team get mown down by proto cannons on a tank? How may times did some brylcream coiffed mincer swoop down in he's ads and pwn our lot and fly away untouchable? And... I can't bring myself to find a jot of sympathy.
Plus with the shortened lock on range and huge visible effect using swarms is practically a death sentence. IT screams 'easy kill here' to every one within sight. If the vehicle doesn't simply turn around and kill you in 1 second flat the surrounding infantry will. I mean even a drop ship's small turrets can one shot you pretty easily with the missiles right now. Sure swarms almost always hit, unless you know they go behind any kind of obstacle or just out run their pathetic range since most DS fly faster than the missiles do. But people tend to forget that their dmg isn't any better than any other form of AV and are completely useless against every thing else. You can't even lock on to a large turret installation unless it's been hacked by the enemy team already.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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korrah silain
True Illuminate
109
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Posted - 2015.08.04 22:57:00 -
[35] - Quote
Just realised this is a stealth anti swarm thread. Lol
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Larkson Crazy Eye
WarRavens
168
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Posted - 2015.08.04 23:06:00 -
[36] - Quote
korrah silain wrote:Just realised this is a stealth anti swarm thread. Lol
pretty much until M commando made swarms half way decent no one cared about swarms or commando's for that matter lol. Now with the reload bonus and extra dmg swarms are almost deadly, almost. I still don't feel for the sacrifice of being able to do anything else swarms are deadly enough. It's a super specialist weapon that isn't that great at it's specialization. It's like if a sniper riffle had 20m range....
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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korrah silain
True Illuminate
109
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Posted - 2015.08.04 23:19:00 -
[37] - Quote
Larkson Crazy Eye wrote:korrah silain wrote:Just realised this is a stealth anti swarm thread. Lol pretty much until M commando made swarms half way decent no one cared about swarms or commando's for that matter lol. Now with the reload bonus and extra dmg swarms are almost deadly, almost. I still don't feel for the sacrifice of being able to do anything else swarms are deadly enough. It's a super specialist weapon that isn't that great at it's specialization. It's like if a sniper riffle had 20m range.... Vehicle q.qers gonna q.q I guess...
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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DDx77
Random Gunz Rise Of Legion.
342
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Posted - 2015.08.05 00:20:00 -
[38] - Quote
I disagree with all ALLLLLLLLLL
When Commandos start dominating PC's and Vehicle's stop farming infantry then post a topic like this.
A Commando can use AV and defend itself from infantry.
Any other dedicated AV Med fit might as well forget coming back alive - pure AV can be (IT IS) the most unrewarding role in the game.
Last I checked Vehicles are fine and Commando's need more CPU/PG
Personally I would like the Commando's to have higher HP but take on more of a "Logi" type of bonus and remove the lazy damage bonus. ( ie: The Gal Commando could get the logi bonus to Active scanners. The Amarr Commando could get a -USEFUL- passive Precision/Range Bonus. The Cal Commando could get a flat light weapon kick reduction or range increase bonus. The Minmatar could get a large ammo capacity bonus) - but that is just me
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REDBACK96USMC
NORTH K0REA
223
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Posted - 2015.08.05 00:23:00 -
[39] - Quote
Breakin Stuff wrote:Beld Errmon wrote:Breakin Stuff wrote:None of the classes are distinctly necessary.
We could have a functional game with just caldari medium frames.
Was there a point to the wall of text? I don't think you know what a wall of text actually is. I don't think you comprehend how little I give a sh*t about grammar semantics.
Proper Grammar is the difference between, "Helping your Uncle Jack off a horse." and "Helping your uncle jack off a horse."
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Buwaro Draemon
WarRavens
1
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Posted - 2015.08.05 01:48:00 -
[40] - Quote
korrah silain wrote:Just realised this is a stealth anti swarm thread. Lol This is not a stealth anti-swarm thread. This threas is about my opinion on how Commando suits are borderlining between Av and Ai since they can do both. Espcially the Minmando.
See it as you may but I know what this threas is not.
The Forums are a special place.
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DeadlyAztec11
8
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Posted - 2015.08.05 04:27:00 -
[41] - Quote
Any properly fitted Assault suit can quickly down any Commando with relative ease.
The Commando class suffers in several areas. Regeneration, movement and Electronic Warfare. Electronic Warfare is a lost cause because of a low amount of slots. Extra movement is possible through biotic modules though they tend to come in the way of more HP and regeneration. Regeneration is important though is useless without protection while health is recuperated. Adding additional HP is usually a death sentence because while it will come in useful during 1 v 1's you will struggle to recuperate in time to face a second oponent in quick succession.
As you may have noticed, Commandos tend to only be good at offensive combat when they are not being targeted plus any other area they choose to specialize in.
Also, while Commandos may have great AV potential they are merely equal to Assaults who have more mobility and regeneration, Scouts who have greater movement, regeneration and EWAR, as well as Sentinels who can use the Forge gun to hit across the map instantaneously.
Commandos are not upsetting anything.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.05 07:42:00 -
[42] - Quote
REDBACK96USMC wrote:Breakin Stuff wrote:Beld Errmon wrote:Breakin Stuff wrote:None of the classes are distinctly necessary.
We could have a functional game with just caldari medium frames.
Was there a point to the wall of text? I don't think you know what a wall of text actually is. I don't think you comprehend how little I give a sh*t about grammar semantics. Proper Grammar is the difference between, "Helping your Uncle Jack off a horse." and "Helping your uncle jack off a horse." the second one is the proper use of the language IMHO. Now I know what you did last summer.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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