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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.31 22:02:00 -
[1] - Quote
I would like to hear your thoughts on this.
The idea: Limit prototype gear to the respective LP stores.
Hear me out.
Along with a host of other FW improvements we need, I think this could have some real positive effects on the game.
Balance
Firstly, this would make prototype gear a lot more costly, as you'd have to earn it by playing FW, therefore it would be much less worth the risk to run it in pubs. We're already talking about meta-caps in pubs, which is a good idea, but making proto gear a bit less attainable could help with the problem.
Factional Warfare
I think this would greatly help FW, in more than one way.
1.) Players who want top-of-the-line gear will have to fight for a faction in order to earn it. Factional would have a much greater incentive to play, instead of just Roleplay and specialist weapons.
2.) Racial parity. I'm all for customization, but I'd like to see racial loyalty become the norm, and wacky mismatched fits be interesting, unique, and less common. If you are spending all your time fighting for Amarr, for example, you might as well buy all their stuff.
Player driven market
This opens up a lot of possibilities for the player market.
Let's say you want Federation Duvolle AR's, but you don't play much GFW. You can turn to a GFW arms dealer. Somebody who stockpiles Gal LP, can sell you a bundle of AR's (when trade-able) for whatever price you agree to.
This allows you to buy proto weapons with ISK alone, but you have to do it through another player. You could then play for your faction for the purpose of selling weapons if you so choose.
CPM Platform
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.31 22:13:00 -
[2] - Quote
I dont think this really fixes anything and at best it introduces a whole slew of new problems.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.31 22:14:00 -
[3] - Quote
Mina Longstrike wrote:I dont think this really fixes anything and at best it introduces a whole slew of new problems.
Such as?
CPM Platform
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.31 22:21:00 -
[4] - Quote
Forcing people to play fw to get prototype gear is kind of a problem. It removes functionality and choice.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.31 22:26:00 -
[5] - Quote
Mina Longstrike wrote:Forcing people to play fw to get prototype gear is kind of a problem. It removes functionality and choice.
Appreciate the input, but I disagree.
You have exactly the same 'choice', as I mentioned you would be able to purchase these same items from other players (which inherently diversifies and expands the player market)
As for 'functionality', I'm not sure I see how, the weapons function the same, and the same items are available to purchase, so technically nothing is 'removed', although I'll admit certainly changed.
CPM Platform
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deezy dabest
2
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Posted - 2015.07.31 22:35:00 -
[6] - Quote
I would rather see AUR variants all removed from the market as a start. CCP can make just as much money by allowing a full market for boosters, bpos, skins, and services to exist so that players can buy for AUR and sell for ISK. This is the exact function we see take place with PLEX and skins in Eve and it works great.
This would mean the only way to get gear before you should have it is to run FW or buy one of the racial packs.
AUR gear and NPC gear destroys any possibility of a player driven market by giving a fixed price that no one can ever go higher than. In an ideal world AUR and NPC ISK items would all be removed meaning that equipment has to either be manufactured or obtained from FW stores. This is pretty much where Dust was suppose to be heading many years ago but that grand scheme is all dead and gone now.
PS no matter what boosters of all kinds need to be changed to per match. Having a timed booster for FW when it takes so long to get into battle and is impossible at times is just plain bad news. This would probably be a great improvement for FW.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 06:13:00 -
[7] - Quote
I think this is actually a pretty brilliant idea.
Currently there is not a strong enough incentive to play FW. Sure there is one item per race that is nice to have and truly unique to FW and there are the APEX suits for those looking to grind forever, but currently FW is not a economically viable game mode (it is ultimately a loss everytime you play from an isk point of view even if you win the match). Many players stay away because of this lack of economic benefit.
By making FW the only place proto-gear is obtainable, and making proto-gear tradable, a new player driven market is created. This greatly benefits the FW players and sets it up as a more dangerous alternative to pubs, which it always should have been. By dangerous I am talking about a heightened risk reward mechanic in two areas: 1) the matches themselves since team killing is a thing and larger more coordinated squads are common, 2) the economics since not only do traders sometimes get boned, but selling items on a player market that fluxuates in price is always more risky than a static one.
This is the kind of change that pushes Dust just a bit closer to the player driven open world of New Eden that I love.
Now with more evil.
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 06:16:00 -
[8] - Quote
Oooo I just had another thought.
Since FW would be the only place to earn proto gear it would drive many of the very competetive players into FW. They'd need to earn their stompin' and PC gear after all.
This would mean that Pubs would become a bit friendlier to solo and new players while FW would become more dangerous and competetive.
Its a total win-win.
Now with more evil.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 10:13:00 -
[9] - Quote
Mobius Kaethis wrote:
Its a total win-win.
No. It really isn't.
If you run AV then having to farm FW or pay inflated costs for a non suck forge gun means in the current meta of madrugars, you're useless.
You have to have a proto forge to figyt properly fit ADV tanks and even then an officer forge is going to be the only way to force anything close to even odds.
Until the meta changes sharply this creates problems.
Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
This CREATES more problems than it solves.
Now bear in mind. Except for AV I never run full proto.
But my objection is and always will be gating off content and removing options. I think that making the experimental gear available in FW would have been better. In EVE FW gear was the meta level bridge between the most common-use player gear and officer gear.
I think that before removing proto from the market, experimental gear and dropsuits should be added into the FW reward pool.
I think it would largely accomplish what you are proposing. I PERSONALLY would live in FW if the rewards weren't pretty much the same as pubs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.08.01 13:48:00 -
[10] - Quote
How about no. It forces people to play FW, and that's no bueno. FW loyalty should be a choice.
And because we don't have any market system to speak of, this will only cause massive headaches for those that don't or can't run FW. First you gotta know a guy that sells what you're looking for, and second you have to be on at the same time, and third you have to hope that he doesn't screw you over for the lulz.
People shouldn't have to set friggin' appointments and use third party systems just to get the gear they want because they don't fight for FW. Or even just because the faction they do fight for doesn't carry all of their gear.
And don't forget that this has huge potential to snowball a certain faction because of how payouts work.
If you win, you automatically get nearly three times more proto potential than the other guys in LP, and twice as much isk back. You can then use that proto to win the next round, and the next, and so on and so forth. If one side gets to use 6 proto suits per merc versus 2 for the opposition just because there is no way for them to match proto escalation, you'd better believe that one side is gonna get out of control.
O.G. Pink Fluffy Bunny
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.08.01 19:33:00 -
[11] - Quote
The biggest issue I see is the price of gear from factions that are getting steamrolled (current meta is fight for Am/Cal) will skyrocket. If wins are hard to come by, why would I sell my gear on the cheap? This then causes people to queue for all factions, with a full 8 and 8 q-sync, and discourages loyalty to any given faction. A huge pet peeve of mine is people playing all factions, with no repercussions. You can literally maintain around level 5 in all factions currently, and that is a problem.
We could allow people to fight for all factions, but make the gear not in your chosen faction cost 100% more LP. This might encourage trading from dedicated FW vendors. You should be able to lock into 2 factions, as long as they aren't direct enemies (Am/Min, Gal/Cal), and then those factions you lock into would give you a discount on their LP items. Say 5% per loyalty level? So level 10 loyalty gives you a 50% discount on LP gear from your chosen faction.
The best gear is already in the LP stores (proto weapons with adv cpu/pg, cheap proto suits), isn't that incentive enough?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 19:35:00 -
[12] - Quote
Breakin Stuff wrote: You have to have a proto forge to figyt properly fit ADV tanks and even then an officer forge is going to be the only way to force anything close to even odds.
Yes, the AV vs Vechicles balance is totally out of wack. As you clearly state you need proto-av to be and kind of thread against advanced tanks. This is a separate issue and one that should be addressed. If this idea was implemented without that av balance change occurring advanced tanks would have to be treated like proto-suits, and would only be able to be earned through FWs lp store.
Daddrobit wrote: It forces people to play FW, and that's no bueno. FW loyalty should be a choice.
Remember the OP does not in anyway imply that content should be gated off. People would still be able to use proto and officer gear anywhere they liked. They would only be able to buy it through the lp store or player-player trading though. This means that people who don't want to play FW wouldn't have to, they could still by proto-gear from people who do play FW. There is no gate created just an opportunity for a secondary market.
Think of it like wormholes and T3 ships. You want one you can either grind your way through waves of sleepers or you can by parts (or even ships) on the market.
Daddrobit wrote: And because we don't have any market system to speak of, this will only cause massive headaches for those that don't or can't run FW...People shouldn't have to set friggin' appointments and use third party systems
Everyone can run FW. Not choosing to do so would be entirely up to you.
The player market isn't a third party system, it is the goal-line that every transaction should reach for. I agree that the current mechanics of the are wonky and that this should be deployed along with a rebuild of the markets to allow market based player sales. If something like this were implemented sans a market relaunch though tons of chatrooms would spring up to facilitate player trading. I seriously doubt that it would really be hard to by the gear you want.
Breakin Stuff wrote: Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
Umm AFK farming FW would be a waste of time. LP payouts from fw matches are pretty poor when you loose so earning any meaningful number of protosuits would take forever. As far as earning loot is concerned CCP would simply have to change the loot mechanics to not reward loot drops to players who don't hit a certain WP threshold (something that should be done anway). 400 wp woud be a low enough barrier to allow newer players to still have access to LP and high enough to force players to actually engage in the battle.
Mind you I don't think that what the OP has layed out is by anymeans a finished concept that CCP could implement as is. It is a gateway idea. One that could be built upon to create something amazing. My excitement is in the way the OP tried to create a viable pathway to isk positive FW playing (something that doesn't exist) via the player market (something that also really doesn't exist in a meaningful way at this point either).
Rather than thrashing the idea out of fear, make modification propsals. Think of how this will influence in game mechanics and encourage the OP to make changes so that those mechanics are positively impacted.
Now with more evil.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.01 19:55:00 -
[13] - Quote
Mobius Kaethis wrote:Breakin Stuff wrote: You have to have a proto forge to figyt properly fit ADV tanks and even then an officer forge is going to be the only way to force anything close to even odds.
Yes, the AV vs Vechicles balance is totally out of wack. As you clearly state you need proto-av to be and kind of thread against advanced tanks. This is a separate issue and one that should be addressed. If this idea was implemented without that av balance change occurring advanced tanks would have to be treated like proto-suits, and would only be able to be earned through FWs lp store. Daddrobit wrote: It forces people to play FW, and that's no bueno. FW loyalty should be a choice.
Remember the OP does not in anyway imply that content should be gated off. People would still be able to use proto and officer gear anywhere they liked. They would only be able to buy it through the lp store or player-player trading though. This means that people who don't want to play FW wouldn't have to, they could still by proto-gear from people who do play FW. There is no gate created just an opportunity for a secondary market. Think of it like wormholes and T3 ships. You want one you can either grind your way through waves of sleepers or you can by parts (or even ships) on the market. Daddrobit wrote: And because we don't have any market system to speak of, this will only cause massive headaches for those that don't or can't run FW...People shouldn't have to set friggin' appointments and use third party systems
Everyone can run FW. Not choosing to do so would be entirely up to you. The player market isn't a third party system, it is the goal-line that every transaction should reach for. I agree that the current mechanics of the are wonky and that this should be deployed along with a rebuild of the markets to allow market based player sales. If something like this were implemented sans a market relaunch though tons of chatrooms would spring up to facilitate player trading. I seriously doubt that it would really be hard to by the gear you want. Breakin Stuff wrote: Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
Umm AFK farming FW would be a waste of time. LP payouts from fw matches are pretty poor when you loose so earning any meaningful number of protosuits would take forever. As far as earning loot is concerned CCP would simply have to change the loot mechanics to not reward loot drops to players who don't hit a certain WP threshold (something that should be done anway). 400 wp woud be a low enough barrier to allow newer players to still have access to LP and high enough to force players to actually engage in the battle. Mind you I don't think that what the OP has layed out is by anymeans a finished concept that CCP could implement as is. It is a gateway idea. One that could be built upon to create something amazing. My excitement is in the way the OP tried to create a viable pathway to isk positive FW playing (something that doesn't exist) via the player market (something that also really doesn't exist in a meaningful way at this point either). Rather than thrashing the idea out of fear, make modification propsals. Think of how this will influence in game mechanics and encourage the OP to make changes so that those mechanics are positively impacted.
Slow clap
CPM Platform
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.08.01 22:38:00 -
[14] - Quote
Mina Longstrike wrote:I dont think this really fixes anything and at best it introduces a whole slew of new problems.
Completely agreed tbh.
This ties a great deal of factional success to gear balance as well. Consider the Amarr vs Minmatar front. The Amarr have a grand total of three weapons and one equipment against the Minmatar's six weapons and two equipment. It's a lesser thing on the Cal/Gal front but there's 10 weapons and three equipment vs 6 weapons and one equipment.
If proto is exclusively obtainable by one faction, what happens when there's a gear imbalance? Suddenly everyone swings towards that one faction. You've played PC, Talos. Can you honestly tell me that in the era of killer bee Gallogis that PC corps wouldn't have started overwhelmingly running Gallente?
If your suggested solution to this is to 'balance everything', please save your breath on that one. Perfect balance is practically unobtainable and then you still have the issue of not having racial parity. Similarly, 'just having racial parity' isn't going to be doable either.
It's a nice thought and something genuinely intended to incentivise FW, and I respect that. Unfortunately, I am completely convinced that it would at best backfire disastrously.
Arkena Wyrnspire - CPM2 candidate
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.08.01 22:44:00 -
[15] - Quote
Mobius Kaethis wrote:Breakin Stuff wrote: Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
Umm AFK farming FW would be a waste of time. LP payouts from fw matches are pretty poor when you loose so earning any meaningful number of protosuits would take forever. As far as earning loot is concerned CCP would simply have to change the loot mechanics to not reward loot drops to players who don't hit a certain WP threshold (something that should be done anway). 400 wp woud be a low enough barrier to allow newer players to still have access to loot and high enough to force players to actually engage in the battle.
Disagreed.
AFK farming in FW is actually incredibly lucrative given the flat rate of LP that you can get. If the pendulum swings towards one faction and one kind of gear becomes popular, higher tier players would shift towards player for that faction. This leads to things being easier for AFKers as that faction then wins more often.
Regarding the 400 WP limit, that's far too high. Leaderboards regularly have the bottom half with less than 400 WP, and it's honestly not that achievable for a new player.
Having directly mentored some new players, given them squad logi support and directly tutored some one on one, guiding them through matches... Some still fail to hit 400 WP. It's not really because they're bad, but the game is inherently extremely harsh to newbies.
Arkena Wyrnspire - CPM2 candidate
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.01 23:35:00 -
[16] - Quote
Arkena Wyrnspire wrote:Mobius Kaethis wrote:Breakin Stuff wrote: Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
Umm AFK farming FW would be a waste of time. LP payouts from fw matches are pretty poor when you loose so earning any meaningful number of protosuits would take forever. As far as earning loot is concerned CCP would simply have to change the loot mechanics to not reward loot drops to players who don't hit a certain WP threshold (something that should be done anway). 400 wp woud be a low enough barrier to allow newer players to still have access to loot and high enough to force players to actually engage in the battle. Disagreed. AFK farming in FW is actually incredibly lucrative given the flat rate of LP that you can get. If the pendulum swings towards one faction and one kind of gear becomes popular, higher tier players would shift towards player for that faction. This leads to things being easier for AFKers as that faction then wins more often. Regarding the 400 WP limit, that's far too high. Leaderboards regularly have the bottom half with less than 400 WP, and it's honestly not that achievable for a new player. Having directly mentored some new players, given them squad logi support and directly tutored some one on one, guiding them through matches... Some still fail to hit 400 WP. It's not really because they're bad, but the game is inherently extremely harsh to newbies.
Some valid potential concerns listed above to be sure.
Fortunately though, I've already thought of all the same ones, and even addressed most of them in the original post.
I'll reiterate
Farming: This wouldn't change FW AFK one bit. In fact the incentive would be even greater to win, so there would actually be less AFK
Corps flocking to a faction for specific gear: I mentioned in the OP that you do not have to play FW to get the gear.
Gear imbalance: See original post.
AV vs. V: See original post
Races not having complete parity: See original post
Balance: This would potentially help balance a lot. Standard/advanced gear would become the norm in pubs.
Also, the "good" players would flock to FW, making it more competitive.
FW would also become self balancing due to supply and demand.
Let's say Amarr starts to dominate Minmatar. Combat Rifles thus become more rare than scrambles and there for more expensive.
Cheap scrambler and expensive CR's would cause players to switch to Minmatar and so on.
The system works
CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 02:16:00 -
[17] - Quote
Booby Tuesdays wrote:The biggest issue I see is the price of gear from factions that are getting steamrolled (current meta is fight for Am/Cal) will skyrocket. If wins are hard to come by, why would I sell my gear on the cheap? This then causes people to queue for all factions, with a full 8 and 8 q-sync, and discourages loyalty to any given faction. A huge pet peeve of mine is people playing all factions, with no repercussions. You can literally maintain around level 5 in all factions currently, and that is a problem.
We could allow people to fight for all factions, but make the gear not in your chosen faction cost 100% more LP. This might encourage trading from dedicated FW vendors. You should be able to lock into 2 factions, as long as they aren't direct enemies (Am/Min, Gal/Cal), and then those factions you lock into would give you a discount on their LP items. Say 5% per loyalty level? So level 10 loyalty gives you a 50% discount on LP gear from your chosen faction.
The best gear is already in the LP stores (proto weapons with adv cpu/pg, cheap proto suits), isn't that incentive enough?
Supply and demand.
If a faction is getting steamrolled, then as you said, the price of their gear will skyrocket, giving loyalists a reason to play.
There will also be a block of players who will flock to whatever side is losing FW, due to their more expensive gear.
The system will self balance. That's the beauty.
CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.04 02:04:00 -
[18] - Quote
Bump.
I really think this idea could help with
- Balance - Improving FW competitiveness - Helping the player market
CPM Platform
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.04 03:09:00 -
[19] - Quote
Talos Vagheitan wrote: - Full player trading - Full racial versions of items IE: If every race had their own shield extenders, armor plates, etc. - Equal amounts of weapons for each race - Until full racial weapon sets are implemented this idea could even simply be limited to dropsuits - etc.[/i]
I like your idea, but I see a few problems.
Let's look at what I just quoted.
Since most players prefer the Eve Online version of the market were you have buy/sell orders established and even actual item exchange contracts, establishing full player trading takes time unless you are referring to flipping the switch on all FW items in the game under the current trade system. Brokers will still be in business, but we are still talking about operating on a very rudimentary trade system.
In regards to having full racial version such as a Republic Shield Extender for one faction and an Imperial Shield Extender for the other, this creates a problem. This will just add redundant data to the server and the server is already having to deal with Odin knows how much data already in addition to that of Eve Online's data. Someone came up with an alternative to this by recommending CCP to allow players to convert LP from one faction to another with a set tax on that conversion. If I have 50,000 LP with the Gallente but like to purchase Caldari gear for some of my fits, I would convert (with taxes imposed) some of my LP to the Caldari suit and finally get that Rail Rifle I wanted to try out. I forgot who it was that came up with this idea.
Then there is the issue of the vehicles. There is no Amarr or Minmatar tank model available. So that alone already throws racial parity in FW out the window and causes further problems for those players who want to use the best vehicles in a pub or PC match but can't fight for a faction they already hate. Try forcing a Gallentean to grind for the Caldari for a Caldari HAV. It's not gonna happen.
I don't fully understand what you mean by equal amounts of weapons, but I like to point out the vehicles once again for not having racial parity. Then there are the unusual weapons such as the Nova Knives which are used by the Minmatar with the help of the Ishukone Corporation. Nova Knives have NO racial variant of their own AT ALL. Just like the HMG, they are the only weapons of their class to be exclusively designed by one race. That and none of the non-Minmatar races have any bonuses to their suits suitable for the knives. Only the Minmatar Scout has that bonus.
You are right to assume that until we get racial parity for all weapons, we will only be limited to the suits for this idea of yours. But again, this still has problems even for the suits. I fight for the Minmatar very often because of the Scout Mk.0's ability to be extremely fast but there are times where I need to depend on the Scout Ak.0 (Amarr) instead for its endurance if I have to travel long distances without any regard to speed while utilizing the EWAR bonus it has. I don't want to be forced to fight for the Amarr for that suit especially when that will hurt my standing with the Minmatar.
EDIT: On my last point, even with brokers helping with selling LP items for ISK, we are still talking about expanding trade in a rudimentary trade system which most players have issues with.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.04 03:21:00 -
[20] - Quote
Maken Tosch wrote:Talos Vagheitan wrote: - Full player trading - Full racial versions of items IE: If every race had their own shield extenders, armor plates, etc. - Equal amounts of weapons for each race - Until full racial weapon sets are implemented this idea could even simply be limited to dropsuits - etc.[/i]
I like your idea, but I see a few problems. Let's look at what I just quoted. Since most players prefer the Eve Online version of the market were you have buy/sell orders established and even actual item exchange contracts, establishing full player trading takes time unless you are referring to flipping the switch on all FW items in the game under the current trade system. Brokers will still be in business, but we are still talking about operating on a very rudimentary trade system. In regards to having full racial version such as a Republic Shield Extender for one faction and an Imperial Shield Extender for the other, this creates a problem. This will just add redundant data to the server and the server is already having to deal with Odin knows how much data already in addition to that of Eve Online's data. Someone came up with an alternative to this by recommending CCP to allow players to convert LP from one faction to another with a set tax on that conversion. If I have 50,000 LP with the Gallente but like to purchase Caldari gear for some of my fits, I would convert (with taxes imposed) some of my LP to the Caldari suit and finally get that Rail Rifle I wanted to try out. I forgot who it was that came up with this idea. Then there is the issue of the vehicles. There is no Amarr or Minmatar tank model available. So that alone already throws racial parity in FW out the window and causes further problems for those players who want to use the best vehicles in a pub or PC match but can't fight for a faction they already hate. Try forcing a Gallentean to grind for the Caldari for a Caldari HAV. It's not gonna happen. I don't fully understand what you mean by equal amounts of weapons, but I like to point out the vehicles once again for not having racial parity. Then there are the unusual weapons such as the Nova Knives which are used by the Minmatar with the help of the Ishukone Corporation. Nova Knives have NO racial variant of their own AT ALL. Just like the HMG, they are the only weapons of their class to be exclusively designed by one race. That and none of the non-Minmatar races have any bonuses to their suits suitable for the knives. Only the Minmatar Scout has that bonus. You are right to assume that until we get racial parity for all weapons, we will only be limited to the suits for this idea of yours. But again, this still has problems even for the suits. I fight for the Minmatar very often because of the Scout Mk.0's ability to be extremely fast but there are times where I need to depend on the Scout Ak.0 (Amarr) instead for its endurance if I have to travel long distances without any regard to speed while utilizing the EWAR bonus it has. I don't want to be forced to fight for the Amarr for that suit especially when that will hurt my standing with the Minmatar. EDIT: On my last point, even with brokers helping with selling LP items for ISK, we are still talking about expanding trade in a rudimentary trade system which most players have issues with.
All valid points.
Many of these I touched on in the OP.
This is certainly a bit of an 'in a perfect world' idea, as an awful lot would have to come together first before this could ever be considered.
CPM Platform
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Knox Firmus
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
43
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Posted - 2015.08.05 17:30:00 -
[21] - Quote
Alternatively, FW gear could be scaled up to be better than prototype gear, and become the new "common top tire". In eve, there are the various metalvls of tier one items, and then faction gear is better (and then T2, ect) we don't have T2 gear, so what's to say Dust is not currently like EVE in it's first iteration before there was T2 development.
Proto gear is only the gear in question because it is currently the biggest stick, and factional gear jugs along beside it, but is harder to access. experimental gear (what I would consider T2, or at the very least storyline gear) is a bit more limited in that It cannot be bought, and officer toys are RNG.
If faction gear was worth grinding for because it was better than proto, you'd have much these same beneficial effects with much less change required. (and many fewer players crying because you made them work for their precious proto) |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.15 06:15:00 -
[22] - Quote
bump
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.28 20:41:00 -
[23] - Quote
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Aile Striker
TRAILS AND TRIBULATIONS No Context
0
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Posted - 2015.08.29 04:36:00 -
[24] - Quote
Knox Firmus wrote:Alternatively, FW gear could be scaled up to be better than prototype gear, and become the new "common top tire". In eve, there are the various metalvls of tier one items, and then faction gear is better (and then T2, ect) we don't have T2 gear, so what's to say Dust is not currently like EVE in it's first iteration before there was T2 development.
Proto gear is only the gear in question because it is currently the biggest stick, and factional gear jugs along beside it, but is harder to access. experimental gear (what I would consider T2, or at the very least storyline gear) is a bit more limited in that It cannot be bought, and officer toys are RNG.
If faction gear was worth grinding for because it was better than proto, you'd have much these same beneficial effects with much less change required. (and many fewer players crying because you made them work for their precious proto)
If I'm not mistaken the gear in EVE Online is rated as Tech 1, Prototype, Tech 2, Faction, Complex (DeadSpace), and Officer. The sticking point in EVE Online is the skill requirement for the tiers, which if I'm not mistaken Tech 2 has the highest skill requirement. I know this because I skilled 12 of the 14 possible skills for armor (EVE Online) to level 3/4, and 6 specific skills to max. By doing that I meet not just the armor mod skill requirements but also the skill requirements for the ship hull that I am currently flying for use in incursions. With that said, I have a net 35% reduction in each dmg type against sansha (Omni-DMG), plus a 150% hit point bonus (on structure) from using the High-Grade Slave Set and a 5% Noble (Slot 10) implant.
Basically what I am trying to say is that I think the skill requirements also factor in to what you can use and what you cant, plus the associated perks for that given loadout (suit, weapon, module, and/or equipment).
Where a player spend the skill points also determines how well a player is with his chosen fit.
So a possible gate is the skills that a given "DUST BUNNY" (Dust514 mercenary) has trained up will still be a requirement that can not be avoided at all. Besides proto gear has skill requirements anyways not to mention the progression tracker under loadouts in the NeoCom Menu. |
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