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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 06:13:00 -
[1] - Quote
I think this is actually a pretty brilliant idea.
Currently there is not a strong enough incentive to play FW. Sure there is one item per race that is nice to have and truly unique to FW and there are the APEX suits for those looking to grind forever, but currently FW is not a economically viable game mode (it is ultimately a loss everytime you play from an isk point of view even if you win the match). Many players stay away because of this lack of economic benefit.
By making FW the only place proto-gear is obtainable, and making proto-gear tradable, a new player driven market is created. This greatly benefits the FW players and sets it up as a more dangerous alternative to pubs, which it always should have been. By dangerous I am talking about a heightened risk reward mechanic in two areas: 1) the matches themselves since team killing is a thing and larger more coordinated squads are common, 2) the economics since not only do traders sometimes get boned, but selling items on a player market that fluxuates in price is always more risky than a static one.
This is the kind of change that pushes Dust just a bit closer to the player driven open world of New Eden that I love.
Now with more evil.
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 06:16:00 -
[2] - Quote
Oooo I just had another thought.
Since FW would be the only place to earn proto gear it would drive many of the very competetive players into FW. They'd need to earn their stompin' and PC gear after all.
This would mean that Pubs would become a bit friendlier to solo and new players while FW would become more dangerous and competetive.
Its a total win-win.
Now with more evil.
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.01 19:35:00 -
[3] - Quote
Breakin Stuff wrote: You have to have a proto forge to figyt properly fit ADV tanks and even then an officer forge is going to be the only way to force anything close to even odds.
Yes, the AV vs Vechicles balance is totally out of wack. As you clearly state you need proto-av to be and kind of thread against advanced tanks. This is a separate issue and one that should be addressed. If this idea was implemented without that av balance change occurring advanced tanks would have to be treated like proto-suits, and would only be able to be earned through FWs lp store.
Daddrobit wrote: It forces people to play FW, and that's no bueno. FW loyalty should be a choice.
Remember the OP does not in anyway imply that content should be gated off. People would still be able to use proto and officer gear anywhere they liked. They would only be able to buy it through the lp store or player-player trading though. This means that people who don't want to play FW wouldn't have to, they could still by proto-gear from people who do play FW. There is no gate created just an opportunity for a secondary market.
Think of it like wormholes and T3 ships. You want one you can either grind your way through waves of sleepers or you can by parts (or even ships) on the market.
Daddrobit wrote: And because we don't have any market system to speak of, this will only cause massive headaches for those that don't or can't run FW...People shouldn't have to set friggin' appointments and use third party systems
Everyone can run FW. Not choosing to do so would be entirely up to you.
The player market isn't a third party system, it is the goal-line that every transaction should reach for. I agree that the current mechanics of the are wonky and that this should be deployed along with a rebuild of the markets to allow market based player sales. If something like this were implemented sans a market relaunch though tons of chatrooms would spring up to facilitate player trading. I seriously doubt that it would really be hard to by the gear you want.
Breakin Stuff wrote: Further proto modules will be gated for anyone but loot farmers. People will AFK in FW in mass numbers so they can simply collect large numbers of modules for sale.
Umm AFK farming FW would be a waste of time. LP payouts from fw matches are pretty poor when you loose so earning any meaningful number of protosuits would take forever. As far as earning loot is concerned CCP would simply have to change the loot mechanics to not reward loot drops to players who don't hit a certain WP threshold (something that should be done anway). 400 wp woud be a low enough barrier to allow newer players to still have access to LP and high enough to force players to actually engage in the battle.
Mind you I don't think that what the OP has layed out is by anymeans a finished concept that CCP could implement as is. It is a gateway idea. One that could be built upon to create something amazing. My excitement is in the way the OP tried to create a viable pathway to isk positive FW playing (something that doesn't exist) via the player market (something that also really doesn't exist in a meaningful way at this point either).
Rather than thrashing the idea out of fear, make modification propsals. Think of how this will influence in game mechanics and encourage the OP to make changes so that those mechanics are positively impacted.
Now with more evil.
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