Aile Striker
TRAILS AND TRIBULATIONS No Context
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Posted - 2015.08.29 04:36:00 -
[1] - Quote
Knox Firmus wrote:Alternatively, FW gear could be scaled up to be better than prototype gear, and become the new "common top tire". In eve, there are the various metalvls of tier one items, and then faction gear is better (and then T2, ect) we don't have T2 gear, so what's to say Dust is not currently like EVE in it's first iteration before there was T2 development.
Proto gear is only the gear in question because it is currently the biggest stick, and factional gear jugs along beside it, but is harder to access. experimental gear (what I would consider T2, or at the very least storyline gear) is a bit more limited in that It cannot be bought, and officer toys are RNG.
If faction gear was worth grinding for because it was better than proto, you'd have much these same beneficial effects with much less change required. (and many fewer players crying because you made them work for their precious proto)
If I'm not mistaken the gear in EVE Online is rated as Tech 1, Prototype, Tech 2, Faction, Complex (DeadSpace), and Officer. The sticking point in EVE Online is the skill requirement for the tiers, which if I'm not mistaken Tech 2 has the highest skill requirement. I know this because I skilled 12 of the 14 possible skills for armor (EVE Online) to level 3/4, and 6 specific skills to max. By doing that I meet not just the armor mod skill requirements but also the skill requirements for the ship hull that I am currently flying for use in incursions. With that said, I have a net 35% reduction in each dmg type against sansha (Omni-DMG), plus a 150% hit point bonus (on structure) from using the High-Grade Slave Set and a 5% Noble (Slot 10) implant.
Basically what I am trying to say is that I think the skill requirements also factor in to what you can use and what you cant, plus the associated perks for that given loadout (suit, weapon, module, and/or equipment).
Where a player spend the skill points also determines how well a player is with his chosen fit.
So a possible gate is the skills that a given "DUST BUNNY" (Dust514 mercenary) has trained up will still be a requirement that can not be avoided at all. Besides proto gear has skill requirements anyways not to mention the progression tracker under loadouts in the NeoCom Menu. |