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Mountain Doody
Central Mercenary Services
52
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Posted - 2015.07.25 15:18:00 -
[1] - Quote
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :) |
Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.26 09:36:00 -
[2] - Quote
Mountain Doody wrote:
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :) I'm sure that last one is for legal reasons.
Giving credit,like intros to a movie. They may be legally obliged to keep it in.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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I-Shayz-I
I----------I
6
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Posted - 2015.07.27 08:16:00 -
[3] - Quote
Great list!
The only one I can think of off the top of my head not here already is canceling out of the battle finder is the same button as canceling the queue for battle.
That means in order to go do anything else you have to hit L1 instead to bring up the neocom, instead of backing out naturally using circle.
Not a huge issue, but you have to enter into something like your fittings and THEN back out if you want to walk around in the merc quarters, or just to exit out of the battle finder.
The other side of that is having to re-enter into the battle finder in order to cancel deployment.
7162 wp with a Repair Tool!
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.28 04:33:00 -
[4] - Quote
Strongly agree with everything.
I don't think anyone would complain if CCP removed MOVE support, and saved us 15 seconds on the 'don't throw your controller' warning.
Things like this fall under 'Polish' which I think CCP should put a lot of attention into. Little things like this go a long way.
+1
CPM Platform
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.28 06:35:00 -
[5] - Quote
Signed the list.
...Although few pointers: * The start-up vids are believed to be there while loading the game in the background meaning they add zero time. * In general, I feel Dust's UI is unresponsive and sluggish. Sorry to disagree. * Ok to have the final loyalty ranks as mystery. Been fun this way "have you seen that dude / anyone higher than?"
KERO-TRADER is my official Eve character for Dust trading.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.28 10:29:00 -
[6] - Quote
Mountain Doody wrote:
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens) (edit: see also, pressing circle on battle finder screen does somthing unique)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :)
I agree with all these, even if the PSN store one is the only thing that makes me truly angry. I have raised that a lot of times in the past and there is some architectural security handshake that causes the delay.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fristname Family name
Opus Arcana Covert Intervention
396
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Posted - 2015.07.28 10:39:00 -
[7] - Quote
CCP Rattati wrote:Mountain Doody wrote:
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens) (edit: see also, pressing circle on battle finder screen does somthing unique)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :) I agree with all these, even if the PSN store one is the only thing that makes me truly angry. I have raised that a lot of times in the past and there is some architectural security handshake that causes the delay. "gonna get me some stuff from market" *spams X once in market place -dropsuits and weapons- hits GET AUR* ARGHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *5mins later* okay lets actually buy something *goes into dropsuits hits GET AUR* ARGHHHHHHHHHHHHHHHHHH!! *throws controller at the wall and lifts keyboard over head to smash it forgetting it is a wired one causing the ps3 to drop off a high shelf in a book shelf followed by a TV as it is on a short HDMI cord* MY BABY!!!!! *pics the ps3 up cradling it in one arm while patting and kissing the TV using the other while whispering "everything is gonna be alright" as tears form in your eyes you slowly place your PS3 on the ground and go out for a week of heavy drinking and depression*
BUILD MORE FARMS!
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.28 12:47:00 -
[8] - Quote
That AUR lock is the absolute bane of my existence.
Rather than just showing stats of the similar on the information screen, I feel it would be better to show a comparison between whatever was selected, and what is highlighted.
As to the intro title screens, if I'm not mistaken those are used to load stuff in the background.
Also I agree partially with the squad invite notification, however there should be either an option to disable it or a limiter on how often it plays, or else I for-see large scale trolling with how quickly you can spam a squad invite.
O.G. Pink Fluffy Bunny
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Mountain Doody
Central Mercenary Services
62
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Posted - 2015.07.28 13:53:00 -
[9] - Quote
Daddrobit wrote:Also I agree partially with the squad invite notification, however there should be either an option to disable it or a limiter on how often it plays, or else I for-see large scale trolling with how quickly you can spam a squad invite. thats why i suggested it for only squad invites. the existing fix is 'make your own squad and lock it' |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.28 14:49:00 -
[10] - Quote
CCP Rattati wrote:Mountain Doody wrote:
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens) (edit: see also, pressing circle on battle finder screen does somthing unique)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :) I agree with all these, even if the PSN store one is the only thing that makes me truly angry. I have raised that a lot of times in the past and there is some architectural security handshake that causes the delay. It's shame because it seems to actively discourage you from spending money on the game. Seems to take an age for me.
I'm sure CCP would see more revenue if people could quickly and easily buy Aurum. |
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Mountain Doody
Central Mercenary Services
63
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Posted - 2015.07.28 15:19:00 -
[11] - Quote
Varoth Drac wrote:It's shame because it seems to actively discourage you from spending money on the game. Seems to take an age for me. I'm sure CCP would see more revenue if people could quickly and easily buy Aurum. I don't mind a short wait on the rare occasions I do want aurum, it's just the waits when I don't want aurum. Rattatti I would be quite happy with an extra button I have to press before you make that blocking PSN call. Also, you can't buy the $20 mercenary pack from the GET AUR list
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.07.28 15:32:00 -
[12] - Quote
CCP Rattati wrote:I agree with all these, even if the PSN store one is the only thing that makes me truly angry. I have raised that a lot of times in the past and there is some architectural security handshake that causes the delay.
This should be done on a separate thread. Blocking the UI while a network operation is ongoing is bad design.
Clicking the button should: 1. spawn new networking thread (often done with a callback function once handshake is complete). 2. on the main thread: display some indicator like a progress wheel or an animation with the text "connecting to PSN Store" with the option to cancel. The animation is important so the user knows that the game isn't frozen. The main thread shouldn't be blocked here. 3. Upon cancelling the networking thread is closed, or if it completes, the callback function is called and you can load the AUR purchase screen.
Best PvE idea ever!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.28 15:48:00 -
[13] - Quote
Meee One wrote:Mountain Doody wrote:
- Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it by accident
- opening Progression is quite slow and if you open it by accident you can't immediately cancel it with circle. it takes several seconds before it's closable, including a save to playstation memory for some reason
- When I go to the neocom to edit a fit, my muscle memory selects Loadouts and presses "X, X" to opens the first item in Loadouts.
Unfortunately Progression is at the top (see above pain), can you move it below Dropsuits and Vehicles?
- Incoming squad invites should make a noise to alert me
- You can move the cursor onto other items in an Information screen but you can't press triangle to see what it is
- the animations for the battle report screen are an order of magnitude too slow, and each page's animations only animate while their own tab is selected (see also that painful buzzing sound in merc quarters)
- Progression, Chat, Instructions, Legal are the only screens accessible from the neocom, where L1 doesn't open the neocom (This also means you cannot quickly navigate away from these screens)
- Loyalty Ranks page does not display the names of other loyalty ranks
- Playstation Move, ESRB, Unreal, CCP, Dust intro vids are unskippable, adding ~45 seconds to my time to game
This is an exhaustive list of my UI pains. Other than this list, DUST's UI never hinders me from accomplishing my goal. Which feels just amazing when the goal is "buy the skill and apply SP and buy and fit the item, in time before I deploy". Mad developer props for building a fast and good UI for such a huge game and I hope these observations help you groom your UI backlog :) I'm sure that last one is for legal reasons. Giving credit,like intros to a movie. They may be legally obliged to keep it in. Yeah, but they can speed it up though, make each portion take 1/3 of the time.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.07.28 18:02:00 -
[14] - Quote
Other UI pains:
- In warbarge the first item in the list is 'Upgrade' instead of 'Claim'. Every day we Claim the goods, we rarely upgrade.
- Fitting Loadouts, when you select high slots it should not show categories that have nothing in them for high slots (i.e. armour). Same for other slots.
- Fitting Loadouts, when you select a category and then move the cursor down to browse, then hit O to back out to the previous category list the cursor should be reset to the location of the category you were just in, not left in the same position you were on within that category.
- Need a setting to disable the flashing of a channel when someone types (per channel).
- Need to undo the recent change that hides players when you are deployed. It DID NOT HELP WITH LAG and it's impossible to join squads easily, see who's in your squad (who dropped from the PC guys?), set squad leader, and many other useful things you could do before. Feel free to add an setting to enable/disable this if you really think it helps and some want to try it
- ISK transfer, we need a way to move larger amounts of ISK since you took away the entry box. Maybe have another box that sets the increment amount (with say x predetermined options)
- Add LP wallet tabs for each faction. This would let us see the changes in LP (gains from battles and purchases) as well as make more intuitive sense.
- Market place categories seem very confusing to me personally, I think they should be better organized. i.e. top level could be ISK/AUR/LP/DK.
- Show the last login date info in My Corporation / Members. If you are not going to show it at least remove it for now.
These are just off the top of my head, I know there's lots of others. |
Skullmiser Vulcansu
317
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Posted - 2015.07.28 20:47:00 -
[15] - Quote
When looking at the transaction log for command points, I can't see which player earned the points without highlighting the line, and waiting ten seconds for the line to slowly scroll. It's a very painful UI component.
If this game was fun, I wouldn't be playing it.
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.28 21:54:00 -
[16] - Quote
Is there anything that can be done to improve menu speeds? Everything is very laggy. Trying to restock a fitting in a battle sometimes takes in excess of a minute when at most it should take 15 seconds.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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TheEnd762
SVER True Blood RUST415
796
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Posted - 2015.07.28 23:29:00 -
[17] - Quote
Pseudogenesis wrote:Is there anything that can be done to improve menu speeds? Everything is very laggy. Trying to restock a fitting in a battle sometimes takes in excess of a minute when at most it should take 15 seconds.
THIS x1000. |
Celus Ivara
DUST University Ivy League
394
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Posted - 2015.07.29 01:32:00 -
[18] - Quote
Love seeing threads like this. Nothing sinks a game faster than poor UI. Though the core of it is quite good, there is lots of space for polish.
Since this is becoming a crowd-source for UI issues, I'll copy-pasta myself from a thread a while back:
The single biggest piece of low-hanging-fruit in the Player UI is probably "other player squad & battle status".
Even something basic like a small icon on a player's channel-pane indicating if they are in a squad or not, and another icon indicating if they are in battle or not, would be of massive value for any friends trying to play together.
Additional features like: * knowing how long till they're out of the fight; * seeing if they are in Merc Quarters, War Barge, battle, or any of the loading screens in between; * queuing to join their fight if space becomes available; -would all be very welcome additions.
Also, the entire turning the button labeled "Push to talk" to ON causes the mic to be muted is HYPER confusing language and interface for new players. Can we change this to something (anything!) else?
Like, instead of a weirdly highlighted flat-button saying "Push to talk", what about a side-by-side toggle-switch with one side saying "Push (D-pad Left icon) to talk" and the other saying "Open mic".
Supporting Kevall Longstride, CEO of Dust University, for CPM2!
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.29 06:17:00 -
[19] - Quote
Contacts should be a separate color in battle. Purple for instance. Let us see when our friends are on the battlefield. Same for corpmates and alliance members. Dark green and dark.red, respectively.
Also, let me see when my contacts are deployed or not. Makes organizing things easier.
And most importantly, have squad invites give a little alert like mail does while in game. So many squads I have missed out on because I had no idea there was an invite til too late.
Over thinking, over analyzing separates the body from the mind.
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iKILLu osborne
T.H.I.R.D R.O.C.K RUST415
829
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Posted - 2015.07.29 08:16:00 -
[20] - Quote
Other improvements =ƒÿè
*a status of squad invite(deployed or not) *number of players in said squad invite. *being able to join the squad while they are deployed and receiving a notification when they are "undeployed" *players of comparable skill that are unsquaded become squaded in battle then unsquaded after battle *squad members score highlighted at eom screen for quick comparison to your own.
I'm yet to play any of the new updates since my retirement so if any has been implemented I apologize ahead of time.
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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