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emm kay
Direct Action Resources
377
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Posted - 2015.07.18 16:41:00 -
[1] - Quote
I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work:
the swords have a 30 degree wider hit angle than nova knives. The swords don't charge. while 'firing' the weilder will release a series of serated strikes. the swords have amunition, measured in strikes. while reloading, the user is slowed down. by 'aiming' the user loses all passive scans, and therir field of view is cut in half, and the user cannot jump, however, the user will "run" at a very fast pace (Runspeed - WalkSpeed + Runspeed).
thoughts about the general mechanics of these swords?
There is a reason you never see me in battle.
it's because I see you first.
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Maximus Mobius
Fatal Absolution
616
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Posted - 2015.07.18 16:59:00 -
[2] - Quote
Swords + Kin cats + cardiac regulators= Medium suit nightmare.
#Fallout4
Licensed Fallout lore master
"I really love sitting on my own dick, bicycle style." -B1ack Ice
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.19 02:15:00 -
[3] - Quote
Nova Sword
It is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range.
It shouldn't be a stealth weapon. It should be more of a weapon you openly battle with in close quarters.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
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Z3dog
BIG BAD W0LVES
140
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Posted - 2015.07.19 02:20:00 -
[4] - Quote
emm kay wrote:I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work:
the swords have a 30 degree wider hit angle than nova knives. The swords don't charge. while 'firing' the weilder will release a series of serated strikes. the swords have amunition, measured in strikes. while reloading, the user is slowed down. by 'aiming' the user loses all passive scans, and therir field of view is cut in half, and the user cannot jump, however, the user will "run" at a very fast pace (Runspeed - WalkSpeed + Runspeed).
thoughts about the general mechanics of these swords? Or just make it an officer weapon version of the nova knives.
A friend and i have discussed this quite a bit.
It would do the damage of 2 novaknives in a single swing.
Stats adjusted accordingly for an officer weapon.
bandwidth lol
And totally not p2w haha
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emm kay
Direct Action Resources
377
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Posted - 2015.07.19 02:29:00 -
[5] - Quote
DeadlyAztec11 wrote:Nova SwordIt is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range. It shouldn't be a stealth weapon. It should be more of a weapon you openly battle with in close quarters.
I like the ideas you provide.
However, making it a sidearm would be too OP. imagine having a scout with nova swords AND a railrifle. Agree on the no- stealth mechanic.
longer to take out. I LOVE the idea of this mechanic, we could have the weapon bonus be something like 15% bonus to draw time per level or something like that.
There is a reason you never see me in battle.
it's because I see you first.
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Regnier Feros
Negative-Feedback. Negative-Feedback
488
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Posted - 2015.07.19 15:38:00 -
[6] - Quote
emm kay wrote:I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work:
the swords have a 30 degree wider hit angle than nova knives. The swords don't charge. while 'firing' the weilder will release a series of serated strikes. the swords have amunition, measured in strikes. while reloading, the user is slowed down. by 'aiming' the user loses all passive scans, and therir field of view is cut in half, and the user cannot jump, however, the user will "run" at a very fast pace (Runspeed - WalkSpeed + Runspeed).
thoughts about the general mechanics of these swords? Defiance all over again ^-^
ZariaOwnsWhips
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DJINN Jecture
Templar of the Glowing Blade
425
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Posted - 2015.07.19 17:28:00 -
[7] - Quote
I disagree on the no stealth mechanic, ultimately it would be a melee weapon, only within reach so limiting to no cloak isn't at all fair given we can ohk ppl with some guns (ranged weapon) and kill rather quickly with others (range again).
As for sidearm or main weapon, I believe it really would be just fine as either option, as a Main weapon, with a sidearm of nova knives or smg as backup or if as a sidearm a RR, CR, AR, FG, MD, HMG, SR or any other sidearm as a support weapon, doesn't really matter it is a melee weapon. Without a dash option we really won't see any abuse out of this, its a 4-6ft electrified polearm essentially in an age of rapid fire projectile weapons. What's the worst that could happen? Some dev putting in the ability to block a stream of bullets by spinning the blade around to block them in a shield pattern? Come on.
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
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DJINN Jecture
Templar of the Glowing Blade
425
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Posted - 2015.07.19 17:42:00 -
[8] - Quote
DeadlyAztec11 wrote:Nova SwordIt is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range. It shouldn't be a stealth weapon. It should be more of a weapon you openly battle with in close quarters. The only issue I see with the implementation of a Nova Sword I can see are the movement options. As someone who has been through enough martial arts training to get an idea of what is possible with a sword or even a knife I see the current implementation of Nova Knives as a bit of a joke on us, we wanted some and got some but that was the end of it 2 movement options for its use. I would hate to see this implemented in the same dumbass way that Nova Knives were done, hell even UbiSoft can come up with variations of moves for a blade (see Warframe) and Battlefield even has a few options as well.
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
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DJINN Jecture
Templar of the Glowing Blade
425
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Posted - 2015.07.19 17:54:00 -
[9] - Quote
emm kay wrote:I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work:
the swords have a 30 degree wider hit angle than nova knives. The swords don't charge. while 'firing' the weilder will release a series of serated strikes. the swords have amunition, measured in strikes. while reloading, the user is slowed down. by 'aiming' the user loses all passive scans, and therir field of view is cut in half, and the user cannot jump, however, the user will "run" at a very fast pace (Runspeed - WalkSpeed + Runspeed).
thoughts about the general mechanics of these swords? see underlined portion:
This is a big issue for me, being that the weapon is a sword and would be melee based, reloading ammo is not something at all desirable nor is it something that makes any sense unless you are using it to launch the blade in a ranged attack as seen in COD:BO2 when using a Ballistic Knife.
As for the rest, using the blade should create a fluid striking state, as when using a blade in real life, swordplay is very much akin to dancing moving from one striking stance to the next and not at all like regular gunplay where you are aiming, firing reloading so to think of it in that manner would severely cripple the user. See my above posts about combat with Nova Knives etc.
The desire to see Nova Swords in game has been present for quite awhile, the mechanics you are thinking of are way too linear for the Sword to be useful in any way and would rather be a hah I killed you with the 2nd worst weapon in game factor for trolling people, the first being Nova Knives.
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
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Vesta Opalus
Ostrakon Agency Gallente Federation
889
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Posted - 2015.07.19 19:55:00 -
[10] - Quote
emm kay wrote:DeadlyAztec11 wrote:Nova SwordIt is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range. It shouldn't be a stealth weapon. It should be more of a weapon you openly battle with in close quarters. I like the ideas you provide. However, making it a sidearm would be too OP. imagine having a scout with nova swords AND a railrifle. Agree on the no- stealth mechanic. longer to take out. I LOVE the idea of this mechanic, we could have the weapon bonus be something like 15% bonus to draw time per level or something like that.
Swords are sidearms, even in medieval europe, its why they were so common. |
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CROW and Cardinal
SINISTER DEVELOPMENTS
0
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Posted - 2015.07.19 22:33:00 -
[11] - Quote
Personally, I like the idea, and after reading all the comments currently on the page I'd like to add i my own input. I'll speak from my own experiences realistically, and through the usage of the Nova Knives in-game.
First of all, whether the blade is a Light or Sidearm weapon is unimportant. This is because the weapon is close range only, and therefore easily countered at range. However, I would recommend coming to consensus on the type of weapon it's based on in regards to shape. (My personal recommendation is a Japanese Zatoichi, since it's not overly long and matches the style of the Nova Knives)
Secondly, in regards to function, how about how an actual blade is used. The methods are relatively simple, not overtly flashy, and effective. A standard two-handed approach is a must, considering that a one-handed approach gives rise to the misconception that a sword in one hand and a gun in the other is "effective"...
Length: This is the most important factor when taking into account the amount of damage dealt and the speed at which you can swing. (Two yard sticks placed one on top of the other is unacceptable)
Damage: B:160 A:200 P:220 (-,40,20) *Only my opinion, I can't really speculate on any of the technical information.
Speed: You can't have a sword that swings as fast as bullet is fired, regardless of what Hollywood says, it's not possible. In-game, you'll have to make it substantially slower than the Nova Knives, especially since the knives don't actually swing. They actually use quick thrusts, and yes, that makes a difference.
Next, I'd like to say that the weapon should NOT be able to charge up. In regards to features, I'll leave it up to whomever. Charging is a no-no, though perhaps a short dash could occur, like in Kendo. A short 2-3 Ft. dash will hardly make this weapon overpowered, particularly against other CQC weapons like shotguns which have shot me anywhere from 8-10 ft. away.
Lastly, even though the method of a 'quick-draw' has been vastly over-hyped, it is humanely possible to pull a blade from it's scabbard in mere moments. So perhaps that could be the mechanism in which the blade is used. Allow me to explain: I saw an anime that had an exceptional idea (Bleach, I think), that is, using the scabbard as a source of kinetic propulsion strong enough to launch the blade forward and through the target. If you want to make it fair, use that. Require the blade be 'quick-drawn'. The player taps the bumper and the blade launches forward in a quick and devastating slash, however, the blade is re-sheathed and has short time as it rebuilds it's energy before in can be used again. (It's an idea to consider, at the least.)
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
377
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Posted - 2015.07.20 00:15:00 -
[12] - Quote
CROW and Cardinal wrote:Personally, I like the idea, and after reading all the comments currently on the page I'd like to add i my own input. I'll speak from my own experiences realistically, and through the usage of the Nova Knives in-game.
First of all, whether the blade is a Light or Sidearm weapon is unimportant. This is because the weapon is close range only, and therefore easily countered at range. However, I would recommend coming to consensus on the type of weapon it's based on in regards to shape. (My personal recommendation is a Japanese Zatoichi, since it's not overly long and matches the style of the Nova Knives)
Secondly, in regards to function, how about how an actual blade is used. The methods are relatively simple, not overtly flashy, and effective. A standard two-handed approach is a must, considering that a one-handed approach gives rise to the misconception that a sword in one hand and a gun in the other is "effective"...
Length: This is the most important factor when taking into account the amount of damage dealt and the speed at which you can swing. (Two yard sticks placed one on top of the other is unacceptable)
Damage: B:160 A:200 P:220 (-,40,20) *Only my opinion, I can't really speculate on any of the technical information.
Speed: You can't have a sword that swings as fast as bullet is fired, regardless of what Hollywood says, it's not possible. In-game, you'll have to make it substantially slower than the Nova Knives, especially since the knives don't actually swing. They actually use quick thrusts, and yes, that makes a difference.
Next, I'd like to say that the weapon should NOT be able to charge up. In regards to features, I'll leave it up to whomever. Charging is a no-no, though perhaps a short dash could occur, like in Kendo. A short 2-3 Ft. dash will hardly make this weapon overpowered, particularly against other CQC weapons like shotguns which have shot me anywhere from 8-10 ft. away.
Lastly, even though the method of a 'quick-draw' has been vastly over-hyped, it is humanely possible to pull a blade from it's scabbard in mere moments. So perhaps that could be the mechanism in which the blade is used. Allow me to explain: I saw an anime that had an exceptional idea (Bleach, I think), that is, using the scabbard as a source of kinetic propulsion strong enough to launch the blade forward and through the target. If you want to make it fair, use that. Require the blade be 'quick-drawn'. The player taps the bumper and the blade launches forward in a quick and devastating slash, however, the blade is re-sheathed and has short time as it rebuilds it's energy before in can be used again. (It's an idea to consider, at the least.)
if we make it slower than novas, then the DPS is a joke. close range weapons should always have the highest DPS. current basic nova is 120 PER STRIKE. landing 2 strikes is already 240 damage, more than a single, slower hit of the protos. I'd suggest something along the lines of 200,350,425 if we're going with slow strikes. If we imagine that the nova sword is less of a broadsword and more of a katana, our stikes will be quicker, and your damagge profile makes sense
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
1
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Posted - 2015.07.20 01:25:00 -
[13] - Quote
Ah, but you surely have an idea of how swinging the blade relates to the weight, length, and balance of the blade (Realistically). You may feel that realistic components have no place in the game world, but even so, the Novas don't actually 'swing'; Instead of swinging the blades your character thrusts, and thrusts are much faster than slashes. When you look at it from even a gameplay standard, the sword is longer, and definitely heavier, so you would need to make it a bit slower. I'm not saying you're waiting an entire five seconds to swing, but compared to a knife, an extra second or two is borderline.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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BLOOD Ruler
Kameira Lodge Amarr Empire
2
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Posted - 2015.07.20 12:34:00 -
[14] - Quote
You are not the first to come up with the idea, a few merc in Dust's history have made a couple of threads on melee weapons I made a thread myself labelled,Ultimate Melee Post Discussion, with a some numbers and other weapon ideas. I still want that Nova sword and Amarrian Broadsword. Love the extra stuff +1
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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emm kay
Direct Action Resources
379
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Posted - 2015.07.20 15:36:00 -
[15] - Quote
CROW and Cardinal wrote:Ah, but you surely have an idea of how swinging the blade relates to the weight, length, and balance of the blade (Realistically). You may feel that realistic components have no place in the game world, but even so, the Novas don't actually 'swing'; Instead of swinging the blades your character thrusts, and thrusts are much faster than slashes. When you look at it from even a gameplay standard, the sword is longer, and definitely heavier, so you would need to make it a bit slower. I'm not saying you're waiting an entire five seconds to swing, but compared to a knife, an extra second or two is borderline. I was talking to GM archduke one day and he said that the nova knives can't cut anything by themselvs. He said that the knives invoke a gravity field, pulling the victim toward the blade. If this is true, then your slashes can be much faster, because newton's third law (if you're pullled toward the blade, the blade is also pulled toward you)
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
2
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Posted - 2015.07.20 18:10:00 -
[16] - Quote
Wait... what? Hold up, the 'knives' can't cut? And they utilize gravity fields? And Newton's Third only tells a single step the grand scheme of that whole, "Everything except your enemy is immune to magnetism" plan. So realistically, you will be pulled into the blade too, and since you're closer...
If the knives can't cut anything by themselves, they're pretty much useless. The Nova Knives have an edge, and that edge is supper-heated to allow it to penetrate tougher materials. So one can speculate that they are able to cut without being charged, and the ability to charge is only to increase cutting ability. However, super-heating the blade means a clean death since the wound is caurterized upon contact.
Now, if the Knife is able to do that much... how the hell did they fit in a way to magnetize the entire blade as well as create enough magnetization to pull in the enemy and not the user, or anything around them...? And just magnetizing the enemy to your blade is not good enough, the items are only pulled towards each other. You have to be able to move the weapon and make the thrust, which if the force is pulling towards your enemy, you can't do.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
379
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Posted - 2015.07.21 19:16:00 -
[17] - Quote
you literally deny what the GM told me. you think a hot butterknife will get through shields?
There is a reason you never see me in battle.
it's because I see you first.
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DJINN Jecture
Templar of the Glowing Blade
429
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Posted - 2015.07.21 19:46:00 -
[18] - Quote
emm kay wrote:you literally deny what the GM told me. you think a hot butterknife will get through shields? GM's say a lot of stuff that isn't based on anything other than an explanation someone gave them, it seems "charging a nova knife" has changed in what it actually does science wise and while a GM may be discussing how the functional Dust science works, there is a lot of room for interpretation and changes based on what new weapons and physics they decide to implement.
Hot butter knives are OP and would cut shields not a problem, that's why CCP has yet to make anything resembling one.
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
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CROW and Cardinal
SINISTER DEVELOPMENTS
3
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Posted - 2015.07.21 20:42:00 -
[19] - Quote
Firstly, thank you DJINN, for explaining that everyone's interpretations are often based on what they do or do not know. Secondly, to Emm Kay, I'm not denying what the Developers have told you. I personally have never talked to one about the subject and therefore can only speak from my own point of view. From what I know of Dust, many of it's universe's physics are the exact same as ours, so I speculate that their technological advancements can be explained clearly through scientific information that we already know. At least that way it's not, "These things pull you towards them and rip you to shreds while the user is perfectly fine, because... Go with it." If we could get a more recent explaination as to why the Nova Knives work, that would be great. But until then, my answer is, yes, a hot butter knife will slice through those shields just as effectively as an object shot at a speed somewhere above sound or even light. Why do I think so? Railguns, that's why.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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Chosokabe Ite
Shields Of The State
88
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Posted - 2015.07.22 04:37:00 -
[20] - Quote
Glad to see there are ideas floating around for melee combat. But I'm not sure if this is enough, that and we may need to adjust course. I'd go into details of what I had in mind but I might as well start a new thread for that. But I'll tell you this, a sword doesn't have to be long or far reaching to be an effective weapon.
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CROW and Cardinal
SINISTER DEVELOPMENTS
7
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Posted - 2015.07.22 17:04:00 -
[21] - Quote
Chosokabe Ite wrote:Glad to see there are ideas floating around for melee combat. But I'm not sure if this is enough, that and we may need to adjust course. I'd go into details of what I had in mind but I might as well start a new thread for that. But I'll tell you this, a sword doesn't have to be long or far reaching to be an effective weapon.
This is quite true, my original post on this thread was going to suggest a short-bladed weapon. However, I changed the point of my post and refocused on explaining some bases that any melee weapon should stick to. If there are any threads involving melee weapons, I feel obligated to post on them and insist that weapons follow a 'simple and effective' routine. No gun-blades...
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
379
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Posted - 2015.07.22 22:20:00 -
[22] - Quote
CROW and Cardinal wrote: Now, if the Knife is able to do that much... how the hell did they fit in a way to magnetize the entire blade as well as create enough magnetization to pull in the enemy and not the user, or anything around them...? And just magnetizing the enemy to your blade is not good enough, the items are only pulled towards each other. You have to be able to move the weapon and make the thrust, which if the force is pulling towards your enemy, you can't do.
It does pull the user, you'll notice that as the user swings their blade, their field of view is draggged toward the knives as you swing with them.
2nd thing. Imagine youre suspended on a rope, facing down. you have a very heavy knife. for explanations sake, the knife weighs 10Kg. There is also a very light knife, wieghing in at 1.5Kg. Both of these knives have the exact same spatial dimensions, simply a different ddensity. Below you, there is a melon. This melon mimics human flesh. The knives represent the nova knives vs regular knives. By a law, you're going to have more kinetic energy in the big knife, and as a result you'll be able to do more damage. The small knife, on the otherhand, may be easier to weild, but you'll never be able to put in as much energy as the big knife.
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
379
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Posted - 2015.07.22 22:22:00 -
[23] - Quote
CROW and Cardinal wrote:Chosokabe Ite wrote:Glad to see there are ideas floating around for melee combat. But I'm not sure if this is enough, that and we may need to adjust course. I'd go into details of what I had in mind but I might as well start a new thread for that. But I'll tell you this, a sword doesn't have to be long or far reaching to be an effective weapon.
This is quite true, my original post on this thread was going to suggest a short-bladed weapon. However, I changed the point of my post and refocused on explaining some bases that any melee weapon should stick to. If there are any threads involving melee weapons, I feel obligated to post on them and insist that weapons follow a 'simple and effective' routine. No gun-blades...
Agreed, melee weapons should follow a bases, however we do not have to explain how the mechanics work in order to implement them.
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
7
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Posted - 2015.07.22 22:37:00 -
[24] - Quote
Very well, Kay. I will cede to your point on this, as I feel it is necessary to begin discussion on the specifics of the weapon you had in mind...
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
379
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Posted - 2015.07.22 22:46:00 -
[25] - Quote
CROW and Cardinal wrote:Very well, Kay. I will cede to your point on this, as I feel it is necessary to begin discussion on the specifics of the weapon you had in mind...
This is true...No Ad homenim was meant. I feel the concept is nessecary, because on the off chance that this DOES get implemented, CCP will take it onto themselvs to change the agreed numbers, anyways.
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
8
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Posted - 2015.07.22 22:53:00 -
[26] - Quote
Well, if the numbers are just insignificant variables to begin with, then their loss is not worth noting. Let's start with a general outline of this new weapon. Your last outline is a few days old, at least, surely you've though a little more about what you feel is necessary?
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
379
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Posted - 2015.07.22 23:10:00 -
[27] - Quote
I think that if any sword should be implemented into the game, It should be versatile, quick, and effecient. I made a small list of swords that fit that description:
thoughts?
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
8
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Posted - 2015.07.22 23:52:00 -
[28] - Quote
I think that the Shinken and Miaodao are my votes from that list, I also recommend a Zatoichi (No Link). I think it would be best to go with a blade that is in line with the current style of bladed weaponry, unless this new melee weapon is for a different race.
In which case, the Falcata is Minmatar. One would think that the Amarr would have a blade similar to the Backsword or the Miaodao, but they seem too refined, and influenced by the Romans in many ways, therefore probably adopted an Estoc, or other type of Masonic sword. Hmm, Galente would be... I'll get back to you on that one. Caldari are most likely to have a Japanese blade.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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emm kay
Direct Action Resources
379
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Posted - 2015.07.23 00:56:00 -
[29] - Quote
Gallente would probably be a scimitar, caldari would be rocking the dual-Jian https://en.wikipedia.org/wiki/Jian
Although the Jian is technically not a sword, but a Knife, it now has my vote.
There is a reason you never see me in battle.
it's because I see you first.
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CROW and Cardinal
SINISTER DEVELOPMENTS
9
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Posted - 2015.07.23 01:07:00 -
[30] - Quote
I'm guessing that one of those 'long-knives' which is really just a short sword but, you know, technicalities and all... Anyway, the Jian is quite nice actually, it has my vote, and since no one else is currently discussing this, we can move on with the Jian in mind. So, points to cover are: Exact length, Damage, Striking speed, and (Arguably the most important) It's Name!!
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
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