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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
905
|
Posted - 2015.07.13 13:43:00 -
[1] - Quote
1 weapon that can't be used in infantry.
The swarm launcher.
How about making it do some damage to infantry???
It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry.
How about giving it 2 mods. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills.
Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon)
Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box) toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive.
yay or nay
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.13 13:52:00 -
[2] - Quote
oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed
(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
905
|
Posted - 2015.07.13 13:53:00 -
[3] - Quote
Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed
.........maybe I should delete.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
|
Ghosts Chance
Intara Direct Action Caldari State
3
|
Posted - 2015.07.13 13:54:00 -
[4] - Quote
Lightning35 Delta514 wrote:Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed .........maybe I should delete.
no, its a fun idea. its just impossable to balance as we learned in the codex build.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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DUST Fiend
17
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Posted - 2015.07.13 14:19:00 -
[5] - Quote
BAD FURRY would literally have your babies out of his eyes if this happened. |
Vitharr Foebane
2
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Posted - 2015.07.13 15:23:00 -
[6] - Quote
Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed
(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only) and the dumbfire swarm trauma lives on
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Bremen van Equis
Incorruptibles
569
|
Posted - 2015.07.13 15:37:00 -
[7] - Quote
No.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.13 15:45:00 -
[8] - Quote
0 splash, then.
Scouts United
Gk.0s & Quafes all day.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
238
|
Posted - 2015.07.13 15:55:00 -
[9] - Quote
Ghosts Chance wrote:Lightning35 Delta514 wrote:Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed .........maybe I should delete. no, its a fun idea. its just impossable to balance as we learned in the codex build.
Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.13 16:31:00 -
[10] - Quote
Zan Azikuchi wrote:Ghosts Chance wrote:Lightning35 Delta514 wrote:Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed .........maybe I should delete. no, its a fun idea. its just impossable to balance as we learned in the codex build. Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should.
no, if its ballanced against infantry then its worthless against vehicles.
it literally cannot be balanced.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Atiim
Commando Perkone Caldari State
15
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Posted - 2015.07.13 17:37:00 -
[11] - Quote
I don't see a problem with it, but I don't think it would be as effective as say, a Plasma Cannon so there's not much use in doing so unless you plan on making them dumbfire.
Joel II X wrote:0 splash, then. The Plasma Cannon has better splash damage (315 HP vs 76 HP), a larger blast radius (3.5m vs .5m), and it fires faster than the Swarm Launcher as well (.95s vs 2.55s. I doubt it needs adjustments.
The 1st Matari Commando
-HAND
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.13 17:46:00 -
[12] - Quote
Give it an arming distance of 15m. The splash radius is already low and the projectile speed is slow. If it works in other games then it can work in Dust.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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JARREL THOMAS
Dead Man's Game
805
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Posted - 2015.07.13 17:54:00 -
[13] - Quote
The nightmares... *begins to shake*
Caldari Loyalist. ( -í° -£-û -í°) No.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.13 18:04:00 -
[14] - Quote
Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen (again) the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed
(note, this actually was a thing in codex, and it became the only weapon used for a time before it was changed to vehicle only)
I know a lot of people who still have PTSD from Dumbfire Swarms and Contact Nades.
I still find it funny that people bring it back up as a "Fix" from time to time.
Never again.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.13 18:06:00 -
[15] - Quote
Ghosts Chance wrote:Zan Azikuchi wrote:Ghosts Chance wrote:Lightning35 Delta514 wrote:Ghosts Chance wrote:oh god, please no.....
you clearly wernt around in codex....
let me tell you this... if this were to happen the ONLY weapon ever used will be the swarm laucher...
those were dark days indeed .........maybe I should delete. no, its a fun idea. its just impossable to balance as we learned in the codex build. Old dev team didn't want to do the work to balance it, but now that we have the PLC and MD, both light weapon's dealing radial damage, it'd be a good weapon to have, as a primary and not take up an L slot and leave you with a worthless SMG that'll be overpowered by every other gun, even though it was meant to surpass other weapon's in CQC as SMG's should. no, if its ballanced against infantry then its worthless against vehicles. it literally cannot be balanced.
The ONLY possible way I can see dumbfire swarms working is giving them NO splash and tons of direct damage.
Even then, playing with fire. Hard to miss heavies with a giant swarm of rockets. I would say just make it like an RPG, firing a single shot, but we already have a plasma cannon.
Let sleeping dogs lie. Lets not go down that route with the Swarm.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
906
|
Posted - 2015.07.13 18:20:00 -
[16] - Quote
Atiim wrote:I don't see a problem with it, but I don't think it would be as effective as say, a Plasma Cannon so there's not much use in doing so unless you plan on making them dumbfire. Joel II X wrote:0 splash, then. The Plasma Cannon has better splash damage (315 HP vs 76 HP), a larger blast radius (3.5m vs .5m), and it fires faster than the Swarm Launcher as well (.95s vs 2.55s. I doubt it needs adjustments.
If so then it would be good to make it like this.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
|
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
64
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Posted - 2015.07.13 18:22:00 -
[17] - Quote
My only feelings on this is, why not? Like others have said compared to the PC there isn't much difference in over all dmg. it has less splash dmg and unlike in the old days proto swarms still only fire 4 missies now. The main reason I would like to see this work in some way is because they made swarms kind of suck vs vehicles. I'm sorry but with a short lock on range, a long lock on time and mediocre dmg that requires you to hit a tank 3-4 times and most installations 6-7 has made the swarm launcher one of the worst AV weapons. Add in the problems that it has always had like slow projectile travel time and a very obvious visual que of were you are at, the swarm launcher is the worst AV weapon.
You can get better results throwing AV grenades or running up and placing remotes on a tank than using the swarm launcher. So in my mind if CCP and the community wants to make the SL nearly worthless at it's job, at least make it do something against infantry. It's like if you made the nova knives have a range of 1m, but then made them do 50 dmg. If you are forced to sacrifice any kind of offensive ability against infantry to use a swarm launcher imo you should be compensated with the ultimate AV weapon. |
Pocket Rocket Girl
Psygod9
467
|
Posted - 2015.07.13 20:27:00 -
[18] - Quote
Lightning35 Delta514 wrote:1 weapon that can't be used in infantry. The swarm launcher. How about making it do some damage to infantry??? It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry. How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills. Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon) Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box) toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive. A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage. A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op. yay or nay
i can hit inf. with the swarm launcher its called melee.... seeing some one get bashed in the face with a purple swarm launcher is amusing. also i have had the missile hit people dead on but deals no damage
Have garbage gun game? Throw a Core.
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
718
|
Posted - 2015.07.13 22:20:00 -
[19] - Quote
The jumpfits of today mixed with the swarms of codex
The nightmares return.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.13 22:40:00 -
[20] - Quote
That was kinda my idea. Unfortunately everyone on the forums told me to shut my mouth and off myself.
Official CPM Platform
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
65
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Posted - 2015.07.13 22:48:00 -
[21] - Quote
Over all I think the idea of the swarm launcher being a viable weapon any time soon is right up there with fitting drop ships with large turrets. |
Koch Rosenzweig
S.K.I.L.L OF G.O.D RUST415
327
|
Posted - 2015.07.13 22:50:00 -
[22] - Quote
Its enough with those bastards jumping with a stupid plasma & flaylock, and what about the another scrubs with mass driver? go home bro youre drunk
Slap in your biotic ass.
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Nirwanda Vaughns
1
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Posted - 2015.07.13 22:59:00 -
[23] - Quote
ahhh blind fire swarms and fat suits.... what a fun time that was 3yrs ago lets not go back to that again
Please fix my C-II hitpoints!!
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.13 22:59:00 -
[24] - Quote
Very mixed feelings on this.
On one hand, I was there for the original dumbfire swarmers. There really is no comparison in the current model of the game for how unforgivably destructive those things were.
On the other hand, the swarms of today are vastly different.
We now only have 4 rockets max, the range is abysmal, the splash radius is way lower, and the splash damage is way lower as well.
Not only that, but the general EHP of every suit in the game has been vastly increased through base suit increases, the buffing of all hp enhancers, and tiercide letting even basic suits tank more effectively.
It's strange to say this, but maybe the Rat man might consider at least trying some internal testing to see if it might be viable to bring back dumb fires?
O.G. Pink Fluffy Bunny
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La Lore Sleipnier
Grupo de Asalto Chacal Rise Of Legion.
367
|
Posted - 2015.07.13 23:46:00 -
[25] - Quote
Lightning35 Delta514 wrote:1 weapon that can't be used in infantry. The swarm launcher. How about making it do some damage to infantry??? It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry. How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills. Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon) Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box) toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive. A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage. A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op. yay or nay EDIT- put a threshold like thing that makes missiles expose after (idk) 50m. Now, it can't be too op on infantry.
Ohhh no no no no, just enought, swarms is too op now against vehicules (i'm ADS pilot, i know this stupid weapon very well) and everyday some blueberry write a post crying about the swarm and how to buff it. Before try to fly and fight against a swarm and then, when you have lost among 3 dropships in every battle during a month you can talk about swarm. Then, swarm is av weapon, plasma cannon and forge too, but with this two weapons the aim is manual, swarm is full automatic, just press R1 and enjoy... Would you like to use a swarm and kill infantry? Just run comando
Soy una hoja al viento a merced de los elementos...
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Russel Mendoza
Klandatu
202
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Posted - 2015.07.14 00:02:00 -
[26] - Quote
I want that dumbfire swarm launcher.
Make it fire like the plc. Charge to fire. Make the swarms shoot like the md, curving downward but make it shoot all 4 swarm at the same time.
Maintain main and splash damage but reduce splash area.
No lock on to infantry is a must. Lock on to vehicles only.
Its like a quad launcher version of swarm launcher for anti infantry.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Sicerly Yaw
Corrosive Synergy No Context
631
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Posted - 2015.07.14 01:19:00 -
[27] - Quote
1.5m splash per missile 125 splash per missile direct damage equal to that of direct damage taken by vehicles max range=max lock on for infantry fired at infantry like the FG (charge the shot and release when ready) fix assault version to fire twice as fast with 2/3 the damage but cant hold charge just like the assault FG missile use current flight path (they move around while in flight and go in order not all at once) missile dispersion=lock on box range (up close more likely to get direct hits, further away splash still likely to hit but direct less likely to land)
something like this should be fairly balanced, locks can still be achieved on vehicles and dumbfire would be fair to infantry
squads of swarmers could coordinate to make an area of denial although mass drivers would still be better with more splash and better splash radius, swarms would be much more popular for a while but would not maintain popularity once people find ways to adjust (the charge time would be easy to calculate so you get 1.4 seconds of vulnerability after they have fired a shot (compared to that of the BP which does significantly more direct damage that's a whole second althouhg half as much for the assault version but reload would also leave them vulnerable as they would have to reload quite more often then a mass driver user)
I feel like there is a viable way to make them balanced and that these stats would be a good place to start without changing too much to begin with
also swarms fly much slower then the plasma cannon shots If I am correct so they should in theory be easy to doge and with the low amount of splash radius at range only one or two should hit you if any at all, upclose however if you are facing them and manage to land all four direct shots that should be a little over 1k damge to rival that of the PLC which would still fire faster and with greater splash radius and damage ( not to mention trick shots are possible with the PLC something that would be much harder to achieve with the swarms unpredictable flight patterns, unless they were made predictable of course)
click here if you are making a new account and want some free BPO's
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
906
|
Posted - 2015.07.14 01:23:00 -
[28] - Quote
La Lore Sleipnier wrote:Lightning35 Delta514 wrote:1 weapon that can't be used in infantry. The swarm launcher. How about making it do some damage to infantry??? It's the only weapon that can't do so. Yes it ls an av weapon but come on, PC is av too and can be used on infantry. How about giving it 2 modes. When a vehicle is in its reticule, it locks on like always. When you aim down sight, it turns into a drumfire mode. It will still take 3 seconds for it to fire though. The missiles will fly straight to target. All 4 missiles will detonate and you will get kills. Pros- acts like a quadruple mass driver, can time and shoot around corner for vehicle to run into (like plasma cannon), great for large groups of enemies, makes dust funner by adding a new way to use weapon, helps new players actually get some ohk, also keeps them alive when the run av starter fits. Lastly, it accomplishes that dream/thought all of us had when we began playing dust, that swarms were rpg like weapons (like plasma cannon) Cons- 3 second to fire, you will kill your self if you do it to close (cqc), low ammo (3 swarms per box) toooo much fun, not too accurate which is good and bad (good- covers more area, bad- if you don't aim to well, only some missiles will hit target and might survive. A mass driver takes around 3 rounds to kill someone. And they do like 300+ damage. A swarm has 4 missiles that do 300+ damage but with longer lock/fire, and lower splash damage and radius. So if it were to be made, it would be enough to kill 3-4 people per swarm. I don't really see it being too op. yay or nay EDIT- put a threshold like thing that makes missiles expose after (idk) 50m. Now, it can't be too op on infantry. Ohhh no no no no, just enought, swarms is too op now against vehicules (i'm ADS pilot, i know this stupid weapon very well) and everyday some blueberry write a post crying about the swarm and how to buff it. Before try to fly and fight against a swarm and then, when you have lost among 3 dropships in every battle during a month you can talk about swarm. Then, swarm is av weapon, plasma cannon and forge too, but with this two weapons the aim is manual, swarm is full automatic, just press R1 and enjoy... Would you like to use a swarm and kill infantry? Just run comando
Dude. I know what swarms are like. That's why I stopped using dropships. I'm waiting for their buff and you should too.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.07.14 02:11:00 -
[29] - Quote
SwarmLock Launcher? Hmmm.
To be honest, it might work now. Max HP back then was around 400... now max HP is around.... 2000. 120 or so splash damage per missile, and direct damage only procs vs vehicles? Might be a useable alternative mode.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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La Lore Sleipnier
Grupo de Asalto Chacal Rise Of Legion.
367
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Posted - 2015.07.14 09:09:00 -
[30] - Quote
Lightning35 Delta514 wrote: Dude. I know what swarms are like. That's why I stopped using dropships. I'm waiting for their buff and you should too.
I'm sorry if you don't know this bro, but Rattati hates dropships and assault dropships, he'll never buff them
Soy una hoja al viento a merced de los elementos...
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A1ZEN AKUMA
0
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Posted - 2015.07.14 15:18:00 -
[31] - Quote
are you crazy swarm launchers are OP as hell they should be getting a reduction of capibilities not adding to them.
but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
908
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Posted - 2015.07.14 15:25:00 -
[32] - Quote
A1ZEN AKUMA wrote:are you crazy swarm launchers are OP as hell they should be getting a reduction of capibilities not adding to them.
but the idea is cool for an event or something i think where ccp make them do damage to infantry for one week that would be cool
Not really man. Stop running maddies. Start running a gunnlogi with 2 extenders, gardeners, missile, and damage mod. I tun that all the time and I can take like 8 swarms till I'm dead. It's a nice explosion reduction to shields (20-/20+)
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
|
Jack McReady
DUST University Ivy League
2
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Posted - 2015.07.14 15:27:00 -
[33] - Quote
here is an idea, reintroduce swarm launcher hipfire without lock on, like it was in closed beta |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.14 17:07:00 -
[34] - Quote
If you fire a Swarm Launcher when facing a wall, you will discover that it can do damage to Infantry. Try it!
Dumb Fire Swarm Launchers were proven to be a really bad idea in the Closed Bate.
How about this though: Have a Target Designator (Equipment) which would paint a target, that can then be locked onto by Swarm Launchers on the same team. The Target Designator has to be active for the Swarm Launcher to lock, so it would require two people working as a team.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
67
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Posted - 2015.07.14 18:02:00 -
[35] - Quote
I don't know any tank that dies to a swarm launcher imo is doing something wrong, that or the whole team is chasing them and they were already hurt. It takes what 1.4 seconds to lock on to a target a few extra to fire relock, eventually you have to reload for that 4th shot. By then most tanks are gone or your dead. It takes a proto tank turret half a second to kill most infantry and you can see the swarms coming a mile away. Swarm are only really effective at driving tanks away because they fear them so much, more than actually in danger of dying. |
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